Future Weapons
#351
Posté 24 juin 2012 - 10:53
#352
Posté 24 juin 2012 - 11:10
anyone got any ideas?
#353
Posté 25 juin 2012 - 03:32
GaryMaple wrote...
Bumping an incredible thread.
#354
Posté 25 juin 2012 - 03:57
#355
Posté 25 juin 2012 - 04:07
Huma1978 wrote...
Forgive me if these have already been mentioned, but I'd like to see the N7 Valkyrie, M-55 Argus and the AT-12 Shotgun appear in multiplayer as they are already available in singleplayer, so it wouldn't be too hard to bring them over imo. Also, bring the new multiplayer weapons over into singleplayer...
Not directly (unless I did, then it doesn't matter). However I agree heavily. The only reasons I can think of that they aren't dropping them into MP is that they:
A) Want to save them for when the N7 weapons start to max out as Weekend Operation Rewards or,
The Multiplayer weapons can be brought into single player but I can't remember how. Forum had a bit on it earlier, won't go into details any further though. Also, don't forget the Chakrum Launcher. That would be nifty in MP too.
#356
Posté 25 juin 2012 - 04:10
Nydus Templar wrote...
Huma1978 wrote...
Forgive me if these have already been mentioned, but I'd like to see the N7 Valkyrie, M-55 Argus and the AT-12 Shotgun appear in multiplayer as they are already available in singleplayer, so it wouldn't be too hard to bring them over imo. Also, bring the new multiplayer weapons over into singleplayer...
Not directly (unless I did, then it doesn't matter). However I agree heavily. The only reasons I can think of that they aren't dropping them into MP is that they:
A) Want to save them for when the N7 weapons start to max out as Weekend Operation Rewards or,Have some kind of contractual reason for not forking the preorder bonus weapons
The Multiplayer weapons can be brought into single player but I can't remember how. Forum had a bit on it earlier, won't go into details any further though. Also, don't forget the Chakrum Launcher. That would be nifty in MP too.
lol I forgot about the Chakram Launcher... I still haven't used that (or even worn the Reckoner Knight Armor either) yet.
#357
Posté 25 juin 2012 - 04:19
I don't know...I just imagined some sort of arrow launching weapon leaving a bluish contrail through the air devastating enemies...
#358
Posté 25 juin 2012 - 05:12
*Scratches chin*jrod512ATX wrote...
how about some sort of bow or crossbow, causes bleedout like the kishock but give it an anti-material twist..
I don't know...I just imagined some sort of arrow launching weapon leaving a bluish contrail through the air devastating enemies...
Mmm...
#359
Posté 28 juin 2012 - 05:42
#360
Posté 28 juin 2012 - 06:03
AresKeith wrote...
I'd like an AA-12 type Shotgun
anyone got any ideas?
Obvious thought is a higher rarity upgrade of the Scimitar. Give it a harrier style upgrade to full auto and you'd have a pretty mean assault shotgun I think.
#361
Posté 28 juin 2012 - 06:25

M-21 Grizzly
In
an attempt to increase the effectiveness of Phoenix Vanguards, Cerberus
engineers developed a fully automatic shotgun. Instead of one large
shell, the Grizzly fires a quick series of shells with smaller payload,
preserving ammunition when facing smaller targets while retaining the
lethality of a shotgun against larger targets.
(I've had troubles
creating the yellow stripes of Cerberus weapons. You can add them where
you like. The yellow rectangle is the light that changes color when a
piercing mod is applied.)
Gameplay notes: The Grizlly has a 6-shot magazine, with each shell doing a bit less damage as the scimitar, but with larger spread and high recoil. In return, It will empty its clip within 1.5 seconds on full auto, thus competing with other rare shotguns in DPS.

AT-35 Supressor
Weapon Codex:
Developed
by Batarian State Arms for extended guerilla warfare behind enemy
lines, the AT-35 has a reputation for being absolutely infallibe.
Instead of thermal clips, it relies on a combination of old-school heat
venting and a mixture of not exactly enviroment-friendly substances that
reacts extremely endothermal and can be stored in large quantities in
the weapon stock.
Unlike standard rifles that require pre-forged
blocks of metal to create their ammunition, the AT-35 literally runs on
scraps, grinding them down efficiently to a fine dust that is quickly
baked into a bullet. There is no guideline what should be fed to the
weapon and what not, and so far there was not a single gun reported
jamming after an unsual refill.
A major drawback is the lack of an
iron sight or a scope, as the weapon was designed for hit-and-run
action. Due to major complains, BSA added an laser pointer in subsequent
generations of the weapon that increased effectiveness over large
distances.
Notes:
-The Supressor has an infinite spare ammo pool, like the Particle Rifle, and also uses the same "reload" animation, but instead of steam like other weapons, the AT-35 vents black smoke.
-Like
the Geth Pulse rifle, the Supressor has no crosshairs even when aiming.
Instead, it activates the Laser Pointer after one second. The laser
functions similarly to the one of the Phalanx in ME 2, always pointing
exactly where the weapon is shooting.
-The Scope Mod does not add the
usual 2x scope, but instead removes the laser activation delay. The
accuracy bonus is given as normal.
-The AT-35 can be fired full auto, but tapping the mouse will get you up to double the fire rate (similar to the Scimitar)
#362
Posté 28 juin 2012 - 06:35
#363
Posté 28 juin 2012 - 06:57
An Asari assault rifle that features three barrels that shoot large, flechette-like rounds at the enemy; this weapon would have natural armor piercing. Moderate clip size paired with moderate damage for an overall balanced, reliable assault rifle.
Salarian SMG with an elongated barrel and extended stock; the weapon would be popularized by STG squads in covert operations behind enemy lines.
A Krogan assault rifle with a large, cylindrical heatsink near the front of the weapon, giving the gun an appearance reminiscent of the Tommy Gun. As the heatsink is gradually depleted, indicator lights on the device fade from light blue to red. The weapon would have a high rate of fire, lack accuracy at range, and would deal moderate damage. I personally would call it the Tuchanka Typewriter.
A Batarian assault rifle that fires a series of high-damage spikes at the enemy. This weapon would have a relatively shallow magazine, moderate ammunition reserve, and would not ignore shield gate. The rifle would also have a slow rate of fire, making it an ideal weapon at range.
A geth pistol that fires rapidly cooling globs of ferrofluid at the enemy, which hardens mid-air and produces a hard-hitting shot. The weapon would have natural stagger and a small magazine size, but over distance, rounds would arc down due to the weight of the shot.
Batarian Bolo Cannon - a shotgun designed to be fired at the ground before an enemy; the round travels at high speed towards target, first connecting a small explosive charge to the enemy's feet, then subsequently stringing a line of other charges around the body. After 1 - 2 seconds initial attachment, the line of charges detonates. Low magazine size.
Salarian Projector Assault Rifle - a moderately powerful semi-automatic rifle. The rifle has a slim profile, making it almost appear like an SMG; Rounds have the ability to deflect off of surfaces and can be directed around corners to hit entrenched targets. These shots, however, can also redirect to and harm the player.
#364
Posté 29 juin 2012 - 04:03
Tech Bow (Yes, yes, inb4 "lol bow and arrow in futuristic space rpg wut?" But hear me out. The Tech Bow(could probably think of a better name if I felt like it) would be classed as a "sniper", seeing as it wouldn't really fit under any of the other weapons, it would have the damage roughly that of a Viper or Raptor, and the firing rate of let's say...a Carnifex? It would have unlimited ammo(we'll get to why in a second) but it would have a cooldown meter that can over heat if you use it too fast. Now, it would have unlimited ammo because the users Omni-Tool manufactures the "arrows" on the spot, and they are made out of the same "hard light" as the Omni-Blade. So, being that the Omni-Tool is used to manufacture the ammo, if you over heat it, it overheats your entire Omni-Tool, stopping you from using any tech powers or doing objectives that involve the Omni-Tool until it cools back down. It would have the zoom amount of a Kishock, maybe less, but you don't get a scope, you have to aim with the Omni-Arrow, putting on the scope attachment would add an actual scope to it though. While you could rapidly press the button to fire off arrows, they would not go very far, and suffer from the same drop off as the Kishock if you don't charge it. You can hold the button down longer to pull it back more, ensuring a straighter shot and a little extra damage as well.
Description: The S-93 Tech Bow is a weapon made and named after the 93rd Squadron, who invented the weapon, based off old Human Bow and Arrow designs, while fighting against the Reaper Forces in the jungles of Sur'kesh. The weapon was light weight, and with it's fast RoF, allowed the 93rd to make quick, unseen hit-and-run attacks on the unsuspecting Reaper forces. After the 93rd reported their success with using the weapon in the field the S-93 went into production for other troops. The S-93 itself is made up of Carbon Nanotubes, and both the string and arrows are made on the spot by the users Omni-Tool.
I also wouldn't be opposed to it if, oh say, someone wanted to go ahead and draw/make/photoshop a picture of the S-93:whistle:
Modifié par JerZeyCJ2, 29 juin 2012 - 04:11 .
#365
Posté 29 juin 2012 - 05:22
#366
Posté 29 juin 2012 - 05:36
Riot Inducer wrote...
AresKeith wrote...
I'd like an AA-12 type Shotgun
anyone got any ideas?
Obvious thought is a higher rarity upgrade of the Scimitar. Give it a harrier style upgrade to full auto and you'd have a pretty mean assault shotgun I think.
Name: The Kilij Auto-Assault Shotgun
Rarity LVL: Ultra Rare
Damage: 28.32(lvl 1)-35.36(lvl 10) per pellet, which is 80% of the Scimitar's damage per pellet.
Rate of Fire: Same as the Striker Assault Rifle, including the increasing fire rate feature.
Recoil/Crosshair Bloom: Both would also be the same as the Striker.
Pellet Spread: Same as Scimitar.
Magazine/Spare Ammo: 20/60
My art/photoshop skills horrible so I don't have a picture, but I envisioned something of a cross between the Graal, Striker and Crusader. As a throwback to the actual AA-12, I was also thinking of adding a drum style magazine to it that would have a function similar to the rotating cylinder that a Talon has.
#367
Posté 29 juin 2012 - 09:46
#368
Posté 29 juin 2012 - 11:06
JerZeyCJ2 wrote...
bu-dum-bump
A drum and a cymbal go over a cliff...
#369
Posté 30 juin 2012 - 11:47
#370
Posté 01 juillet 2012 - 12:12
A crossbow like weapon in the assault rifle category. Semi automatic with three shots. Causes bleed damage and the bleed damage can stack up.
The Mamba- Single shot assault rifle that does similar damage to a mantisX, but has immense recoil after the shot is fired (as in pre-patched hurricane letting go at full blast with no control). The reload would be like a valiant or kishock style fast one.
Another one
#371
Posté 01 juillet 2012 - 12:30
#372
Posté 05 juillet 2012 - 12:38
#373
Posté 05 juillet 2012 - 12:41
More Batarian Weapons
Geth Plasma Pistol
All the Pre-Order Weapons.
#374
Posté 05 juillet 2012 - 12:54
#375
Posté 05 juillet 2012 - 06:14
That's the Halo assault rifle...AresKeith wrote...
I found this online that could be a good Assult Rifle





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