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#426
JerZey CJ

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Sabbatine wrote...

I would kill for an auto shotgun, or at least a true semi-automatic shotgun that fires as quickly as you can pull the trigger.

May I introduce you to the Pirhanna Assault Shotgun?

#427
DirtySHISN0

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@ Nydus

Look back at our original discussions on Asari based weapons. Now try the Acolyte pistol (if you have it yet)

Feels like were being watched.

#428
SSPBOURNE

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Bolt Pistol:
A Quarian pistol that fires a continuous stream of blue 'lightning.' Similar to a Reegar Carbine.
Damage: A single shot is %75 as powerful as a single RC shot. There aren't really any official stats on the wiki, thanks to that dumb new bar system for weapon stats.
Capacity: Clip size: 50. Reserve: 150
Weight: %40 as heavy as the RC.
Rate of fire: Same as the RC.
Accuracy: Very accurate. The bolt homes in on a single target.

I'm not going to give you a fancy lore description. So sue me.

#429
Iezza

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How isnt that overpowered?

#430
StrawHatMoose

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SSPBOURNE wrote...

Bolt Pistol:
A Quarian pistol that fires a continuous stream of blue 'lightning.' Similar to a Reegar Carbine.
Damage: A single shot is %75 as powerful as a single RC shot. There aren't really any official stats on the wiki, thanks to that dumb new bar system for weapon stats.
Capacity: Clip size: 50. Reserve: 150
Weight: %40 as heavy as the RC.
Rate of fire: Same as the RC.
Accuracy: Very accurate. The bolt homes in on a single target.

I'm not going to give you a fancy lore description. So sue me.


So 75% damage with around 250% bigger clip and 40% of the weight? Sounds pretty OP. Especially if there is no range cap. And with homing in abilities? Might as well get rid of every other pistol and just put this thing in. You sir are just amazing at thinking up original, balanced weapons. Here's a nice cookie to eat in the corner....

Modifié par StrawHatMoose, 17 juillet 2012 - 08:32 .


#431
Soja57

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The 6 weapons that have been fleshed out by Nydus Templar in this thread have been posted by me in the "Let's create our own content!" thread. You can find the post here: http://social.biowar...1570/4#13193344

Modifié par Soja57, 17 juillet 2012 - 09:05 .


#432
SSPBOURNE

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Because Bioware will totally add all of these weapons to the game. It's called creativity, god forbid someone uses it.

#433
Lokiwithrope

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SSPBOURNE wrote...

Because Bioware will totally add all of these weapons to the game. It's called creativity, god forbid someone uses it.

We're bored with our lives and want to do something.

#434
StrawHatMoose

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SSPBOURNE wrote...

Because Bioware will totally add all of these weapons to the game. It's called creativity, god forbid someone uses it.


Whata creative about copying a weapon and changing a few numbers? And then changing the name to make it seem different and original.

#435
SWFanatic

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I think it might also be interesting to have other heavy weapons available instead of the cobra missle launcher. But it would still be a limited consumable per match.

Either you could unlock the weapon and just swap it out or just get a limited supply of it through crates.

#436
Geth_Prime

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WaffleCrab wrote...

It does look like a krysae from the side, you just added a strip to connect the handle and butstock and took a piece out of the middle at the top from the krysae model, basically. so dont give me that BS it doesnt look like krysae, the changes are so minute you should just call it a modified krysae.

also if you dont know halo combat evolved... i am sorry, what was the rock called you live under? http://en.wikipedia...._Combat_Evolved

Also despite not remembering correctly where i saw a gun like that, i can see the influences in it from crysis series and couple of others. but i certainly got a deja vu feeling with it, since i haven seen too many awkward contraptions similar to that, might be section 8 too. they had some trippy **** like that.


Edit: the above 3 lines were about the shotgun.


Actually no, I also saw this guy's fanart before Rebellion. Any similarities to the Krysae or guns from other shooters are purely coincidental. So, um, "don't give me that BS". It's not hard to just compliment someone's work. 

#437
Lokiwithrope

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The new DLC has arrived, my pets. Give us more weapons, going toward Reapers, Geth or racial special ops.

Modifié par Lokiwithrope, 19 juillet 2012 - 12:18 .


#438
Nydus Templar

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DirtySHISN0 wrote...

@ Nydus

Look back at our original discussions on Asari based weapons. Now try the Acolyte pistol (if you have it yet)

Feels like were being watched.


Have not recieved this weapon yet.  I've been toying with the new N7 Soldier (not sure I'm feel'n it) and I've only gotten the new shotgun twice.  Will look into it when I can.

#439
Soja57

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I've created a new Asari sniper rifle, since Xeraphas from the "Let's create our own content" inspired me with his other Asari weapons. I've posted this in that thread also, to spread the word.

EDIT: Added illustration.

Oracle Sniper Rifle

Weight: 1.25 - 0.7
Fire Mode: Semi-automatic/delayed fire
Fire Rate: 60 (Black Widow)
Damage: Valiant
Capacty: 4 (16-26 max spare ammo)
Rarity: Gold

Posted Image

Lore Description:

The Oracle Sniper Rifle has a unique feature that allows it to circumvent shield gating. Upon pulling the trigger, a corrider of massless space is created between the target and the weapon, guided by a violent, forward
thrusting mass effect field that damages enemies. During this time is when a bullet is incased within the field, but not propelled, so as to allow the biotic strike to disrupt shields. After a short delay, the bullet is propelled to the target location.

If an enemy moves after the first biotic strike, the mass effect corridor can be guided by the Oracle's barrel/line of sight before the bullet projects. This can also be used to hit two separate enemies, granted that one has the reflexes and precision to do so.

Gameplay Summary:
Fire a "signal beam" that deals 40% of total weapon damage, then after 0.5 (?) seconds, fires a shot that deals the other 60% damage. After the signal beam is fired, you have two options. Manually aim the second shot, allowing you to choose where the second shot goes. Or simply unscope to allow the second shot to travel where you last scoped in. All of this uses only one bullet.

Granted that one has enough damage to do so (most likely through headshots on higher difficulties), this weapon can one shot certain/weakened shielded enemies. Deals the same amount of damage against armor as the Valiant. The slight delay makes it troublesome for moving/dodging enemies, and forces you out of cover a while longer if you want to manual adjust.

Modifié par Soja57, 22 juillet 2012 - 02:45 .


#440
Soja57

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Also as Lokiwithrope pointed out, this looks familiar...

#441
Lokiwithrope

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Soja57 wrote...

I've created a new Asari sniper rifle, since Xeraphas from the "Let's create our own content" inspired me with his other Asari weapons. I've posted this in that thread also, to spread the word.

EDIT: Added illustration.

Oracle Sniper Rifle

Weight: 1.25 - 0.7
Fire Mode: Semi-automatic/delayed fire
Fire Rate: 60 (Black Widow)
Damage: Valiant
Capacty: 4 (16-26 max spare ammo)
Rarity: Gold

Posted Image

Lore Description:

The Oracle Sniper Rifle has a unique feature that allows it to circumvent shield gating. Upon pulling the trigger, a corrider of massless space is created between the target and the weapon, guided by a violent, forward
thrusting mass effect field that damages enemies. During this time is when a bullet is incased within the field, but not propelled, so as to allow the biotic strike to disrupt shields. After a short delay, the bullet is propelled to the target location.

If an enemy moves after the first biotic strike, the mass effect corridor can be guided by the Oracle's barrel/line of sight before the bullet projects. This can also be used to hit two separate enemies, granted that one has the reflexes and precision to do so.

Gameplay Summary:
Fire a "signal beam" that deals 40% of total weapon damage, then after 0.5 (?) seconds, fires a shot that deals the other 60% damage. After the signal beam is fired, you have two options. Manually aim the second shot, allowing you to choose where the second shot goes. Or simply unscope to allow the second shot to travel where you last scoped in. All of this uses only one bullet.

Granted that one has enough damage to do so (most likely through headshots on higher difficulties), this weapon can one shot certain/weakened shielded enemies. Deals the same amount of damage against armor as the Valiant. The slight delay makes it troublesome for moving/dodging enemies, and forces you out of cover a while longer if you want to manual adjust.

Oh holy. That's beautiful! However, the weight is identical to the Vindicator. That's a light freaking sniper rifle.

Modifié par Lokiwithrope, 23 juillet 2012 - 08:14 .


#442
Soja57

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Lokiwithrope wrote...
Oh holy. That's beautiful! However, the weight is identical to the Vindicator. That's a light freaking sniper rifle.


The weight is identical to the Viper.;) Besides, there are various drawbacks, like low spare ammo, gold rarity, delayed firing, and low DPS (which is almost identical to the Viper). I would even say a slight damage buff would be required, though this requires preliminary testing.

#443
Lokiwithrope

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Okay, boys (and girls, if present), I've looked at the official list of weapons sorted by family and rarity and this is what was lacking. Present me with weapons we've already made or should be made to fit these categories. Get working, my minions and refer to the original post.

Black Rarity

  • 2 Shotguns
  • 3 SMGs
Gold Rarity
  • 1 Assault Rifle
  • 3 Heavy Pistols
  • 3 Sniper Rifles
  • 4 SMGs
Silver Rarity
  • 1 Shotgun
  • 2 Heavy Pistols


#444
DeathScepter

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A Cerberus Shotgun and heavy pistol.

#445
Lokiwithrope

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DeathScepter wrote...

A Cerberus Shotgun and heavy pistol.

Yes... yes, that could work... but I don't know how.

Modifié par Lokiwithrope, 23 juillet 2012 - 05:14 .


#446
Lokiwithrope

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Alright, I did some cleaning up on the original post. Added the new weapons and reorganized... and added a batarian category for the Kishock fans.

#447
Atheosis

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They need to balance what they have before adding more. Weapon balance in this game is beyond laughable right now.

#448
Lokiwithrope

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Atheosis wrote...

They need to balance what they have before adding more. Weapon balance in this game is beyond laughable right now.

This is the wrong thread to talk about it; this is about the future.

#449
Nydus Templar

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Nydus Templar wrote...

DirtySHISN0 wrote...

@ Nydus

Look back at our original discussions on Asari based weapons. Now try the Acolyte pistol (if you have it yet)

Feels like were being watched.


Have not recieved this weapon yet.  I've been toying with the new N7 Soldier (not sure I'm feel'n it) and I've only gotten the new shotgun twice.  Will look into it when I can.


So, yes, I've toyed a bit with the Acolyte.  It does seem to mirror pretty much the intentions of the weapon we came up with with a few minor changes.  Real question is now chicken & egg.

#450
Grub Killer8016

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I hope we get some new guns later on that'll actually clean house.

Modifié par Grub Killer8016, 29 juillet 2012 - 01:58 .