Future Weapons
#526
Posté 26 août 2012 - 06:21
Type: Heavy Pistol
Fire Mode: Semi-Automatic
Accuracy: Carnifex
Armor Piercing: 1 meter @ Javelin
Capacity: 5/15-25 @ Katana
Damage: 114.8 - 143.5 damage @ Phalanx
Fire Rate: 50 ROF @ Wraith
Recoil: 0.44 @ Paladin
Reload Duration: 2 @ Geth Pulse Rifle
Weight: 1.0 - 0.5 @Geth Pulse Rifle
Although it originated before-hand, the M-24 Lodestar Tactical Support Weapon has risen in use ever since the Reapers began their invasion on the Galaxy. Lately, the occansional squad leader is issued a Lodestar for use just in case he and his squad finds themselves in a sticky situation where they're facing against heavily armored opponents such as Brutes or Harvesters.
Designed to accurately mark high-value targets or particular adversaries, the Lodestar fires high-velocity, armor-piercing projectiles that inject a payload of customized nanomites into the victim; the nanomites highlights victims to all hardsuits considered friendly by the interior IFF system and begin slowly eating away at the victim after entry. Despite its unassuming appearance, the Lodestar can be a powerful and destructive weapon in the right hands.
- - - - -
The Lodestar is basically Tactical Scan with a barrel and a trigger -it weakens, slows and highlights enemies for all the players to see. But unlike Tactical Scan, the weapon can have multiple marked opponents at once. The downsides? It fires slowly, reloads slowly and does little damage on its own. The upsides? The gun is extremely accuracte, doesn't weight too much, has a barely noticable recoil, can pierce through cover/armor and of course, the debuffs. Another thing highlight is that headshot damage is actually multiplied beyond the normal value... so firing against mooks wouldn't be terribly wasteful as long as you aimed for the head.
#527
Posté 26 août 2012 - 06:29
#528
Posté 26 août 2012 - 06:35
Tents with bombs in them! YES! Approved!Cheng Chao An wrote...
Tents for Firebase White/Glacier campers, +100% boring pr*cks buff
#529
Posté 27 août 2012 - 09:40
Asari Oracle Sniper Rifle

Credits:
Concept - Soja57
Illiustration - Soja57
Description - Soja57
Type: Sniper Rifle
Fire Mode: Semi-automatic/delayed fire
Weight: Incisor (1.5 - 0.9)
Capacity: 4 (16 - 26 max spare ammo)
Fire Rate: 60 (Black Widow)
Damage: Saber
Rarity: Rare
Lore Description:
Due to the recent advancements of kinetic barrier technology and bio-amps, sniper rifles have been decreasing in utility against shielded opponents. Rather than throw away outdated bio-amps, the Asari re-purposed them into powerful mass effect engines within their prototype Oracle Sniper Rifle. This sniper rifle, upon pulling the trigger, creates a corridor of massless space between the target and the weapon, guided by a violent, forward thrusting mass effect field that damages enemies. During this time is when a bullet is incased within the field, but not propelled, so as to allow the biotic strike to disrupt shields. After a short delay, the bullet is propelled to the target location. If an enemy moves after the biotic strike, the mass effect corridor can be guided by the Oracle's barrel/line of sight before the bullet projects.
Gameplay Summary:
The Oracle's unique firing feature allows it to circumvent shield gating. Fire a "signal beam" that deals 40% of total weapon damage, then after 0.5 (?) seconds, fires a shot that deals the other 60% damage. After the signal beam is fired, you have two options. Manually aim the second shot, allowing you to choose where the second shot goes. Or simply unscope to allow the second shot to travel where you last scoped in. All of this uses only one bullet. Granted that one has enough damage to do so (most likely through headshots on higher difficulties), this weapon can one shot certain/weakened shielded enemies. Armor reduction affects both projectiles, reducing the Oracle's effectiveness against armor.
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Turian Daedalos Shotgun

Credits:
Concept - Soja57
Illiustration - Soja57
Description - NydusTemplar, Soja57
Type: Shotgun
Fire Mode: Charged Semi-Automatic
Weight: Graal (2.0 - 1.4)
Capacity: 3 (9 - 18 max spare ammo)
Fire Rate: 60 (Katana)
Damage: Charged Graal (960 - 1200)
Accuracy: Uncharged - Raider; Charged - Graal
Rarity: Ultra-Rare
Lore Description:
The Daedalos Assault Shotgun was designed by Armax Arsenal at the request of the turian Heirarchy. It was created to give military forces a powerful and verstile close combat weapon which could engage targets both near and far. Named in honor of the turian spirit of balance, this shotgun has a unique rifling design capable of expanding or narrowing the weapon's barrel without the use of a smart choke, giving the Daedalos incredible accuracy on demand. In order to avoid damaging the barrel mechanism under prolonged use, the weapon is kept in a relaxed state unless required to hit a target at long range. It also gives when the weapon is discharged, returning the barrel to its relaxed state between shots. Its most common use, before the Reaper Invasion began, was in turian hastatim squads, as it excelled in urban environments.
Gameplay Summary:
Notes: The Daedalos is balanced in the same weight category as the Graal Spike Thrower and Geth Plasma Shotgun, with a charge mechanic which does not impact weapon damage, but rather weapon accuracy. In its default state, the accuracy is roughly equivalent to the AT-12 Raider shotgun, but when allowed to fully charge, its accuracy is comparable to the Graal Spike Thrower. This means that, though one can fire two shots in quick succession, the second shot will have a far inferior accuracy to the first. Do keep in mind that ammo is more limited to offset its powerful damage output.
Vanguards and Infiltrators will find this weapon of great use as both classes can effectively negate the downside of weapon accuracy in their own way. Infiltrators can charge the weapon and then activate Tactical Cloak, allowing for headshots at range or in close, then an immediate follow up power or shot in close range for additional damage. Vanguards can charge the weapon before using Biotic Charge and unleash two shots in the moments after impacting for maximum damage bonus. Vanguards can also benefit from the charged accuracy to when forced to hold their ground, or in situations where charging would be detrimental to survival.
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Batarian Mauler Heavy Pistol

Credits:
Concept - Soja57
Illiustration - Soja57
Description - Soja57
Type: Heavy Pistol
Fire Mode: Semi-Automatic
Weight: Paladin (1.25 - 0.7)
Capacity: 7 (56 - 66 max spare ammo)
Fire Rate: 450 (Mattock)
Damage: Phalanx (114.8 - 143.5)
Accuracy: Paladin
Rarity: Rare
Lore Description:
A tried-and-true weapon of the Batarian Hegemony, the Mauler Heavy Pistol is a sidearm worthy of its title. The Alliance's Phalanx Project is based heavily on the Mauler, as Alliance forces on Elysium faced considerable firepower during the Skyllian Blitz. Given a decade to improve on their already impressive sidearm, the Batarians hoped to launch an offensive against the humans for the events of Torfan, but the Reaper invasion has drastically changed their state of mind. Facing extinction, the Batarian Hegemony authorized the schematics to be released on the extranet, allowing anyone to manufacture it. The Blue Suns have exploited this opportunity to arm nearly every one of their members with this sidearm, giving the impression that they are the original manufacturers.
Gameplay Summary: The Mauler Heavy Pistol has the highest DPS of any heavy pistol, but this requires control of its immense recoil and a fast trigger-finger. Its clip size is also very limiting, as its high rate of fire allows you to use up its entire clip quickly, forcing you to reload very often. You can mitigate these various drawbakcs by using appropriate weapon mods, playing as a Turian character specced for stability bonuses, pace your shots, or simply move closer to your targets.
#530
Posté 27 août 2012 - 09:57
We have grenade launchers in pistol, sniper, and assault rifle form. We have assault rifles that double as sniper rifles, and sniper rifles that double as assault rifles. Heavy pistols include pocket snipers, and a pocket shotgun. Even shotguns have a few that are a little different (the GPS and Crusader, for example; oh, and the Reegar of course).
The SMGs are just SMGs. The only reason to take one over another is the stats (and maybe a preference for burst fire over full auto).
Modifié par CapnManx, 27 août 2012 - 10:01 .
#531
Posté 28 août 2012 - 12:08
Canned Madness wrote...
Got an idea for a Salarian Shotgun, which is what I thought the Piranha was going to be.
I present: the Tarantula Shotgun
Desciption:
A Salarian shotgun based off the sucess of the Scorpion pistol. The Tarantula uses similar technology and ammunition. It fires 5 miniature squash-head projectiles instead of 1, although weaker than a single Scorpion bolt it is much more effective against multiple targets.
Basic Concept:
An Ultra-rare, explosive, crowd control shotgun
Medium weight ~GPS/Graal weight
3/5 rounds in a clip with 15/20 spare at I 24/35 at X
Firerate- Katana (60)
Damage- 150(750) at I, 200(1000) at X
Accuracy- Better than regular shotguns, ~GPS maybe, less than Graal
Retains ability to apply ammo effects on contact
The projectiles have a lower stagger on contact but three on a target give a garaunteed stagger like the scorpion
Basic Design:
A bigger, bulkier version of the Scorpion
Criticism and suggestions are welcome.
Scorpion staggers with every shot. But you don't see it since when you fire another two or three the enem,y is still in the stagger animation.
Should stagger on demand though (with each shot I mean), if it will be the same weight as the graal/GPS, which both stagger with each shot. The GPS and Graal already do more damage per shot than the Tarantula.
#532
Posté 28 août 2012 - 01:30
Type: Sniper Rifle
Fire Mode: Three shots per trigger pull, semi-automatic
Weight: Widow
Spare Ammo: 12 - 36
Magsize: 4
Fire Rate: Incisor
Damage: 400 - 600
Rarity: Rare
Description:
The Xen Anti-Materiel Rifle is the result of the quarians adapting their normal anti-shield weaponry to be more useful against bigger units. It relies on two different technologies (electical pulses and explosive rounds) in order to be useful against all kinds of various defenses. It is named after the head scientist in developing this weapon, Admiral Daro'Xen.
Mechanics:
When pressing the trigger, two shots are fired in rapid succession: the first shot has a 5.0 multiplier against shields and barriers and a bit of AoE damage. The second shot has a 5.0 multiplier against armor, bypasses shields and barriers and a bit of AoE damage. The reload time is notably long and can't be reload cancelled. Also, the Xen rifle has no headshot damage.
I just had to get that idea out of my head. Basicially, it is a real boss killer which is unfazed by shield gate and useful against every defense but only real useful against bosses.
#533
Posté 28 août 2012 - 01:32
#534
Posté 28 août 2012 - 06:00
1. The krogan needed a pistol that could single handedly take out smaller Thresher maws to conserve ammo for the bigger ones, it would be armor piercing, cause bleeding, and be bad against sheilds and barriers. it would have a low clip and very high damage, would look like the Graal spike Thrower but smaller and without a stock.
2. The drell assassins needed a small arm that could quickly take out the target, and keep them undetected. It would be semi auto if you pushed the trigger once, but if you held down it would go full auto at the loss of accuracy. would have a visible silencer and a 15 bullet clip and deal wigh damage, would have medium recoil in semi auto mode, but heavy recoil in full auto mode.
#535
Posté 28 août 2012 - 06:05
trollolol1221 wrote...
I came up with a couple of ideas, I tried drawing them but I suck..
1. The krogan needed a pistol that could single handedly take out smaller Thresher maws to conserve ammo for the bigger ones, it would be armor piercing, cause bleeding, and be bad against sheilds and barriers. it would have a low clip and very high damage, would look like the Graal spike Thrower but smaller and without a stock.
2. The drell assassins needed a small arm that could quickly take out the target, and keep them undetected. It would be semi auto if you pushed the trigger once, but if you held down it would go full auto at the loss of accuracy. would have a visible silencer and a 15 bullet clip and deal wigh damage, would have medium recoil in semi auto mode, but heavy recoil in full auto mode.
You drell weapon sounds kind of like my Asura smg. Though, mine just fires in burst and if you hold it down, you release the full clip at once, but with heavy recoil, but great DPS. Though what effect would the silencer have, since there isn't a mention of silencers). I'm guessing just for aesthetics. Though, if that happened, you "technically" wouldn't be able to put a extended barrel or ap mod on it.
#536
Posté 28 août 2012 - 10:17
You bring up a good point, the silencer would just be there for looks and would change the sound just a little.StrawHatMoose wrote...
trollolol1221 wrote...
I came up with a couple of ideas, I tried drawing them but I suck..
1. The krogan needed a pistol that could single handedly take out smaller Thresher maws to conserve ammo for the bigger ones, it would be armor piercing, cause bleeding, and be bad against sheilds and barriers. it would have a low clip and very high damage, would look like the Graal spike Thrower but smaller and without a stock.
2. The drell assassins needed a small arm that could quickly take out the target, and keep them undetected. It would be semi auto if you pushed the trigger once, but if you held down it would go full auto at the loss of accuracy. would have a visible silencer and a 15 bullet clip and deal wigh damage, would have medium recoil in semi auto mode, but heavy recoil in full auto mode.
You drell weapon sounds kind of like my Asura smg. Though, mine just fires in burst and if you hold it down, you release the full clip at once, but with heavy recoil, but great DPS. Though what effect would the silencer have, since there isn't a mention of silencers). I'm guessing just for aesthetics. Though, if that happened, you "technically" wouldn't be able to put a extended barrel or ap mod on it.
#537
Posté 29 août 2012 - 03:24
I came up with an idea last night, the silencer wouldn't do anything to the gun, it will be there for looks, but its only there if you dont have an attachment on the barrel. So the armor piercing and extended barrell would replace the silencer if they are equipped.trollolol1221 wrote...
You bring up a good point, the silencer would just be there for looks and would change the sound just a little.StrawHatMoose wrote...
trollolol1221 wrote...
I came up with a couple of ideas, I tried drawing them but I suck..
1. The krogan needed a pistol that could single handedly take out smaller Thresher maws to conserve ammo for the bigger ones, it would be armor piercing, cause bleeding, and be bad against sheilds and barriers. it would have a low clip and very high damage, would look like the Graal spike Thrower but smaller and without a stock.
2. The drell assassins needed a small arm that could quickly take out the target, and keep them undetected. It would be semi auto if you pushed the trigger once, but if you held down it would go full auto at the loss of accuracy. would have a visible silencer and a 15 bullet clip and deal wigh damage, would have medium recoil in semi auto mode, but heavy recoil in full auto mode.
You drell weapon sounds kind of like my Asura smg. Though, mine just fires in burst and if you hold it down, you release the full clip at once, but with heavy recoil, but great DPS. Though what effect would the silencer have, since there isn't a mention of silencers). I'm guessing just for aesthetics. Though, if that happened, you "technically" wouldn't be able to put a extended barrel or ap mod on it.
#538
Posté 02 septembre 2012 - 04:18
M-171 Tornado - Turian Shotgun
Heliat Armory wanted to design a fairly light shotgun, with fair spread, and stopping power. It was aimed towards Alliance marines and merc groups alike, to improve the war effort. It features multiple innovations like heatsink capacitors and attachment kits, to further increase overall performance of the weapon.
M-120 Dragon - Human Assault Rifle
Kassa Fabrications wanted to roll out a rifle platform for the Alliance. The weapon's design was based off the M-12 Locust, as a starting point. Featuring it's little cousins recoil-reducing mechanism and bearing a striking resemblance to the M-12 Locust, the M-120 Dragon has greater stopping power and a good capacity.
That's all I have for now. I'll contribute some more later.
#539
Posté 02 septembre 2012 - 04:23
Shotgun Nova wrote...
I'll contribute a couple weapon ideas to his little thread.
M-171 Tornado - Turian Shotgun
Heliat Armory wanted to design a fairly light shotgun, with fair spread, and stopping power. It was aimed towards Alliance marines and merc groups alike, to improve the war effort. It features multiple innovations like heatsink capacitors and attachment kits, to further increase overall performance of the weapon.
M-120 Dragon - Human Assault Rifle
Kassa Fabrications wanted to roll out a rifle platform for the Alliance. The weapon's design was based off the M-12 Locust, as a starting point. Featuring it's little cousins recoil-reducing mechanism and bearing a striking resemblance to the M-12 Locust, the M-120 Dragon has greater stopping power and a good capacity.
That's all I have for now. I'll contribute some more later.
#540
Posté 03 septembre 2012 - 04:25
It would basically be a Concussive Shot in pistol form, ideal for casters that need to deal with enemies in that very moment and kill with their powers not with their weapon.
CS is a very good panic action on Soldiers and gives enough time to run, take cover and so on.
Thoughts?
#541
Posté 04 septembre 2012 - 05:14
Modifié par skate4tacos96, 04 septembre 2012 - 05:22 .
#542
Posté 04 septembre 2012 - 09:15
Hades Rifle - Human Sniper Rifle
Most serviced sniper rifles pack a punch, but skimp out on the clip capacity for longer engagements, and piercing ability. The Hades Rifle is a sniper rifle, designed for sheer power, good accuracy and fair piercing and clip capacity. Ariake Technologies produced the weapon specifically for heavier troops. Although the rifle is set high for it's features, it's heavy weight, high-recoil, slow rate of fire, heavier clips (lower spare ammo) and relatively low attainability make this rifle unique.
Weight: [2.6 - 2.0]
Damage: [520.4 - 640.8]
HF damage: [260.2 - 320.4]
Magazine: 5 shots
Capacity: [10 - 20]
Recoil: 5.5
Rate of Fire: 55 (Semi-Auto)
Penetration Distance: 35cm
Uses Low-Zoom scope
Rarity: Ultra-Rare
Shares reload animation with Mantis, Widow, Black Widow and Javelin.
M-372 Stinger - Turian SMG
Armax arsenal deployed the M-372 Stinger project, for Turian recon, scouting and spec-ops groups. Compared to a stock SMG, it outclasses them vast innovations with a sleeker and stealthier design. The Stinger features an intergral suppressor, to aide a more stealthy approach to confrontations. At the expense of damage and fire rate, it's light-weight, silent, accurate and stable.
Weight: [0.60 - 0.25]
Damage: [20.1 - 36.5]
Magazine: 27
Capacity: [208 - 332]
Recoil: 0.15
Rate of Fire: 550 (3 round burst)
New feature: When using this weapon in-conjunction with Tac. Cloak, the weapon doesn't break cloak.
Rarity: Rare (possibly subject to change.)
Shares reload animations with Shuriken, Hornet and Locust. Held like an Assault Rifle!
More ideas coming soon!
Modifié par Shotgun Nova, 04 septembre 2012 - 10:40 .
#543
Posté 06 septembre 2012 - 12:07
Great!Shotgun Nova wrote...
Hey Loki! This man has a couple more ideas! More detailed and lengthier this time!
Hades Rifle - Human Sniper Rifle
Most serviced sniper rifles pack a punch, but skimp out on the clip capacity for longer engagements, and piercing ability. The Hades Rifle is a sniper rifle, designed for sheer power, good accuracy and fair piercing and clip capacity. Ariake Technologies produced the weapon specifically for heavier troops. Although the rifle is set high for it's features, it's heavy weight, high-recoil, slow rate of fire, heavier clips (lower spare ammo) and relatively low attainability make this rifle unique.
Weight: [2.6 - 2.0]
Damage: [520.4 - 640.8]
HF damage: [260.2 - 320.4]
Magazine: 5 shots
Capacity: [10 - 20]
Recoil: 5.5
Rate of Fire: 55 (Semi-Auto)
Penetration Distance: 35cm
Uses Low-Zoom scope
Rarity: Ultra-Rare
Shares reload animation with Mantis, Widow, Black Widow and Javelin.
M-372 Stinger - Turian SMG
Armax arsenal deployed the M-372 Stinger project, for Turian recon, scouting and spec-ops groups. Compared to a stock SMG, it outclasses them vast innovations with a sleeker and stealthier design. The Stinger features an intergral suppressor, to aide a more stealthy approach to confrontations. At the expense of damage and fire rate, it's light-weight, silent, accurate and stable.
Weight: [0.60 - 0.25]
Damage: [20.1 - 36.5]
Magazine: 27
Capacity: [208 - 332]
Recoil: 0.15
Rate of Fire: 550 (3 round burst)
New feature: When using this weapon in-conjunction with Tac. Cloak, the weapon doesn't break cloak.
Rarity: Rare (possibly subject to change.)
Shares reload animations with Shuriken, Hornet and Locust. Held like an Assault Rifle!
More ideas coming soon!
#544
Posté 16 septembre 2012 - 08:45
#545
Posté 17 septembre 2012 - 12:26
The Scimitar and the Piranha.Abraham_uk wrote...
How about a rapid fire shotgun that isn't a flamethrower?
#546
Posté 17 septembre 2012 - 03:58
Lokiwithrope wrote...
The Scimitar and the Piranha.Abraham_uk wrote...
How about a rapid fire shotgun that isn't a flamethrower?
As in fully automatic.
Not semi automatic.
#547
Posté 17 septembre 2012 - 04:12
#548
Posté 17 septembre 2012 - 05:08
#549
Posté 17 septembre 2012 - 05:17
Blind2Society wrote...
No, the real tragic part is that it will never even come to that. These ideas are not their intellectual property so they will never use them, even if the people to whom these ideas belong offer them. Something about legal bullcrap or something. Read a post by someone from BioWare saying as much recently.
I don't care whether or not they're implemented.
I just want to contribute, for contribution sake.
The exercise in and of itself is fun.
Are you willing to take this factor into account?
P.s. Didn't loads of people damand a Krogan Vanguard with biotic charge for multiplayer?
Modifié par Abraham_uk, 17 septembre 2012 - 05:18 .
#550
Posté 18 septembre 2012 - 10:50
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Prothean Hyperion Rifle

Created by Soja57
Type: Sniper Rifle
Fire Mode: Semi-Automatic (with minimum/maximum charge up mechanic)
Weight: Incisor (1.5 - 0.9)
Capacity: 5 (15 - 25)
Fire Rate: ~180 RPM (has 0.33 seconds of min/max charge up)
Damage: 200 - 250
Accuracy: Javelin
Rarity: Rare
Lore Description: A Prothean weapon predating the Prothean's war with the Reapers, the Prothean Hyperion Rifle uses specialized ammunition in order to fire concentrated projectiles of pure energy. These projectiles are pin-point accurate and powerful, but requires disciplinary control of the trigger. Prothean dig sites suggests that the Hyperion Rifle was one of the primary weapons for Prothean Marksmen during their Metacon War, a conflict between the organics of the Prothean cycle and the hostile AI/organic hybrid race, the Zha'til.
Gameplay Summary: The Hyperion combines the semi-automatic firing mode of the Mattock with the Javelin's charging mechanic. The Hyperion has a 0.33 second minimum charge up time, and automatically fires once fully charged, similar to the Geth Javelin's firing mechanism. Once fired you must release the trigger in order to allow charging of the next shot, similar to how you must re-pull the trigger to fire another Mattock shot. There is no delay between each shot, so you can immediately charge up another shot to follow up.
Modifié par Soja57, 18 septembre 2012 - 10:51 .





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