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#76
Lokiwithrope

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DirtySHISN0 wrote...

Image IPB

With a few tweeks it could be salarian instead, change the biotic impact to tech detonation and the name to an animal name instead. Im thinking Gecko

I got a few ideas.

Komodo: Heavy, powerful but also quick. Consumes ammo quickly. Automatically fires polonium rounds.
Salamander: Small and lightweight in addition to speed. Automatically fires incendiary rounds.
Sting Ray: Heavy but also fast and dangerous. Fires a single technological bayonet that acts as a Tech Burst catalyst.

Modifié par Lokiwithrope, 03 juin 2012 - 01:29 .


#77
DirtySHISN0

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Newt/salamander. winrar

#78
Lokiwithrope

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DirtySHISN0 wrote...

Newt/salamander. winrar

Yep!

#79
landylan

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i dont want another single shot sniper in the game. i would rather have the sting ray be multiple shot and determine tech burst power by the number of projectiles on the target

#80
Lokiwithrope

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landylan wrote...

i dont want another single shot sniper in the game. i would rather have the sting ray be multiple shot and determine tech burst power by the number of projectiles on the target

Manta Ray stinger though...

#81
Yajuu Omoi

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tutzdes wrote...

Lokiwithrope, we've seen Widow-like rifle in SP. According the video footage this design was in production even before geth rebellion. So it's old Quarian or unknown origin.

And i'm not sure that Claymore is Krogan-made. It is made for Krogan but not by them IIRC.


You make the claymore for Grunt in ME2, its krogan design, but the M-300 is an aliance remake of it for all races to use.

#82
Yajuu Omoi

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DirtySHISN0 wrote...

Image IPB

With a few tweeks it could be salarian instead, change the biotic impact to tech detonation and the name to an animal name instead. Im thinking Gecko


Now THIS is what BioWare should be paying attention to! Players/fans that literally crate new ideas for them!!

#83
Lokiwithrope

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Yajuu Omoi wrote...

DirtySHISN0 wrote...

Image IPB

With a few tweeks it could be salarian instead, change the biotic impact to tech detonation and the name to an animal name instead. Im thinking Gecko


Now THIS is what BioWare should be paying attention to! Players/fans that literally crate new ideas for them!!

Hell yeah!

Modifié par Lokiwithrope, 03 juin 2012 - 02:33 .


#84
Nydus Templar

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My only real problem with the weapon, Airquotes, is that the game engine wouldn't support it.  Realistically making guns that could actually be  implemented in the game requires an understanding of what they've already done, and what they're currently using.

Take the new Turian Sniper Rifle for example.  It shoots the 'Carnage' power.  The projectile is exactly the same, its travel time is roughly the same, and its AoE & damage come from how Carnage works.  Even the explosion effect on impact, and the gory results are the same as 'Carnage'.  All they really did is put Carnage onto the Falcon grenade mechanic.  This is how we'd have to think.

The Reegar is the same concept.  Its a reskin of the flamethrower heavy weapon. Heck, it even unsheathes from the mid back as opposed to being drawn from the lower back.

Kishock?  Its a single flechette from a Graal, given the ability to pass thru Guardian Shields, and they tweaked the physics engine's impact results. Even uses the same charge up noise as the Graal.

While its a nicely fleshed out idea that might work in the EU, it won't work in the game because they'd never go for the time and energy required to add additional coding to make something like this possible.  I have to say though its nice, I'm not even sure it fits the ME universe to have a morphing weapon.  If we're gonna cook up ideas, let's stick to what we know can be accomplished and work from there.

First - Its gonna have to be something that is in the game files but doesn't actually exist yet in a meaningful way.

Second - Its gonna have to take all the mods available for the class.  That's more or less a design issue.  Its why the Vindicator doesn't have an inbuilt scope like it did in ME2.

Third - Its gotta be something which we don't have already (within reason).

Really, the Harrier was introduced because it was in ME:Infil.  They made it viable by essentially making it a Revenant with a damage increase and shorter clip. (Or, you know, a Full Auto Mattock, which it is.)  Was this something we didn't already have? Of course not.  But people seem to love it, so obviously they did something right.

I'd actually think, if they were going to add an Asari weapon, it'd need biotic flare.  Maybe an Assault Rifle which shoots mini Lift Grenades, operating similiar to the Scorpian, but trading killing power for wider AoE and crowd control potential.  Might set up biotic explosions, but that'd probably be a tad too much.  Alternatively, it could shoot a cluster grenade, again maybe avoiding biotic explosions, but its main seperation from the Falcon or the Striker would the longer delay and bigger radius.  Realistically, its just a Scorpian made into a single shot assault rifle that uses the cluster or lift grenade appearance.

If I'd brainstorm a Quarian Assault Rifle, it'd be something similar to the Arc Pistol.  One or two shot groupings can be fired per trigger pull (feathered for higher rate of fire), or charged to deliver a tight shotgun grouping (4-8 shots) at range.  (To clarify, the Arc Pistol fires one shot normally, or when charged, fires three shots at the same time.)  Damage might be roughly equivalent (or maybe a bit less) to the Vindicator per shot, but fully charged it'd be stronger than the Saber. Downside would be weight, ammo consumption, reload time, and time out of cover (charging).

I know that the idea of rehashing already used weapons feels lame, but its essentially what they've done with
every new weapon or power so far.  You can see the mechanics in the weapons and how they operate, as well as the powers.

If it weren't for Halo, I'd suggest a needle rifle which shoots single Ballistic Blade slivers which explode after a short time.  Batarian Assault Rifle, or even a Batarian Shotgun which is basically Ballistic Blades as a shotgun.  It sprays the target with eight, bleeds (or disrupts), and then detonates.  Instant crowd control, and gory soup which Cannibals just won't eat. (They get gas.)

Someone already mentioned a Reaper weapon which is basically a Microwave gun, and while I like the idea, there's a reference from Mass Effect we can use to bring it out.  I'm having trouble recalling it now, but when you hit Peak 15 and the barricade, one of the defenders (a Turian) says he wished he had an old M something (M20?).  Quote went something like 'One pull of the trigger and fffzzzzzzap! Hallway full of flash boiled bugs'. We could use that instead of Reaper weapons.  Not sure which mechanic would fit it, though, maybe a very scaled back Reaper Blackstar with an invisible  projectile and a hot impact animation with lots of AoE damage.

Anyway, I could go on, but I won't (for now).  You get the point though.


(Edit: Man, what is up with this forum and its formatting?  Cut and Paste = Crazy Margins.  And no Preview button? Wat?).

Modifié par Nydus Templar, 03 juin 2012 - 02:53 .


#85
Lokiwithrope

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Nydus Templar wrote...

My only real problem with the weapon, Airquotes, is that the game engine wouldn't support it.  Realistically making guns that could actually be  implemented in the game requires an understanding of what they've already done, and what they're currently using.

Take the new Turian Sniper Rifle for example.  It shoots the 'Carnage' power.  The projectile is exactly the same, its travel time is roughly the same, and its AoE & damage come from how Carnage works.  Even the explosion effect on impact, and the gory results are the same as 'Carnage'.  All they really did is put Carnage onto the Falcon grenade mechanic.  This is how we'd have to think.

The Reegar is the same concept.  Its a reskin of the flamethrower heavy weapon. Heck, it even unsheathes from the mid back as opposed to being drawn from the lower back.

Kishock?  Its a single flechette from a Graal, given the ability to pass thru Guardian Shields, and they tweaked the physics engine's impact results. Even uses the same charge up noise as the Graal.

While its a nicely fleshed out idea that might work in the EU, it won't work in the game because they'd never go for the time and energy required to add additional coding to make something like this possible.  I have to say though its nice, I'm not even sure it fits the ME universe to have a morphing weapon.  If we're gonna cook up ideas, let's stick to what we know can be accomplished and work from there.

First - Its gonna have to be something that is in the game files but doesn't actually exist yet in a meaningful way.

Second - Its gonna have to take all the mods available for the class.  That's more or less a design issue.  Its why the Vindicator doesn't have an inbuilt scope like it did in ME2.

Third - Its gotta be something which we don't have already (within reason).

Really, the Harrier was introduced because it was in ME:Infil.  They made it viable by essentially making it a Revenant with a damage increase and shorter clip. (Or, you know, a Full Auto Mattock, which it is.)  Was this something we didn't already have? Of course not.  But people seem to love it, so obviously they did something right.

I'd actually think, if they were going to add an Asari weapon, it'd need biotic flare.  Maybe an Assault Rifle which shoots mini Lift Grenades, operating similiar to the Scorpian, but trading killing power for wider AoE and crowd control potential.  Might set up biotic explosions, but that'd probably be a tad too much.  Alternatively, it could shoot a cluster grenade, again maybe avoiding biotic explosions, but its main seperation from the Falcon or the Striker would the longer delay and bigger radius.  Realistically, its just a Scorpian made into a single shot assault rifle that uses the cluster or lift grenade appearance.

If I'd brainstorm a Quarian Assault Rifle, it'd be something similar to the Arc Pistol.  One or two shot groupings can be fired per trigger pull (feathered for higher rate of fire), or charged to deliver a tight shotgun grouping (4-8 shots) at range.  (To clarify, the Arc Pistol fires one shot normally, or when charged, fires three shots at the same time.)  Damage might be roughly equivalent (or maybe a bit less) to the Vindicator per shot, but fully charged it'd be stronger than the Saber. Downside would be weight, ammo consumption, reload time, and time out of cover (charging).

I know that the idea of rehashing already used weapons feels lame, but its essentially what they've done with
every new weapon or power so far.  You can see the mechanics in the weapons and how they operate, as well as the powers.

If it weren't for Halo, I'd suggest a needle rifle which shoots single Ballistic Blade slivers which explode after a short time.  Batarian Assault Rifle, or even a Batarian Shotgun which is basically Ballistic Blades as a shotgun.  It sprays the target with eight, bleeds (or disrupts), and then detonates.  Instant crowd control, and gory soup which Cannibals just won't eat. (They get gas.)

Someone already mentioned a Reaper weapon which is basically a Microwave gun, and while I like the idea, there's a reference from Mass Effect we can use to bring it out.  I'm having trouble recalling it now, but when you hit Peak 15 and the barricade, one of the defenders (a Turian) says he wished he had an old M something (M20?).  Quote went something like 'One pull of the trigger and fffzzzzzzap! Hallway full of flash boiled bugs'. We could use that instead of Reaper weapons.  Not sure which mechanic would fit it, though, maybe a very scaled back Reaper Blackstar with an invisible  projectile and a hot impact animation with lots of AoE damage.

Anyway, I could go on, but I won't (for now).  You get the point though.


(Edit: Man, what is up with this forum and its formatting?  Cut and Paste = Crazy Margins.  And no Preview button? Wat?).

You had alot to say... and it was I who brought up the Reaper Popcorn Shotgun.

#86
Lokiwithrope

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MANTAX PRECISION RIFLE
The "Mantax Precision Rifle" is a unique sniper rifle of salarian origin that was originally developed during the Krogan Rebellions. Named after a manta ray-like creature found in the oceans of Sur'Kesh, the Mantax was meant to pick off and weaken Krogan forces from a safe distance using an unorthodox method.

The Mantax fires an incredibly sharp kinetic slug capable of piercing armor from afar but the Mantax's main purpose to overload technological systems. Once embedded in a hard surface, the slug sends out electromagnetic pulses that damage shielding, overheat weapons and overload neuralogical-systems, which can temporally incapacitate the victim. Salarian marksmen often fired these projectiles into krogan crests in order to maximize neutralization speed, possibly explaining the krogan's fear of having their crests damaged.

Previously reserved for STG special-operations, the salarians have returned the Mantax back to active duty now that the Reapers have begun their invasion of the Milky Way galaxy.

Notes
  • The Mantax is a lightweight, highly-accurate sniper rifle that's coupled with a slow rate of fire, a minute amount of ammo and a low amount of damage (compared to other sniper rifles). But the main strength of the Mantax isn't in its damage but in its projectiles; the slugs fired by the Mantax are super-effective against shields and barriers and forces the victim to reload their weapon before they can fire again. If a target is fired upon without any protection, there is a 40% chance that they will be incapacitated for a short amount of time, similar to the effect of Overload's Neural Shock evolution.
  • The Mantax's projectiles are capable of setting up and detonating Tech Bursts as something as something else is used to detonate/set up.

Modifié par Lokiwithrope, 03 juin 2012 - 05:49 .


#87
Nydus Templar

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Opposed to long winded input? At least I broke up the wall, so to speak.

I think the Krogan's fear of losing their head plate had more to do with the fact that it provided vital brain protection. Without it, one would be more susceptible to getting brains bashed in. (Namely, by other krogan).

Still, its on the right track. Not sure how well it would fly since you're basically running a weapon which is essentially using Disruption Ammo at that point, with a side of Sabotage. I'm thinking it might be best to avoid crossing into the biotic explosion/tech burst territory with weapons naturally, unless they are doing it already. Although, slightly off topic, I would love a Catalyzing power for a Tech class which causes explosions/burst regardless of health status.

The percentage chance thing might not be necessary if it reloads like the Widow. At that point, its basically a one shot incap with a long reload, although I'm not quite sure how getting shot by a slug translates to weapon sabotage. I think it'd just be fine with damage plus 'bleed' (disruption) and incap. Maybe each shot would guarantee a stun on an Atlas/Prime/Brute/Banshee provided it wasn't previously stunned. Make it very useful for a non-Infil providing support, if it was light enough.

#88
Eelectrica

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Paint ball sniper gun! Colour your enemies different colours. 1 point damage/hit.
Probably never happen - to over powered obviously.

#89
Tangster

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Eelectrica wrote...

Paint ball sniper gun! Colour your enemies different colours. 1 point damage/hit.
Probably never happen - to over powered obviously.

Only supplied with Red, Green or Blue paint!

#90
Ankarah

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how dare you leave out the krogan headbutting, the most dangerous weapon in the entire galaxy

#91
Sable Dove

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StrawHatMoose wrote...

marcustheMezz wrote...

I'd love to see a double-barrel shotgun that'll fire both its shots as fast as you can pull the trigger. Or upgrading the wraith to do that instead of its current slow-firing uselessness would be cool too.


You can't really do that because of the thermal clips and how guns in mass effect work. The closest your gonna get is a single barrel shotgun with a two bullet clip. Look for the at12 raider shotgun in mass effect 3 because that's basically what it is.

Well why not? All that really would be different is the weapon model. It would function identical to a single-barrel with a two-shot magazine, but it could still have a two-barrel model. Just give the weapon model two barrels, reduce the refire time to near zero, and give it a long reload time.



DirtySHISN0 wrote...

Image IPB

With a few tweeks it could be salarian instead, change the biotic impact to tech detonation and the name to an animal name instead. Im thinking Gecko

 

Like the art, though I suspect the concept behind it is more complicated than what we would ever get.



I only skimmed, so forgive me if I missed it, but what about a weapon that has a default ammo effect? An incindiary rifle would be pretty cool, I think. Or a weapon with its own biotic- or tech- primer?
It'd have to be really heavy, or fairly weak for balance, but it'd add a bit more variety to some builds. Like say you want a Turian Sentinel that can set of their own tech bursts without using equipment, and without having to use Warp; well take the Salarian/Quarian Tech-primer SMG, or maybe get some more use out of a Drell Adept; Asari Biotic-primer AR + Reave = funtime. There would have to be equivalenies to skill levels as opposed to weapon level, since BE/TB damage is based on the level of the skills that set it off. 

#92
Halo Quea

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Someone With Mass wrote...

NinthGeorgesw wrote...

tutzdes wrote...

And i'm not sure that Claymore is Krogan-made. It is made for Krogan but not by them IIRC.


Good point. There is no manufacturer given for the Claymore, but it states they are now made for Krogan.


Made by humans for krogans. Odd.


It makes sense, Krogans are used as mercs by all the citadel factions,  they're probably engaged in gun runing as well.

Hypocrites.

Modifié par Halo Quea, 03 juin 2012 - 08:06 .


#93
Lokiwithrope

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Bump.

#94
Lokiwithrope

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New ideas, people!

#95
DirtySHISN0

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Nydus Templar wrote...

My only real problem with the.......



Skimmed through, i get what your saying. I think with a few tweaks here and there.

Ok how about this.

My preference is Asari so i'll continue in that theme, swap features where appropriate to make it another race.

First off, i went with the name Tenet, just skimmed lists of words with religious conatations to mimic the justicar style (like disciple - not religion specific).

Second seeing as its Asari, the weapon effect has to be biotic. Going down that path you have three choices, ammo effect, primer, detonation.

Now personally i would like it to fire a beam (aesthetically), then have a throw effect on impact. However if it were to have the throw effect, it would have to be single fire/reload like the mantis to counteract throw's impact radius.
Also if it is similar to the mantis it is light enough to maintain a resonable recharge rate on biotic characters.  MIght come in handy with some sentinals to,  think the turian has warp right?

#96
landylan

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DirtySHISN0 wrote...

Nydus Templar wrote...

My only real problem with the.......



Skimmed through, i get what your saying. I think with a few tweaks here and there.

Ok how about this.

My preference is Asari so i'll continue in that theme, swap features where appropriate to make it another race.

First off, i went with the name Tenet, just skimmed lists of words with religious conatations to mimic the justicar style (like disciple - not religion specific).

Second seeing as its Asari, the weapon effect has to be biotic. Going down that path you have three choices, ammo effect, primer, detonation.

Now personally i would like it to fire a beam (aesthetically), then have a throw effect on impact. However if it were to have the throw effect, it would have to be single fire/reload like the mantis to counteract throw's impact radius.
Also if it is similar to the mantis it is light enough to maintain a resonable recharge rate on biotic characters.  MIght come in handy with some sentinals to,  think the turian has warp right?



effectiveness versus shields would be a biotic trait!!!! make people vulnerable to throw and pull and reave and yaddah yaddah. i imagine shooitng beams in bursts...like one pull of the trigger shoots one beam that uses three bullets or something

#97
DirtySHISN0

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Yeah, one beam triple round noise. Like the sound of one burst from the hornet, not that high pitched, but 3 bumps if you get my meaning.

ba-ba-bam

Modifié par DirtySHISN0, 03 juin 2012 - 05:50 .


#98
Lokiwithrope

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DirtySHISN0 wrote...

Yeah, one beam triple round noise. Like the sound of one burst from the hornet, not that high pitched, but 3 bumps if you get my meaning.

ba-ba-bam

Sounds cool,

#99
Ramsutin

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I'd love to see Cain in for of a GSMG :devil:
Not OPed at all.

#100
Nydus Templar

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DirtySHISN0 wrote...

Skimmed through, i get what your saying. I think with a few tweaks here and there.

Ok how about this.

My preference is Asari so i'll continue in that theme, swap features where appropriate to make it another race.

First off, i went with the name Tenet, just skimmed lists of words with religious conatations to mimic the justicar style (like disciple - not religion specific).

Second seeing as its Asari, the weapon effect has to be biotic. Going down that path you have three choices, ammo effect, primer, detonation.

Now personally i would like it to fire a beam (aesthetically), then have a throw effect on impact. However if it were to have the throw effect, it would have to be single fire/reload like the mantis to counteract throw's impact radius.
Also if it is similar to the mantis it is light enough to maintain a resonable recharge rate on biotic characters.  MIght come in handy with some sentinals to,  think the turian has warp right?


Again, my biggest concern is that they seem pretty intent on keeping power and biotic triggers and set up away from standard weapons.  If you look at how things are now, most weapons cannot set up or detonate anything, even though you would think a Scorpian or Falcon should be able to trigger tech bursts by nature of being an explosive.

They don't though, and weapons can only interact when using an ammunition power, which is a power in and of itself applied to the gun.  The other issue I have, in general, with ammo powers being default on weapons is that it'll probably be an issue since you can only have one ammo power on the weapon at a time.

While the idea is interesting, it'd probably be too much.  I mean, being able to throw out biotic explosions every 3 seconds?  What gun would a Drell Adept or an Asari Justicar use other than that?  Reave, Shoot, Reave, Shoot.  Explosions forever.  If people think that the Carnage Sniper Rifle is overpowered now...

I did have an idea similar to yours though, DirtySHISN0, in that a weapon could essentially be Throw in gun form.  I don't think it'd have to be single shot though, it'd just have to have a fire mechanism similar to the Javelin(like you said but I initially missed you saying).  Removing the AoE from the shot is a non-issue, or even better yet to leave it in but reduced.  It wouldn't trigger biotic explosions, but Throw Evolved for Damage and Force, even without AoE, is pretty good.

Think of it as a Concussion Rifle, with little to no headshot potential but heavy chance to stumble and tossing unprotected enemies around, great for crowd control or even shielded target supression.  Pull it out and fire on the move to keep targets unbalanced and prevent them (unless they are Geth Hunters) from shooting while you or a teammates seeks cover.  They could upscale the damage and reduce the force of impact, so that its still capable of hurting things, but its main use is support.  It could even be based on the Concussion Shot mechanics so that mods and ammo powers could translate along with the shot.

As for the name, I don't think Tenet fits.  I'd say Templar, but, well, I think you can see a problem with me that suggesting that.  :bandit: What about Apostle instead?  Its a synonym to Disciple, which might fit given they'd likely involve simliar methods of propelling the main slug.

Edit: Corrected some information from previous in the thread.

Modifié par Nydus Templar, 04 juin 2012 - 01:25 .