You're great when it comes to this, Nydus.Nydus Templar wrote...
DirtySHISN0 wrote...
Skimmed through, i get what your saying. I think with a few tweaks here and there.
Ok how about this.
My preference is Asari so i'll continue in that theme, swap features where appropriate to make it another race.
First off, i went with the name Tenet, just skimmed lists of words with religious conatations to mimic the justicar style (like disciple - not religion specific).
Second seeing as its Asari, the weapon effect has to be biotic. Going down that path you have three choices, ammo effect, primer, detonation.
Now personally i would like it to fire a beam (aesthetically), then have a throw effect on impact. However if it were to have the throw effect, it would have to be single fire/reload like the mantis to counteract throw's impact radius.
Also if it is similar to the mantis it is light enough to maintain a resonable recharge rate on biotic characters. MIght come in handy with some sentinals to, think the turian has warp right?
Again, my biggest concern is that they seem pretty intent on keeping power and biotic triggers and set up away from standard weapons. If you look at how things are now, most weapons cannot set up or detonate anything, even though you would think a Scorpian or Falcon should be able to trigger tech bursts by nature of being an explosive.
They don't though, and weapons can only interact when using an ammunition power, which is a power in and of itself applied to the gun. The other issue I have, in general, with ammo powers being default on weapons is that it'll probably be an issue since you can only have one ammo power on the weapon at a time.
While the idea is interesting, it'd probably be too much. I mean, being able to throw out biotic explosions every 3 seconds? What gun would a Drell Adept or an Asari Justicar use other than that? Reave, Shoot, Reave, Shoot. Explosions forever. If people think that the Carnage Sniper Rifle is overpowered now...
I did have an idea similar to yours though, DirtySHISN0, in that a weapon could essentially be Throw in gun form. I don't think it'd have to be single shot though, it'd just have to have a fire mechanism similar to the Javelin(like you said but I initially missed you saying). Removing the AoE from the shot is a non-issue, or even better yet to leave it in but reduced. It wouldn't trigger biotic explosions, but Throw Evolved for Damage and Force, even without AoE, is pretty good.
Think of it as a Concussion Rifle, with little to no headshot potential but heavy chance to stumble and tossing unprotected enemies around, great for crowd control or even shielded target supression. Pull it out and fire on the move to keep targets unbalanced and prevent them (unless they are Geth Hunters) from shooting while you or a teammates seeks cover. They could upscale the damage and reduce the force of impact, so that its still capable of hurting things, but its main use is support. It could even be based on the Concussion Shot mechanics so that mods and ammo powers could translate along with the shot.
As for the name, I don't think Tenet fits. I'd say Templar, but, well, I think you can see a problem with me that suggesting that.What about Apostle instead? Its a synonym to Disciple, which might fit given they'd likely involve simliar methods of propelling the main slug.
Edit: Corrected some information from previous in the thread.
Future Weapons
#101
Posté 04 juin 2012 - 02:37
#102
Posté 04 juin 2012 - 03:54
In my nerdness, I'll probably write up some fluffy crap on the Quarian Assault Rifle/Shotgun I'd mentioned before since I think its a simple enough idea, although perhaps too close to the Arc Pistol as is. Gonna have to make something unique about it.
I think the real challenge is gonna be coming up with a new SMG which isn't 'shoots faster' or 'hurts more' that is marginally useful. Most of the solid ideas are already in the game.
#103
Posté 04 juin 2012 - 02:07
Nerds are good things.Nydus Templar wrote...
You're right, Lokiwithrope, I AM such a nerd.
In my nerdness, I'll probably write up some fluffy crap on the Quarian Assault Rifle/Shotgun I'd mentioned before since I think its a simple enough idea, although perhaps too close to the Arc Pistol as is. Gonna have to make something unique about it.
I think the real challenge is gonna be coming up with a new SMG which isn't 'shoots faster' or 'hurts more' that is marginally useful. Most of the solid ideas are already in the game.
#104
Posté 04 juin 2012 - 09:51
Thought you might like to know I'm working on a 3D model of it, just as a side project, so don't expect rapid progress.DirtySHISN0 wrote...
Edit complete with doodle. can you tell im bored?
Here's a quick screenie:
#105
Posté 04 juin 2012 - 11:14
I like this human.Tangster wrote...
Thought you might like to know I'm working on a 3D model of it, just as a side project, so don't expect rapid progress.
Here's a quick screenie:
CHAMPION.
#106
Posté 04 juin 2012 - 11:33
Nydus Templar wrote...
Again, my biggest concern is that they seem pretty intent on keeping power and biotic triggers and set up away from standard weapons. If you look at how things are now, most weapons cannot set up or detonate anything, even though you would think a Scorpian or Falcon should be able to trigger tech bursts by nature of being an explosive.
They don't though, and weapons can only interact when using an ammunition power, which is a power in and of itself applied to the gun. The other issue I have, in general, with ammo powers being default on weapons is that it'll probably be an issue since you can only have one ammo power on the weapon at a time.
While the idea is interesting, it'd probably be too much. I mean, being able to throw out biotic explosions every 3 seconds? What gun would a Drell Adept or an Asari Justicar use other than that? Reave, Shoot, Reave, Shoot. Explosions forever. If people think that the Carnage Sniper Rifle is overpowered now...
I did have an idea similar to yours though, DirtySHISN0, in that a weapon could essentially be Throw in gun form. I don't think it'd have to be single shot though, it'd just have to have a fire mechanism similar to the Javelin(like you said but I initially missed you saying). Removing the AoE from the shot is a non-issue, or even better yet to leave it in but reduced. It wouldn't trigger biotic explosions, but Throw Evolved for Damage and Force, even without AoE, is pretty good.
Think of it as a Concussion Rifle, with little to no headshot potential but heavy chance to stumble and tossing unprotected enemies around, great for crowd control or even shielded target supression. Pull it out and fire on the move to keep targets unbalanced and prevent them (unless they are Geth Hunters) from shooting while you or a teammates seeks cover. They could upscale the damage and reduce the force of impact, so that its still capable of hurting things, but its main use is support. It could even be based on the Concussion Shot mechanics so that mods and ammo powers could translate along with the shot.
As for the name, I don't think Tenet fits. I'd say Templar, but, well, I think you can see a problem with me that suggesting that.What about Apostle instead? Its a synonym to Disciple, which might fit given they'd likely involve simliar methods of propelling the main slug.
Edit: Corrected some information from previous in the thread.
Apostle sounds good to.
Just occured to me, the cerberus adept gave us a mechanic that could work to. Lash. All it has to do is push away people in stead of pull toward and it already has the "beam"(/string) effect. Might not work as good as concussion though in ammo mod terms. Still its a thought.
Modifié par DirtySHISN0, 04 juin 2012 - 11:34 .
#107
Posté 07 juin 2012 - 02:51
#108
Posté 07 juin 2012 - 03:44
Prior to the reaper invasion, centuries had passed since the last elcor troops were deployed on the ground. Krogan mercs were often employed to back up the slower elcor "tanks". These mercs were fascinated by the powerful autocannons mounted on the Elcor, and unsurprisingly several went missing after the war. The warlord Zhedd manufactured a highly modified version for his top forces and they are often attributed as a leading reason for his dominance among krogan for nearly a century. Though most krogan prefer "lighter" more modern weapons like the claymore, many old battlemasters swear by the autocannon and have the lifespan to prove it.
The Zhedd is the strongest weapon on offer to n7 forces, but by far the heaviest. It is used by troops who eschew cooldowns in favor of superior firepower. The ultimate surpressive weapon the autocannon has a high rate of fire with much larger than standard rounds, and a large magazine to complement the fire. However, without elcor mounted cooling units the cannon will require a run for thermal clips after every magazine. Unmodified, the zhedd will incur a full 200 percent cooldown penalty on all but the strongest troops.
#109
Posté 07 juin 2012 - 04:06
#110
Posté 07 juin 2012 - 04:17
#111
Posté 07 juin 2012 - 05:38
I wouldn't mind a new multiplayer mission where someone gets the sync laser dropped and calls in an air strike on a certain target, maybe off the edge of the map, or something similar. Not sure if every map could support that though. Alternatively, could have to retrieve a very heavy super weapon (like a Cain) and knock down an AA machine (like on Earth), taking multiple shots the weapon has to be retrieved multiple times. Again, it'd have to be something big and off map, so not sure every map could support it. That's off topic though, sorry.
Modifié par Nydus Templar, 07 juin 2012 - 05:59 .
#112
Posté 07 juin 2012 - 06:14
Lash is too problematic a mechanic to work with as a gun. Simple but direct applications of force (Throw) make sense, but a fishing rod gun? That's a bit too much. Even the direct shove backwards, even thru shields, would be too much, since its more of a stumble and damage weapon than a 'beats throw hands down' kind of thing.
I'm still trying to think of a new submachinegun, but its a real noodle twister. Don't know if the coding could support something odd like an SMG which shoots ballistic blade shards and detonates them when you reload the gun. Mechanism sounds easy, and I'd make them detonate automatically but that'd be alot of little explosions in a row. Might cause issues.
#113
Posté 07 juin 2012 - 10:19
Nydus Templar wrote...
@DirtySHISN0,
Lash is too problematic a mechanic to work with as a gun. Simple but direct applications of force (Throw) make sense, but a fishing rod gun? That's a bit too much. Even the direct shove backwards, even thru shields, would be too much, since its more of a stumble and damage weapon than a 'beats throw hands down' kind of thing.
I'm still trying to think of a new submachinegun, but its a real noodle twister. Don't know if the coding could support something odd like an SMG which shoots ballistic blade shards and detonates them when you reload the gun. Mechanism sounds easy, and I'd make them detonate automatically but that'd be alot of little explosions in a row. Might cause issues.
not saying it would be easy just trying to throw in some variety. I think you get the general idea though, a charge to fire beam with knockback. If it were to be an assault rifle then maybe not charge to fire and a tiny stacking knockback/slow effect. Imagine laying into a banshee with an assault rifle that reduces her jumps to a mere crawling speed.
Also on the idea of a smg, how about krogan smg that fire spikes like the graal? automatic incendiary ammo maybe?
Modifié par DirtySHISN0, 07 juin 2012 - 10:20 .
#114
Posté 08 juin 2012 - 01:14
More burst SMGs please.DirtySHISN0 wrote...
Nydus Templar wrote...
@DirtySHISN0,
Lash is too problematic a mechanic to work with as a gun. Simple but direct applications of force (Throw) make sense, but a fishing rod gun? That's a bit too much. Even the direct shove backwards, even thru shields, would be too much, since its more of a stumble and damage weapon than a 'beats throw hands down' kind of thing.
I'm still trying to think of a new submachinegun, but its a real noodle twister. Don't know if the coding could support something odd like an SMG which shoots ballistic blade shards and detonates them when you reload the gun. Mechanism sounds easy, and I'd make them detonate automatically but that'd be alot of little explosions in a row. Might cause issues.
not saying it would be easy just trying to throw in some variety. I think you get the general idea though, a charge to fire beam with knockback. If it were to be an assault rifle then maybe not charge to fire and a tiny stacking knockback/slow effect. Imagine laying into a banshee with an assault rifle that reduces her jumps to a mere crawling speed.
Also on the idea of a smg, how about krogan smg that fire spikes like the graal? automatic incendiary ammo maybe?
#115
Posté 08 juin 2012 - 01:31
#116
Posté 08 juin 2012 - 02:22
The AR would have to be lighter than the M-8 and have to deal a bit more damage. Probably be semi-auto due to STG being spec-ops and needing accurate weapons.
The Sniper should be more balanced between the M-97 and the M-92. Like the Valiant, but better due to the ability to be upgraded easier. Would need to have either two or four shots. With 2, could be a modified Mantis, and with 4 could be modified Viper. I would rather have more power, personally.
The SMG should have decent stats, have low recoil, be fairly light, and be accurate. Also should be extra effective vs. barriers.
The pistol should be Geth to fill the gap. We need one.
The shotgun should be rather heavy, be full-auto, have a low fire rate, and deal decent damage. It should be light enough to make a decent weapon for power recharge speed when used alone, and, if of Batarian design, it should shoot spikes.
#117
Posté 08 juin 2012 - 02:29
DirtySHISN0 wrote...
I like this human.Tangster wrote...
Thought you might like to know I'm working on a 3D model of it, just as a side project, so don't expect rapid progress.
Here's a quick screenie:
CHAMPION.
looks like a Sniper Version of the Disciple....
I approve... bioware you will now add a Sniper Rifle that looks like the Discipe... maybe make it have a shotgun spread too.
#118
Posté 08 juin 2012 - 02:30
claymore was man-made.tutzdes wrote...
Lokiwithrope, we've seen Widow-like rifle in SP. According the video footage this design was in production even before geth rebellion. So it's old Quarian or unknown origin.
And i'm not sure that Claymore is Krogan-made. It is made for Krogan but not by them IIRC.
#119
Posté 08 juin 2012 - 02:32
#120
Posté 08 juin 2012 - 02:36
#121
Posté 08 juin 2012 - 02:37
We can't use those.Epique Phael767 wrote...
you also left out the spitfire and darkstar in the list.
#122
Posté 08 juin 2012 - 02:37
I'm saying this in Haiku
Because it is great
#123
Posté 08 juin 2012 - 02:38
Lol, which one?ReprovedReaper wrote...
I would like to see the DLC weapon in single player as well
#124
Posté 08 juin 2012 - 02:40
Yes.Lokiwithrope wrote...
Lol, which one?ReprovedReaper wrote...
I would like to see the DLC weapon in single player as well
#125
Posté 08 juin 2012 - 02:41
BoomDynamite wrote...
Yes.Lokiwithrope wrote...
Lol, which one?ReprovedReaper wrote...
I would like to see the DLC weapon in single player as well
No, the other one.
...nevermind...I broke that one...
Modifié par JeyJ13, 08 juin 2012 - 02:47 .





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