Not making this easy on me, are ya?
@Lokiwithrope - A continuous beam sniper rifle? Sure, but why? The
Particle Rifle added in the 'From Ashes' DLC ported into multiplayer would easily fill this role except Infiltrators couldn't (and wouldn't) use it any more effectively than the rest of the classes. Really, the downside of the Particle Rifle as is still applies to a sniper such as endless thermal clip pick up devouring, time out of cover, and being a DPS weapon over a burst weapon.
@MIA115 - You know, looking back at one my previous posts, it appears I don't know the stat system well enough yet to give an honest answer. I kept thinking ROF people were stating was per minute, but I'm starting to think that its something else. I'll have to learn them I suppose, but really I was thinking this thread, more than anything else, was to put forth
ideas for guns. Those who actually make money working on this game can work out the fine details like where to put the decimal point. Its why I was sticking to vague descriptions. As a quick comment about the SMG which shoots overload, it would basically be the
Arc Projector in function, and it wouldn't fit the SMG template.
As for why not make it a quarian weapon as opposed to a geth weapon, we've already got a
quarian pistol, and people have been itching for a geth pistol. I suppose, for purely fluff reasons, it could've been originally developed as a non-lethal weapon for use against protestors, but the geth took the general concept for use in the Geth Plasma Shotgun, and then when organics proved the usefulness of a heavy pistol, redesigned it for similar results. That way, it'd stil be a 'geth pistol' for the purposes of geth weapon damage bonus, but the fluff would keep the background to it. Probably need a less quarian specific name for though, and not just 'Geth Plasma Pistol'. Although, maybe geth aren't that inventive when it comes to spiffy names.
"Geth do not require propaganda. It is a cultural weakness."
Also, the Arc Pistol, when fully charged, does actually shoot three projectiles at the sametime. Without giving it the GPS like guidance/travel time, it would basically just be the Arc Pistol again, but with geth bonus.
@Indenter - I was just thinking how there are no actual long rifles in the game(sniper rifles aside), but the main problem is character model positioning. Still have to be held like every other weapon. As for the high damage, low then high accuracy weapon, I was also thinking how there were none of those as well, but I don't think the actual transition from low to high is necessary, since that's naturally inbuilt with any weapon that has high recoil. Consider the Revenant, the Tempest, and the Hurricane. These weapons have very high recoil, and your accuracy suffers within the first few seconds of firing because the weapon jumps away and you have to reign it back in while shooting. This pretty much serves that purpose.
Just make the gun very accurate but have incredible recoil. Sure, if you can keep it steady it'll hit things, but damned if it won't kick like a mule while you're doing so. Otherwise, what you're basically asking for is the
Geth Spitfire made for multiplayer. They could probably scale it down a bit to make it an alternative for dakka (WAAAAAAAGGHHH!!) freaks everywhere to the Revenant. Couldn't force stationary shooting, but weapons like the Revenant already force you into a slow walk, so that's workable as is.
Pistol equip speed (read: draw animation) is set by the model and not the weapon, so there really isn't a way to do a quick draw animation. As for a weapon that's a side arm but not a mini-sniper, you've got the Eagle, the Phalanx, the Predator, the Arc Pistol (when feathered, not charged) and any of the handcannons without a scope on it. I almost agree on the two weapons point you made, but how would having a faster drawing weapon improve that? You'd still never use it, but faster!
@svocke2 - Points for an interesting concept, but I don't think the game mechanics support a two stage weapon like that. At least, not without adding additional coding. I can't really think of a weapon or power in game to emulate firing at two different targets and having the same effect jump between them.
What I could see, on those same lines, is a similar concept, but no multiple stages. Make it like the Kishock, only when it hits, it has a mechanism similar to ballistic blades with the explosive upgrade. Hits the target for initial, and then detonates a few seconds later like a very mini-arc grenade. Require you to actually hit the target with a Kishock like projectile, and stumble and drain shields (and health/armor to a lesser extent) on nearby targets. AoE range might be as little as 1.5 or 2 meters. Need a similar dropping/charge mechanism for accuracy like the Kishock. Miss might still detonate, but the AoE damage component is far reduced so its only good for area denial like weak prox mines.
@BoomDynamite - Again, not terribly familiar with the stats in comparison to ingame performance. Covered this in the above section. Also, as I stated, I don't have an issue with a reasonably accurate but not extremely devestating auto shottie in the game, designed to be a mix between the Crusader and the Talon. However, being very light, very powerful, fairly accurate, and very fast to shoot, means it'd probably be overpowered. Also, unless they bring back the laser sight mechanism like the Phalanx from ME2, it'd be purely decoration. Foregrip would be entirely cosmetic, in game models don't hold onto them, and there'd be clipping issues.
As for the design, I'd go with making it look a bit like the revolver shotguns we've got out there in the real world, much like the AA12 (people seem to chomp at the bit for it). This would give it a distinctive visual appeal and not just make it a short Saber.
Also, as a side note, I'm sure Admiral Hackett would have officers to ensure words like 'weaker' wouldn't make it into anything official. Don't want to insult your non-body builder N7 operatives who can hack his computer and upload Hanar porn and then stream his reaction upon seeing it to the Extranet version of Youtube.
"Westerlund News here with shocking footage of now famed Admiral Steven Hackett looking at smutty publications such as 'Fornax' while on duty. Commander Shepard! Your input on this disgusting....(impact of fist to face and body to ground)"
"Javik, you know that airlock you keep wanting to use? Let's go find one. Grab her legs."
"Now
this is how you deal with primatives who disagree."
(Author note: I only ever hit her once, completely on accident, in all of my play thrus.)
That's all for current thread review. I'm sure I'll do more later, because I'm like that.