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#151
shadowkinz

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Tangster wrote...

Air Quotes wrote...
What do you think? Anyone wanna draw some concept art for it?

Something like this? A quick 5 min doodle while I waited for my pasta to cook.
Not sure if I can make a scope "elegant" though. The stock also needs to be redone.
Image IPB


Hey don't forget it needs to have that iconic fold itself up function xD
i wish i could draw, it's still a cool pic.. looks collectorish.  Maybe if the stock was made of like 2 lil rails with a butt on the end that could retract.

#152
shadowkinz

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landylan wrote...

DirtySHISN0 wrote...

Nydus Templar wrote...

My only real problem with the.......



Skimmed through, i get what your saying. I think with a few tweaks here and there.

Ok how about this.

My preference is Asari so i'll continue in that theme, swap features where appropriate to make it another race.

First off, i went with the name Tenet, just skimmed lists of words with religious conatations to mimic the justicar style (like disciple - not religion specific).

Second seeing as its Asari, the weapon effect has to be biotic. Going down that path you have three choices, ammo effect, primer, detonation.

Now personally i would like it to fire a beam (aesthetically), then have a throw effect on impact. However if it were to have the throw effect, it would have to be single fire/reload like the mantis to counteract throw's impact radius.
Also if it is similar to the mantis it is light enough to maintain a resonable recharge rate on biotic characters.  MIght come in handy with some sentinals to,  think the turian has warp right?



effectiveness versus shields would be a biotic trait!!!! make people vulnerable to throw and pull and reave and yaddah yaddah. i imagine shooitng beams in bursts...like one pull of the trigger shoots one beam that uses three bullets or something


u mean barriers xD... biotics blow against shields

#153
svocke2

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quarian sniper rifle: 3 round clip projectile sniper with slightly slower than Viper ROF (or enough for it to be extremely difficult for infiltrators to fire off 2 accurate shots before cloak damage bonus ends). Widow reload speed, medium-high damage, significant recoil, medium-high weight, and 15 round capacity.
hybrid of the arc projector and the kishock. Fire 1 bolt into an enemy for with brief shock stun. Fire the 2nd bolt into another nearby enemy, and the 2 bolts connect with a sustained (2-4 seconds) electrical arc providing extra damage to each target and shock damage to any enemies caught in the arc. If a bolt misses one of the targets but hits a nearby wall or ground (say 3.5 meters), the arc still forms for the trap damage but with significantly less arc damage to the impaled target. Geth explode if killed by the electricity. No penetration, brief charge up capability for extra possible arc damage, and slight (less than kishock) bullet drop. It would make it a unique AoE sniper that isnt a ridiculously overpowered rocket launcher.

Modifié par svocke2, 09 juin 2012 - 12:58 .


#154
Yigorse

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Always wondered why the Eviscerator has a little Cerberus logo on the side, despite having no ties to Cerberus whatsoever. The Raptor I can understand, as they're they only people stupid enough to actually use it...

#155
BoomDynamite

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Here's an hour of work. I know, I suck at using MS Paint. (I changed pictures)

Image IPB

M-58 Hammer

What I think it should be, but it doesn't have to be:

Ultra rare fully automatic Alliance shotgun

Damage per pellet [60 - 80]

Stat damage [360 - 480]

RoF - 300

Accuracy - More than Wraith, a lot less than Talon.

Recoil - Half of the Crusader's

Does less damage to armor to balance out

12 round mag

Spare ammo - [60 - 84]

Modifié par BoomDynamite, 09 juin 2012 - 01:20 .


#156
BoomDynamite

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Yeah, I know. It's bad...

#157
Dasher1010

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Lokiwithrope wrote...

If we're going to think about new weapons, we better look at what we already have. Lots of weapons have came from shared backgrounds, others have not. I've arranged every single goddamn weapon that's available through the normal game and the normal DLC for this thread; now let's look at what weapon's we've got. By looking at what we have, we can get ideas for the future. Make up your own weapons and backgrounds for them in the comments below.

47 WEAPONS TOTAL
Alliance Total: 12 Weapons
Asari Total: 1 Weapons
Cerberus Total: 3 Weapons
Geth Total: 5 Weapons
Krogan Total: 3 Weapons
Law Enforcement Total: 2 Weapons
Mercenary Total: 10 Weapons
Quarian Total: 3 Weapons
Turian Total: 3 Weapons
Salarian Total: 1 Weapon
Standard Total: 6 Weapons

Alliance Black Widow: Alliance Sniper Rifle
Asari Disciple: Asari Shotgun
Cerberus Harrier Rifle: Cerberus Assault Rifle
Cobra Missile Launcher: Standard Heavy Weapon
Geth Javelin: Geth Sniper Rifle
Geth Plasma Shotgun: Geth Shotgun
Geth Plasma Submachine Gun: Geth Submachine Gun
Geth Pulse Rifle: Geth Assault Rifle
Krogan Graal Spike Thrower: Krogan Shotgun
Krogan Striker Assault Rifle: Krogan Assault Rifle
Mercenary Kishock Harpoon Gun: Mercenary Sniper Rifle
M-3 Predator: Standard Heavy Pistol
M-4 Shuriken: Standard Submachine Gun
M-5 Phalanx: Alliance Heavy Pistol
M-6 Carnifex: Mercenary Heavy Pistol
M-8 Avenger: Standard Assault Rifle
M-9 Tempest: Mercenary Submachine Gun
M-11 Wraith: Mercenary Shotgun
M-12 Locust: Alliance / Mercenary Submachine Gun
M-13 Raptor: Alliance / Turian Sniper Rifle
M-15 Vindicator: Mercenary Assault Rifle
M-22 Eviscerator: Mercenary Shotgun
M-23 Katana: Standard Shotgun
M-25 Hornet: Cerberus Submachine Gun
M-27 Scimitar: Mercenary Shotgun
M-29 Incisor: Law Enforcement Sniper Rifle
M-37 Falcon: Alliance Assault Rifle
M-76 Revenant: Mercenary Assault Rifle
M-77 Paladin: Law Enforcement Heavy Pistol
M-92 Mantis: Standard Sniper Rifle
M-96 Mattock: Alliance Assault Rifle
M-97 Viper: Mercenary Sniper Rifle
M-98 Widow: Geth / Quarian / Alliance Sniper Rifle
M-99 Saber: Alliance Assault Rifle
M-300 Claymore: Krogan Shotgun
M-358 Talon: Cerberus Heavy Pistol
N7 Crusader: Alliance Shotgun
N7 Eagle: Alliance Heavy Pistol
N7 Hurricane: Alliance Submachine Gun
N7 Valiant: Alliance Sniper Rifle
Quarian Arc Pistol: Quarian Heavy Pistol
Quarian Reegar Carbine Shotgun: Quarian Shotgun
Salarian Scorpion: Salarian Heavy Pistol
Turian Krysae Sniper Rifle: Turian Sniper Rifle
Turian Phaeston: Turian Assault Rifle



The Turians made the Predator, Vindicator and Tempest. The Avenger is made by the Volus. The Kishok is a Batarian gun. Also, the Mattock and Eviscerator are made by Cerberus.

#158
BoomDynamite

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Dasher1010 wrote...

Lokiwithrope wrote...

If we're going to think about new weapons, we better look at what we already have. Lots of weapons have came from shared backgrounds, others have not. I've arranged every single goddamn weapon that's available through the normal game and the normal DLC for this thread; now let's look at what weapon's we've got. By looking at what we have, we can get ideas for the future. Make up your own weapons and backgrounds for them in the comments below.

47 WEAPONS TOTAL
Alliance Total: 12 Weapons
Asari Total: 1 Weapons
Cerberus Total: 3 Weapons
Geth Total: 5 Weapons
Krogan Total: 3 Weapons
Law Enforcement Total: 2 Weapons
Mercenary Total: 10 Weapons
Quarian Total: 3 Weapons
Turian Total: 3 Weapons
Salarian Total: 1 Weapon
Standard Total: 6 Weapons

Alliance Black Widow: Alliance Sniper Rifle
Asari Disciple: Asari Shotgun
Cerberus Harrier Rifle: Cerberus Assault Rifle
Cobra Missile Launcher: Standard Heavy Weapon
Geth Javelin: Geth Sniper Rifle
Geth Plasma Shotgun: Geth Shotgun
Geth Plasma Submachine Gun: Geth Submachine Gun
Geth Pulse Rifle: Geth Assault Rifle
Krogan Graal Spike Thrower: Krogan Shotgun
Krogan Striker Assault Rifle: Krogan Assault Rifle
Mercenary Kishock Harpoon Gun: Mercenary Sniper Rifle
M-3 Predator: Standard Heavy Pistol
M-4 Shuriken: Standard Submachine Gun
M-5 Phalanx: Alliance Heavy Pistol
M-6 Carnifex: Mercenary Heavy Pistol
M-8 Avenger: Standard Assault Rifle
M-9 Tempest: Mercenary Submachine Gun
M-11 Wraith: Mercenary Shotgun
M-12 Locust: Alliance / Mercenary Submachine Gun
M-13 Raptor: Alliance / Turian Sniper Rifle
M-15 Vindicator: Mercenary Assault Rifle
M-22 Eviscerator: Mercenary Shotgun
M-23 Katana: Standard Shotgun
M-25 Hornet: Cerberus Submachine Gun
M-27 Scimitar: Mercenary Shotgun
M-29 Incisor: Law Enforcement Sniper Rifle
M-37 Falcon: Alliance Assault Rifle
M-76 Revenant: Mercenary Assault Rifle
M-77 Paladin: Law Enforcement Heavy Pistol
M-92 Mantis: Standard Sniper Rifle
M-96 Mattock: Alliance Assault Rifle
M-97 Viper: Mercenary Sniper Rifle
M-98 Widow: Geth / Quarian / Alliance Sniper Rifle
M-99 Saber: Alliance Assault Rifle
M-300 Claymore: Krogan Shotgun
M-358 Talon: Cerberus Heavy Pistol
N7 Crusader: Alliance Shotgun
N7 Eagle: Alliance Heavy Pistol
N7 Hurricane: Alliance Submachine Gun
N7 Valiant: Alliance Sniper Rifle
Quarian Arc Pistol: Quarian Heavy Pistol
Quarian Reegar Carbine Shotgun: Quarian Shotgun
Salarian Scorpion: Salarian Heavy Pistol
Turian Krysae Sniper Rifle: Turian Sniper Rifle
Turian Phaeston: Turian Assault Rifle



The Turians made the Predator, Vindicator and Tempest. The Avenger is made by the Volus. The Kishok is a Batarian gun. Also, the Mattock and Eviscerator are made by Cerberus.

The Mattock is NOT  a Cerberus weapon. The Harrier, however, is.

#159
StrawHatMoose

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ZombieGambit wrote...

You know, I find it hard to believe the Widow is a quarian or a geth weapon because that means that the rifle is 300 years old during the events of ME2 and 3. BioWare really screwed that one up.


I don't understand how they screwed it up.... Just because it's 300 years old doesn't mean they somehow messed up the story in ways we can't imagine. Also the geth adapted the original widow they found 300 years ago and upgraded it to suit them better.

#160
GaryMaple

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Really want some weapons that do different things rather than shoot 'bullets' at different speeds, rates, and force. (So like the Carbine, Scorpion, and the Falcon. Hell even the Krysae. We just need more variety in weapon effects. Maybe even something that helps in setting up/ triggering Tech Bursts. The majority of the weapons available just aren't very unique and interesting and there's a few too many that fill the exact same roll (like the GPS and Spike Thrower). Speaking of same-ness... too many human guns. There's a whole galaxy filled with aliens and their own unique spins on weapons and technology. Alien races like the Drell, Asari, and Batarians are sorely under represented in the armory currently.
- Long story short: More 'creative' weapons/ effects
- More alien weapons.
- Maybe a Flamethrower or Freeze elemental gun(s) to go with the new Reegar electric carbine.
(Maybe the freeze gun could be an assault rifle that shoots a beam, and the longer yu hit a target with it, the slower they move until they freeze and ultimately shatter. The flame weapon's a bit trickier to come up with someething fresh that makes sense in the universe and can't easily be done with using an ammo power. Maybe a mortar than launches 'Incidiary Grenades' in an arc? Just spit-balling.)

#161
StrawHatMoose

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Quarian/geth shotgun- the morning star to symbolise end I'd morning war
Fires at a slow fire rate but high damage (more than wraith but much less than claymore). Fire rate similar to that of mass effect 1 shotguns however the weapon is cycled using a lever action mechanism so it fires like a real life lever action shotgun. It fires high impact and high energy tungsten pellets, and ever other **** fired staggers most enemies.

#162
Hypertion

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BoomDynamite wrote...

Here's an hour of work. I know, I suck at using MS Paint. (I changed pictures)

Image IPB

M-58 Hammer

What I think it should be, but it doesn't have to be:

Ultra rare fully automatic Alliance shotgun

Damage per pellet [60 - 80]

Stat damage [360 - 480]

RoF - 300

Accuracy - More than Wraith, a lot less than Talon.

Recoil - Half of the Crusader's

Does less damage to armor to balance out

12 round mag

Spare ammo - [60 - 84]


this or anything like it.

i want my fully automatic Shotgun!

#163
Lokiwithrope

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BoomDynamite wrote...

Here's an hour of work. I know, I suck at using MS Paint. (I changed pictures)

Image IPB

M-58 Hammer

What I think it should be, but it doesn't have to be:

Ultra rare fully automatic Alliance shotgun

Damage per pellet [60 - 80]

Stat damage [360 - 480]

RoF - 300

Accuracy - More than Wraith, a lot less than Talon.

Recoil - Half of the Crusader's

Does less damage to armor to balance out

12 round mag

Spare ammo - [60 - 84]

No, no! It's good.

#164
BoomDynamite

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Lokiwithrope wrote...

BoomDynamite wrote...

Here's an hour of work. I know, I suck at using MS Paint. (I changed pictures)

Image IPB

M-58 Hammer

What I think it should be, but it doesn't have to be:

Ultra rare fully automatic Alliance shotgun

Damage per pellet [60 - 80]

Stat damage [360 - 480]

RoF - 300

Accuracy - More than Wraith, a lot less than Talon.

Recoil - Half of the Crusader's

Does less damage to armor to balance out

12 round mag

Spare ammo - [60 - 84]

No, no! It's good.

That one's okay. The original was horrible.

#165
shadowkinz

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EmoPyroNecrosis wrote...

Shepard Targeting Moduel - Gear Item, Replaces the standard Hydra RL, with the Air Strike Targeting Lazer, AOE Effect not as strong as the RL, but used for Clean Up, Max carry 3.

Reaper BlackStar Gear - Replaces Rocket Launcer, with Reaper Black Star.

aka use gear items to replace heavy weapon with diffrent ones.

Phonix Shot Assult Rife - Description

Cerberus Enginers whom were seen on Rannoch before the Quoriens Resettled took a Geth Spitfire, and Modified it into the form of an easy carry submachine gun, although heavy it's rate of fire and yet subbtle recoil make the gun well suited for clearing out hordes of Reapers and Alince Soldiers alike...
After Cerberus Scientests defected when the Phoenix Project Began, the Illusive Man's Phoenix Fyre Project's Engineers sided with the Alience effectvly giving them the designs for the weapon, after a time due to the Aliences Limited Resorcers the Engineers have begun mass production of the weapon, giving Alience, Turian, and Krogan Soldiers another weapon for the battle.

Rate of Fire is equal to that of the Geth SMG,
Gun requires a Warm Up equal to that of the of the Javalin Sniper Rifle,
Gun Pierces, but has Damage equal to the Raptor Sniper Rifle,
The Recoil is that of the Geth Assult Rifle,
Although a gun of Human Design, it is supported by the Geth Weapon Damage Bonus,
It's weight is equal to the Saber Assault Rifle, maybe a little more.
Acc. starts at that of a Avenger, but after the gun's speed is max it's that of the Ravager AR.
Weapon fires Pulse Rounds making it effective against Shields, and extremely effective against barriers, but even with it's Anti-Armor capabilities it still struggles to scrach the hard alloys of Cerberus troops.


shepard targetting module.. instantly thought of a flying drone with a cain on it... (from the renegade version of the shepard VI haha)

#166
shadowkinz

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BoomDynamite wrote...

Yeah, I know. It's bad...


nah the only thing imo is that most guns ARE already ineffective vs armor, i think we need more armor busters

=D

#167
Nydus Templar

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Not making this easy on me, are ya?

@Lokiwithrope - A continuous beam sniper rifle? Sure, but why? The Particle Rifle added in the 'From Ashes' DLC ported into multiplayer would easily fill this role except Infiltrators couldn't (and wouldn't) use it any more effectively than the rest of the classes.  Really, the downside of the Particle Rifle as is still applies to a sniper such as endless thermal clip pick up devouring, time out of cover, and being a DPS weapon over a burst weapon.

@MIA115 - You know, looking back at one my previous posts, it appears I don't know the stat system well enough yet to give an honest answer.  I kept thinking ROF people were stating was per minute, but I'm starting to think that its something else.  I'll have to learn them I suppose, but really I was thinking this thread, more than anything else, was to put forth ideas for guns.  Those who actually make money working on this game can work out the fine details like where to put the decimal point.  Its why I was sticking to vague descriptions.  As a quick comment about the SMG which shoots overload, it would basically be the Arc Projector in function, and it wouldn't fit the SMG template.

As for why not make it a quarian weapon as opposed to a geth weapon, we've already got a quarian pistol, and people have been itching for a geth pistol.  I suppose, for purely fluff reasons, it could've been originally developed as a non-lethal weapon for use against protestors, but the geth took the general concept for use in the Geth Plasma Shotgun, and then when organics proved the usefulness of a heavy pistol, redesigned it for similar results.  That way, it'd stil be a 'geth pistol' for the purposes of geth weapon damage bonus, but the fluff would keep the background to it.  Probably need a less quarian specific name for though, and not just 'Geth Plasma Pistol'.  Although, maybe geth aren't that inventive when it comes to spiffy names.

"Geth do not require propaganda.  It is a cultural weakness."

Also, the Arc Pistol, when fully charged, does actually shoot three projectiles at the sametime.  Without giving it the GPS like guidance/travel time, it would basically just be the Arc Pistol again, but with geth bonus.

@Indenter - I was just thinking how there are no actual long rifles in the game(sniper rifles aside), but the main problem is character model positioning.  Still have to be held like every other weapon.  As for the high damage, low then high accuracy weapon, I was also thinking how there were none of those as well, but I don't think the actual transition from low to high is necessary, since that's naturally inbuilt with any weapon that has high recoil.  Consider the Revenant, the Tempest, and the Hurricane.  These weapons have very high recoil, and your accuracy suffers within the first few seconds of firing because the weapon jumps away and you have to reign it back in while shooting.  This pretty much serves that purpose.

Just make the gun very accurate but have incredible recoil.  Sure, if you can keep it steady it'll hit things, but damned if it won't kick like a mule while you're doing so.  Otherwise, what you're basically asking for is the Geth Spitfire made for multiplayer.  They could probably scale it down a bit to make it an alternative for dakka (WAAAAAAAGGHHH!!) freaks everywhere to the Revenant.  Couldn't force stationary shooting, but weapons like the Revenant already force you into a slow walk, so that's workable as is.

Pistol equip speed (read: draw animation) is set by the model and not the weapon, so there really isn't a way to do a quick draw animation.  As for a weapon that's a side arm but not a mini-sniper, you've got the Eagle, the Phalanx, the Predator, the Arc Pistol (when feathered, not charged) and any of the handcannons without a scope on it.  I almost agree on the two weapons point you made, but how would having a faster drawing weapon improve that? You'd still never use it, but faster!

@svocke2 - Points for an interesting concept, but I don't think the game mechanics support a two stage weapon like that.  At least, not without adding additional coding.  I can't really think of a weapon or power in game to emulate firing at two different targets and having the same effect jump between them.

What I could see, on those same lines, is a similar concept, but no multiple stages.  Make it like the Kishock, only when it hits, it has a mechanism similar to ballistic blades with the explosive upgrade.  Hits the target for initial, and then detonates a few seconds later like a very mini-arc grenade.  Require you to actually hit the target with a Kishock like projectile, and stumble and drain shields (and health/armor to a lesser extent) on nearby targets.  AoE range might be as little as 1.5 or 2 meters.  Need a similar dropping/charge mechanism for accuracy like the Kishock.  Miss might still detonate, but the AoE damage component is far reduced so its only good for area denial like weak prox mines.

@BoomDynamite - Again, not terribly familiar with the stats in comparison to ingame performance.  Covered this in the above section.  Also, as I stated, I don't have an issue with a reasonably accurate but not extremely devestating auto shottie in the game, designed to be a mix between the Crusader and the Talon.  However, being very light, very powerful, fairly accurate, and very fast to shoot, means it'd probably be overpowered.  Also, unless they bring back the laser sight mechanism like the Phalanx from ME2, it'd be purely decoration.  Foregrip would be entirely cosmetic, in game models don't hold onto them, and there'd be clipping issues.

As for the design, I'd go with making it look a bit like the revolver shotguns we've got out there in the real world, much like the AA12 (people seem to chomp at the bit for it).  This would give it a distinctive visual appeal and not just make it a short Saber.

Also, as a side note, I'm sure Admiral Hackett would have officers to ensure words like 'weaker' wouldn't make it into anything official.  Don't want to insult your non-body builder N7 operatives who can hack his computer and upload Hanar porn and then stream his reaction upon seeing it to the Extranet version of Youtube.

"Westerlund News here with shocking footage of now famed Admiral Steven Hackett looking at smutty publications such as 'Fornax' while on duty.  Commander Shepard! Your input on this disgusting....(impact of fist to face and body to ground)"
"Javik, you know that airlock you keep wanting to use?  Let's go find one.  Grab her legs."
"Now this is how you deal with primatives who disagree."
(Author note: I only ever hit her once, completely on accident, in all of my play thrus.)

That's all for current thread review.  I'm sure I'll do more later, because I'm like that.

#168
Liquid_Unicron

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DG-12 “Geddon”
 
                Shortly after contact and the initiation of trade with humanity, a number of Varren were infected with a mutated form of the rabies virus.  Unfortunately the genetic mutation of the virus allowed the disease to be passed on to their Krogan owners, bringing even greater unrest to the surface of Tuchanka as even thinly-veiled reasons for open hostility were quickly discarded.
                An unknown Krogan scientist created the weapon dubbed “Geddon” by alliance Intelligence.  This smoothbore, rotary-autocannon was developed with the goal of taking down multiple opponents in the true Krogan way.  Firing high-density ‘harpoon’ ammunition the Geddon is capable of inflicting devastating trauma on the remains of that at which it was aimed.
                Due to its large caliber and high fire-rate the standard thermal-clip arrangement of most infantry arms are woefully inadequate to the challenge of cooling such a powerful weapon.  Thus the DG-12 relies on a complicated belt-fed backpack apparatus in order to provide a constant supply of thermal clips.
                One Alliance News reporter managed to catch up to Krogan Battlemaster: Urdnot Wrex and pose the question if the DG-12 might be excessive.  Due to headbutt related trauma however, Wrex’s verbal answer cannot be relayed until cranial reconstruction is complete.

I can dream at least Image IPB

Modifié par Liquid_Unicron, 09 juin 2012 - 05:28 .


#169
Nydus Templar

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Now, for all those who are pondering ideas,  I'd like to take a moment to remind everyone that there are two equally important questions here:

"When would anyone want to use this weapon?"
-and-
"When would anyone not want to use this weapon?"

The first question seems easy enough to come up with, but the second question is very, very important for balance.  There should be a solid set of answers for both of those questions to make something solid in gameplay.

Take the Crusader for example.  When would anyone want to use it?  The Crusader is like a scopeless sniper rifle in shotgun form.  It gives shotgun wielders a powerful, armor piercing weapon they can be accurate with at range, without sacrificing melee damage and other shotgun benefits(power synergy, etc).  Pistols can accomplish the same thing, sure, and with less weight, but they generally need the scope to have that high an accuracy, and the Crusader has it almost by default.  The Crusader can pack the bayonet and a damage barrel or shredder mod.  Pistol would be reduced to only Melee Stunner and Scope.  No room for flexibility.  Also, some close range classes don't have pistol weight reduction, only shotgun.

When wouldn't someone want to use it?  The Crusader, dispite its incredible accuracy, is actually not that CQC friendly.  The general spray of a shotgun is great when in close because aiming is less important.  Just point in the general direction and squeeze trigger until pulpy.  The Crusader is actually capable of missing or doing well below optimum (read: headshot) damage when that close, requiring careful aim to nail the target thanks to its rate of fire and pinpoint accuracy.  In situations where weapons like the Talon or the Eviscerator would shine, the Crusader wouldn't do so well.  Its a give and take.

If there's ever a time you cannot answer both of those questions well, (note: 'Never, this weapon is perfect' is NOT acceptable) then the weapon is not balanced.  On the same vein of questions would be: "What classes would/wouldn't be good with this weapon?"  You CAN put a Javelin I and a Crusader I on a Power based Female Quarian Engineer if you really want, but how well is that going to do when you're throwing Cryoblast every 6-7 seconds and Incinerate every 12-15 seconds?  Alot worse than a weapon damage built male Quarian Engineer who's specced for Tac Scan and Arc Grenades, because the class can be built for effectiveness with long cooldowns.

Maybe some don't see the need for balance in a co-op game, but if you don't have to try, then why are you playing?  Making it too easy is just as bad as making it too hard.  Its frustrating unless you're using the right weapons, in either case, and ultimately fruitless as you seek out something else which you can enjoy and feel like you're actually participating instead of watching everyone else from the sidelines.  No reason to improve, just reasons to improve your other gaming options.

Food for thought.

#170
Liquid_Unicron

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On a serious note this was an idea I came up with some time ago.


M-111 Sidewinder
 
                Named on behalf of one of the most mass-produced air to air missiles in human history, the Sidewinder is designed around a similar concept.  A weapon of simple design, simple construction, with simple but deadly effects.  The Sidewinder mates aerodynamic maneuvering, and heat-seeking technology to the standard slug fired by modern infantry weapons.
                While the added mass of the Sidewinder lowers the velocity of the individual rounds, their ability to track targets is invaluable.  This is especially true in intense combat situations where fine motor control and mental focus such as that required for precise aim rapidly diminishes under pressure.
                While useless with insufficient atmosphere for aerodynamic maneuvering, and extremely heavy the Sidewinder’s ability to deny its foes the advantage of cover is worth the tradeoff.  While the Sidewinder concept has existed for many years, the prohibitive cost of the weapons has restricted it to the theoretical realm.  The Reaper invasion coupled with shared assets along species lines however has allowed this weapon to see limited deployment.
 
 
Translation
                An assault rifle which has only mediocre damage (pretty much like all the others) but is capable of limited tracking like the projectiles of the Geth Shotgun, and can make some limited turns around things such as corners and guardian shields.  That way Infiltrators with their Krysaes are not the only ones who can laugh in the face of cover, and Soldiers can heap some punishment on targets in cover, rather than being shredded into spaghetti by trying to shoot the target when it pops out of cover.  The weapon would be (ideally) balanced by limited damage, extreme weight, status as an Ultra-Rare, and maintaining the requirement to continually expose oneself in order to lay down enough fire to kill the target.  (Granted if we got something like this with high damage, I wouldn’t complain. Image IPB)

#171
MIA115

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@Nydus Templar
Here is the spreadsheet of weapon stats that I used to approxiamate what I wanted for my idea. I think that these are, for the most part, taken from SP so there may be differences from MP stats. Thanks for the feedback and sorry if I got a bit too specific in the idea that I posted. Also, the gun would be less of a scaled down, no charge Arc Projector and more of an electric stunlock gun, something like what Hunters do to you but with the Overload electricution visual.

Modifié par MIA115, 09 juin 2012 - 05:53 .


#172
Lokiwithrope

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Nydus Templar wrote...

Not making this easy on me, are ya?

@Lokiwithrope - A continuous beam sniper rifle? Sure, but why? The Particle Rifle added in the 'From Ashes' DLC ported into multiplayer would easily fill this role except Infiltrators couldn't (and wouldn't) use it any more effectively than the rest of the classes.  Really, the downside of the Particle Rifle as is still applies to a sniper such as endless thermal clip pick up devouring, time out of cover, and being a DPS weapon over a burst weapon.

Sorry. I was thinking of the Focus Rifle from Halo: Reach...

#173
Nydus Templar

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@Lokiwithrope - Oh, I know you were, but balancing it would be troublesome. It'd have to have either a higher DPS than other sniper rifles (thus making the Incisor/Raptor/Indra more or less obsolete), or suffer for the sake of unlimited ammo (and therefore be more or less dead weight to most classes). If the mechanics worked like the Particle Rifle, than being a sniper would hurt it over an assault rifle, because its damage ramps up the longer its on a target. Assault Rifles have extended magazines to capitalize on this, but Sniper Rifles have more reserve ammo, which would be useless.

@MIA115 - Its not that I have a problem with being too specific in that area, I just can't honestly answer one way or the other reasonably about those numbers. I do know they've made changes between SP and MP, the change log shows alot of that. I'd also have to know precisely how each piece of data affects performance in order to finesse it. As for the SMG, you're talking about a single target Reegar basically that locks down a single target. Unless it utterly devastated that target, it'd only be so useful. Not sure if the engine could support it though, but I guess it wouldn't be too much of a stretch to just keep someone in the shocked loop (provided they are vulnerable in the first place). If you stopped firing for any reason(like to reload), though, there'd probably be a period of invulnerability to the effect, if for no other reason, than the game engine. That does have some merit, yeah, but it wouldn't stop a geth hunter from finishing you off, same as you can still fire your GPS while stumbled. Wonder if we've got a solid lightning leaping animation in the game, or if they'd make one to implement this short range quarian tesla SMG.

@Liquid_Unicorn - I was just remembering fondly the old Ymir assault mechs, which churned out searing hot thermal clips while firing that awesome side cannon it had. Looked wicked, but yeah, unlikely give the amount of coding/animation to run the weapon. Dream away.

As for Sidewinder, you're basically talking about a semi-automatic (full automatic would probably give the game engine a fit) assault rifle which shoots Concussion Shot. I don't really disapprove of the idea, but we've already tossed around something very similar earlier in the thread (Refer: DIRTYSHISN0 and the 'Tenet/Apostle'). Really, though, if soldiers want to punish enemies in cover, they can also use the Krysae, or the Falcon, or the Striker, or the Scorpion. Concussion Shot, when spammed, can also achieve this effect (albeit slowly), or Prox Mines placed on the cover directly can do damage and generally stumble or flush them out. Grenades will also have this effect. Basically, its a nifty concept, but not sure if its nifty enough to warrant a whole gun. Plus, there's enough autoaim hate with the Carnage Rocket Sniper.

#174
Liquid_Unicron

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Nydus Templar wrote...

@Liquid_Unicorn - I was just remembering fondly the old Ymir assault mechs, which churned out searing hot thermal clips while firing that awesome side cannon it had. Looked wicked, but yeah, unlikely give the amount of coding/animation to run the weapon. Dream away.

As for Sidewinder, you're basically talking about a semi-automatic (full automatic would probably give the game engine a fit) assault rifle which shoots Concussion Shot. I don't really disapprove of the idea, but we've already tossed around something very similar earlier in the thread (Refer: DIRTYSHISN0 and the 'Tenet/Apostle'). Really, though, if soldiers want to punish enemies in cover, they can also use the Krysae, or the Falcon, or the Striker, or the Scorpion. Concussion Shot, when spammed, can also achieve this effect (albeit slowly), or Prox Mines placed on the cover directly can do damage and generally stumble or flush them out. Grenades will also have this effect. Basically, its a nifty concept, but not sure if its nifty enough to warrant a whole gun. Plus, there's enough autoaim hate with the Carnage Rocket Sniper.



First one was meant purely as a joke, a weapon like that has no place in the actual game.
I am guilty of "Did not Do the Research" on the previous posts.  My issue with the krysae, Falcon, and Striker is that they are all AOE weapons, whereas something like the Sidewinder would not be an AOE weapon (not by design at least)  But rather one where you can focus fire on a specific enemy.

#175
BoomDynamite

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shadowkinz wrote...

BoomDynamite wrote...

Yeah, I know. It's bad...


nah the only thing imo is that most guns ARE already ineffective vs armor, i think we need more armor busters

=D

I meant the picture.