Future Weapons
#176
Posté 09 juin 2012 - 01:53
#177
Posté 09 juin 2012 - 03:05
Asari "Assault Rifle" SMG:
- design based on Disciple (while folded, the foregrip should look like forestock)
- damage based on Disciple pellets (right now 46,3 - 57,8?)
- stagger based on Disciple pellets (not sure how that works)
- heavy for a SMG, but on par with light ARs (1,0-0,5, 1,25-0,7 or maybe even 1,5-0,9)
- low recoil
- good accuracy on par with ARs
- two round burst
- 16-24 rounds per magazine, ~160 rounds capacity
- Gold rarity (feels more like Silver, but I dont think its good idea to add more Silver stuff)
Description:
"Despite being called assault rifle by the Asari, the weapon is usually considered a SMG among other species due to its compact size (and poor damage). The weapon is derived from the Disciple and is aimed at larger market. While not used by the Asari Commando units, it got popular by law-enforcement and militia in smaller Asari colonies. Since the export variant used to be forbiddingly expensive, the weapon is rare outside Asari space, mostly used by Human or Drell biotic users."
... or something like that
Users:
- main / secondary weapon for casters
- secondary weapon for classes with shotgun as a primary weapon to provide limited medium / long range capability with small impact on cooldowns (typically novaguards?)
The basic idea is to have SMG, that would feel somewhat like AR. A caster alternative for those who are tired of Carnifex. A weapon that would make use of the new Expert Package gear (and SMG Amps). The (limited) stagger would give a chance to somewhat slow down fast enemies while the powers are recharging.
The two round burst was chosen since the only weapon using it - the N7 Valkyrie - is not present in the MP. The two round burst does similar damage to single Mattock round against unarmored targets. The damage per round is similar to that of a Tempest. The two round burst should be fast, but the delay between bursts should be adjusted to balance the DPS.
As with most SMGs, its usefulness against armored targets would be very limited, particularly on Gold. There is little to do about it except some crazy damage buff. That said many casters can deal with armored targets on their own.
One of the ideas was to create a weapon that would benefit any mod available.
#178
Posté 09 juin 2012 - 03:38
#179
Posté 09 juin 2012 - 03:40
#180
Posté 09 juin 2012 - 03:52
Lokiwithrope wrote...
Apparently there was a supposed leak that includes a Typhoon Assault Shotgun. Thoughts?
other than this
Hypertion wrote...
Also..
M-67 Typhoon.
This Heavy Fully Automatic Batarian shotgun was made for one purpose, killing entire crowds of unarmed slaves in one clip. Quickly after its creation however it was sold outside the Hegenomy as a "Triumph of Hegenomy" Firepower. this was found to be a utter lie to cover up the fact the origonal creators of the gun were going nearly bankrupt during production due to slave labor issues.
The Company used their creation to kill off its slave work force and sold the design. however this act was discovered by the citidel council and the weapon was outlawed in Citidel space. This has not stopped Terminus Systems from selling the weapon on the black market or its popularity in the Slave trade.
Recent wartime with the reapers lifting normal bans on most weapons and the Batarians being driven from their homeworld has seen a odd increase in this weapons popularity being greatly increased on the various Reaper Battlefronts. this is largely credited to the weapons uncanny ability to mow down hordes of husks with a pull of the trigger.
Stats
Ultra-Rare
Weight = 3.0-2.5
Damage lvl I = 70
Damage lvl X = 90
Stat Damage = 560-720
Dps?
Magazine = 12
Capacity = 36-48
Rate of Fire = 400
Stat Bar Acc. = 1
Recoil = 1
its a Heavy but Rapid Fire shotgun that while heavier than the claymore is basically a wind of death when you fire it. while each pellet does less damage than some weapons the effect of the high ROF is like a Reegar that works at longer ranges.
nothing
it was just a idea lol. if bioware took it tho thats fine with me.
would need massive balancing tho since i not too good with shotguns
i would like to add another weapon
SMG
Name not yet decided upon... actually think it would be a better match for the name of Typhoon since the other SMGs have that kind of theme going. (Tempest, Hurricane) could also have a bug name (Locust, Hornet)
has a slightly lower ROF than other SMGs but fires 3 pellet spread on each shot (using 3 ammo each shot)
Easy to aim but not as accurate as other SMGs due to round spread. Base damage on each pellet is only slightly higher than the base damage on the GPSMG. hits harder with the combined damage per shot than any smg but the hurricane.
Ultra Rare
Weight = 1.0-0.6
Damage lvl I = 21
Damage lvl X = 26
Stat Damage = 63 - 78
Magazine = 60 (uses 3 rounds per shot)
ROF = 500
Recoil = to Locust
Accuracy = to Tempest
the downside of only having a effective 20 round mag off sets its great Stat DPS
Modifié par Hypertion, 09 juin 2012 - 03:53 .
#181
Guest_XxTaLoNxX_*
Posté 09 juin 2012 - 03:53
Guest_XxTaLoNxX_*
The Nerfducks are only going to cry for Nerfs no less than 1 minute after the weapon is launched.
#182
Posté 09 juin 2012 - 03:54
XxTaLoNxX wrote...
I say again. What's the point of any cool interesting and maybe powerful weapons in the future?
The Nerfducks are only going to cry for Nerfs no less than 1 minute after the weapon is launched.
infnitly true
but untill those nerfs arrive... they will pwn.
#183
Posté 09 juin 2012 - 03:57

M-34 Decimator
Ultra-Rare Assault Rifle with a built in scope.
DMG [180 - 200]
Weight [1.75 - 1.25]
Integral piercing of .25
Modifié par BoomDynamite, 09 juin 2012 - 09:33 .
#184
Posté 09 juin 2012 - 03:59
hell we need A SINGLE ULTRA RARE SMG.
#185
Posté 09 juin 2012 - 04:01
BoomDynamite wrote...
M-34 Decimator
Ultra-Rare Assault Rifle with a built in scope.
500 RoF
DMG [180 - 200]
Weight [1.75 - 1.25]
Integral piercing of .25
the avenger fires at a ROF of 500
we so badly need a AR with innate Penetration^^ just like the real world stuff.
#186
Posté 09 juin 2012 - 05:53
#187
Posté 09 juin 2012 - 09:34
There, changed it in OP and quote.Hypertion wrote...
BoomDynamite wrote...
M-34 Decimator
Ultra-Rare Assault Rifle with a built in scope.500400 RoF
DMG [180 - 200]
Weight [1.75 - 1.25]
Integral piercing of .25
the avenger fires at a ROF of 500
we so badly need a AR with innate Penetration^^ just like the real world stuff.
#188
Posté 09 juin 2012 - 09:53
Lokiwithrope wrote...
What about Reaper weapons?
There is only the blackstar. I think the asari commando in heurta memorial says you cant use reaper weapons for some reason or other, which is odd because the marauders carry phaestons lol.
Modifié par DirtySHISN0, 09 juin 2012 - 09:53 .
#189
Posté 09 juin 2012 - 10:44
DirtySHISN0 wrote...
Lokiwithrope wrote...
What about Reaper weapons?
There is only the blackstar. I think the asari commando in heurta memorial says you cant use reaper weapons for some reason or other, which is odd because the marauders carry phaestons lol.
well we can use Phaeston. the other weapons are built into the vaired Reapers.
i would image it would be possible to create a adapted weapon based on the ones that are built into the reapers.
maybe a AR that fires semi automatically shots like cannibals and can be charged to do shots similar to the Ravager cannon.
either way a gun that fires cool red shots would rock.
#190
Posté 09 juin 2012 - 10:51
Here, I whipped up a quick UR Reaper SMG.Lokiwithrope wrote...
What about Reaper weapons?

Reaper Supernova SMG
Shoots three focused beams at 450 RPM. When sighted in (Iron sights or scope, not closer view of crosshairs), all three beams are in the same spot.
Each beam does [80 - 100] DMG, but if all are not focused on the same spot, then the second/third beam to hit an enemy does 1/2 of normal damage (Similar to the GPS having it 1/3 of what it would normally be).
Slightly less than the Hurricane's recoil
15 round mag
Spare ammo of [60 - 75]
Ultra rare
Can NOT pierce objects, even with AP Ammo.
Ignore armor DR.
#191
Posté 09 juin 2012 - 10:59
#192
Posté 09 juin 2012 - 11:43
#193
Posté 10 juin 2012 - 03:02
I have successfully made your gun. Click here.uzivatel wrote...
Since everyone and their mom posted some weapon idea, here is my attempt:
Asari "Assault Rifle" SMG:
- design based on Disciple (while folded, the foregrip should look like forestock)
- damage based on Disciple pellets (right now 46,3 - 57,8?)
- stagger based on Disciple pellets (not sure how that works)
- heavy for a SMG, but on par with light ARs (1,0-0,5, 1,25-0,7 or maybe even 1,5-0,9)
- low recoil
- good accuracy on par with ARs
- two round burst
- 16-24 rounds per magazine, ~160 rounds capacity
- Gold rarity (feels more like Silver, but I dont think its good idea to add more Silver stuff)
#194
Posté 10 juin 2012 - 03:11
Zombie Inc 91 wrote...
More on topic; I'd like to see some more asari weapons. Not sure what they would be exactly though. Maybe some kind of assault rifle or sniper.
That's because the Asari use their bodies as weapons.
And yes, I am implying all sorts of things.
#195
Posté 10 juin 2012 - 03:15
I get what you're saying about shooting at a target in cover, but we've also go armor piercing mods and ammunition for that, as well. The only thing we're really in dire need of is an assault rifle with natural armor pen properties so that you can combo up the three upgrades and blast all the things. Again, nifty, but not an immediate need.
@uzivatel - First problem I see is a very minor one, purely fluff and such. The Disciple was implied (though it actually doesn't state) that it was released recently to the Asari government, and thus, for production beyond use for the Asari Justicars (as it was handcrafted before that). Having an SMG based on it so quickly would be somewhat unlikely. Additionally, it'd probably more accurate to say it is classified as a 'Personal Defense Weapon' rather than an assault rifle, which would really just make it a super special submachinegun. Given that its near assault rifle caliber weapon resized as an smg, it better fits. Like I said, little stuff.
As for the general concept of the weapon, its basically the N7 Valkyrie mini-sized(like you said), and I don't have a problem with that other than its already basically the Hornet plus stumble. I think the reason targets get stumbled by the Disciple is the raw burst damage of being hit by eight pellets. Its possible that there is a mechanic to the Disciple I'm not aware of, (I don't use it very often, I haven't had good luck with it) and if so, than it opens up the options for making weapons quite a bit. Not sure it would really replace the Carnifex or the Paladin, however, without much beefier damage.
@Lokiwithrope - Link or it didn't happen.
@Hypertion - I had tossed around the idea of a shotgun like SMG in my head, and I guess I could see it if spun as a 'Personal Defense Weapon'. I'd certainly give the SMG category some hefty burst, which I don't mind, and we do have a rather nasty drought of SMGs (especially SMGs with WORKING Ultralight Materials Mods). Once more, won't (and can't) comment on the stats, but I don't have a problem with the weapon's concept. I'd keep its rate of fire relatively low though, as to trade off sustained DPS for chunkier burst. That, and I'm still not sure how the engine will deal with a full auto shotgun. If it can handle it, cool, but concern and such.
@XxTaLonxX - Because 'cool and interesting' does not have to equal 'overpowered'. Often times things added into the game will illustrate issues (new or old) which should actually be addressed. They're usually present before they come out, but something comes along to make it stick out like a sore thumb. As long as we ask the two questions I posted earlier in the thread, we can design workable, balanced, interesting weapons. If someone has to obliterate everything in the game to call something 'cool and interesting' then I'm sorry for them, life must be unbearably bland.
@BoomDynamite - Built in scope is a no go for assault rifles, that's why we have the scope mod. We discussed this earlier in the thread when AirQuotes put up an idea for a morphing Asari weapon which disallowed certain mods. Also, again, have to point out, foregrip = clipping issues. The character models grip the weapon along the bottom rail where a foregrip would be mounted, and that wouldn't change without them redoing all of the character models just to have them each holding it. Other than that, armor piercing assault rifle is fine by me. No comment on stats as per usual.
On topic of the Reaper SMG, I'm not sure the game engine is built for shooting down the iron sights. Even the Sniper Rifle or Scope Mod really just does the exact same thing as a normal aim does (closer view of the crosshairs) but magnifies the view distance and puts a scope overlay on the interface. I think the way weapons are 'aimed' when not using a scope is more or less a function of the game engine and not a function of the gun. It might be possible to over ride that, but it'd probably require additional coding. Happily, I can at least not mention the foregrip, because technically the Locust and Hornet have it (even though the character models still do not use it, they just grip it like a pistol). As for the whole three beams which focus as you aim, I'm not sure about that whole bit there. A steady beam weapon really shouldn't have any recoil (reference: Particle Rifle), but I guess there might be a way to have the three beams join into one if you're right click aiming (especially pin point from cover). The weapon would have to identify targets and adjust the beams to have them really unify, otherwise you'd just cross the streams (suffer protonic reversal) and shoot back out again, or otherwise make the beam narrowing really pointless since it's effective spread would be relatively nil even without aiming.
Now, off to retrieve packages for Admiral Hackett. Man needs his lost Geth devices, harddrives of Fornax, and experimental technology.
Modifié par Nydus Templar, 10 juin 2012 - 03:19 .
#196
Posté 10 juin 2012 - 03:25
You can't use the link? Go to the Mass Effect Wiki and go to the Wiki Activity. Click on the Dragonzzilla/Sandbox: ME3 New Weapons.Nydus Templar wrote...
@Lokiwithrope - Link or it didn't happen.
#197
Posté 10 juin 2012 - 04:33
Modifié par Nydus Templar, 10 juin 2012 - 04:38 .
#198
Posté 10 juin 2012 - 04:37
Well, sum it up in a tiny post.Nydus Templar wrote...
@Lokiwithrope - My posts take a looooong time to get (mostly) right. When I started working on that post, you hadn't provided the link.
#199
Posté 10 juin 2012 - 04:39
As for summing things up, well, see my posts? That IS me trying to sum things up.
#200
Posté 10 juin 2012 - 04:42
First of all, there's speculation that a Typhoon is going to be in the next DLC, and all the leaks have been so far true. Second of all, you're kidding me.Nydus Templar wrote...
@Lokiwithrope - Oh, I see the confusion, and after several edits (including a full revert since you quoted me quite quickly), I was referring to the leaked shotgun (Typhoon) you talked about earlier in the thread.
As for summing things up, well, see my posts? That IS me trying to sum things up.
Modifié par Lokiwithrope, 10 juin 2012 - 04:43 .





Retour en haut





