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Raegar Carbine Does Not Need To Be Nerfed


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#176
gimmethegepgun

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Serkevan wrote...

Tangster wrote...

gimmethegepgun wrote...

Xaijin wrote...

No, they don't. And most of them have a lot more utility and DPS than the reegar does. It's a powerful niche weapon, and it should stay that way.

Statistically, the only 2 MP weapons with a similar DPS to the Reegar are the Hurricane and the Harrier (they're close enough in DPS where they overlap), 1 of which is UR, the other is N7.

MIGHT get more from reload-cancelling a Widow (but then it has do deal with shield gate), but that's it for comparable damaging weapons. None are higher.
All this is before TC's SN bonus and Marksman, of course.

If you're looking at the DPS from my spreadsheet, that's around 3 to 5 times lower than I found it to be in the actual game, depending on range. It has the highest sustained DPS of any weapon.



As a rough estimate, it had a DPS of around 16000 against an Atlas's shields on gold, judging by Stardusk's video. Y'know, destroying 22K points of shield in less than 1.5 seconds is PERFECTLY balanced.
People need a M920 with the firing rate of the Hurricane and the recoil of the Locust, and STILL it would be "balanced because it weights and has low ammo", amirite?

No, it would be "balanced because it's an Ultra-Rare".

#177
Serkevan

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gimmethegepgun wrote...

No, it would be "balanced because it's an Ultra-Rare".


Yeah, forgot that, thanks :)

Can I has my thresher maw gun now then? I don't mind if they make it N7 rarity, but it would be really really balanced. I will promise  will only shoot it once per match.

#178
scheherazade

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Mysterious Stranger 0.0 wrote...

Mozts wrote...

BioWare does not care about rarity.

- Krysae proves that. Its better than Javelin or Black Widow.
- Wraith is terrible for a ultra-rare.


Completley wrong on the wraith.




Says the guy that doens' t have one...



In any case, the Reegar is amazing on a kroguard.

On any other class, it's not that great.
Good damage, but you can't fight from far away, and up close you are in a lot of danger.
You pretty much NEED 2 guns if you're using it on a non-vanguard class.
One for long range, and Reegar for short range.


If they 'balance' it, they should :

A) shorten the range more, so it really is a 'mele range' weapon.
or
B) Make damage fall-off with range, so you need to 'get in their face to maximize damage'.

Weight should be left alone.

-scheherazade

Modifié par scheherazade, 02 juin 2012 - 09:42 .


#179
Korolen

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Cyonan may be right: The Reegar, like many other things Bioware releases, may be bugged and might be doing more damage than was actually intended.

#180
Serkevan

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scheherazade wrote...

Mysterious Stranger 0.0 wrote...

Mozts wrote...

BioWare does not care about rarity.

- Krysae proves that. Its better than Javelin or Black Widow.
- Wraith is terrible for a ultra-rare.


Completley wrong on the wraith.




Says the guy that doens' t have one...

-scheherazade


SP. And the wraith in MP is actually better.

#181
Karstedt

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Heck, even if it's doing 5x damage to shields, it's still doing 4,300 damage in a one second clip. And even with just the shredder mod, that's still going to be around 3,100 damage to armor, while the claymore does around 1,500.

#182
Boopitty

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The Reegar (I don't have one yet) seems to only work well on a few classes. I can almost guarantee that an SI or GI will do better with a Claymore with increased survivability.

#183
Serkevan

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Karstedt wrote...

Heck, even if it's doing 5x damage to shields, it's still doing 4,300 damage in a one second clip. And even with just the shredder mod, that's still going to be around 3,100 damage to armor, while the claymore does around 1,500.


Yes, but remember that killing an atlas outright in less than 6 seconds, WITH NO BUFFS, is balanced. God forbid a soldier decides to activate AR for massive pwnage and double clip. that would be... one atlas per clip. You use the first one to strip the shield, then AR, use the 1.5 next clip (50% extra damage) and KABOOM. Atlas dead. Total time : around 2.5-3 seconds. And it is the most durable enemy we are talking about here.

As Heavy would say: It deals four hundred thousand damage to fire this weapon for twelve seconds.

#184
scheherazade

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Boopitty wrote...

The Reegar (I don't have one yet) seems to only work well on a few classes. I can almost guarantee that an SI or GI will do better with a Claymore with increased survivability.


Yes, claymore is a lot better on a GI than the reegar.
And I mean A LOT LOT LOT.

1) You can claymore snipe, and get kill after kill, LONG before anything is in reeger range (if it ever gets into reegar range, since claymore will kill it from far away).

2) Claymore exposes you for less time. You can sit behind a corner, wall hack watching for baddies, and when they're close, pop out, shoot, pop back in.

Reegar is great since it has super high DPS, but it's a gun that exposes you.
An infiltrator is not a class that can take hits.
So you sit and wait too much, looking for good setups, for safety reasons, when using a reegar on an infiltrator.

Claymore lets you push forward, cover to cover, and doesn't need as good of a situation/setup to engage with.

-scheherade

Modifié par scheherazade, 02 juin 2012 - 09:53 .


#185
Karstedt

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Boopitty wrote...

The Reegar (I don't have one yet) seems to only work well on a few classes. I can almost guarantee that an SI or GI will do better with a Claymore with increased survivability.


If you are playing to the weapon... It works well on any class that is either durable enough to get close, or agile enough to use hit and run tactics. Which covers most of them. It would probably be weakest on a Turian due to poor mobility and lack of significant durability.

#186
Boopitty

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scheherazade wrote...

Boopitty wrote...

The Reegar (I don't have one yet) seems to only work well on a few classes. I can almost guarantee that an SI or GI will do better with a Claymore with increased survivability.


Yes, claymore is a lot better on a GI than the reegar.
And I mean A LOT LOT LOT.

1) You can claymore snipe, and get kill after kill, LONG before anything is in reeger range (if it ever gets into reegar range, since claymore will kill it from far away).

2) Claymore exposes you for less time. You can sit behind a corner, wall hack watching for baddies, and when they're close, pop out, shoot, pop back in.

Reegar is great since it has super high DPS, but it's a gun that exposes you.
An infiltrator is not a class that can take hits.
So you sit and wait too much, looking for good setups, for safety reasons, when using a reegar on an infiltrator.

Claymore lets you push forward, cover to cover, and doesn't need as good of a situation/setup to engage with.

-scheherade



I wish more people on this forum were sensible like you. All the people that cry for Reegar nerfs only present it's supposed 'overpoweredness' in the hands of classes suited perfectly for the weapon (Krogan Vanguard, for example). Well, if you want to make certain perfect combinations like that, I don't think anyone will argue that a Salarian or Geth with powerful OSOK weapons isn't MORE effective than a Reegar using Vanguard.  

#187
scheherazade

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It's worth noting that the Reegar is powerful in large part because of how quickly it uses up its full magazine.
Many guns, if they could expend all their ammo that quickly, would also appear that powerful.
Per magazine, you will get 3 kills tops with the reegar - but most often 2 kills.
That is actually very similar to GPS/Graal/BW/ most other 'good' guns that are not 1-shot.

-scheherazade

Modifié par scheherazade, 02 juin 2012 - 09:54 .


#188
scheherazade

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Serkevan wrote...

Karstedt wrote...

Heck, even if it's doing 5x damage to shields, it's still doing 4,300 damage in a one second clip. And even with just the shredder mod, that's still going to be around 3,100 damage to armor, while the claymore does around 1,500.


Yes, but remember that killing an atlas outright in less than 6 seconds, WITH NO BUFFS, is balanced. God forbid a soldier decides to activate AR for massive pwnage and double clip. that would be... one atlas per clip. You use the first one to strip the shield, then AR, use the 1.5 next clip (50% extra damage) and KABOOM. Atlas dead. Total time : around 2.5-3 seconds. And it is the most durable enemy we are talking about here.

As Heavy would say: It deals four hundred thousand damage to fire this weapon for twelve seconds.


In the mean time, the atlas/banshee/brute can grab you and insta kill you - since you're only a couple steps from max-reegar-range to grab-range.

It's a great weapon, no doubt.
But when you use it for those sorts of enemies, you will be spending a lot of the game in "time out".

[When using reegar] I actually avoid fighting those enemies till everything else if dead, since too many times I've gotten executed near the start of the round, and it's just not fair for the team for me to be dead for an entire round.

-scheherazade

Modifié par scheherazade, 02 juin 2012 - 10:01 .


#189
Cyonan

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scheherazade wrote...
In the mean time, the atlas/banshee/brute can grab you and insta kill you - since you're only a couple steps from max-reegar-range to grab-range.

It's a great weapon, no doubt.
But when you use it for those sorts of enemies, you will be spending a lot of the game in "time out".

I actually avoid fighting those enemies till everything else if dead, since too many times I've gotten executed near the start of the round, and it's just not fair for the team for me to be dead for an entire round.

-scheherazade


An Atlas or Brute cannot sync kill you unless they try to melee you first. It's incredibly easy to avoid being sync killed by those 2.

The Banshee is the only one that presents a problem since she doesn't need to melee first, she can teleport, and she wont die from a full clip like a Phantom would.

#190
Poison_Berrie

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The ATLAS insta-kill is the easiest to avoid. It can't do it until after a regular melee attack.
The Brute barely uses his and can also only be used on certain circumstances.

The only one you have to worry about is the Banshee and well you always have to worry about her insta-kill if you proximity is three or four teleports away.

#191
Distilled Poison

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"An infiltrator is not a class that can take hits."

Salarian Infiltrator says "Hi." I don't think you two have met.

"Claymore lets you push forward, cover to cover, and doesn't need as good of a situation/setup to engage with."

The Reegar weighs so little that you have the option to stay in Cloak as long as you wish without penalty. It doesn't need any "set up" period. Cloak and go where ever you want. The Reegar does everything the Claymore does at half the weight (if that) with more ammo and better damage to to elites. "Sniping" with a Claymore is a joke, and the Reegar's range doesn't negate it's potential much more than the Claymores range.

Modifié par Distilled Poison, 02 juin 2012 - 10:12 .


#192
tatski

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I think it's OP.. It needs to be "balanced" Imo. I don't have any problem with it against regular minions. A good Claymore or Widow(for SI) Infiltrator can kill as fast or faster... But against elite enemies like Atlases, Primes and etc. it kinda feels broken. With the right mods and ammo armor will not become an issue.. Another thing that makes it OP is it is very easy to use compared to the Claymore or Widow which requires some degree of execution to maximize its potential and there's a certain amount of risk if you mess up your shot..  
I guess my issue with it is how fast it kills "elite" threats it makes the game a little boring to be honest.. and also super light considering the insane damage it dishes...

Modifié par tatski, 02 juin 2012 - 10:32 .


#193
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Just one stagger from a Brute - you are dead
Bashees Nova - you are dead
Prime stagger - dead

With Claymore and GPS I engage from safe distances and do burst damage on them. With Reegar you go right in their face and do A LOT but DOT damage to them.

I keep doing Gold with GI and Reegar and I can't outscore my GI with Claymore. Reegar is a fantastic weapon in the right hands no doubt. But there are weapons that are safer to use.

#194
Gamemako

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Poison_Berrie wrote...

The ATLAS insta-kill is the easiest to avoid. It can't do it until after a regular melee attack.
The Brute barely uses his and can also only be used on certain circumstances.

The only one you have to worry about is the Banshee and well you always have to worry about her insta-kill if you proximity is three or four teleports away.


I've never seen an Atlas do his before he ground-pounds. Even a torso-twist doesn't seem to count. Brute only uses his when he gorillas, which makes it pretty easy to escape. Phantom usually only does hers after melee attacking, but she can have occasion to be interrupted from that act by a bullet or something and just go straight to the killing part. Banshee is the only one who seems to have no trouble doing it any time, anywhere.

#195
Karstedt

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scheherazade wrote...

Serkevan wrote...

Karstedt wrote...

Heck, even if it's doing 5x damage to shields, it's still doing 4,300 damage in a one second clip. And even with just the shredder mod, that's still going to be around 3,100 damage to armor, while the claymore does around 1,500.


Yes, but remember that killing an atlas outright in less than 6 seconds, WITH NO BUFFS, is balanced. God forbid a soldier decides to activate AR for massive pwnage and double clip. that would be... one atlas per clip. You use the first one to strip the shield, then AR, use the 1.5 next clip (50% extra damage) and KABOOM. Atlas dead. Total time : around 2.5-3 seconds. And it is the most durable enemy we are talking about here.

As Heavy would say: It deals four hundred thousand damage to fire this weapon for twelve seconds.


In the mean time, the atlas/banshee/brute can grab you and insta kill you - since you're only a couple steps from max-reegar-range to grab-range.

It's a great weapon, no doubt.
But when you use it for those sorts of enemies, you will be spending a lot of the game in "time out".

[When using reegar] I actually avoid fighting those enemies till everything else if dead, since too many times I've gotten executed near the start of the round, and it's just not fair for the team for me to be dead for an entire round.

-scheherazade




If you are in grab danger when Reegaring an Atlas or Banshee, then you are doing it wrong. I have yet to be grabbed because of the Reegars range. Wait until the Banshee stops jumping and it's just as slow and easy to avoid as the Atlas. %90 of the times I get grabbed is when the Banshee is jumping, and the other %10 are because I'm charging/meleeing.

The Reegar is not a melee range weapon. If you are getting grabbed, you are either unaware of it's range or intentionally trying to get grabbed.

#196
Dwest43

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I had my best gold public match ever with a krogan vanguard / reegar the other day. I scored around 220,000 because my team wasn't the best, but they were cool, and had mics so I didn't mind. I tried the reegar later with my quarian male engineer and did good, but wasn't nearly as helpful to my team. It was still fun but the reegar was made for vanguards. Weapons favoring a certain class is nothing new. Look at the infiltrator with certain shotguns and sniper rifles. I hope the reegar and krysae don't get a nerf, but if they do I just hope they're still fun. I don't want another boring falcon when half the weapons are useless on gold anyway.

#197
scheherazade

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If you're on a kroguard and are stun immune, great.

But on a lot of guys you can get stunned by something unrelated, and while you're staggering the big guy makes a move. Shlt happens.

And yes, banshees become 10x as dangerous. Since now you're in teleport distance, and can get teleport+insta-grabbed.



Distilled Poison wrote...

"An infiltrator is not a class that can take hits."

Salarian Infiltrator says "Hi." I don't think you two have met.

"Claymore lets you push forward, cover to cover, and doesn't need as good of a situation/setup to engage with."

The Reegar weighs so little that you have the option to stay in Cloak as long as you wish without penalty. It doesn't need any "set up" period. Cloak and go where ever you want. The Reegar does everything the Claymore does at half the weight (if that) with more ammo and better damage to to elites. "Sniping" with a Claymore is a joke, and the Reegar's range doesn't negate it's potential much more than the Claymores range.


Setup does not mean power recharge.
It means knowing that you can only kill X enemies per clip, and you have X+Y enemies in a group.
So you wait for them to pass, pick off a few in back, go to cover, reset, repeat.
You can't just attack them any time, you have to wait for a good moment.
That is the 'setup time'.
No other weapons suffer as much timing/positioning criticality.

And you can cloak 1 hit kill enemies half way across firebase giant with a GI + claymore on gold.
That's plenty sniping power.

-scheherazade

Modifié par scheherazade, 02 juin 2012 - 10:42 .


#198
scheherazade

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Dwest43 wrote...

I had my best gold public match ever with a krogan vanguard / reegar the other day. I scored around 220,000 because my team wasn't the best, but they were cool, and had mics so I didn't mind. I tried the reegar later with my quarian male engineer and did good, but wasn't nearly as helpful to my team. It was still fun but the reegar was made for vanguards. Weapons favoring a certain class is nothing new. Look at the infiltrator with certain shotguns and sniper rifles. I hope the reegar and krysae don't get a nerf, but if they do I just hope they're still fun. I don't want another boring falcon when half the weapons are useless on gold anyway.


+1

For too long, on gold, it's been basically :
GPS/Graal/Claymore/Widow/BW/Valiant
And the odd guy with a javelin/hurricane/mattock

I'm so happy that the reegar and krysae actually provide non-handicapping alternatives to the cookie cutter guns.

-scheherazade

Modifié par scheherazade, 02 juin 2012 - 10:46 .


#199
Mysterious Stranger 0.0

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scheherazade wrote...

Mysterious Stranger 0.0 wrote...

Mozts wrote...

BioWare does not care about rarity.

- Krysae proves that. Its better than Javelin or Black Widow.
- Wraith is terrible for a ultra-rare.


Completley wrong on the wraith.




Says the guy that doens' t have one...



In any case, the Reegar is amazing on a kroguard.

On any other class, it's not that great.
Good damage, but you can't fight from far away, and up close you are in a lot of danger.
You pretty much NEED 2 guns if you're using it on a non-vanguard class.
One for long range, and Reegar for short range.


If they 'balance' it, they should :

A) shorten the range more, so it really is a 'mele range' weapon.
or
B) Make damage fall-off with range, so you need to 'get in their face to maximize damage'.

Weight should be left alone.

-scheherazade


I used it in the SP <_<

I also used the evisc on my Krogan VG until the reegar came out. 

#200
scheherazade

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Mysterious Stranger 0.0 wrote...

I used it in the SP <_<

I also used the evisc on my Krogan VG until the reegar came out. 


I used the graal before the reegar.

3 headshots, 3 kills, 1 magazine, and still a quick charge cooldown.

Reegar kills trash mobs a little quicker than the Graal, but the boss killing ability is a nice step up.

Graal sniping let me safely take out a good number of guys from far away, which I do miss...

I still use the graal on my Krogan soldier, since there is no reason to get close (unlike vanguard charge for shield regen), and Graal + carnage spam is nice and safe.

I actually have 2 different guns on the two classes... I love this latest DLC. More variety.

-scheherazade

Modifié par scheherazade, 02 juin 2012 - 11:29 .