That tweak would make the game considerably harder!
Please change the following on Nightmare Mode
#1
Posté 11 décembre 2009 - 06:49
That tweak would make the game considerably harder!
#2
Posté 11 décembre 2009 - 07:48
#3
Posté 11 décembre 2009 - 07:52
SoulBlazer wrote...
On nightmare, have AI favor light and robe users instead of Heavy armor.
That tweak would make the game considerably harder!
I think they like to bee line for mages on nightmare already. Not everytime but happens often enough (I finished 3 characters on nightmare). A little bit harder, not a lot though.
#4
Posté 11 décembre 2009 - 07:53
#5
Posté 11 décembre 2009 - 08:06
SoulBlazer wrote...
On nightmare, have AI favor light and robe users instead of Heavy armor.
That tweak would make the game considerably harder!
then all mages will end up AW.
#6
Posté 11 décembre 2009 - 08:14
YEAH, WE MUST PASS THE THREE BRUTAL WARRIORS AND GET SOME REALLY LETHAL HITS, BECAUSE WE IGNORE THEM, BUT OKAY, THATS OUR NIGHTMARISH INTELLIGENCE MWAHAHHA!!"
*g
#7
Posté 11 décembre 2009 - 11:36
Sarevok Anchev wrote...
"HEY GRAK YOU SEE THIS TINY LITTLE MAGE? - YEAH! - C'MON LETS KILL HIM FIRST -
YEAH, WE MUST PASS THE THREE BRUTAL WARRIORS AND GET SOME REALLY LETHAL HITS, BECAUSE WE IGNORE THEM, BUT OKAY, THATS OUR NIGHTMARISH INTELLIGENCE MWAHAHHA!!"
*g
Dont be reidiculous, it is always a winning strategy to kill the mage/healer first.
Besides your example is lame.. there are tons of archer mobs in the game, having them all assist on the robe users to maximize their damage is the smart thing to do. This forces the player to keep the mage under cover and not get into key position to lob a fireball or cone of cold.
Mobs need to punish casters more then they do on hard/nightmare .. poor ai is one of the reasons why people cry about mages being OP.
Modifié par SoulBlazer, 11 décembre 2009 - 11:37 .
#8
Posté 12 décembre 2009 - 12:21
As has been said before, attacking an Arcane Warrior first is not a winning strategy - just a way to lose quicker. The winning strategy would be to focus attacks and use burst damage more effectively.SoulBlazer wrote...
Dont be reidiculous, it is always a winning strategy to kill the mage/healer first.
Besides your example is lame.. there are tons of archer mobs in the game, having them all assist on the robe users to maximize their damage is the smart thing to do. This forces the player to keep the mage under cover and not get into key position to lob a fireball or cone of cold.
Mobs need to punish casters more then they do on hard/nightmare .. poor ai is one of the reasons why people cry about mages being OP.
#9
Posté 12 décembre 2009 - 12:39
#10
Posté 12 décembre 2009 - 01:13
The Capital Gaultier wrote...
As has been said before, attacking an Arcane Warrior first is not a winning strategy - just a way to lose quicker. The winning strategy would be to focus attacks and use burst damage more effectively.SoulBlazer wrote...
Dont be reidiculous, it is always a winning strategy to kill the mage/healer first.
Besides your example is lame.. there are tons of archer mobs in the game, having them all assist on the robe users to maximize their damage is the smart thing to do. This forces the player to keep the mage under cover and not get into key position to lob a fireball or cone of cold.
Mobs need to punish casters more then they do on hard/nightmare .. poor ai is one of the reasons why people cry about mages being OP.
Arcane warrior is the exception to the situation not the rule. You are going to see more people in spirit healer / blood mage traditional setups then AW due to AW's fatigue costs and fairly unique style of play.
That being said i agree that the AI assisting and using burst damage more effectively is important.
#11
Posté 12 décembre 2009 - 02:32
I should know... my tank wore light armor the whole game, and had no problems keeping aggro to himself.
#12
Posté 12 décembre 2009 - 04:00
DragoonKain3 wrote...
Nah, starting aggro focusing on the heavies rather than lights is not gonna work. Not when Taunt is so ridiculously powerful.
I should know... my tank wore light armor the whole game, and had no problems keeping aggro to himself.
Tank has to get in range to fire taunt, archers can agro the mages once they get into perception and assist on it to squish it.
#13
Posté 12 décembre 2009 - 04:30
Seriously, note that Taunt's AoE is pretty large. It's twice the size of Holy Smite centred on caster, and the same size as a War Cry. It will catch the attention of most people you see within the GUI if you centre tactical view on top of your tank. For vast majority of situations, you will catch the attention of almost everyone in the vicinity, archers included.
In any case, note I did say my tank wore light armor. As such, he really had no advantage in terms of intial aggro, and I still didn't have problems keeping aggro on him and off my mages.
#14
Posté 12 décembre 2009 - 05:11
#15
Posté 12 décembre 2009 - 06:05
Bluesmith wrote...
I came here expecting a potion cooldown thread.
Yeah there's been some talk about it, sadly I can't find any mod that deals with it so far.
#16
Posté 12 décembre 2009 - 09:44
The result would be people having nothing but AW + whatever varieties, and your rogues and warriors all running around in heavy armour. Taunt would make your change pointless as well.
#17
Posté 12 décembre 2009 - 10:54
SoulBlazer wrote...
Sarevok Anchev wrote...
"HEY GRAK YOU SEE THIS TINY LITTLE MAGE? - YEAH! - C'MON LETS KILL HIM FIRST -
YEAH, WE MUST PASS THE THREE BRUTAL WARRIORS AND GET SOME REALLY LETHAL HITS, BECAUSE WE IGNORE THEM, BUT OKAY, THATS OUR NIGHTMARISH INTELLIGENCE MWAHAHHA!!"
*g
Dont be reidiculous, it is always a winning strategy to kill the mage/healer first.
Besides your example is lame.. there are tons of archer mobs in the game, having them all assist on the robe users to maximize their damage is the smart thing to do. This forces the player to keep the mage under cover and not get into key position to lob a fireball or cone of cold.
Mobs need to punish casters more then they do on hard/nightmare .. poor ai is one of the reasons why people cry about mages being OP.
But thats the point in my sarcastic post!
You arent asking for AI, but for a Script.
This game has already some tactical inconsistency, because you dont have the 3rd edition D&D "Attacks of Opportunity". And you dont have "Physical Space Occupation; this means you cant block enemys in a doorway, they will just "pop through" your space.
I like the "physical" shootlines for Arrows: They wont hit you behind cover.
And for real tactics a armored Warrior would block arrows that go on a "beeline" towards Mages in the backline.
I have no problem with better Scripting and AI, but that doesnt seem fitting with the idea of "C'mon Grak, let us ignore all dangers on the way, because there will be no AoO and Football-Blocking".
As long as there arent such factors, which make up for REAL tactical depth and logic, you shouldnt ask for such Scripts, it will make the games annoying and not better/re-balanced.
#18
Posté 12 décembre 2009 - 02:00
I wanted to point out how awesome your name and forum avatar is, and that I agree with you as well.Sarevok Anchev wrote...
SoulBlazer wrote...
Sarevok Anchev wrote...
"HEY GRAK YOU SEE THIS TINY LITTLE MAGE? - YEAH! - C'MON LETS KILL HIM FIRST -
YEAH, WE MUST PASS THE THREE BRUTAL WARRIORS AND GET SOME REALLY LETHAL HITS, BECAUSE WE IGNORE THEM, BUT OKAY, THATS OUR NIGHTMARISH INTELLIGENCE MWAHAHHA!!"
*g
Dont be reidiculous, it is always a winning strategy to kill the mage/healer first.
Besides your example is lame.. there are tons of archer mobs in the game, having them all assist on the robe users to maximize their damage is the smart thing to do. This forces the player to keep the mage under cover and not get into key position to lob a fireball or cone of cold.
Mobs need to punish casters more then they do on hard/nightmare .. poor ai is one of the reasons why people cry about mages being OP.
But thats the point in my sarcastic post!
You arent asking for AI, but for a Script.
This game has already some tactical inconsistency, because you dont have the 3rd edition D&D "Attacks of Opportunity". And you dont have "Physical Space Occupation; this means you cant block enemys in a doorway, they will just "pop through" your space.
I like the "physical" shootlines for Arrows: They wont hit you behind cover.
And for real tactics a armored Warrior would block arrows that go on a "beeline" towards Mages in the backline.
I have no problem with better Scripting and AI, but that doesnt seem fitting with the idea of "C'mon Grak, let us ignore all dangers on the way, because there will be no AoO and Football-Blocking".
As long as there arent such factors, which make up for REAL tactical depth and logic, you shouldnt ask for such Scripts, it will make the games annoying and not better/re-balanced.
#19
Posté 12 décembre 2009 - 02:16
I still need some minions for my Appearance in BGIII; Tazok disappeared into nowhere :/
Wanna have his place? Good payment and health insurance(at least till the hero appears)
For all others: "FEEL MY UNHOLY WRATH!"
*g
Modifié par Sarevok Anchev, 12 décembre 2009 - 02:16 .





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