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DA3: Case of the Missing Specializations & Companion Customization


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#1
TJX2045

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 Anyone know any details about Specializations that will be available in DA3?  I'd like to have all the old ones that were cut from DAO to DA2 back.  They cut some really good ones such as Arcane Warrior, even Battlemage.

Also I hope we get to choose a second Specialization for our Companions...as much as I like them having their own personal one...it's strange to only have your PC get 2 of them.

#2
Paul E Dangerously

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Really, I'd rather be limited to one specialization - but make them more "special", if you will.

#3
Face of Evil

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Sopa de Gato wrote...

Really, I'd rather be limited to one specialization - but make them more "special", if you will.


Got to agree there.

#4
Zanallen

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I'd rather the PC be limited to only one specialization, but have that specialization play an important role in the story. Kind of like the guilds and such in TES games, but limit the PC to one per play through.

#5
TJX2045

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I don't mind that either as long as they are expanded upon like Sopa mentioned. I just felt like it was a step back to give Hawke 2 specializations while his companions only get one when in DAO each companion had their personal story driven specialization and then you chose their second.

I wouldn't mind if in DA3 you couldn't choose certain ones for specific characters because it went against their beliefs (for instance, if this was an option for companions in DA2 it would make absolutely no sense for you to be able to make Anders have a specialization in Blood Magic because he is so strongly against it. In DAO that was different because he was not necessarily a plot device I guess, but even then it would be strange and require a lot more dialogue.)

Modifié par TJX2045, 03 juin 2012 - 08:06 .


#6
nightscrawl

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To let you know how they're thinking about it, here is a bit from PAX East...

Q: So, in the previous Dragon Age games, there was sort of this thing where you could become a Blood Mage and use magic illegally in front of people who would arrest you for it, but then they were like "OK, thanks!" So I was kind of wondering if there would be, something like, you guys mentioned you wanna like integrate the story more. But I was thinking, story goes beyond just conversation options. Story is: who you make your character, what selections you make, where you fight, what you fight; those types of things. How much is that going to be integrated into the next hypothetical Dragon Age game?

A David: You're right. One of the plans, when Mike's talking about "having more consequences for your choices," one of those consequences will be for the class you play, in particular the specialization you play. A lot of it came down to was how much we could do for each specialization. And the hard part for something like Blood Mage specifically was that it has such a large presence in the world that belies the fact that it's just one of a number of specializations, right? So, it was hard to do it properly. But what we would LIKE to do is have each of the specializations be more "special," in terms not only of how you get it, but what happens once you've gotten it. So yes, I would say, definitely we're looking at having more recognition by the world of things like "I am a Blood Mage." Yeah.

A Mike (further commentary on this question): I'll be quite frank in I'm increasingly starting to feel like something we should be doing is making the specializations "singular." So you have ONE, and you pick it, and THAT affects the outcome of your story; because it's the permutations and combinations of having like "OK these two for this class" and "How does that interact if I'm a Spirit Healer and a Blood Mage? Do I fight myself?" that kind of stuff, that means it tends to fall down. So we may exploring just bringing it down to one and having it have a greater impact as a result of that choice.



#7
Plaintiff

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TJX2045 wrote...

I don't mind that either as long as they are expanded upon like Sopa mentioned. I just felt like it was a step back to give Hawke 2 specializations while his companions only get one when in DAO each companion had their personal story driven specialization and then you chose their second.

I wouldn't mind if in DA3 you couldn't choose certain ones for specific characters because it went against their beliefs (for instance, if this was an option for companions in DA2 it would make absolutely no sense for you to be able to make Anders have a specialization in Blood Magic because he is so strongly against it. In DAO that was different because he was not necessarily a plot device I guess, but even then it would be strange and require a lot more dialogue.)

Sten didn't have a personal specialization.

#8
robertthebard

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TJX2045 wrote...

I don't mind that either as long as they are expanded upon like Sopa mentioned. I just felt like it was a step back to give Hawke 2 specializations while his companions only get one when in DAO each companion had their personal story driven specialization and then you chose their second.

I wouldn't mind if in DA3 you couldn't choose certain ones for specific characters because it went against their beliefs (for instance, if this was an option for companions in DA2 it would make absolutely no sense for you to be able to make Anders have a specialization in Blood Magic because he is so strongly against it. In DAO that was different because he was not necessarily a plot device I guess, but even then it would be strange and require a lot more dialogue.)

Sorry, what was Sten's initial specialization again, I seem to have forgotten.

#9
TJX2045

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Sten was an optional companion for reasons that would spoil too much for newcomers so I won't post it.

On my Canon Warden I left him. On my other Warden it didn't really bother me looking back now. I'm sort of making a headcanon that since he is Qunari they stick to their one goal, so one specialization doesn't seem too far fetched for him. He also seems like he gets more of a boost to attribute points in exchange.

Most of the other characters, if not ALL of them who are able to become companions are central to the plot.  They all have their own original specialization.  Even if you ended up killing one, they had their primary specialization.  Sten was never forced on your Warden in the plot.  You never had to choose between either siding with Sten or killing him to keep the main plot going.

Modifié par TJX2045, 03 juin 2012 - 08:07 .


#10
Plaintiff

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TJX2045 wrote...
Sten was an optional companion for reasons that would spoil too much for newcomers so I won't post it.

All of the companions are optional except for Morrigan and Alistair, and you can still drive them away after they've joined.


Most of the other characters, if not ALL of them who are able to become companions are central to the plot.

 
No they aren't. Leliana, Wynne and Oghren can be turned down, Zevran can be killed after ambushing you, Shale and Dog can be bypassed altogether by simply avoiding their optional quests. Once they've joined you, the only companion that can't be sent away is Dog.

Their presence or lack thereof has no bearing on the overall plot thread at all.

Sten was never forced on your Warden in the plot.  You never had to choose between either siding with Sten or killing him to keep the main plot going.

If you have the option to kill a party member, then how are they being "forced" on you?

In any case, any instance where you had to side with a companion or fight them was also optional. You could skip that altogether by simply not bringing them along on that particular quest.

Modifié par Plaintiff, 04 juin 2012 - 06:11 .


#11
TJX2045

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Plaintiff wrote...

Sten was never forced on your Warden in the plot.  You never had to choose between either siding with Sten or killing him to keep the main plot going.

If you have the option to kill a party member, then how are they being "forced" on you?

In any case, any instance where you had to side with a companion or fight them was also optional. You could skip that altogether by simply not bringing them along on that particular quest.

For the love of...I didn't mean "forced on you" as in "Oh god I'm stuck with this character."  I meant before you even had the option to have them in your party, you had two choices.  They either join you or you kill them.  With Zevran you had the option to let him go.

I guess I'm more specifically focusing on Wynne, since I've recently gone back and played DAO, where you only have two choices: you kill her or you help her.

But back on topic: you're missing the point.  I already mentioned a bit earlier why Sten not having a specialization DOES NOT bother me:

I'm sort of making a headcanon that since he is Qunari they stick to their one goal, so one specialization doesn't seem too far fetched for him. He also seems like he gets more of a boost to attribute points in exchange. 


Also it still does not change the fact that pretty much every companion with the exception of Shale and Sten have the ability to get 2 specializations.

Modifié par TJX2045, 04 juin 2012 - 07:42 .


#12
Dr. wonderful

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Arcade Warrior is the only Spec that makes sense to be cut, Jugding by the fact the moment you actually learn it from a warrior who literally been stuck in a "I HAVE NO MOUTH AND I MUST SCREAM" prediciment, it would be REALLY hard to justify how Hawk learned a spec from a stone that is quite literally hundreds of miles away.

Oh, and he have to survive the Dalish that live in those forest,

#13
nightscrawl

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Dr. wonderful wrote...

Arcade Warrior is the only Spec that makes sense to be cut, Jugding by the fact the moment you actually learn it from a warrior who literally been stuck in a "I HAVE NO MOUTH AND I MUST SCREAM" prediciment, it would be REALLY hard to justify how Hawk learned a spec from a stone that is quite literally hundreds of miles away.

Oh, and he have to survive the Dalish that live in those forest,

Writers are supposed to be creative. I'm sure they could come up with something if they were to bring it back. As far as Hawke learning it, none of Hawke's specs were gotten in any special way, you just put a point it. So it's not like having AW would have been any different from Blood Mage, Spirit Healer, or Force (I quite liked this) in that regard.

I'm not sure if having AW be a spec is quite the right way to go though. I can see that with the 3 we had in DA2 they all offered special things to the mage play and kept with the typical style of a mage. Perhaps AW could be chosen early on after deciding to become a mage, and after you make that decision to be more of a melee mage you can never go back and then be a healer or a Blood Mage or something.

I can compare it to a rogue deciding to be a bow or dagger rogue, or a warrior who wants to tank or damage. Specialization is secondary to the basic style of play you have chosen.

Modifié par nightscrawl, 05 juin 2012 - 02:06 .


#14
Orian Tabris

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Of those that didn't make it to DA2:

Arcane Warrior: There was only one AW left in the whole of Thedas, until the Warden, or one or two of his/her companions became one. Neither Wynne, nor Morrigan appeared in DA2 (the Warden too, obviously), so there was no one to teach Hawke.
Battle Mage: BioWare probably knew they wanted to give players the option of making Bethany go to the Circle, and to give her her own specialisation, and they just wanted to allow the player to play this "awesome" new spec. too. They are known to play their games.
Bard: No one to teach Hawke the specialistaion, since
Leliana was too busy working for the Chantry, and Zevran would prefer to
teach Hawke (he knows Isabela doesn't need the practice) the way of
love.
Champion: BW probably figured it'd be too confusing with all the new talents, some of which, were very similar to the specialisation's talents. Also, most nobility in Ferelden choose to become champions, maybe the same can't be said for Kirkwall's nobility.
Guardian: Same deal with Champion, maybe. Also, no one liked it.
Keeper: Marethari is also too busy - taking care of her clan and protecting them from hateful humans - to teach Hawke. Hawke never meets Velanna, nor any other clan's Keeper.
Legionnaire Scout: Varric, as the only dwarf companion, wasn't even from the Legion of the Dead.
Ranger:  With the pet dog a summonable creature, Hawke would have undoubtedly preferred his/her own personal pet, to another creature.
Shapeshifter: Shapeshifting was taught by the Avvars (or somebody). Tribals living down at the southern-most point of Ferelden. Only Morrigan, Flemeth, and possibly Wynne and the Warden know how, outside of the specialisation's cultural origin.
Spirit Warrior: The Warden could get SW because s/he had access to a spirit from the Fade, that had possessed a dead body. The Warden had Justice, and Hawke had Vengeance.

Some of these are just guesses, but surely I'm not far too off with at least 1 or 2 of them.

#15
TJX2045

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Valid reasons. Still could've made some new specializations to make up for the missing few so each class had 4 like DAO.

#16
sunnydxmen

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New specialization arcane rogue.

#17
TJX2045

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sunnydxmen wrote...

New specialization arcane rogue.

For a mage?  Huh.  That would be interesting.