Atlases - not threatening?
#1
Posté 03 juin 2012 - 06:04
Thoughts? Suggestions on making them more dangerous?
#2
Posté 03 juin 2012 - 06:07
#3
Posté 03 juin 2012 - 06:07
Though they always could give the Atlas' cannon the same cover penetration that a Widow or Javelin has.
That could be pretty entertaining to watch.
#4
Posté 03 juin 2012 - 06:07
#5
Posté 03 juin 2012 - 06:13
#6
Posté 03 juin 2012 - 06:13
#7
Posté 03 juin 2012 - 06:16
#8
Posté 03 juin 2012 - 06:18
So a YMIR?Tangster wrote...
Instead of it's slow firing cannon it should have the same gun as the cerberus turret.
Only if I get to trigger a nuclear explosion.
(it doesn't even have to kill/damage the other Cerberus troops)
Modifié par Fox-snipe, 03 juin 2012 - 06:19 .
#9
Posté 03 juin 2012 - 06:19
#10
Posté 03 juin 2012 - 06:19
And as far as phantoms, they just suffer from the inevitable tech burst or biotic explosion that are going off around an atlas.
Modifié par Dyltron, 03 juin 2012 - 06:23 .
#11
Posté 03 juin 2012 - 06:20
Bad idea it could essentially keep you trapped in cover then just walk up to you while firing and OHK you.Tangster wrote...
Instead of it's slow firing cannon it should have the same gun as the cerberus turret.
#12
Posté 03 juin 2012 - 06:21
Modifié par Dyltron, 03 juin 2012 - 06:22 .
#13
Posté 03 juin 2012 - 06:21
#14
Posté 03 juin 2012 - 06:21
Atlas its the unit with most HP in game, makes sense to not have that high damage output, especially when you have Phantom at your side(which are basically the opposite).
Modifié par Mozts, 03 juin 2012 - 06:22 .
#15
Posté 03 juin 2012 - 06:23
Actually atlasses are better at grabbing than banshees, brutes and sometimes phantoms they just have trouble getting in range, so for vanguards dont melee atlases.Dyltron wrote...
Haha, I saw their one hit kill for the first time today too. They are just pathetic. You might as well be shoot an old Buick with no wheels.
And as far as phantoms, they just suffer from the inevitable tech burst or biotic explosion that are going off around an atlas.
#16
Posté 03 juin 2012 - 06:23
#17
Posté 03 juin 2012 - 06:28
#18
Posté 03 juin 2012 - 06:28
Tzarakiel wrote...
Actually atlasses are better at grabbing than banshees, brutes and sometimes phantoms they just have trouble getting in range, so for vanguards dont melee atlases.Dyltron wrote...Haha, I saw their one hit kill for the first time today too. They are just pathetic. You might as well be shoot an old Buick with no wheels.And as far as phantoms, they just suffer from the inevitable tech burst or biotic explosion that are going off around an atlas.
Maybe with a class i don't play. But with the justicar, I run up to and place bubbles over atlases on gold several times daily and have never been grabbed. Their smash ability is ridiculously slow as well.
For the record, the grab I saw today was from a teammate carrying the package on the new objective mode.
#19
Posté 03 juin 2012 - 06:33
Lokiwithrope wrote...
They should move like Tickers. And have flamethrower crotches. And have turrets for hands.
I approve flamethrower under it's hand. Dreadnoughts for the victory!
#20
Posté 03 juin 2012 - 06:33
Oops I forgot that I ment repeated melee, you know like sevearal times in a row.Dyltron wrote...
Tzarakiel wrote...
Actually atlasses are better at grabbing than banshees, brutes and sometimes phantoms they just have trouble getting in range, so for vanguards dont melee atlases.Dyltron wrote...Haha, I saw their one hit kill for the first time today too. They are just pathetic. You might as well be shoot an old Buick with no wheels.And as far as phantoms, they just suffer from the inevitable tech burst or biotic explosion that are going off around an atlas.
Maybe with a class i don't play. But with the justicar, I run up to and place bubbles over atlases on gold several times daily and have never been grabbed. Their smash ability is ridiculously slow as well.
For the record, the grab I saw today was from a teammate carrying the package on the new objective mode.
#21
Posté 03 juin 2012 - 06:38
sclera wrote...
Of all the boss types, the Atlas seems to be the worst by far. On Silver or Gold, Phantoms are Cerberus's most powerful unit; the Atlas is just a bullet sponge that's too slow to be effective at all. I didn't even know Atlases had a one-hit-kill until today when I saw it happen.
Thoughts? Suggestions on making them more dangerous?
I think the Atlas performs it's role just fine. I suspect they're not really SUPPOSED to be deadly on their own... their job is to keep you pinned down or force you out of an area by being a wall of threat that is not easily removed.
Modifié par GodlessPaladin, 03 juin 2012 - 06:38 .
#22
Posté 03 juin 2012 - 06:45
who says atlases have to be it?
#23
Posté 03 juin 2012 - 06:46
You're right, I guess I just figured Atlases were supposed to be the big boss since they shout out ATLASSSS and you can hear them coming a mile away. And they're like walking buildings.Ankarah wrote...
i'm fine with phantoms being the most dangerous enemy in the cerberus arsenal.
who says atlases have to be it?
Size isn't everything, it would seem.
#24
Posté 03 juin 2012 - 06:54
GodlessPaladin wrote...
sclera wrote...
Of all the boss types, the Atlas seems to be the worst by far. On Silver or Gold, Phantoms are Cerberus's most powerful unit; the Atlas is just a bullet sponge that's too slow to be effective at all. I didn't even know Atlases had a one-hit-kill until today when I saw it happen.
Thoughts? Suggestions on making them more dangerous?
I think the Atlas performs it's role just fine. I suspect they're not really SUPPOSED to be deadly on their own... their job is to keep you pinned down or force you out of an area by being a wall of threat that is not easily removed.
yeah, my impression had always been that the point of the altas was to let all the mooks and phantoms get you while you were focusing on the huge walker. cerberus brings out the atlas at the same time as the others bring out ravagers and pyros.
#25
Posté 03 juin 2012 - 07:08
sclera wrote...
Size isn't everything, it would seem.
tell that to my ex please





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