chemiclord wrote...
lillitheris wrote...
chemiclord wrote...
It seems silly to lose your mind over a structure that you had absolutely no problem with the first two times.
You don’t understand what the difference is even with the explanations provided, and that’s fine.
Just please understand that a huge amount of people do see a difference, regardless of how illusory you think it is.
I guess I just don't get it. Maybe you can "clarify" it for me.
I can understand being furious with Casey Hudson for pretty much outright lying about the content of the game... and if that had been my sole reason for buying it, I'd be furious too.
But I didn't listen to a word of that tool's promises, nor did I buy the game solely for them, and I think if everyone here was being honest, they weren't sold on the game by Hudson either. They were going to buy it regardless. It's an excuse to be angry, not a reason.
There's plenty of things to not like about ME3. The ending (I refuse to give that abortion a plural) was atrocious; it looked like Mac Walters composed a first draft and called it good.
There are also a **** ton of bugs and continuity errors that deserve to be pointed out, as well as how little impact your ME2 squadmates have on ME3 (Hey Padok... I mean, Mordin. I'm sorry, the both of you pretty much do the exact same thing, it's hard to tell you apart sometimes).
But there's a lot of issues that really... the fans have no one to blame but themselves for.
This entire discussion about the dialogue options? Wanna know why its that way? Because fans complained incessently about 4-5 choices that all wound up saying the same thing and breaking the flow of the conversation. They then LOVED how it was handled in Lair of the Shadow Broker.
Shockingly, Bioware gave fans more of it. Less shockingly, fans now claim they hate it.
All that exploration that fans claimed they loved? They sure had a funny way of showing it, considering they venomously hated every attempt by Bioware to do it.
The steady loss of RPG elements? Yeah, also steadily cut because of fan complaints.
Blaming Bioware for doing what the fans wanted, then screaming at them afterwards for doing so... sorry, that doesn't make much sense to me.
You see, I did trust Casey. He told those of us who didn't think we would like ME1` becuase of the shooter aspects that we would be surprised and happy. I was surprised and very happy with it. He told us in ME2 that the VS was not there becuase they didn't want to risk them being killed and that we would see them again. I belived him and they are in ME3. So I believed him when he talked about ME3. I belived BioWare's representatives when they said ME3 would bring the series to a grand finish. When I started hearing the rumors I ignored them because I trusted. I pre-ordered ME3 because I trusted. Well, they have lost my trust and I find that very sad.
I have thought about Shadow broker dlc. I tend to think a lot of the love was because everyone missed the ME1 threesome and this featured one of them. I saw a lot of hope that the VS would each have their own dlc like it. And I do remember seeing complaints by people who don't like Liara about being forced to be nicer to her than they wanted, so not everyone loved it and I'm not positive it was even a majority.
And the complaint about all the dialog sounding the same no matter which option you picked is a valid one. When you play a game that has options like paragon, neutral, renegade you should have dialogue that reflects different words depending on your choice. One of my favorite is when your talking to Harken in ME3 and you have 3 different options to his sweetheart comment. and when they see the Thorian and there are 3 different reactions. This should be the norm.
ME3, just seems to me that they got tired of working with Shepard and wanted it over so got rid of some options and made it a movie with the occasional dialogue choice.





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