Very gold capable, very fun. My fav engineer right now
For those who don't know:
Arc nades maxed for shield damage.
Incinerate maxed for Armour and aoe.
You can choose damage over aoe with Arc nades as their base area of effect is so large (8m).
Arc Grenade followed by Aoe Incinerate is a tech burst.
Aoe incinerate followed by Arc Grenade is a fire explosion.
Take both DOT evos and equip a grenade gear mod. Huge DOT potential.
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The build I run is:
4/6/6/6/4
Tac scan - power dmg
Incinerate - aoe/dot/armour
Arc - dmg/dot/shield
Passive - power/power/weapon
Fitness - shields
Weapons of choice:
Paladin
Carnifex
Hurricane
Ammo Bonus:
Anything that can set up bursts and explosions.
Armour Bonus:
Power Amp
Weapon Bonus:
Targeting VI or Rail Amp
Gear:
Grenade Capacity
Example of effectiveness - 140k Gold Run
Could do much better than this too. I only have Grenade cap I, so I was limited. I was also tired and not at my best. Focused and with full gear, this class is going to be able to consistantly do incredible amounts of damage.
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A few things:
Tac scan is amazing at rank 4. Use it for Boss types: Banshees, Primes, Atlas (and Phantoms if you need to). Throw it on, concentrate team fire, and they drop very quickly. I'm reading a lot of people claiming this power isn't good when it's very good if you actually use it to get your team to focus fire on the large targets.
IMO, only ever take one grenade class with you. There are plenty of other classes to choose from to create a balanced team, and most maps' ammo boxed won't support multiple Grenade users. And even if they will, a grenade class who can constantly use their grenades is a massive credit to the team, especially the QME.
Take it in turns if more than one person wants to run Grenades, this way you can truly maximise the potential of this build.
Modifié par astheoceansblue, 06 juin 2012 - 12:31 .





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