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Quarian Male Engineer is an aoe BEAST


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#1
astheoceansblue

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Most people into build making know this, but I'm reading a lot of posts from people complain this class is UP or badly designed. He is not. He's an Aoe machine on par with a well specd Dell Adept, and I've used him in playful contest with good AAs and scored higher.

Very gold capable, very fun. My fav engineer right now

For those who don't know:

Arc nades maxed for shield damage.
Incinerate maxed for Armour and aoe.

You can choose damage over aoe with Arc nades as their base area of effect is so large (8m).

Arc Grenade followed by Aoe Incinerate is a tech burst.
Aoe incinerate followed by Arc Grenade is a fire explosion.

Take both DOT evos and equip a grenade gear mod. Huge DOT potential.

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The build I run is:
4/6/6/6/4
Tac scan - power dmg
Incinerate - aoe/dot/armour
Arc - dmg/dot/shield
Passive - power/power/weapon
Fitness - shields

Weapons of choice: 
Paladin
Carnifex
Hurricane

Ammo Bonus:
Anything that can set up bursts and explosions.

Armour Bonus:
Power Amp

Weapon Bonus:
Targeting VI or Rail Amp

Gear:
Grenade Capacity

Example of effectiveness - 140k Gold Run
Could do much better than this too. I only have Grenade cap I, so I was limited. I was also tired and not at my best. Focused and with full gear, this class is going to be able to consistantly do incredible amounts of damage. 

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A few things:

Tac scan is amazing at rank 4. Use it for Boss types: Banshees, Primes, Atlas (and Phantoms if you need to). Throw it on, concentrate team fire, and they drop very quickly. I'm reading a lot of people claiming this power isn't good when it's very good if you actually use it to get your team to focus fire on the large targets.

IMO, only ever take one grenade class with you. There are plenty of other classes to choose from to create a balanced team, and most maps' ammo boxed won't support multiple Grenade users. And even if they will, a grenade class who can constantly use their grenades is a massive credit to the team, especially the QME.

Take it in turns if more than one person wants to run Grenades, this way you can truly maximise the potential of this build.

Modifié par astheoceansblue, 06 juin 2012 - 12:31 .


#2
Mandalore313

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I concur.

#3
Dethecus09

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Pretty much exactly how I have been playing my QME, and is indeed very effective. Only difference is that I took Incinerate rank 4 dmg, instead of aoe. Will try the aoe next time if I respec.

#4
Rahabzu

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I'm the same except I ignore scan entirely(respawn card) because it gets in the way of the flow of things(Dat slow animation) and I can get all fitness for more bulkiness.

#5
Jarlan23

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I tried playing him a bit today. The problem I ran into was that he relies heavily on his arc grenades, and it's very annoying trying to refill them when the ammo containers only give you 1 each time. I'd rather have overload.

Modifié par Redgoon23, 03 juin 2012 - 10:50 .


#6
astheoceansblue

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I only use scan on large targets. The 7.5% power increase is nice.

#7
N7Kopper

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Redgoon23 wrote...

I tried playing him a bit today. The problem I ran into was that he relays heavily on his arc grenades, and it's very annoying trying to refill them when the ammo containers only give you 1 each time. I'd rather have overload.

Those grenades equal crazy Magikarp Power potential.
With Grenade Capacity V and five ammo packs, you can pretty much carry enough of them to take down a Reaper. :lol:

#8
A Wild Snorlax

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I've been getting several tech burst killstreaks(!) with this guy, he really is a monster, especially if you put on a krysae or falcon with disruptor ammo.

I also have 3 + grenade capacity so that helps a lot.

My build:
tac scan 4: weapon damage
Ar grenades 6: damage, DOT, shield damage
Incinerate 6: area, DOT, armor damage
QD 6: power damage, power damage, weapon damage
Fitness 4

Krysae with disruptor ammo, grenade capacity gear, adrenaline module. Beast of a class, 2nd best engineer next to the geth imo, maybe even on the same level or better. he's like the tech version of the drell adept.

#9
Lafinman

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I just unlocked this guy late last night, can't wait to give him a roll.

I was looking at AG and Incinerate thinking " This guy's a crowd clearer ".

#10
underm1nd

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Haha shouldve thought about that, i always ran with the infiltrator, because cloak seemed more usefull than incinerate for the qm. Definately gonna give this a try.

#11
astheoceansblue

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underm1nd wrote...

Haha shouldve thought about that, i always ran with the infiltrator, because cloak seemed more usefull than incinerate for the qm. Definately gonna give this a try.


Exactly.

QMI is, in essence, a Gimped Gi.

He has a lesser version of hunter mode.
Grenades in place of p.mine. limited ammo, but better aoe potential

The Geth's passives are the Killing blow that make QMI seen obsolete. Of course, QMI is still perfectly usable, it's just that QME is a unique take on the Engineers class and offers max potential in a different way to the other class types.

QMI just feels too clunky to me with his TS animation and limited nades. QME has Incinerate to set off Disrupter ammo TBs when nades are low, and simply has more flow imo.

Modifié par astheoceansblue, 03 juin 2012 - 05:14 .


#12
Mozts

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I'm playing this way. Sometimes I go with Geth Bubble Gun and Fire or Disruptor ammo. Bloody mess. Looking forward to grenade gears(don't have any).

Also, the voice work is cool.

Modifié par Mozts, 03 juin 2012 - 11:46 .


#13
GodlessPaladin

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Love the Quarian Male Engineer for many of the same reasons I love the Drell Adept.  QMI *may* be more powerful (though I haven't really tested it out thoroughly yet) but QME just has such a wonderful gameplay flow.

Modifié par GodlessPaladin, 03 juin 2012 - 11:51 .


#14
AreleX

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just unlocked him

question: does the aoe evolution of tac scan debuff enemies in the area, or just highlight them?

#15
GodlessPaladin

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AreleX wrote...

just unlocked him

question: does the aoe evolution of tac scan debuff enemies in the area, or just highlight them?


Pretty sure it just highlights them for the whole party.

#16
WealthierBaton9

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I FINALLY unlocked him after my last game and quickly assigned points; glad to notice I matched your build almost exactly! Can't wait to try him in a few! I believe the AOE is just the scan highlight, Arelex.

#17
Rahabzu

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astheoceansblue wrote...

underm1nd wrote...

Haha shouldve thought about that, i always ran with the infiltrator, because cloak seemed more usefull than incinerate for the qm. Definately gonna give this a try.


Exactly.

QMI is, in essence, a Gimped Gi.

He has a lesser version of hunter mode.
Grenades in place of p.mine. limited ammo, but better aoe potential

The Geth's passives are the Killing blow that make QMI seen obsolete. Of course, QMI is still perfectly usrajle, it's just that QME is a unique take on the Engineers class and offers max potential in a different way to the other class types.

QMI just feels too clunky to me with his TS animation and limited nades. QME has Incinerate to set off Disrupter ammo TBs when nades are low, and simply has more flow imo.


Hunter mode for your teammates is more helpful overall imo, I would have liked something other than grenades on him but eh.

#18
molecularman

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I don't like mqi much because tac scan has bad synergy with cloak and I doubt grenades alone are reliable enough to compete with si or gi. But this engineer build looks neat. Maybe even better than its infiltrator counterpart?

#19
SeijiTataki

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I use arc grenades evolved to do damage on armor; they already do an excellent job of stripping shields, and it's easier to cut through shields and barriers on boss enemies without needing to fall back onto your grenades to do it. (Could also combine it with the reegar to peel away enemy shields, and then just blast them with grenades)

Regarding the Male Quarian Infiltrator; I tend to use the tactical scan for the infiltrator to debuff for single target, with weapon and slow modifiers. The debuff is comparable to having the prox mine debuff (although lacking in the damage burst associated), and then just shooting it on bosses. It's less 'team support'ing of a tactical scan than the AOE pulse version, but I feel like if the team needs me to support I can just play my engineer. I'm missing out on the passives from the GI, but I make up for it with Arc Grenades which by far and large are my favorite grenades in the entire game.

#20
Variasaber

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Hah! Those morons complaining MQE was useless compared to MQI because Tac Cloak was better than Incinerate can shove it.

I haven't tried this though, and apparently I spec'd completely wrong, but next time I get a respec card I'll definitely try this. Thanks for the info  ^_^

#21
DSxCallOfBooty-

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I think I'm going to run a slightly different build until I unlock Grenade Capacity III or higher. No Incinerate, armor damage on Arc Grenades. Given that you don't have Incinerate around, the only cooldown you have to worry about is the one on Tactical Scan, which is incredibly quick. This gives you the freedom to use whatever weapon or two you like.

#22
Seerezaro

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GodlessPaladin wrote...

AreleX wrote...

just unlocked him

question: does the aoe evolution of tac scan debuff enemies in the area, or just highlight them?


Pretty sure it just highlights them for the whole party.


Highlights it for the entire party, bonus is that you don't actually need to target something to get the area scan, you can just randomly hit the power and everyone gets hunter vision for a few seconds.

#23
Kronner

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It's all in the Arc Grenades, currently the best grenades in the game. I quite enjoy the engineer too.

#24
Havocmasta

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I absolutely love this guy. A use a 6/6/6/4/4 build with a Mattock, and oh my god burn all the face. If you're a tactician/like telling teammates where the action is, this is the character for you.

#25
mpompeo27

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I pretty much think the MQE fits right in with all the engineers in being a great character.