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Quarian Male Engineer is an aoe BEAST


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#26
nicola_nibhroin

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Ridiculously fun build. If you think QME is lacking synergy or is UP, please try this sometime.


Really? People have been saying it lacks synergy? How on earth have the been playing the MQE? The week previous to getting him I had been in a few games where we were talking about the BE vs Tech power explosion threads and were commenting on how infrequently we had seen fire explosions compared to BEs (I had never seen a fire explosion at that point, having been playing since the demo) but since starting using the MQE I see a couple per match, as well as a ridiculous number of tech bursts.

He synchs brilliantly with most teams I've been on, biotic or tech based, and is great for getting his own bursts. I have yet to get the grenade equipment so do spend a fair bit of time running between ammo crates- though at least most of the ones on the new maps give two.

#27
Variasaber

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Kronner wrote...

It's all in the Arc Grenades, currently the best grenades in the game. I quite enjoy the engineer too.

Agreed; other grenade types don't even interest me, but I love Arc Grenades.

#28
BjornDaDwarf

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Redgoon23 wrote...

I tried playing him a bit today. The problem I ran into was that he relies heavily on his arc grenades, and it's very annoying trying to refill them when the ammo containers only give you 1 each time. I'd rather have overload.


Check the grenade link in my signature, I've been trying to spread the word that there are actually 4 maps on Gold where most (or all) of the ammo boxes give two 'nades.  Makes grenade classes crazy fun when you can almost always be full.

And Ammo Boxes seem to be refilling with grenades faster than they used to, it's not a big deal to refill on 'nades 3+ times from the same box during a wave. 

Modifié par BjornDaDwarf, 03 juin 2012 - 09:09 .


#29
cipherknight

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I see a lot of builds that have AOE incinerate instead of damage for rank 4 is that 1.5 meters noticeable enough to lose the damage?

Modifié par cipherknight, 03 juin 2012 - 09:22 .


#30
Ryuji2

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cipherknight wrote...

I see a lot of builds that have AOE incinerate instead of damage for rank 4 is that 1.5 meters noticeable enough to lose the damage?


Yes, aoe is better, sets off more tech bursts(or sets up fire explosions) at a given time, thus, more explosions and awesome chaos.

#31
Methew

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How succesful is this build if you don't have AoE Incinerate?

#32
Ryuji2

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Methew wrote...

How succesful is this build if you don't have AoE Incinerate?


It's still fairly successful, you just won't be able to set off multiple tech bursts/fire explosions at once if you didn't pick aoe incinerate.

#33
Quxorda

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astheoceansblue wrote...

underm1nd wrote...

Haha shouldve thought about that, i always ran with the infiltrator, because cloak seemed more usefull than incinerate for the qm. Definately gonna give this a try.


Exactly.

QMI is, in essence, a Gimped Gi.

He has a lesser version of hunter mode.
Grenades in place of p.mine. limited ammo, but better aoe potential

The Geth's passives are the Killing blow that make QMI seen obsolete. Of course, QMI is still perfectly usable, it's just that QME is a unique take on the Engineers class and offers max potential in a different way to the other class types.

QMI just feels too clunky to me with his TS animation and limited nades. QME has Incinerate to set off Disrupter ammo TBs when nades are low, and simply has more flow imo.


QMI is fine, you need to play it more like a soldier then an infiltrator. I use my Harrier with the reegar back up, spec'd for weapon damage. No points in Fitness, TS spec'd for damage boost. It melts brutes, ravagers, atlas and primes. Atlas can't even fire back before blowing up. Banshee's are more of an issue, but even they die fast (bonus, if you are shooting the front head on you can stop them from being able to teleport at all).

QMI is basically a soldier, but with cloak instead of AR.  The GI probably makes a better infiltrator, but the QMI is one of the best soldiers imo. The biggest downside I've found from how I've been playing it is the lack of the Geth aoe melee, makes dealing with husks and swarmers more annoying.

#34
humes spork

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Ryuji2 wrote...

Yes, aoe is better, sets off more tech bursts(or sets up fire explosions) at a given time, thus, more explosions and awesome chaos.

Each power use can only detonate once, sparing multiple projectiles from a single power use (i.e. cluster grenade). You are correct, however, to point out nade/AE incinerate/nade may very well set off fire explosions which adds to damage greatly as well as spreads out incinerate after-effect.

The key benefit to AE incinerate is being able to hit a dodging or in-cover mob, or a badly-arced incinerate with its area effect nevertheless.

That said, MQE is devastatingly powerful until you run out of grenades, at which point the class is woefully underpowered. That also means that if there are other grenade-users in the lobby, you don't have grenade-capacity gear, you lack ammo pack upgrades, and/or you're on a map with bugged resupply points or few grenades per ammo crate (condor and glacier being particularly glaring examples), don't expect the class to perform terribly well. The classes' usefulness is even more unlock-dependent than soldiers, which is saying a lot.

#35
astheoceansblue

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humes spork wrote...

That said, MQE is devastatingly powerful until you run out of grenades, at which point the class is woefully underpowered.


I don't find this to be the case at all.

If there's no other Grenade user in the room, then ammo box managment is just fine.

If  there are other Grenade users I simply take a set up ammo type for Incinerate to detonate.

Also you have 5 thermal clips.

Take +grenade evo until you unlock grenade gear. 

Honestly, I've never felt like I'm chasing ammo using the class.

Modifié par astheoceansblue, 05 juin 2012 - 12:23 .


#36
Hiero Glyph

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humes spork wrote...

That said, MQE is devastatingly powerful until you run out of grenades, at which point the class is woefully underpowered. That also means that if there are other grenade-users in the lobby, you don't have grenade-capacity gear, you lack ammo pack upgrades, and/or you're on a map with bugged resupply points or few grenades per ammo crate (condor and glacier being particularly glaring examples), don't expect the class to perform terribly well. The classes' usefulness is even more unlock-dependent than soldiers, which is saying a lot.


^^^This.  While the class can de devastating it is only as good as its grenade supply or to a lesser degree using disruptor ammo.  When it works it is great but it can be fairly weak when these two conditions are not met.

#37
astheoceansblue

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Right, but it's a very simple thing to balance: don't run with another grenade class. I never run a grenade build if someone else chooses one, entirely counter productive. Alone, refilling grenades is not even close to a problem.

And it won't matter in the slightest in a few weeks when grenade gears are max.

#38
astheoceansblue

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Giving this a bump for those who haven't experienced the potential.

#39
TheWarofArt

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My build is somewhat similar and really do love playing as the QME.
I have a question about rank 6 arc grenades, though. Why do you prefer shield damage over armor damage? I always found shields relatively easy to destroy compared to armor. Does the extra damage against shields have an effect on creating fire explosions or tech-bursts, or do you take it just to have an anti-shield ability?

#40
astheoceansblue

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TheWarofArt wrote...

My build is somewhat similar and really do love playing as the QME.
I have a question about rank 6 arc grenades, though. Why do you prefer shield damage over armor damage? I always found shields relatively easy to destroy compared to armor. Does the extra damage against shields have an effect on creating fire explosions or tech-bursts, or do you take it just to have an anti-shield ability?


The bonus verus boss type's shields is very noticable.
Being able to strip a room full of shields is amazing.

Tech bursts occur regardless, and Fire Explosions only happen if the grenade outright kills the target, so for FEs you'll likely be throwing it at an unshielded almost dead mob anyway to make sure the detonator kills the target. IE: it doesn't matter what Evo you take in this regard.

In short: Incincerate Vs Armour is good enough, and I like having the extra shield stripping ability.

Modifié par astheoceansblue, 06 juin 2012 - 01:16 .


#41
TheWarofArt

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I felt that arc grenades even without the bonus to shield damage were already good at stripping shields and took armor damage just to make it at least somewhat effective against armored targets like brutes or ravagers. Then again, I only intentionally use them against mobs of shielded or unprotected mobs anyway.
I'll take your suggestion and respec for shield damage and see how it goes - it might be more beneficial to get rid of the barrier or shields of a banshee or atlas and use incinerate for armor. Thanks.

#42
A Wild Snorlax

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Shield overload on arc grenades is amazing and the way to go imo. It becomes a super strong overload with huge AOE, amazing vs geth and cerberus.

Do you deliberatly go for fire explosions with this class? I usually get a few during a game but when I do it's usually pretty random, got any specific tactics for setting them off? Aoe incinerate followed by an arc grenade is usually not damaging enough to kill outright and set off explosions in my eperience, needs some shoothing in between.

Also sometimes I'll arc grenade an incierated enemy and kill him with the arc grenade, but I won't get a fire explosions :/

Modifié par A Wild Snorlax, 06 juin 2012 - 01:36 .


#43
astheoceansblue

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A Wild Snorlax wrote...

Shield overload on arc grenades is amazing and the way to go imo. It becomes a super strong overload with huge AOE, amazing vs geth and cerberus.

Do you deliberatly go for fire explosions with this class? I usually get a few during a game but when I do it's usually pretty random, got any specific tactics for setting them off?


I can't seem to get them conistent either. They seem very tempramental, and no matter how accurate I am with my timing it does feel a little random.

It should be as easy as incinerating a trash mob, letting the dot tick it down to almost gone, then scoring the kill with an AN. It doesn't always trigger it. It'll just pop up in the Kill Feed with xxx kileld by Arc Grenade, no explosion, and they were definitely burning...

If there's a particularly large clustered group or spawn, I'll Arc - Incincerate - Arc which usually gets an explosion, but aside from that I do try to aim for them if I can and hope the game's feeling generous...

I'd like to  see proof of somone hitting Fire Explosions conistantly. Perhaps you need to be hositng for it?

As it stands, consistant TBs with the occasional FE is good enough. If we could trigger consistant FBs, then anyone able to do so would probably be too powerful... perhaps that's why it's slightly random?

Modifié par astheoceansblue, 06 juin 2012 - 01:44 .


#44
astheoceansblue

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Bumping to help buff public opinion of the QME.

He's the Tech Adept.

Spawn points tremble in fear.

#45
TheWarofArt

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Very rarely will I be able to consistently get the fire explosion animation or sound off-host, but I occasionally see an enemy death as [Fire Explosion] on the killfeed.

Also a neat little trick I thought I'd share here - you can instantly kill swarmers, geth turrets and geth drones by using Tactical Scan on them - this is somewhat useful since you can use this power safely behind cover. That geth turret that your teammates don't see because they're focusing on the geth prime? Gone, just rescan the prime after the brief cooldown.

#46
scheherazade

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Even without the tech bursts or fire explosions, just some +grenade capacity gear will let you clear spawns with only the grenades.

It's not one of my stronger characters (I don't play well with it, personal thing).
But eliminating one spawn in roughly its entirety at the start of a wave makes up for my lack of general performance with the class.

Grenade capacity, even with a lowly +2, is already amazingly effective.
I've actually specced grenades on all my guys that have them, and with the capacity mod, a lot of classes become grenade spam monsters.

-scheherazade

Modifié par scheherazade, 08 juin 2012 - 04:28 .


#47
Oggles

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Finally got the MQE. Dived straight into a gold match with him and glad to say it was fun and successful.

#48
Variasaber

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Been rolling with this guy a lot lately, he's awesome. The grenade+incinerate combo is more effective than anything else I have, unless you're fighting bosses it's like having an extra Cobra missile for every grenade. Since I don't have a Harrier though, I just can't seem to find a weapon setup that I like for him. I've heard a lot of different ideas for it... might test that Hurricane + Carnifex setup suggested in the OP next.

Modifié par Variasaber, 09 juin 2012 - 12:25 .