[Bug] Phoenix Vanguard Barrier
#76
Posté 04 juin 2012 - 08:27
This is quite a shame, cause I love Ex Cerberus characters and without this bug I think they could be one of the most powerful classes in the game.
#77
Posté 04 juin 2012 - 09:12
On the survival pack thing, just look at the count of the packs. There were 4 long before the marauder hits, and nothing changes afterwards. That glow isn't exactly what you get from the pack, it's just the regular shield glow you get whenever purging/recharging them.
Ohh, and one more thing.
Relix28 wrote...
Have you done some testing like I did, or is this just more anecdotal evidence? Because we really need more anecdotal evidence in this thread.
Given your previous claims, I find this statement quite ironic. But now I'm just trolling.
Modifié par vivanto, 04 juin 2012 - 09:16 .
#78
Posté 04 juin 2012 - 09:23
#79
Posté 04 juin 2012 - 09:32
xGunKungFUx wrote...
ya there is definitely something wrong, i had rank 4 in fitness (shields of course) as a PA, cannible killed me in 1 volley, i had full healthand shields, its almost as if shield gate andcritical health gate does not work on these characters
The Health gate works, but I could swear the shield one just fails sometimes. But that could likely be chalked up to lag.
#80
Posté 04 juin 2012 - 09:42
#81
Posté 04 juin 2012 - 10:22
Maybe the strike only connected partially for whatever reason or something?
#82
Posté 04 juin 2012 - 10:25
Well that, and having a terrible power choice. I mean Singularity...Really?
#83
Posté 04 juin 2012 - 10:28
Modifié par Count Viceroy, 04 juin 2012 - 10:30 .
#84
Posté 04 juin 2012 - 10:36
#85
Posté 04 juin 2012 - 12:40
Silasqtx wrote...
Relix28 wrote...
Silasqtx wrote...
FYI, Packs/Charge were done a LOT before taking damage. By the way, no packs were used when the Marauder melee'd me (both cases) so sorry to say it but that argument is invalid.
Then why was your armor glowing (freeze the video @ 0:06)? It is a very distinctive glow that only happens, when you use a survival ops pack. And the visual effect persists for about 5 seconds or so (might be wrong on the exact time). That is also the amount of time your shield capacity is boosted by the ops pack. For reference, you also used a survival ops pack on your Phoenix Vanguard before taking damage @ 0:27.
And this is all largely irrelevant. You did not take Charge's temporary damage reduction and ops survival pack's temporary effective shield boost into account, when you were making the video. I'm not trying to be a dick and I appreciate you taking the time to make the vid. But the comparison is inacurate. If you want to make an accurate comparison, use two characters with the same amount of shields/health, and do not use ops packs or biotic charge prior to taking damage. I would appreciate, if you would make another comparison vid, but do it properly this time, so we can put an end to this.
Sorry, look at the video more carefully. I have no cooldowns during every test so it's impossible that I have some kind of damage reduction or whatever (assuming that the DR lasts for 2-3 seconds max, because my charge has 3.5 secs. cooldown).
At 0.06 I didn't use a pack, idk why my shield got up but I didn't use it; check the top left corner. If you mean using it BEFORE then no because the clip itself is long enough to dismiss this claim (wink wink). If you want I'll post you the whole sequence just to be clear, but I really hope that we don't come to this and you (and others probably) trust my word on it.
For more proof check the obituaries in the bottom right corner. You'll see that I didn't kill (almost) nobody with the charge.
Hope that clears something up
Also, GMT+1 morning bump.
I give up.
#86
Posté 04 juin 2012 - 02:35
Relix28 wrote...
I give up.
You mean I'm correct or just stupid?
If it's the latter please give me evidence or it's my word against yours and we're not getting anywhere like this :|
Also, another GMT+1 bump.
#87
Posté 04 juin 2012 - 03:53
You have two cannibal bursts on your phoenix guard, both of them hitting differently, there is too much randomness in bursts, number of shots per burst etc:
https://docs.google....UXc&output=html
Modifié par Pekkan, 04 juin 2012 - 04:08 .
#88
Posté 04 juin 2012 - 04:33
Silasqtx wrote...
Sorry, look at the video more carefully. I have no cooldowns during every test so it's impossible that I have some kind of damage reduction or whatever (assuming that the DR lasts for 2-3 seconds max, because my charge has 3.5 secs. cooldown).
Actually, you are on cooldown in the very first test of the video.
vivanto wrote...
Given your previous claims, I find this statement quite ironic. But now I'm just trolling.
Almost exactly what I was thinking before I saw your post, vivanoto.
I think the evidence on both sides of this arguement has been flaky so far. What strikes me most is that the testers at Bioware should have debugging tools that makes testing things like this (and Asari Justicar passive and Krogan Vanguard Rage) easy. So why the f*** is the community having to piddle about arguing over forum claims and trying to make videos looking at a UI with no actual numbers on it?
I know testing is usually where someone gets their foot in the door in the gaming industry, but for crying out loud, this is Bioware. I'm sure there's no shortage of talented, experienced developers beating down their door. I know no one likes firing or hiring people; it's stressful and a pain in the ***, but get over it, Bioware! Your product quality is suffering!
#89
Posté 04 juin 2012 - 04:42
Get an Ex-Cerberus Vanguard with maxed Fitness, go on Bronze, have full health, get hit by a Geth Prime shot while standing out in the open, from full health, without anything else hitting you, while doing nothing. Record this.
Get an Ex-Cerberus Vanguard with either 0 or 3 ranks in Fitness, go on Bronze, have full health, get hit by a Geth Prime shot while standing out in the open, from full health, without anything else hitting you, while doing nothing. Record this.
A proper comparison video should have the exact same conditions initially before the test, no randomness or differentiation. A Geth Prime shot on Bronze won't strip your shields regardless of health, so you'll see right when recording what happens.
The video comparisons are too random. The only test without variance in that video is the Marauder melee on Silver, which happens to be against a Marauder who has shields missing, probably due to it being Charged, thus giving damage resistance. I say again, the test should not have any variation whatsoever other than the character's build, and preferably it will be an attack that won't involve shield gate at all.
Modifié par Amano Kazumi, 04 juin 2012 - 04:43 .
#90
Posté 04 juin 2012 - 04:55
#91
Posté 04 juin 2012 - 05:10
Silasqtx wrote...
Relix28 wrote...
I give up.
You mean I'm correct or just stupid?
If it's the latter please give me evidence or it's my word against yours and we're not getting anywhere like this :|
Also, another GMT+1 bump.
I gave you all the info you need, in order make a proper comparison vid. Use 2 characters with the same shields/health, and do not use survival ops packs (aka do not "glow") or biotic charge prior to taking damage. I explained why countless times, and if you fail to understand, that is not my problem. Srysly, I'm not dealing with this crap anymore.
I also provided test results from my quick test runs, wich indicate that the Fitness tree on Phoenix characters is working fine. Unfortunatelly, I do not have the equipment required to put it on video (believe me, I would love to). They are, however, simple enough tests, that anyone can run in 15 minutes time.
I tried to help the best I could, and people can believe whatever the hell they want to. I don't even care anymoe. It's like hitting a brick wall, every time I try to explain something. It's discouraging, frustrating and time consuming. And I'm not doing it anymore. Believe what you will, I'm done.
Modifié par Relix28, 04 juin 2012 - 05:20 .
#92
Posté 04 juin 2012 - 05:28
Bye, you won't be missed.
#93
Posté 04 juin 2012 - 05:38
Silasqtx wrote...
I was trying to have a serious conversation and maybe a constructive dialogue but apparently it's something that died a long time ago.
Bye, you won't be missed.
Rellix was trying to be helpful and pointed out flaws in your testing. Whether or not they actually had an impact on results is debatable but could be easily verified by simply redoing the tests and recording the results again. I can't think of a reason you would outright refuse to do so other than win a petty argument.
#94
Posté 04 juin 2012 - 05:49
I found that I take the same amount of damage with my Phoenix as I do with any other character with identical shield values, and that putting more points in fitness makes me take less damage.
I can't believe everyone is simply taking this for granted now, with threads complaining about it popping up everywhere.
Modifié par Killahead, 04 juin 2012 - 05:50 .
#95
Posté 04 juin 2012 - 05:56
Silasqtx wrote...
I was trying to have a serious conversation and maybe a constructive dialogue but apparently it's something that died a long time ago.
Bye, you won't be missed.
It died, because I don't have the will to repeat myself for the 100th time. And because a lot of people are just too happy criticizing me, and too lazy to do these simple tests themselves, to either confirm my findings or prove me wrong. I have done what I could, and I don't see the point of continuing this discussion, until someone makes an accurate comparison vid, that we can all agree upon that it's accurate.
#96
Posté 04 juin 2012 - 06:03
heybigmoney wrote...
Silasqtx wrote...
I was trying to have a serious conversation and maybe a constructive dialogue but apparently it's something that died a long time ago.
Bye, you won't be missed.
Rellix was trying to be helpful and pointed out flaws in your testing. Whether or not they actually had an impact on results is debatable but could be easily verified by simply redoing the tests and recording the results again. I can't think of a reason you would outright refuse to do so other than win a petty argument.
I'm assuming he is referring to the tone that Relix was using when conversing with him.
EDIT: Not trying to fan the flames here though.
Modifié par Serge_THE_GREAT, 04 juin 2012 - 06:04 .
#97
Guest_death_for_sale_*
Posté 04 juin 2012 - 06:50
Guest_death_for_sale_*
I do not see any difference on either character after taking the shot. Additionally, this is a single rocket that is not affected by RNG.
youtu.be/wTI4Rjrn1Hg
Modifié par death_for_sale, 04 juin 2012 - 06:51 .
#98
Posté 04 juin 2012 - 07:03
Video Link. Interesting bits are around 2:30 and 5:55. Video has no editing since I mostly did it for my own curiousity and recorded it because I could. It also makes it easy to see the difficulty and builds were the same and that no consumables/equipment were used.
EDIT:
Modifié par Ichthys163, 04 juin 2012 - 07:04 .
#99
Posté 04 juin 2012 - 07:10
Relix28 wrote...
Silasqtx wrote...
I was trying to have a serious conversation and maybe a constructive dialogue but apparently it's something that died a long time ago.
Bye, you won't be missed.
It died, because I don't have the will to repeat myself for the 100th time. And because a lot of people are just too happy criticizing me, and too lazy to do these simple tests themselves, to either confirm my findings or prove me wrong. I have done what I could, and I don't see the point of continuing this discussion, until someone makes an accurate comparison vid, that we can all agree upon that it's accurate.
I believed you the first time! Thanks for testing it out for us that are too lazy to.
#100
Posté 04 juin 2012 - 07:12





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