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[Bug] Phoenix Vanguard Barrier


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#76
sirdario1986

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Great job, I knew something was wrong!
This is quite a shame, cause I love Ex Cerberus characters and without this bug I think they could be one of the most powerful classes in the game.

#77
vivanto

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I only now noticed the little thing in the description of charge ... Invulnerable while in effect, yeah, tell that to the Banshee stabbing me mid-charge.

On the survival pack thing, just look at the count of the packs. There were 4 long before the marauder hits, and nothing changes afterwards. That glow isn't exactly what you get from the pack, it's just the regular shield glow you get whenever purging/recharging them.

Ohh, and one more thing.

Relix28 wrote...
Have you done some testing like I did, or is this just more anecdotal evidence? Because we really need more anecdotal evidence in this thread.


Given your previous claims, I find this statement quite ironic. But now I'm just trolling.

Modifié par vivanto, 04 juin 2012 - 09:16 .


#78
xGunKungFUx

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ya there is definitely something wrong, i had rank 4 in fitness (shields of course) as a PA, cannible killed me in 1 volley, i had full healthand shields, its almost as if shield gate andcritical health gate does not work on these characters

#79
MrScottBear

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xGunKungFUx wrote...

ya there is definitely something wrong, i had rank 4 in fitness (shields of course) as a PA, cannible killed me in 1 volley, i had full healthand shields, its almost as if shield gate andcritical health gate does not work on these characters


The Health gate works, but I could swear the shield one just fails sometimes.  But that could likely be chalked up to lag.

#80
Karstedt

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The claims that this video are wrong have been dismissed.

#81
Pekkan

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Didn't manage to repeat that on my male Alliance vanguard 625 hp/barrier on marauder melee, took the melee hit on silver at least 5 times, it always took all my barrier, how many times did you repeat that marauder melee?

Maybe the strike only connected partially for whatever reason or something?

#82
IIIMystIII

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Well that would explain why my Phoenix Adept explodes when looked at funny.

Well that, and having a terrible power choice. I mean Singularity...Really?

#83
Count Viceroy

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The more I play with this char, the more it feels like the shield gate isn't working properly. Fitness alone doesn't make that much of a difference on gold. What provides the surivability is your shield and health gates. If the shieldgate isn't working (certainly feels that way) then it would explain how you could more or less drop really quickly.

Modifié par Count Viceroy, 04 juin 2012 - 10:30 .


#84
Pekkan

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Or maybe the long exposure times thanks to casting animations cause you to get assault rifle fire from multiple opponents, or from one heavy hitter and one AR mob, and that makes it feel like those gates don't exist.

#85
Relix28

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Silasqtx wrote...

Relix28 wrote...

Silasqtx wrote...

FYI, Packs/Charge were done a LOT before taking damage. By the way, no packs were used when the Marauder melee'd me (both cases) so sorry to say it but that argument is invalid.


Then why was your armor glowing (freeze the video @ 0:06)? It is a very distinctive glow that only happens, when you use a survival ops pack. And the visual effect persists for about 5 seconds or so (might be wrong on the exact time). That is also the amount of time your shield capacity is boosted by the ops pack. For reference, you also used a survival ops pack on your Phoenix Vanguard before taking damage @ 0:27.
And this is all largely irrelevant. You did not take Charge's temporary damage reduction and ops survival pack's temporary effective shield boost into account, when you were making the video. I'm not trying to be a dick and I appreciate you taking the time to make the vid. But the comparison is inacurate. If you want to make an accurate comparison, use two characters with the same amount of shields/health, and do not use ops packs or biotic charge prior to taking damage. I would appreciate, if you would make another comparison vid, but do it properly this time, so we can put an end to this.


Sorry, look at the video more carefully. I have no cooldowns during every test so it's impossible that I have some kind of damage reduction or whatever (assuming that the DR lasts for 2-3 seconds max, because my charge has 3.5 secs. cooldown).

At 0.06 I didn't use a pack, idk why my shield got up but I didn't use it; check the top left corner. If you mean using it BEFORE then no because the clip itself is long enough to dismiss this claim (wink wink). If you want I'll post you the whole sequence just to be clear, but I really hope that we don't come to this and you (and others probably) trust my word on it.

For more proof check the obituaries in the bottom right corner. You'll see that I didn't kill (almost) nobody with the charge.

Hope that clears something up :)

Also, GMT+1 morning bump.


I give up.

#86
Silasqtx

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Relix28 wrote...
I give up.


You mean I'm correct or just stupid?

If it's the latter please give me evidence or it's my word against yours and we're not getting anywhere like this :|

Also, another GMT+1 bump.

#87
Pekkan

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On you alliance vanguard the barrier starts to rebound even before it shows the full marauder melee hit damage, the barrier bar never even stops at any point, but goes first little down then up, before the game UI even registers you pressing charge, is almost fully rebound before the actual charge, then marauder burst takes it a down a little then it rebounds after the actual charge, is it supposed to go like that? Seems like your character was stuck on the barrier regenerating mode even after that marauder melee, or something.

You have two cannibal bursts on your phoenix guard, both of them hitting differently, there is too much randomness in bursts, number of shots per burst etc:

https://docs.google....UXc&output=html

Modifié par Pekkan, 04 juin 2012 - 04:08 .


#88
onewinged20

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Silasqtx wrote...

Sorry, look at the video more carefully. I have no cooldowns during every test so it's impossible that I have some kind of damage reduction or whatever (assuming that the DR lasts for 2-3 seconds max, because my charge has 3.5 secs. cooldown).


Actually, you are on cooldown in the very first test of the video.


vivanto wrote...

Given your previous claims, I find this statement quite ironic. But now I'm just trolling.


Almost exactly what I was thinking before I saw your post, vivanoto.

I think the evidence on both sides of this arguement has been flaky so far.  What strikes me most is that the testers at Bioware should have debugging tools that makes testing things like this (and Asari Justicar passive and Krogan Vanguard Rage) easy.  So why the f*** is the community having to piddle about arguing over forum claims and trying to make videos looking at a UI with no actual numbers on it?

I know testing is usually where someone gets their foot in the door in the gaming industry, but for crying out loud, this is Bioware.  I'm sure there's no shortage of talented, experienced developers beating down their door.  I know no one likes firing or hiring people; it's stressful and a pain in the ***, but get over it, Bioware!   Your product quality is suffering!

#89
Amano Kazumi

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Ways to easily test this:

Get an Ex-Cerberus Vanguard with maxed Fitness, go on Bronze, have full health, get hit by a Geth Prime shot while standing out in the open, from full health, without anything else hitting you, while doing nothing. Record this.

Get an Ex-Cerberus Vanguard with either 0 or 3 ranks in Fitness, go on Bronze, have full health, get hit by a Geth Prime shot while standing out in the open, from full health, without anything else hitting you, while doing nothing. Record this.

A proper comparison video should have the exact same conditions initially before the test, no randomness or differentiation. A Geth Prime shot on Bronze won't strip your shields regardless of health, so you'll see right when recording what happens.

The video comparisons are too random. The only test without variance in that video is the Marauder melee on Silver, which happens to be against a Marauder who has shields missing, probably due to it being Charged, thus giving damage resistance. I say again, the test should not have any variation whatsoever other than the character's build, and preferably it will be an attack that won't involve shield gate at all.

Modifié par Amano Kazumi, 04 juin 2012 - 04:43 .


#90
mandalorian sun

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bump for a bioware response, i myself have tested out cannibal bursts on bronze (kept one alive at end of wave 1) on a regular human with full fitness vs ex-cerb adept with full fitness, and cerb def seemed like his health was starting to lose bars faster than the human. Something is off, either the shield gate or the actual health/shield #'s

#91
Relix28

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Silasqtx wrote...

Relix28 wrote...
I give up.


You mean I'm correct or just stupid?

If it's the latter please give me evidence or it's my word against yours and we're not getting anywhere like this :|

Also, another GMT+1 bump.


I gave you all the info you need, in order make a proper comparison vid. Use 2 characters with the same shields/health, and do not use survival ops packs (aka do not "glow") or biotic charge prior to taking damage. I explained why countless times, and if you fail to understand, that is not my problem. Srysly, I'm not dealing with this crap anymore.
I also provided test results from my quick test runs, wich indicate that the Fitness tree on Phoenix characters is working fine. Unfortunatelly, I do not have the equipment required to put it on video (believe me, I would love to). They are, however, simple enough tests, that anyone can run in 15 minutes time. 

I tried to help the best I could, and people can believe whatever the hell they want to. I don't even care anymoe. It's like hitting a brick wall, every time I try to explain something. It's discouraging, frustrating and time consuming. And I'm not doing it anymore. Believe what you will, I'm done. 

Modifié par Relix28, 04 juin 2012 - 05:20 .


#92
Silasqtx

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I was trying to have a serious conversation and maybe a constructive dialogue but apparently it's something that died a long time ago.

Bye, you won't be missed.

#93
heybigmoney

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Silasqtx wrote...

I was trying to have a serious conversation and maybe a constructive dialogue but apparently it's something that died a long time ago.

Bye, you won't be missed.


Rellix was trying to be helpful and pointed out flaws in your testing.  Whether or not they actually had an impact on results is debatable but could be easily verified by simply redoing the tests and recording the results again.  I can't think of a reason you would outright refuse to do so other than win a petty argument.

#94
Killahead

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Everyone can test this themselves. Take the Phoenix to bronze, let an assault trooper hit you with his melee attack, don't use charge or an ops pack. Notice how much damage you take. Then take a human soldier/ infiltrator/ vanguard with the same amount of shields and do the same. Now, try putting more points into fitness on your Phoenix, and repeat.

I found that I take the same amount of damage with my Phoenix as I do with any other character with identical shield values, and that putting more points in fitness makes me take less damage.

I can't believe everyone is simply taking this for granted now, with threads complaining about it popping up everywhere.

Modifié par Killahead, 04 juin 2012 - 05:50 .


#95
Relix28

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Silasqtx wrote...

I was trying to have a serious conversation and maybe a constructive dialogue but apparently it's something that died a long time ago.

Bye, you won't be missed.


It died, because I don't have the will to repeat myself for the 100th time. And because a lot of people are just too happy criticizing me, and too lazy to do these simple tests themselves, to either confirm my findings or prove me wrong. I have done what I could, and I don't see the point of continuing this discussion, until someone makes an accurate comparison vid, that we can all agree upon that it's accurate.

#96
Serge_THE_GREAT

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heybigmoney wrote...

Silasqtx wrote...

I was trying to have a serious conversation and maybe a constructive dialogue but apparently it's something that died a long time ago.

Bye, you won't be missed.


Rellix was trying to be helpful and pointed out flaws in your testing.  Whether or not they actually had an impact on results is debatable but could be easily verified by simply redoing the tests and recording the results again.  I can't think of a reason you would outright refuse to do so other than win a petty argument.


I'm assuming he is referring to the tone that Relix was using when conversing with him.

EDIT:  Not trying to fan the flames here though.

Modifié par Serge_THE_GREAT, 04 juin 2012 - 06:04 .


#97
Guest_death_for_sale_*

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I see your video and raise with one showing maxed Fitness on both the Human Vanguard/Phoenix Vanguard vs. a Geth Rocket.

I do not see any difference on either character after taking the shot. Additionally, this is a single rocket that is not affected by RNG.

youtu.be/wTI4Rjrn1Hg

Modifié par death_for_sale, 04 juin 2012 - 06:51 .


#98
Ichthys163

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Ran a quick test, letting a Rocket Trooper shoot me as a Mangaurd and Phoenix Vanguard. Both had full fitness (825 shields) and both took the same damage. Also tested whether shieldgate was operating by getting hit twice in row, Phoenix Vanguard's shieldgate appears to be working fine.

Video Link. Interesting bits are around 2:30 and 5:55. Video has no editing since I mostly did it for my own curiousity and recorded it because I could. It also makes it easy to see the difficulty and builds were the same and that no consumables/equipment were used.

EDIT: :ph34r:'d. By almost 15 minutes. That's what I get for leaving a window open and doing other things...

Modifié par Ichthys163, 04 juin 2012 - 07:04 .


#99
whalewhisker

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Relix28 wrote...

Silasqtx wrote...

I was trying to have a serious conversation and maybe a constructive dialogue but apparently it's something that died a long time ago.

Bye, you won't be missed.


It died, because I don't have the will to repeat myself for the 100th time. And because a lot of people are just too happy criticizing me, and too lazy to do these simple tests themselves, to either confirm my findings or prove me wrong. I have done what I could, and I don't see the point of continuing this discussion, until someone makes an accurate comparison vid, that we can all agree upon that it's accurate.


I believed you the first time! Thanks for testing it out for us that are too lazy to.

#100
ryanshowseason3

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Hey wouldn't another test be the geth engineer's turret? Doesn't it restore a flat amount and not a percentage based amount?