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Petition to rollback Patch 1.03 to 1.02


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248 réponses à ce sujet

#226
LeandroBraz

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XxTaLoNxX wrote...

LeandroBraz wrote...

I only don't agree with the prime headshot. It was a glitch, so they actually fixed it. The problem is that they took to long to do it, so people are now used to the beneficial glitch.


But agree with everything else?

So you have to ask yourself... would you rather play against weak Primes, or would you rather wait upwards of 30 minutes + to start a 15-20 minute match?



I don't said I disagree with the patch being rolled back, I said I disagree with this specific matter, the prime headshot. It can't be listed as something not fixed, since it was actually fixed, people just didn't liked it because they was used to the glitch..

#227
Guest_XxTaLoNxX_*

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LeandroBraz wrote...

XxTaLoNxX wrote...

LeandroBraz wrote...

I only don't agree with the prime headshot. It was a glitch, so they actually fixed it. The problem is that they took to long to do it, so people are now used to the beneficial glitch.


But agree with everything else?

So you have to ask yourself... would you rather play against weak Primes, or would you rather wait upwards of 30 minutes + to start a 15-20 minute match?



I don't said I disagree with the patch being rolled back, I said I disagree with this specific matter, the prime headshot. It can't be listed as something not fixed, since it was actually fixed, people just didn't liked it because they was used to the glitch..


I know full well that it wasn't intended, and yet more people want the Prime head shots back, even if at a reduced benefit from what it used to be.

#228
Fade9wayz

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/signed

That N7 matchmaking is murdering my favourite class more assuredly than any bug. Hosting has become a real chore.

#229
Delta095

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/signed

I would like to point out though, that ULM work for me on every weapon, unless I'm missing something, or the cooldown timer is lying to me.

#230
Guest_XxTaLoNxX_*

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Delta095 wrote...

/signed

I would like to point out though, that ULM work for me on every weapon, unless I'm missing something, or the cooldown timer is lying to me.


You're missing something. Tangster provided video proof that even though the cooldowns in the Powers menu is now displaying the correct times, once you get in game there is no difference.

You may contact Tangster for more information on this.

Also getting tired of having nerf threads on frontpage while real issues are being ignored for the most part.

Get your priorities straight BSN!

#231
Poulpor

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Lee80alabama wrote...

XxTaLoNxX wrote...

Poulpor wrote...

Poulpor wrote...

/signed


XxTaLoNxX wrote...

- Cerberus Adept and Vanguard Fitness tree is bugged and doesn't apply Health and Shield upgrades in game.


do you explain a little ? you mean rank 4-5-6 bugged ? or all ? i don't take attention of this.



nobody ?


How is it hard to understand? For the Phoenix (Cerberus) Adept and Vanguard, the Fitness tree is bugged. NONE of the Health and Shield upgrades are applied in game. Not from rank 1 onward through rank 6. None.


A nice pie chart or bar graph could really smooth this out.  B)  

:lol:


Sorry but I'm Belgian, I try to understand what you say but it's sometimes quite hard to see exactly what you mean.

Now I know that the whole tree is buggy, thank you for accuracy.
 

#232
Papa5murf

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/Signed.

For the love of God plz fix the Vanguard glitch, happens to me 2 out of every 3 games i play as a Vanguard, meaning it's a virtual lottery as to whether or not i can finish a goddam game without ending up stuck out of environment!!!

#233
Guest_XxTaLoNxX_*

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Poulpor wrote...

Lee80alabama wrote...

XxTaLoNxX wrote...

Poulpor wrote...

Poulpor wrote...

/signed


XxTaLoNxX wrote...

- Cerberus Adept and Vanguard Fitness tree is bugged and doesn't apply Health and Shield upgrades in game.


do you explain a little ? you mean rank 4-5-6 bugged ? or all ? i don't take attention of this.



nobody ?


How is it hard to understand? For the Phoenix (Cerberus) Adept and Vanguard, the Fitness tree is bugged. NONE of the Health and Shield upgrades are applied in game. Not from rank 1 onward through rank 6. None.


A nice pie chart or bar graph could really smooth this out.  B)  

:lol:


Sorry but I'm Belgian, I try to understand what you say but it's sometimes quite hard to see exactly what you mean.

Now I know that the whole tree is buggy, thank you for accuracy.
 


You're welcome.

#234
OniGanon

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/signed

This patch has brough absolutely nothing positive to the game. It has failed to fix what it claimed it would fix, introduced new bugs or exacerbated existing ones, and the matchingmaking is 100% trash. It does nothing except make you wait painfully long times, or shove you in lobbies or in-progress games WITH THE WRONG DIFFICULTY.

#235
Adragalus

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/signed

Also in a twisted sorta way, I'm glad that the CV fitness is bugged. No more choosing between Lash and Smash lol

#236
Madmoe77

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/Signed*

#237
Guest_XxTaLoNxX_*

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Adragalus wrote...

/signed

Also in a twisted sorta way, I'm glad that the CV fitness is bugged. No more choosing between Lash and Smash lol


The melee bonuses work, I've been playing a melee centric CV on Gold and doing fairly well.

#238
Oz not Ozzy

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So I was playing a gold game against geth earlier today and ended up having to finish off a wave by myself with my favourite Asari Vanguard build, namely a Stasis/Sniper using an Indra 3.

Now it's not very powerful, I know, but I usually find it fun to play. Imagine my surprise when I find that and Indra 3 with piercing and extended barrel in the hands of an Asari Vanguard with weapon damage options taken at both levels 4 and 6 could not kill a Prime alone with an Indra. I ended up having to rocket because all the time I ended up having to duck the prime's shots and relocate because it had closed distance with my location was enough for it to recharge the shield damage I had inflicted up until that point.

Therefore I propose the theory that if certain class/weapon combinations used to be able to kill primes with two head shots then the problem lies in those class(es) and/or weapon(s), not in the fact that primes could suffer head shots, because certain other class/weapon combinations need to hit primes in the head just to stand more than the remotest of chances of killing them at all.

If I could get away with signing this petition multiple times then I would.

#239
R0Gun13

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+ 1

Although shorter match times was a good change, it has been offset by N7 match making.

#240
AleXX_

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/Signed

#241
Dwest43

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Still too many bugs but a few things were fixed. I'd like to think we're getting everything fixed in a new patch, but they already got our money and people still buy packs so there is no priority on biowares end. Honestly, this game should have been delayed until summer or fall. I'm tired of paying for games that are still a beta and constantly beeing fixed/broken/balanced.

#242
Cuchonchuir

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Signed.

#243
Nasulprak

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Thank you Bioware:

  • Fixed an issue where sometimes facial movement would not match the voice over if a hitch occurred
  • Fixed an issue where taking cover in a certain area of
    Cure the Genophage mission would cause players to become blocked from
    progress
  • Fixed Action mode so it will now respect difficulty if set in the main menu
  • Fixed an issue where the player would always be walking forward instead of towards objective in The Return mission
  • Fixed a rare case where the reinforcement pack purchases could fail and take currency without giving cards
  • Fixed the issue where users logged off/disconnected
    during multiplayer gameplay would not log back in properly until their
    game is rebooted
  • Fixed evaded projectiles having an erratic course
  • Fixed an issue where selecting resume after death could occasionally cause henchmen to not spawn properly
  • Fixed weapon recoil that could become reversed with a Turian when stability mod and passive power present
  • Fixed the cover slot in Meet the Diplomats mission would cause a player to become stuck
  • Fixed and issue where clients in cover cannot do any damage to targets at wide angles relative to the cover
  • Fixed an issue where while dying in multiplayer, if the player
    pressed the prolong life button too quickly they could erroneously die
  • Fixed an issue so Drell Adept Reave audio plays at full volume for all players
  • Fixed an issue that an interrupt could sometimes fail to prevent a Cerberus engineer from building a turret
  • Fixed a crash in conversations after Investigate Sanctuary mission
  • Fixed an issue where gear items from the Rebellion DLC would unequip at the end of each match.
Please fix these:
  • Fixed the issue so the Falcon weapon in multiplayer no longer sometimes fire blanks
  • Fixed the issue that when being revived at the same time as being executed would leave players in an T-Pose state
  • Ultra Light Materials
  • Vangards falling through the floor/flying in the air.
  • Disconnect between server/host on where the user actually is, typically after a Melee (Such as Krogan Heavy Melee) or biotic charge.
  • Remove Matchmaking, or leave it as an option can check as a host.
  • Single Player Effective Military strength of 4000/5000 required to see all ending material.
I'd rather have 3 N7 rank 1 people with me, than do another solo mission, hoping somebody will join in later.
Fix matchmaking to use a better metric than N7 Rank.  There are a number of people who promote, and a number who do not.  There are people with N7 Rank of 20, 120, 160, etcc... who are effectrivly the same as N7 Rank 1000+.  Maybe the Multiplayer Manifest would be a better metric, but then you still don't have the option to train/show new people the ropes, if that is the mood you are in.

Modifié par Nasulprak, 04 juin 2012 - 09:12 .


#244
aderek

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Signed.

Maybe more resources should be put toward fixing the merely annoying glitches and balance issues. I'm sure some people were glad to get the rare bugs listed in the 1.03 patch fixed. I had never heard of most of them.

Fixing things like pack purchases taking money without giving packs is serious, but incorrect animation bugs can wait.

#245
snackynak

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If rolling back to version 1.02 means that the falcon will fire blanks again, then:
/no

#246
BoomDynamite

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Signed. Also, you forgot the thing where pressing A/Space bar/X after the wheel went away made you die slower.

#247
TheKingBoar

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/Signed.

Fixing a couple guns doesn't justify the cluster of new issues.

#248
.458

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They use a version control system...or at least I hope they do...there is no reason they can't roll back parts of the patch. One could leave a working gun fix in, but roll back changes that don't fix what they claim to fix, or which break something else instead of just fixing something. You can't work on a code base this large and not use something for version control.

#249
greghorvath

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Dear Bioware!

Your patch was a total disaster. Several of your so called "bug fixes" (ULM, vanguard bug etc.) were performed only in the announcement by Mr.Fagnan, not in the actual game, and lets not even mention the matchmaking system (which  was a fail worthy of the store or the N7 rank system).

I think you guys at BioWare should consider hiring my mother. She used to be a pharmacist but she is a pensioner now, and she has pretty solid internet skills, she can even use Excel. I am sure the quality of her programming would not stand out in a negative way.

I respectfully suggest to your QA, that they start focusing on fixing the game instead of banning people. Sifting through your player base is the 2nd step after you provide a decent quality product, not before.

Modifié par greghorvath, 10 juin 2012 - 04:42 .