Aller au contenu

Petition to rollback Patch 1.03 to 1.02


  • Veuillez vous connecter pour répondre
248 réponses à ce sujet

#101
NaughtyRectum

NaughtyRectum
  • Members
  • 125 messages
Signed. I would love to have more than a half-second between waves, too, if that isn't too much to ask.

#102
JaimasOfRaxis

JaimasOfRaxis
  • Members
  • 2 117 messages
Also, Concussive Shot Amplication STILL DOES NOT WORK. Add that to the list.

#103
Traim Eisenblut

Traim Eisenblut
  • Members
  • 598 messages

KarmaTheAlligator wrote...

Traim Eisenblut wrote...

KarmaTheAlligator wrote...

I wonder if all the problems we're having didn't appear while they were testing because they have better computers/connection/hardware than your Average Joe.


Yeah, so much better hardware available for the X-Box 360 and the PS3... Plus: a AAA videogame-developer who does not know about system-limitations for test-environments? Even monkeys in fine dresses know about that....so is BioWare run by hamsters instead of monkeys?


Well actually, if they have newer consoles that could mean less problems. And while I admit I know nothing of professional testing, that wouldn't surprise me if they indeed didn't know, or care, about the limitations.


than they are amateurs with no reason to be engaged in the industry. Basic rule of testing: use a controlled environment that gets as close to reality as possible and necessary for the test you run.
If they didn't care about it, than they simply lied when they said they would fix things.

Only reason I see for this mess: company greed. They wanted the DLC and patch out so people would buy the packs and their game gets a better share of the online-gaming market. They knew they didn't fix anything, but someone in charge didn't care enough and would rather take the outrage over it, than delay it and risk short-term profits for a product with an overall short live-cycle. And don't be fooled by the oh-so-sorry BW employees posting here, the ones who make decisions like that have a way higher paygrade as the ones posting on the message board.

Modifié par Traim Eisenblut, 03 juin 2012 - 04:47 .


#104
dima_che

dima_che
  • Members
  • 341 messages
 Not productive. Finding and ass-raping forcing QA to actuallly earn their paycheck should do the trick.

Modifié par dima_che, 03 juin 2012 - 04:46 .


#105
Impulse and Compulse

Impulse and Compulse
  • Members
  • 1 179 messages
Signed. I'm all for quicker matches, but the time between rounds was perfect enough before, and being a grenade user is even more perilous.

And all of those bugs still not fixed, and all of the new ones.....c'mon, Bioware, did you even test this patch?

Signed.

#106
HashimSharif

HashimSharif
  • Members
  • 454 messages
why did they reduced headshot damage for kishock i always wondered why did they decrease the falcon rate of fire

#107
mazzulmaz1

mazzulmaz1
  • Members
  • 144 messages
Signed. Horrible patch is horrible. First I was happy when I unlocked the Cerberus Adept but now it's probably the worst class in the game.

#108
BjornDaDwarf

BjornDaDwarf
  • Members
  • 3 729 messages

XxTaLoNxX wrote...

Atheosis wrote...

No thanks. The issue is the new DLC, not the patch. Rolling back now would only make things worse. I know this because the couple days between the DLC release and the patch on the 360 were far worse bug-wise.


There was only one thing that the patch affected concerning the DLC. And that was the Gear equipment slot becoming unequiped.

Other than that, the patch had no relevence towards the DLC at all. <_<


I don't believe that to be true.  In the time period between the DLC release and the patch release, ME3 multiplayer was borderline unplayable for me, the biggest thing being system lockups related to the new maps and some of the new character models.  Me and many other were experiencing lockups as frequently as once every 2-3 matches.  

I haven't had a lockup since the patch came out, and the rest of the board has quieted down about lockups since the patch came out.  While it may not have been in the notes *something* in the patch fixed the freezing issue that the DLC caused.

#109
RoadGGG

RoadGGG
  • Members
  • 24 messages
/singed. Please fix these issues. I'm tired of my vanguard glitching through the floor when I charge. A Krogan battlemaster can't fight if he's caught in the floor!

#110
HashimSharif

HashimSharif
  • Members
  • 454 messages
signed

#111
nicethugbert

nicethugbert
  • Members
  • 5 209 messages
/signed

#112
LordOpic

LordOpic
  • Members
  • 153 messages
Have to say there now seems to be more things wrong with the game than there was before the patch, and adding to that many things that were going to be fixed just haven't been fixed it's a bit of a joke.

/signed- or at least fix was was supposed to be fixed and then fix all the stuff this patch broke.

#113
Lee80

Lee80
  • Members
  • 2 349 messages

BjornDaDwarf wrote...

XxTaLoNxX wrote...

Atheosis wrote...

No thanks. The issue is the new DLC, not the patch. Rolling back now would only make things worse. I know this because the couple days between the DLC release and the patch on the 360 were far worse bug-wise.


There was only one thing that the patch affected concerning the DLC. And that was the Gear equipment slot becoming unequiped.

Other than that, the patch had no relevence towards the DLC at all. <_<


I don't believe that to be true.  In the time period between the DLC release and the patch release, ME3 multiplayer was borderline unplayable for me, the biggest thing being system lockups related to the new maps and some of the new character models.  Me and many other were experiencing lockups as frequently as once every 2-3 matches.  

I haven't had a lockup since the patch came out, and the rest of the board has quieted down about lockups since the patch came out.  While it may not have been in the notes *something* in the patch fixed the freezing issue that the DLC caused.


I've noticed that too.  The DLC definitly added some glitches that the patch fixed.  Oy...this patch business is so complicatedto me.  :blink:

#114
xmeduo

xmeduo
  • Members
  • 93 messages
/signed

#115
1337haxwtg

1337haxwtg
  • Members
  • 1 107 messages
It is unfortunate, but I'm going to have to sign.

Shorter time between waves is too short.

Sorry if this next bit grosses you out, but...

I sometimes have to relieve myself mid-match and can't risk being gone for more than 2 minutes now. People are cool with it when I give them a heads up. Now I have to slow down on my coffee.

Very few bugs were fixed.

About to make a thread about Geth buffs..

#116
Brother Takka

Brother Takka
  • Members
  • 398 messages
I have never had these problems as far as I can tell. I'm just lucky I guess.

#117
DNC_N7

DNC_N7
  • Members
  • 85 messages
Signing! I'm surprised anyone has the patience to wait for a match to actually start.

#118
Frost Spectre

Frost Spectre
  • Members
  • 100 messages

XxTaLoNxX wrote...
- Falcon not fixed, but even if it was EVERY projectile weapon suffers the same fate as the Falcon
- Geth Prime headshot removed now makes Geth extremely potent on Silver/Gold nearly too potent on any map not Firebase White
- Kishock relegated to "useless" now because even if it wasn't intended to critical hit Reaper units... that was it's ONLY saving grace. Instead balance it from 300% headshot damage to 225%.
- N7 Matchmaking is universally hated in the community. It doesn't work as intended, in fact it doesn't work.
- AFK Auto-Kick doesn't work, leechers are still finding ways to leech and honest players are getting kicked when they are guarding flanking locations.
- Cerberus Adept and Vanguard Fitness tree is bugged and doesn't apply Health and Shield upgrades in game.
- Overstock Ammo bug still exists and when does happen, a single shot empties a whole clip and forces a reload.
- Negative Ammo bug still exists and will lock up an entire match when it occurs as there is no way to actually undo it.
- Tactical Cloak glitches, which causes an automatic de-cloak as soon as you enter cloak. Caused by projectile weapons like the Krysae, Falcon, GPS, Graal, Scorpion, Striker and Kishock.
- Shorter waiting period between waves, currently it's a bad thing. There isn't enough time for the group to even regain their composure and prepare by getting ammo from ammo boxes. And woe to the grenade users who have to run to multiple ammo boxes. Not actually a good thing.


-Falcon not fixed? I wonder why mine keeps shooting grenades just fine. Same goes for other projectile weapons.
Haven't used these weapons in cover much tho, since it was the source of the problem, so I simply stand than take cover when using these weapons.
-Geth too potent for silver/gold? I've had matches against geth and always finished, with random map mode too, must be a good team with me. Nothing elite here tho.
-Kishock useless? Gotta try this, since haven't used it for a while.
-N7 Matchmaking, I agree with this, made lobby time longer than actual matches...
They should have made this as an option, not a locked function...

-AFK kicking flank protectors? Never encountered it while guarding flank, which is alot of occasions...
-Noted about Cerberus Phoenix classes, tho adjusted for it.
-Overstock ammo bug? Well, I don't think it's overstock, more like host's side not reading the client side well, had it happen since release I think. Fired a shot to correctly reload, nothing big.
-Negative ammo? Had that few times I used Reegar Carbine due to frustration about people being stupid about the weapon itself, however; visiting ammo box or using thermal clip pack filled the weapon full and no problems so far.
-Had that de-cloak bug during the release of Resurgence, trouble with Kishock charging. Later worked ok.
-Shorter waiting periods, I thougth they've been made longer with this patch, since had to wait longer since the patch.

Tho I wonder why didn't they include 1 grenade in the thermal clip supply on completition of wave...

Modifié par Frost Spectre, 03 juin 2012 - 05:11 .


#119
benj919

benj919
  • Members
  • 123 messages

Kronner wrote...

Shorter waiting period between waves => Your argument is invalid.


until you play a class dependant on grenades and can't even hit one ammo-box before the next wave starts (that of course is only valid if you move around slightly and don't camp on top of an ammo crate)

personally I don't care either way, the matchmaking is done on the EA/BW servers and not dependant on the clients and currently my biggest problem.

#120
uzivatel

uzivatel
  • Members
  • 2 770 messages
Pre-1.03 with Rebellion was freezing all the time.

#121
Thane64

Thane64
  • Members
  • 443 messages
/Signed

I miss being able to headshot a Geth Prime and the Cerberus Vanguard health glitch is really annoying, and people say Drell have tissue paper for shields :/

#122
HairyCallahan

HairyCallahan
  • Members
  • 469 messages

Brother Takka wrote...

I have never had these problems as far as I can tell. I'm just lucky I guess.


No, These guys are just whining. I find it weird they haven't fixed the obvious problems such as the Rage mode, the ULM and the Vanguard bug, but overall I am happy with the changes. Finally noobs who need to take a ****** in wave 9 and 10 are getting kicked if they aren't back within 2 minutes and also the time between waves is perfect now. It's great that you don't have to wait 15 seconds.

#123
uzivatel

uzivatel
  • Members
  • 2 770 messages

Thane64 wrote...

/Signed

I miss being able to headshot a Geth Prime and the Cerberus Vanguard health glitch is really annoying, and people say Drell have tissue paper for shields :/

Petition to delete Rebellion? :blink:

#124
Kasrkin

Kasrkin
  • Members
  • 260 messages
Talon's list is pretty accurate.
There are a lot of things that should be made to correctly function.

The matchmaking is silly, being bumped all the way back out to the main menu to join a party is also silly.

I'd rather have content that is PLAYABLE and working versus new content I cannot play because the store is trolling me with nothing but Batarian sentinel cards.

#125
baralaiex

baralaiex
  • Members
  • 259 messages
Sign