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The Next DLC


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#251
Lagrad Gribble

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Iezza wrote...

bump.

Isn't bumping against the rules?

#252
HashimSharif

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come on it looks like the blackstorm from ME2

#253
R Rarzy

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Elite Multiplayer DLC

- Collector base and Afterlife maps
- Collector enemies
- the only really viable "new" species for MP would be Prothean. Since that's a whole different story I would rather have new classes based on existing aliens, such as:

-Spectre Human (Male and Female)
-Spectre Asari, Turian, Salarian.
- Mercenary Krogan (Blood Pack, with Wrex style armor)
- Exiled Quarian (more ragtag look, powers)
- Assassin Drell (cloak?)

That way the older aliens and human characters can get some love in the form of new classes.

#254
Lagrad Gribble

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R Rarzy wrote...

Elite Multiplayer DLC

- Collector base and Afterlife maps
- Collector enemies
- the only really viable "new" species for MP would be Prothean. Since that's a whole different story I would rather have new classes based on existing aliens, such as:

-Spectre Human (Male and Female)
-Spectre Asari, Turian, Salarian.
- Mercenary Krogan (Blood Pack, with Wrex style armor)
- Exiled Quarian (more ragtag look, powers)
- Assassin Drell (cloak?)

That way the older aliens and human characters can get some love in the form of new classes.

Aren't there only two Human Spectres?

#255
R Rarzy

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This is true, perhaps N7 Marine would be better, then stick with Spectre Asari, Salarian, Turian.

#256
HashimSharif

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Lagrad Gribble wrote...

Iezza wrote...

bump.

Isn't bumping against the rules?


what is bumping

#257
Nightwind93

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It would definitely be nice to see the mercenary group in mp I had a blast killing them in sp

#258
Lagrad Gribble

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HashimSharif wrote...

Lagrad Gribble wrote...

Iezza wrote...

bump.

Isn't bumping against the rules?


what is bumping

It's when you post a useless comment on a topic to push it back to the front page.

#259
Iezza

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Pretty sure it isn't due to the saturation of useless topics here pushing everything Down

#260
GaryMaple

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Seeing as none of us here are actual game designers and are all wanting to put our two cents in with a wish list I might as well post too with some basic concepts to maybe consider:


My main problem with Multiplayer right now is that it's getting boring killing the same three enemy types over and over and over again. The main thing it needs right now in my opinion is more variety in that regard. As other people before me have recommended, Collectors and Mercs are a pretty obvious choice to add for new fodder.

Well when you're killing off massive waves of brand new baddies what better to help slate your thirst than new objectives? Sure the ones we have now are great and I've seen a lot of people suggesting new ones. Unfortunately most of them seem to be reversed versions of what we already have which functionally are going to play the same and be pretty darn boring. Things like the point defense thing where you have to make sure an enemy isn't in the blue capture circle when the clock runs down is pretty much just regular old hacking and the other one of note I saw was killing an enemy before he/ she could take a package to an extraction point. Sounds like the assassination objective just with another little piece to it to me. One idea struck me however, the thought of defending a player on your team that the enemy has chosen to assassinate, focusing more fire on that player for a given time limit while players defend him/ her, netting a loss on bleed out. THAT sounds... like it needs work, but it's a great twist on an old 'classic'.

Speaking of 'twists', we have far too many guns that fill roughly the exact same roll (like the Mattock and Vindicator for instance.). While Bioware has done a pretty good job of giving us some fresh and interesting weapons like the Scorpion and Carbine that do different things rather than shoot 'bullets' at different speeds, rates, and force. In my opinion, we're going to need a few more 'unique' weapon to help keep things fresh and players experimenting with the game. Not to mention the number of heavy pistol and sub machine gun choices is pretty lacking. This said, an interesting way to help think outside the box here would be to add additional alien weapons since the vast majority of the available arsenal is human made while the Salarian, Batarian, Drell, etc are criminally under represented in the weapons department. (I won't touch balance issues as that's a whole 'nother ball game)

Ok, new weapons... who's gunna shoot that dakka? New classes, and that's kind of a hard thing to design for a number of reasons. Everyone thinks they have a great idea that's totally balanced, but the big problem here is stepping on toes that other races and classes already fill in order to prevent redundancy. There are a ton of things Bioware can do with the existing races and I I'd like more of these 'one off' specialist types like the Battlemaster and Justicar. On that note, rather than boring people with my long wish list, I'll simply say that I would like something akin to a Turian biotic commando (preferably female; they can even keep her in full body armor and cover her face with a helmet so they pretty much just have to modulate someones voice). The trick is making each new class/ race combo feel interesting and unique without making another race/ class combo feel outdated and useless, while at the same time keeping it fresh, fun, and usable for the new characters. This doesn't mean that Bioware should go out and make two new powers for each new future class. Instead I'd rather have them look at what powers they have already put into the game and consider useful and interesting powers that mesh well that don't exist yet in such a combination. Like Barrier, Lift Grenades, and Shockwave for the Turian Biotic commando mentioned earlier.

Speaking of keeping things fresh, lets talk maps before I wrap up this post that no one will ever read. There's currently a pretty darn decent selection of maps in my book and as other people have said before me, I'd really like to do battle on Omega or in a Collector ship if I had to pick just two locations.


In closing, the Mass Effect universe is a massive and well fleshed out one with tons of potential for multiplayer characters, guns, and stages (not to mention extended universe stuff). It's still in its infancy right now, so it's potential isn't fully tapped yet, and I think it'll be a little longer before we see this baby really kick it into high gear. In any case, I'm excited to see what the future of Mass Effect 3's multiplayer holds.

Modifié par GaryMaple, 05 juin 2012 - 01:36 .


#261
Delta095

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Double post, sorry.

Modifié par Delta095, 05 juin 2012 - 01:46 .


#262
Delta095

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To be honest, I'd prefer a singleplayer DLC to be next, instead of wasting all their available resources to roll out all possible characters, enemies, modes, and maps in the first 3 months of the game's life. I still want to take back Omega from Cerberus.

#263
BoomDynamite

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How is this almost longer than my DLC collection thread I made 1.5 months ago? It's linked in my tag if you want to see it. Also, nice ideas.

#264
Iezza

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I dunno boom. Nice title I guess. Thanks.

#265
trjdmc

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The raloi would not join because they left council space to avoid the reapers. They want to be able to hide until the reapers are gone so they can lead the next cycle to defeat the reapers.

#266
Iezza

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Actually. There was something on that Cerberus news feed thingy ages ago about how a group of them were in the citadel. A big group. Lost the link. Dam.

#267
trjdmc

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Yes they were on the citadel but they left and erased all evidence of ever being a space-faring race

#268
spyro396

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I like it, would breath new life into the dull multiplayer that is Galaxy at war

#269
Iezza

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And the reapers won't ever find them because they don't know eveything? OK then.

#270
Iezza

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spyro396 wrote...

I like it, would breath new life into the dull multiplayer that is Galaxy at war


Thanks.

#271
trjdmc

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Iezza wrote...

And the reapers won't ever find them because they don't know eveything? OK then.

 

They didn't find Javik or the Protheans on Ilos

Modifié par trjdmc, 05 juin 2012 - 01:59 .


#272
Delta095

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Ilos wasn't even a prothean planet.

#273
trjdmc

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Delta095 wrote...

Ilos wasn't even a prothean planet.


It wasn't originally but there still was a prothean research facility on it

#274
Delta095

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A secret prothean facility, with a VI that told us that every prothean on the planet was dead.

#275
trjdmc

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Delta095 wrote...

A secret prothean facility, with a VI that told us that every prothean on the planet was dead.


But the point is that the reapers never found them, which means that the raloi should be able to as well