The Next DLC
#276
Posté 05 juin 2012 - 02:28
#277
Posté 05 juin 2012 - 02:28
#278
Posté 05 juin 2012 - 02:29
well at least i want the prothean particle rifle for multiplayer, and we already know of the existence of that gun for multiplayer (included with the rebellion pack) after some gamespot videos..
#279
Posté 05 juin 2012 - 02:32
Iezza wrote...
Geth Sentinel
Geth Shield Boost
Overload
Lift grenade
This would be sweet, especially if the geth shield boost worked like it did in ME2 and could completely restore your shield with a 12 second recharge time I think (maybe faster with equipment or power evolution).
Modifié par Cdr. Pwn, 05 juin 2012 - 02:36 .
#280
Posté 05 juin 2012 - 02:40
Cdr. Pwn wrote...
Iezza wrote...
Geth Sentinel
Geth Shield Boost
Overload
Lift grenade
This would be sweet, especially if the geth shield boost worked like it did in ME2 and could completely restore your shield with a 12 second recharge time I think (maybe faster with equipment or power evolution).
What about a geth adept
#281
Posté 05 juin 2012 - 02:47
#282
Posté 05 juin 2012 - 02:50
NinthGeorgesw wrote...
Dark Channel is like Reave, but with no damage resistance. If you kill an enemy who is effected by it, it will pass on to another enemy. If you detonate it, and kill the enemy, it still passes to another enemy. Combine that with charge, and Prothean Vanguard would be overpowered.
I disagree. Maybe to you it would be "overpowered" for silver or bronze, but not on gold. It pisses me off that people suggest new characters with **** powers that would be pointless for gold (pull, slam). Yeah those powers are ok if you play on silver and bronze, but gold players won't even put points in those powers. The protheans should have a way to detonate it's own biotic explosions. So for the prothean vanguard they could use dark channel and then charge to detonate. The prothean adept could use their lift or cluster grenades to detonate dark channel.
Modifié par Cdr. Pwn, 05 juin 2012 - 02:57 .
#283
Posté 05 juin 2012 - 02:55
#284
Posté 05 juin 2012 - 02:59
Iezza wrote...
SOREEE. What's wrong with slam? Can't say I've used it.so I'll need more insight Wth this one. if its a stupid unshielded enemeis only move, would making it shielded as well help?
Yeah if there was a rank 6 evolution for it like lash to work on shielded/barrier enemies then it would definitely be worth it. It's also an aoe power.
Modifié par Cdr. Pwn, 05 juin 2012 - 03:01 .
#285
Posté 05 juin 2012 - 03:00
#286
Posté 05 juin 2012 - 03:00
#287
Posté 05 juin 2012 - 03:03
#288
Posté 05 juin 2012 - 03:04
Iezza wrote...
How does slam work? Never used it myself due to me mainly being combat/tech orientated.
Like this www.youtube.com/watch. Lol she actually makes it look fun to use. They get launched hundreds of feet in the air hahahaah. In ME2 it only lifted them up about 10 feet then slammed them back into the ground.
Modifié par Cdr. Pwn, 05 juin 2012 - 03:15 .
#289
Posté 05 juin 2012 - 03:12
#290
Posté 05 juin 2012 - 03:31
xSNPx ZoDiaC wrote...
Prothean Vanguard is too superior to adept, I propose this alternative.
Adept: Dark Channel, Slam, Throw
Vanguard: Dark Channel, Biotic Charge, Lift Grenade
Nice. The dark channel/throw combo is awesome. And then the vanguard could detonate his dark channel with biotic charge and lift grenades. Dark channel ---> biotic charge ---> dark channel again --> lift grenades... lol
#291
Posté 05 juin 2012 - 03:41
The best the 3 of the most treatcherous worlds have to offer. One in ruins, one under constant paranoia, and one plagued by a never ending nuclear winter. Come together for a common goal, each looking for a way to survive.
new characters:
Asari commando(soldier)
-Haymaker
a biotic spatial attack, that conveys the power of the asaris melee strike, amplified, over a distance.
-Implosion grenade
This grenade works like the early 20th century and 21st century implosion devices on earth. after a small explosion, everything from a larger area is succed into a vacuum, in this case a particularly unstable singularity.
-Barrier
same old same old
-Asari commando training
same as justicars (power duration instead of damage on first power and capacity upgrade)
-Mental Mastery
like fitness, but gives more barrier strenght than hp, and ofcourse less hp than fitness usually does.
__________________________________________________________________________________________
Armali sniper(Asari infiltrator)
-Tactical Cloak
same old same old
-Ragnärök system
A system that conveys a portion of your barriers force to your next shot, basically as long as its active, it drains a portion of your barriers per shot.
-Throw
same old same old
-Armali arms master
same as other infiltrator, but massive weight reduction on sniper rifles, not 40% but something along 60%(lore says armali sniper teams enhance their muscular strenght to weild the heavy widow, with biomechanic implants)
-Fitness
same old same old.
_____________________________________________________________________________________________
Warlord Krogan adept
-Barrier
DDSS
-Throw
DDSS
-Slam
We all know what slam is, if you dont. go play some single player campaign
-Warlords calling
pretty much same as other krogans but less weight cap bonus, but more damage bonus for powers.
-Rage
DDSS
____________________________________________________________________________________________
Scout Krogan engineer
-Scout drone
A passive drone, not unlike the combat drone of human engineers, not as well armed, but it scans and relays the info on hes scan pulse(similar to active scan on QMI but only 10 meter range and every 4 seconds. scanned enemies are shown for 2 sec.) to your and your teams HUD
-Deception
Creates a holographic clone of the team mate closest to you (of yourself if your the onlyone alive)
-Payload
Throws a satchel charge filled with polonium shavings and high explosives.
-Pathfinders Life
same as other krogan buffs, but emphasis on movement speed and shields. would be the only krogan to be able to side step.
-Rage
DDSS
____________________________________________________________________________________________
STG agent (salarian sentinel)
-Decoy
DDSS
-Ripple
Sacrifices the energy in your shield capacitors to power a biotic amp L4x3 type, which sends out a biotic ripple wave does massive damage to barriers and armor, can be upgraded to carry an electric charge or upgrade to unstable riple which creates explosions on contact. Similar range and arc as batarian soldiers BB's but i think slightly longer range, you are afterall sacrificing your shields here.
-Leech
Fires off a beam that leeches energy from a target into a shock capacitor, when the beam is done charging the capacitor or connection is broken(something comes between, not an ally though to prevent griefing) the capcitor dicharges its power into an electric shockwave around you. can be upgraded to siphon some of the power to your shields.
-STG operative
same as other salarian thingies.
-Fitness
same old same old
____________________________________________________________________________________________
Specialist (Salarian vanguard)
-Biotic Charge
DDSS
-Energy drain
DDSS
-Guile
When active you sacrifice a portion of your maximum barrier capacity to enhance muscular stamina and reflexes and a boost in melee performance.
-Specialist training
same old as other salarian thingies.
-Fitness
DDSS
____________________________________________________________________________________________
2 new maps.
Fire base Lotus located on illium at the scorching surface level a dry dock the cerberus agents have been trying to infiltrate and seems they made it somehow
Fire base Ares located on Watson a surface open mining quarry.
_____________________________________________________________________________________________
3 new weapons.all are rare:
-P.A.R. system.
Another turian invention the personal anti reaper system is a multipurpose weapon designed by the turian hierarchys youngest scientists who were asked one simple question "what would it take, to kill any given reaper ground troop at a given time" the questions coming in were many, untill one of them said. Why not combine them all. And so the P.A.R. was born, It is a heavy assault rifle, combining charasteristics from 3 different weapons. It has a medium fire rate, such as a carbine assault rifle would have(revenant but a bit slower) each shot is a small tight group of pellets(like a shotgun) but it has a tremendous accuracy(sniper rifles) especially when used with the scope attachment.
-The Gauntlet
Seeing the error in their ways the designers of the eagle saw diminishing succes reports on the use of their weapon, and saw the numbers of N7 operatives abandoning their weapon system in favor of other weapons such as carnifex or the predecessor of eagle, phalanx the name of the weapon came to be from a quote of the engineering teams leader " The gauntlet was thrown, and we humbly now pick it up" The gauntlet comes with a built in stunner attachment granting an edge for the CQC combat the heavy pistols are mainly used for, Packing 7 ammo in a clip, with considerable rework on the looks of the gun, and the firing system, they managed to make a weapon that has seen respect as well as blood on the battlefield, alot of N7 infiltrators have become to favor this weapons system over the carbide blade of their shotgun, when on sabotage missions.
-Epee
named after a human made sword during the age of pirates, this shotgun does not fire a group of shots, instead it utilizes a quad microsingularity generator system, to fire 4 slug shots in a row, with a single press of the trigger. N7 operatives who field tested it have been heard saying "i thought i shot my own arm off" and " Am i holding this the right way, because i am pretty sure it hurt me more than that target" Despite the negative attitude the kickback of the gun is getting, the troops have become to appreciate its stopping power, especially when taking down shielded targets such as marauders or cerberus centurions.
__________________________________________________________________________________________
3 new gears:
-Blast pack (uncommon)
Increase the amount of grenades you can carry and the damage of tech powers.
-Battlefield Utility pack (uncommon)
Increase movement speed and power cooldown rate
-Joint effort pack (rare)
Increase the damage of biotic and tech detonations increase weight capacity.
____________________________________________________________________________________________
New enemy type:
-Berserks.
Indoctrinated cerberus agents who had been used, then left to rot where they were dispatched after they were no longer needed, letting the indoctrination take root further, and with no control from reapers or cerberus... they have become something else, they attack everything on sight, and they evolved in ways that are unimaginable. They make no distinction between humans or animals and are a plague that need to be eradicated.
____________________________________________________________________________________________
New mission type:
-Pest control, kill a set amount of enemies before they can atract more enemies, fail to do this, the amount of targets increase.
#292
Posté 05 juin 2012 - 11:20
#293
Posté 05 juin 2012 - 11:35
In this DLC it will be the entire multiplayer linked to better servers and all the bugs fixed as a seperate multiplayer option in the game
#294
Posté 05 juin 2012 - 12:10
Cdr. Pwn wrote...
NinthGeorgesw wrote...
Dark Channel is like Reave, but with no damage resistance. If you kill an enemy who is effected by it, it will pass on to another enemy. If you detonate it, and kill the enemy, it still passes to another enemy. Combine that with charge, and Prothean Vanguard would be overpowered.
I disagree. Maybe to you it would be "overpowered" for silver or bronze, but not on gold. It pisses me off that people suggest new characters with **** powers that would be pointless for gold (pull, slam). Yeah those powers are ok if you play on silver and bronze, but gold players won't even put points in those powers. The protheans should have a way to detonate it's own biotic explosions. So for the prothean vanguard they could use dark channel and then charge to detonate. The prothean adept could use their lift or cluster grenades to detonate dark channel.
Prothean Adept would be quite similar to Drell Adept, as you could Dark Channel, then Lift Grenade, or Slam and Dark Channel for unprotected targets.
The reason I suggested removing Dark Channel for Vanguard is that Vanguards can't self detonate on any target, which is the way of balancing them. I think a Vanguard that could self-detonate on any target would be overpowered.
#295
Posté 05 juin 2012 - 03:00
WaffleCrab wrote...
Next DLC: Ruins
The best the 3 of the most treatcherous worlds have to offer. One in ruins, one under constant paranoia, and one plagued by a never ending nuclear winter. Come together for a common goal, each looking for a way to survive.
new characters:
Asari commando(soldier)
-Haymaker
a biotic spatial attack, that conveys the power of the asaris melee strike, amplified, over a distance.
-Implosion grenade
This grenade works like the early 20th century and 21st century implosion devices on earth. after a small explosion, everything from a larger area is succed into a vacuum, in this case a particularly unstable singularity.
-Barrier
same old same old
-Asari commando training
same as justicars (power duration instead of damage on first power and capacity upgrade)
-Mental Mastery
like fitness, but gives more barrier strenght than hp, and ofcourse less hp than fitness usually does.
__________________________________________________________________________________________
Armali sniper(Asari infiltrator)
-Tactical Cloak
same old same old
-Ragnärök system
A system that conveys a portion of your barriers force to your next shot, basically as long as its active, it drains a portion of your barriers per shot.
-Throw
same old same old
-Armali arms master
same as other infiltrator, but massive weight reduction on sniper rifles, not 40% but something along 60%(lore says armali sniper teams enhance their muscular strenght to weild the heavy widow, with biomechanic implants)
-Fitness
same old same old.
_____________________________________________________________________________________________
Warlord Krogan adept
-Barrier
DDSS
-Throw
DDSS
-Slam
We all know what slam is, if you dont. go play some single player campaign
-Warlords calling
pretty much same as other krogans but less weight cap bonus, but more damage bonus for powers.
-Rage
DDSS
____________________________________________________________________________________________
Scout Krogan engineer
-Scout drone
A passive drone, not unlike the combat drone of human engineers, not as well armed, but it scans and relays the info on hes scan pulse(similar to active scan on QMI but only 10 meter range and every 4 seconds. scanned enemies are shown for 2 sec.) to your and your teams HUD
-Deception
Creates a holographic clone of the team mate closest to you (of yourself if your the onlyone alive)
-Payload
Throws a satchel charge filled with polonium shavings and high explosives.
-Pathfinders Life
same as other krogan buffs, but emphasis on movement speed and shields. would be the only krogan to be able to side step.
-Rage
DDSS
____________________________________________________________________________________________
STG agent (salarian sentinel)
-Decoy
DDSS
-Ripple
Sacrifices the energy in your shield capacitors to power a biotic amp L4x3 type, which sends out a biotic ripple wave does massive damage to barriers and armor, can be upgraded to carry an electric charge or upgrade to unstable riple which creates explosions on contact. Similar range and arc as batarian soldiers BB's but i think slightly longer range, you are afterall sacrificing your shields here.
-Leech
Fires off a beam that leeches energy from a target into a shock capacitor, when the beam is done charging the capacitor or connection is broken(something comes between, not an ally though to prevent griefing) the capcitor dicharges its power into an electric shockwave around you. can be upgraded to siphon some of the power to your shields.
-STG operative
same as other salarian thingies.
-Fitness
same old same old
____________________________________________________________________________________________
Specialist (Salarian vanguard)
-Biotic Charge
DDSS
-Energy drain
DDSS
-Guile
When active you sacrifice a portion of your maximum barrier capacity to enhance muscular stamina and reflexes and a boost in melee performance.
-Specialist training
same old as other salarian thingies.
-Fitness
DDSS
____________________________________________________________________________________________
2 new maps.
Fire base Lotus located on illium at the scorching surface level a dry dock the cerberus agents have been trying to infiltrate and seems they made it somehow
Fire base Ares located on Watson a surface open mining quarry.
_____________________________________________________________________________________________
3 new weapons.all are rare:
-P.A.R. system.
Another turian invention the personal anti reaper system is a multipurpose weapon designed by the turian hierarchys youngest scientists who were asked one simple question "what would it take, to kill any given reaper ground troop at a given time" the questions coming in were many, untill one of them said. Why not combine them all. And so the P.A.R. was born, It is a heavy assault rifle, combining charasteristics from 3 different weapons. It has a medium fire rate, such as a carbine assault rifle would have(revenant but a bit slower) each shot is a small tight group of pellets(like a shotgun) but it has a tremendous accuracy(sniper rifles) especially when used with the scope attachment.
-The Gauntlet
Seeing the error in their ways the designers of the eagle saw diminishing succes reports on the use of their weapon, and saw the numbers of N7 operatives abandoning their weapon system in favor of other weapons such as carnifex or the predecessor of eagle, phalanx the name of the weapon came to be from a quote of the engineering teams leader " The gauntlet was thrown, and we humbly now pick it up" The gauntlet comes with a built in stunner attachment granting an edge for the CQC combat the heavy pistols are mainly used for, Packing 7 ammo in a clip, with considerable rework on the looks of the gun, and the firing system, they managed to make a weapon that has seen respect as well as blood on the battlefield, alot of N7 infiltrators have become to favor this weapons system over the carbide blade of their shotgun, when on sabotage missions.
-Epee
named after a human made sword during the age of pirates, this shotgun does not fire a group of shots, instead it utilizes a quad microsingularity generator system, to fire 4 slug shots in a row, with a single press of the trigger. N7 operatives who field tested it have been heard saying "i thought i shot my own arm off" and " Am i holding this the right way, because i am pretty sure it hurt me more than that target" Despite the negative attitude the kickback of the gun is getting, the troops have become to appreciate its stopping power, especially when taking down shielded targets such as marauders or cerberus centurions.
__________________________________________________________________________________________
3 new gears:
-Blast pack (uncommon)
Increase the amount of grenades you can carry and the damage of tech powers.
-Battlefield Utility pack (uncommon)
Increase movement speed and power cooldown rate
-Joint effort pack (rare)
Increase the damage of biotic and tech detonations increase weight capacity.
____________________________________________________________________________________________
New enemy type:
-Berserks.
Indoctrinated cerberus agents who had been used, then left to rot where they were dispatched after they were no longer needed, letting the indoctrination take root further, and with no control from reapers or cerberus... they have become something else, they attack everything on sight, and they evolved in ways that are unimaginable. They make no distinction between humans or animals and are a plague that need to be eradicated.
____________________________________________________________________________________________
New mission type:
-Pest control, kill a set amount of enemies before they can atract more enemies, fail to do this, the amount of targets increase.
oh i love you for using my implosion grenade idea or your idea, but still somebody agree with me
#296
Posté 05 juin 2012 - 03:07
#297
Posté 05 juin 2012 - 03:11
GJ88 wrote...
Your prothean doesn't have the slam power? For this reason, i hate you.
The vanguard does.
#298
Posté 05 juin 2012 - 03:13
#299
Posté 05 juin 2012 - 03:14
Iezza wrote...
The vanguard can only detonate undshielded enemies. the asair on the other hand can detonate all non armour.
The Drell can only detonate unshielded enemies, the human can't detonate at all.
#300
Posté 05 juin 2012 - 03:16





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