The Next DLC
#301
Posté 05 juin 2012 - 03:22
#302
Posté 05 juin 2012 - 03:32
#303
Posté 05 juin 2012 - 05:08
Turian Infiltrator:
Tac Cloak
Overload
Frag Grenade
No Geth sentinel. Instead
Geth Soldier:
Defense Matrix
Advanced Targeting (Geth version of Marksman)
Plasma Grenades
#304
Posté 05 juin 2012 - 06:18
Since everyone's going to try and play 'game designer', I might as well go ahead and post my silly little wish list of things I'd like, but will most likely never see:
New Enemies:
- Collectors (Loved fighting them in 2... sometimes. Also they are apparently still around in ME3 lore.)
- Mercenaries (Bit outside of plausibility, but hey. Maybe Cerberus hired them or something. Doesn't matter which of the 'big three'. Heck even someone new or a fusion of them.)
New 'theaters':
Omega
Collector Ship
London
New Objectives:
- Overrun (Kill X amount of enemies before the clock runs out)
- VIP (Enemies more aggressively target the player designated as the MVP. The round is lost if the chosen player bleeds out and flatlines.)
New Weapons:
Not going to say anything too specific here other than my desire for weapons that do different things rather than shoot 'bullets' at different speeds, rates, and force. (So like the Carbine, Scorpion, and the Falcon. Hell even the Krysae. We just need more variety in weapon effects. Maybe even something that helps in setting up/ triggering Tech Bursts. The majority of the weapons available just aren't very unique and interesting and there's a few too many that fill the exact same roll (like the GPS and Spike Thrower). Speaking of same-ness... too many human guns. There's a whole galaxy filled with aliens and their own unique spins on weapons and technology. Alien races like the Drell, Asari, and Batarians are sorely under represented in the armory currently.
- Long story short: More 'creative' weapons/ effects and more alien weapons.
- Maybe a Flamethrower or Freeze elemental gun(s) to go with the new Reegar electric carbine.
New Gear:
- Something that increases the radius and maybe damage of Tech Bursts and Biotic Explosions
New Characters:
I won't go on too much here for specifics, but ideally I'd want to see more 'specialists' like the Justicar and Battlemaster. That said, I specifically would like to see a female Turian. Heck keep her in armor and give her a helmet so we can't see her and just modulate the voice. Whatever it takes. That said, I do have some specifics:
Turian Paladin
class - Adept
Barrier
Lift Grenades
Shockwave
Turian Veteren
Fitness
Turians do have Biotics like most other races, however they're uncommon and most of these individuals are assigned to specialist teams called Cabals. The Paladin is a member of such a unit. Using her latent Biotic powers as both shielding and physical weapons, she can effectively clear clusters of enemies, get them out of cover, and then drop them right on their backsides. Unfortunately maneuverability and dealing with 'bosses' may prove difficult.
Salarian Operative
class - Engineer
Defense Drone
Cryo Blast
Proximity Mine
Salarian Operative
The Salarian Operative is on loan from the STG. While not a heavy damage dealer, his primary roll is to stick close to his brothers in arms sporting valuable debuff, defensive, and diversionary tools. He's got a job to do, and that job is to hold the line.
Geth Wizard
class - Sentinel
Defense Matrix
Slam
Sabotage
Networked AI
Advanced Hardware
While the Geth are normally incapable of utilizing biotics, they have found a work around as an indirect result of their studies on dark matter. The fruits of the Geth's labor yielded a significant breakthrough; the ability to mimic biotic abilities by utilizing an EZO core and experimental hardware in a mobile platform. A small number of these platforms with 'moderate' EZO cores where produced for situations where Geth involvement with allied biotic personal was needed in the Reaper invasion. Dubbed as 'Wizards' by Allied forces, these platforms are often seen as inefficient by the Geth, however Alliance forces find their assistance invaluable when teamed up with already thinly stretched forces and biotic commando units.
Batarian Enforcer
class - Soldier
Ballistic Blades
Flamer
Razor Grenade (new power)
Batarian Enforcer
Fitness
Batarian Enforcers are feared throughout the galaxy as some of the most unforgiving and brutal slave traders, cut throats, pirates, and military exiles the system has to offer. Renoun for their cruelty, the Batarian Enforcer seeks to inflict as much pain on his targets as possible before he grants them release in death.
Drell Assassin
class - Infiltrator
Backstab (New power)
Stun Grenades ('New' power)
Pull
Drell Assassin
Fitness
Many Drell perform service to the Hanar as elite assassins skilled in the use of fire arms as well as hand to hand combat. While failed assassination attempts are rare, the Drell Assassin is infamous for utilizing stun grenades to either attempt another kill or to escape from harms way.
Asari Ardat-Yakshi
class - Vanguard
Charge
Reave
Dark Channel
Asari Justicar
Fitness
While lacking the health and shielding her sisters of battle enjoy, the remaining Ardat-Yakshi have emerged to enact their vengeance on the Reaper threat utilizing their unique blend of highly agressive and damaging Biotic powers to cut through swaths of enemies like butter.
(Note: Just like 98%+ of the users here, I'm not a game designer. These are just some concepts and combos that I think have the potential to be pretty neat)
New Powers:
Thought it would be a good idea to introduce a few 'new' powers for the above classes. Again, I'm no game designer so these are just rough concepts:
Razor Grenades
Lob a small grenade that explodes with deadly shrapnel
- Rank 1 (Damage Per Sec: 100, Force: 800, Duration: 5 Sec, Radious: 8 Meters)
- Rank 2: Max Grenades (Increase Granade capacity by 1)
- Rank 3: Force & Damage (Increase Damage and Force by 20%)
- Rank 4: Duration/ Force & Damage (Increase Durration of bleed by 20%, or Increase Innitial Damage and force by an additional 20%)
- Rank 5: Max Grenades/ Radious (Increase Grenade capacity by 1, or Increase the impact radious by 35%)
- Rank 6: Radious & Shrapnel/ Stagger & Bleed Duration (Increase impact radious by 40% and Shrapnel count by 2, or increase bleed duration by 50% and bleeding enemies have a chance to stagger when hit with powers or weapons)
Stun Grenades
Use a smoke grenade to temporarily blind and disorient your enemies.
- Rank 1 (Effect Durration: 5 Sec, Radious: 10 Meters)
- Rank 2: Vision (Allows thrower to see an outline of enemies in the smoke)
- Rank 3: Max Grenades (Increase Granade capacity by 1)
- Rank 4: Duration/ Radious (Increase the duration of the effect by 20%, or Increase the radious of the effect by 20%)
- Rank 5: Max Grenades & Vision/ Damage & Disorient (Increase Granade capacity by 1 and allows teammates to see enemies caught in the effect with an outline. When upgrading to Flashbang Grenades, you and your teammates can no longer be blinded by the explosion, or Deal 35% more damage to enemies caught in the effect of the grenade and causes enemies to be disoriented 35% longer)
- Rank 6: Flashbangs/ Gas Grenades (Upgrades Stun Grenades to Flashbang Grenades which explode after a few seconds in a concussive flash of light, throwing enemies off their feet and blinding them, affecting their aim temporarily. Force: 1000, Damage: 200, or Upgrade Stun Grenades into Gas Grenades which cause enemies caught in the effect to stagger and cough in addition to taking damage over time as long as they remain in the effect. Damage Per Second: 125)
Backstab
Deal massive damage to an unaware enemy in melee range.
- Rank 1 (Recharge Speed: 16 Sec, Damage: 450)
- Rank 2: Recharge Speed (Increases recharge speed by 25%)
- Rank 3: Damage (Increases damage by 25%)
- Rank 4: Damage/ Recharge Speed (Increase damage by 35%, or Increase recharge speed by 35%)
- Rank 5: Bleed & Recharge/ Speed Boost & Damage(Adds a bleed affect to unkilled targets and increases recharge speed by 50%. Duration 10 Sec, Damage per Second: 150, or Deal 50% more damage and gain a 20% movement speed boost for 6 seconds after successfully killing an enemy with Backstab)
- Rank 6: Master Assassin/ Stalker (Allows the Drell Assassin to perform Backstab on enemies that have been knocked to the ground as well as to an enemies face at the cost of dealing 35% less damage to those enemies, or After killing an enemy with Backstab, the user receives a 6 second buff causing nearby enemies to be unawair of their presence and temporarily increases the users movement speed by 15%. Gives Backstab a 35% chance to cause no cooldown)
Modifié par GaryMaple, 05 juin 2012 - 06:19 .
#305
Posté 05 juin 2012 - 06:23
#306
Posté 05 juin 2012 - 06:30
I did a sketch of a raloi in it's environment suit for DLC, don't know if it looks alright.
Modifié par PencilManners, 05 juin 2012 - 07:18 .
#307
Posté 05 juin 2012 - 06:38
+1
#308
Posté 05 juin 2012 - 06:38
Iezza wrote...
Zardoc.I expected that sort of reply:
Aria has them under control, under shepards control, for the attack only, that is all. They will activly attack aliance and will do illegal trades just to keep their money up. its commen sense, they need to do it.
Collectors, we only blew up one ship. Look at the thing i quoted in the first post.
mercenary canon issue can easily be solved by calling them indoctrinated forces. You could even buff them up by adding a indoctrinated spectre to their forces. Like the vanguard asari with biotic charge from the ME2 DLC. (cant remember her name)
#309
Posté 05 juin 2012 - 06:47
Iezza wrote...
i like it. untill the classes. Much prefer mine(well i would). Maybe the fully auto shotgun could be a flamethrower?
Usually the way it goes. Can't say I'm too fond of your classes myself other than the inclusion of the Raloi which may be hit or miss. Needs some racials defined or something to get a better feel. As far as my new guys are concerned, if I could only pick one, I'd REALLY want the Turian Paladin. I could give reasons why each character is kitted the way they are, but I won't bore you guys with that unless you really want me to.
As far as a flamethrower shotgun, they could take the easy go out and just revamp the Firestorm as it's in the game weilded by Pyros already. Not exciting, but possible and probably a little OP. Also it would be a little too much like the Carbine. Maybe something like a canon that launches flaming debris or something, I don't know. My core want is a beam 'assault' rifle that would slow down and eventually freeze enemies you keep the beam on. Mostly so I can walk around making cool puns throughout a match.
#310
Posté 05 juin 2012 - 07:02
Firmijn wrote...
Iezza wrote...
Zardoc.I expected that sort of reply:
Aria has them under control, under shepards control, for the attack only, that is all. They will activly attack aliance and will do illegal trades just to keep their money up. its commen sense, they need to do it.
Collectors, we only blew up one ship. Look at the thing i quoted in the first post.
mercenary canon issue can easily be solved by calling them indoctrinated forces. You could even buff them up by adding a indoctrinated spectre to their forces. Like the vanguard asari with biotic charge from the ME2 DLC. (cant remember her name)
You don't need to 'solve' this issue. It's been repeatedly stated that there are looters all over the galaxy taking advantage of the chaos. Hell, if you're that worried, they don't have to be Big 3 mercs. They can be any random looters, too.
In addition, why not introduce Raloi as playable subspecies? And and additionally, if you're going to add a turian infiltrator, or other turians, why not make some females? This pack seems to require some new skins from the classes anyway, so let's see some ladies!
#311
Posté 05 juin 2012 - 07:07
PencilManners wrote...
pencilmanners.deviantart.com/art/ME3-Raoi-design-306531175 (if the link doesn't work im sorry im a newb)
I did a sketch of a raoi in it's environment suit for DLC, don't know if it looks alright.
Just so you know, they're called Raloi.
#312
Posté 05 juin 2012 - 07:08
#313
Posté 05 juin 2012 - 07:18
NinthGeorgesw wrote...
PencilManners wrote...
pencilmanners.deviantart.com/art/ME3-Raoi-design-306531175 (if the link doesn't work im sorry im a newb)
I did a sketch of a raoi in it's environment suit for DLC, don't know if it looks alright.
Just so you know, they're called Raloi.
.........DOH !!!!!
thanks ill fix that
#314
Posté 05 juin 2012 - 07:30
mpompeo27 wrote...
I'd prefer...
Turian Infiltrator:
Tac Cloak
Overload
Frag Grenade
No Geth sentinel. Instead
Geth Soldier:
Defense Matrix
Advanced Targeting (Geth version of Marksman)
Plasma Grenades
Humter mode already gives accuracy and rate of fire bonuses like marksman but not to as high an extent (about 50% accuracy increase and about 20% rate of fire bonus). So I don't feel the need for a marksman like power for geth when they kind of already have a marksman power and instead of having a similar power why not give them the same power?
#315
Posté 05 juin 2012 - 09:56
#316
Posté 05 juin 2012 - 10:21
#317
Posté 05 juin 2012 - 10:24
GaryMaple, I like those ideas you have up there, especially the new grenade ideas.
#318
Posté 05 juin 2012 - 10:25
Modifié par Omega4RelayResident, 05 juin 2012 - 10:30 .
#319
Posté 05 juin 2012 - 10:31
Omega4RelayResident wrote...
The next DLC! Cain will be available!
OP much.. should take up 5 heavy weapon ammo(opposed to missiles 1) and kill half the map, not all.
#320
Posté 05 juin 2012 - 10:37
#321
Posté 05 juin 2012 - 10:40
#322
Posté 05 juin 2012 - 11:47
#323
Posté 06 juin 2012 - 12:08
#324
Posté 06 juin 2012 - 09:44
#325
Posté 06 juin 2012 - 02:06





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