The Next DLC
#26
Posté 03 juin 2012 - 04:37
#27
Posté 03 juin 2012 - 04:45
#28
Posté 03 juin 2012 - 04:47
#29
Posté 03 juin 2012 - 05:09
#30
Posté 03 juin 2012 - 05:12
#31
Posté 03 juin 2012 - 05:13
#32
Posté 03 juin 2012 - 05:17
#33
Posté 03 juin 2012 - 05:21
KSRT8 wrote...
Nice idea, I'd like to see a geth soldier with geth shield boost.
swap tech armour w ith Shield?
And i dont have the DLC so i am unaware how DC works.
#34
Posté 03 juin 2012 - 05:24
Iezza wrote...
KSRT8 wrote...
Nice idea, I'd like to see a geth soldier with geth shield boost.
swap tech armour w ith Shield?
And i dont have the DLC so i am unaware how DC works.
Dark Channel is like Reave, but with no damage resistance. If you kill an enemy who is effected by it, it will pass on to another enemy. If you detonate it, and kill the enemy, it still passes to another enemy. Combine that with charge, and Prothean Vanguard would be overpowered.
#35
Posté 03 juin 2012 - 05:27
#36
Posté 03 juin 2012 - 05:29
#37
Posté 03 juin 2012 - 05:29
The Adept is fine how it is.
#38
Posté 03 juin 2012 - 05:37
Any ideas wil help!
#39
Posté 03 juin 2012 - 05:38
#40
Posté 03 juin 2012 - 05:42
It helps in a few departments - no cloak bug frustration, an infiltrator that doesn't sit in a corner and snipe, an actually fun class.
I'd go for abilities like:
+stagger/control
+Temp run speed and DR
+Some cool "see through wall ability", perhaps a mine, that can be evolved into something that deal damage or decreases resistance to damage with more information, like who the enemy is targeting, heading direction, mass health bars, and perhaps it could have a chance to aggro.
#41
Posté 03 juin 2012 - 05:43
Geth Soldier would be difficult due to it being unable to use tech powers, as soldiers can only use combat powers.
#42
Posté 03 juin 2012 - 05:50
Zardoc wrote...
The Blue Suns, Eclipse and Blood Pack are under Aria's control. Unless you invent completely new mercenary groups, it's not gonna happen.
And we blew up the Collector homeworld. Technically there should be next to none left. But sadly BioWare already retconned that, so what the hell.
I doubt she controls them all, as ME2 showed us that the various Merc groups are not really united under one banner, but even have factions within.
#43
Posté 03 juin 2012 - 05:51
Adept: Dark Channel, Slam, Throw
Vanguard: Dark Channel, Biotic Charge, Lift Grenade
Mercenary overall "Boss" should be the YMIR Heavy Mech. Split factions like this:
Early waves 1-3 begin with typical cannon Fodder, Blue Suns and Eclipse Mercs.
Wave 4 introduces Blood Pack mercs exclusively.
Wave 5 Blue Suns and Eclipse return exclusively. This time they Bring some Loki Mechs with them. YMIR Heavies should also begin to appear.
Wave 6: Blood Pack returns exclusively with help from mechs and now Varren.
Wave 7: Eclipse and Blue Suns return exclusively with Mechs and now Blue Suns and Eclipse bring in their high-level Commanders to lead battle.
Wave 8: Blood Pack return exclusively led by one or more Krogan Warlord(s).
Wave 9: All three Factions are now working in unison led by one or more of their respectable Commanders at once depending on difficulty.
Wave 10: Same as wave 9 except Mechs return.
Wave 11: Same as wave 10.
My 2 cents...
Modifié par xSNPx ZoDiaC, 03 juin 2012 - 05:56 .
#44
Posté 03 juin 2012 - 05:54
NinthGeorgesw wrote...
Turian Infiltrator makes more sense than Drell.
Geth Soldier would be difficult due to it being unable to use tech powers, as soldiers can only use combat powers.
Vorcha soldier has tech power - flamer
#45
Posté 03 juin 2012 - 05:55
NinthGeorgesw wrote...
Turian Infiltrator makes more sense than Drell.
Geth Soldier would be difficult due to it being unable to use tech powers, as soldiers can only use combat powers.
drell are assassins
#46
Posté 03 juin 2012 - 05:56
xSNPx ZoDiaC wrote...
Prothean Vanguard is too superior to adept, I propose this alternative.
Adept: Dark Channel, Slam, Throw
Vanguard: Dark Channel, Biotic Charge, Lift Grenade
The issue with giving a Vanguard DC is that he can then detonate on any enemy.
Currently the only Vanguard that can do this is Ex-Cerberus with a Smash upgrade, and that is balanced by making him stand mere metres away from the enemy to set it up.
#47
Posté 03 juin 2012 - 05:57

Xsnp zodiac pretty much nailed what i fumbled.
Mercenary overall "Boss" should be the YMIR Heavy Mech. Split factions like this:
Early waves 1-3 begin with typical cannon Fodder, Blue Suns and Eclipse Mercs.
Wave 4 introduces Blood Pack mercs exclusively.
Wave 5 Blue Suns and Eclipse return Exclusively. This time they Bring some Loki Mechs with them. For Silver and Gold YMIR Heavies should also begin to appear.
Wave 6: Blood Pack returns exclusively with help from mechs and now Varren.
Wave 7: Eclipse and Blue Suns return exclusively with Mechs and now Blue Suns and Eclipse bring in their high-level Commanders to lead battle.
Wave 8: Blood Pack return led by one or more Krogan Warlord(s).
Wave 9: All three Factions are now working in unison led by one or more of their respectable Commanders at once depending on difficulty.
Wave 10: Same as wave 9 except Mechs return.
Wave 11: Same as wave 10.
Excelent post zodiac!
#48
Posté 03 juin 2012 - 05:58
HashimSharif wrote...
NinthGeorgesw wrote...
Turian Infiltrator makes more sense than Drell.
Geth Soldier would be difficult due to it being unable to use tech powers, as soldiers can only use combat powers.
drell are assassins
Yes, but Biotic Assassins. We've never seen a Drell Infiltrator, but we have seen a Turian Infiltrator
#49
Posté 03 juin 2012 - 05:59
Indenter wrote...
NinthGeorgesw wrote...
Turian Infiltrator makes more sense than Drell.
Geth Soldier would be difficult due to it being unable to use tech powers, as soldiers can only use combat powers.
Vorcha soldier has tech power - flamer
I think that was a mistake that Bioware made, as it goes against the description of Soldiers that has been given across all 3 games.
#50
Posté 03 juin 2012 - 06:02
as seen here
http://s819.photobuc...ade in blender/
. so give me a side view of a gun you want made. it will be made..





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