We have a pretty strong roster of weapons and characters now, i'd like to see new enemies come in, and the collectors and mercenaries seem like the obvious choice to do that, i would love to play the collectors especially online.
I'd also like to see the Raloi come in, but as part of a single player DLC beforehand. Other than that i'd love to play this DLC. Although i'd like to see more variety in game modes now too.
The Next DLC
Débuté par
Iezza
, juin 03 2012 03:05
#51
Posté 03 juin 2012 - 06:03
#52
Posté 03 juin 2012 - 06:08
more suppoert
#53
Posté 03 juin 2012 - 06:12
bump
#54
Posté 03 juin 2012 - 06:24
Changed Vanguard yet?
#55
Posté 03 juin 2012 - 06:36
to what? I need a definite idea that people agree on for it.
#56
Posté 03 juin 2012 - 06:41
I suggested on the previous page that Dark Channel should be changed to Lift Grenade, as that removes the ability to set up Biotic Explosions, and fits in better with the other Vanguards.
Modifié par NinthGeorgesw, 03 juin 2012 - 06:45 .
#57
Posté 03 juin 2012 - 06:47
Biotic Charge, Slam, and lift grenade for the vanguard perhaps?
In other DLC threads I've suggested the Prothean Adept should have dominate as one of it's powers. Fits well with their imperalistic nature and they were Profiecient with biotics.
Dark Channel, Slam and Dominate for adept instead?
In other DLC threads I've suggested the Prothean Adept should have dominate as one of it's powers. Fits well with their imperalistic nature and they were Profiecient with biotics.
Dark Channel, Slam and Dominate for adept instead?
Modifié par xSNPx ZoDiaC, 03 juin 2012 - 06:49 .
#58
Posté 03 juin 2012 - 06:48
xSNPx ZoDiaC wrote...
Biotic Charge, Slam, and lift grenade perhaps?
I second this
#59
Posté 03 juin 2012 - 06:57
Changed.
#60
Posté 03 juin 2012 - 07:04
BUmp.
#61
Posté 03 juin 2012 - 07:05
i definitely think we need a new salarian weapon. Your telling me that the alien culture with the best science and technology's only contribution to the military is the scorpion pistol?
#62
Posté 03 juin 2012 - 07:05
Geth Sniper PLEASE
#63
Posté 03 juin 2012 - 07:06
Okay. Give me a general idea of this "geth sniper" its fire modes and how it generally looks.
#64
Posté 03 juin 2012 - 07:09
somebody on the your other page said this really interesting
M-0 Sharpshooter. A Hanar Assault Rifle created for their Drell operatives. Designed to paint enemies allowing any following bullets after the target is painted to arc towards them. The auto-aim lasts but a few seconds but it is usually enough to kep their somewhat fragile drell alive whilst drawing their enemies out of cover.
M-0 Sharpshooter. A Hanar Assault Rifle created for their Drell operatives. Designed to paint enemies allowing any following bullets after the target is painted to arc towards them. The auto-aim lasts but a few seconds but it is usually enough to kep their somewhat fragile drell alive whilst drawing their enemies out of cover.
#65
Posté 03 juin 2012 - 07:10
We already have a Geth sniper: the Javelin.
#66
Posté 03 juin 2012 - 07:16
I'm thinking a Salarian sniper rifle. It could fire a projectile that detonates when the trigger is pressed a second time, so like a Scorpion, but scoped and with the projectiles detonating when the user chooses. It would be single shot, so would do quite large damage.
Visually I imagine it looking like a larger Raptor, mixed with a Scorpion.
Visually I imagine it looking like a larger Raptor, mixed with a Scorpion.
#67
Posté 03 juin 2012 - 07:19
ASSUMING CONTROL!!!!!
I'm commander Shepard and this is my favourite thread on the citadel *proceeds to next thread to say same thing*
But seriously this is good. Id really like raloi but maybe with new move sets like vorcha and ex Cerberus and male quarians. Also would like to play as protheans or even collectors (cloned versions of captured (and dead) collectors from a cerberus base with implants to give them "free will" and "thought" as well as biotic amps to give them biotic powers. It'll be like the geth (yes I know there are two types of geth (reaper based geth and normal geth).
I'm commander Shepard and this is my favourite thread on the citadel *proceeds to next thread to say same thing*
But seriously this is good. Id really like raloi but maybe with new move sets like vorcha and ex Cerberus and male quarians. Also would like to play as protheans or even collectors (cloned versions of captured (and dead) collectors from a cerberus base with implants to give them "free will" and "thought" as well as biotic amps to give them biotic powers. It'll be like the geth (yes I know there are two types of geth (reaper based geth and normal geth).
#68
Posté 03 juin 2012 - 07:19
Well, i think maybe 1 experimental weapon then 2 standard conventional ones will work.
the LMG and a fully auto shotgun are conventional.
One unconventional would be nice. but seriously, down to earth ideas guys.
And what would you want a full auto shotgun to look like?
the LMG and a fully auto shotgun are conventional.
One unconventional would be nice. but seriously, down to earth ideas guys.
And what would you want a full auto shotgun to look like?
#69
Posté 03 juin 2012 - 07:44
The Morning Star: A shotgun created by the geth and quarians as a symbol that the Morning War between them has ended. The shotgun fires electrified pellets, that when they hit the target it causes them to stagger/electrocute them (like overloads effect). The stagger happens with every other shot and anything from husks to phantoms can be staggered. The gun has a clip of 3/4.
The gun has a high damage (simpler to a wraith). The fire rate is quite low (similar to the shotguns rate of fire from mass effect 1). The gun produces high heat, and the clips need to be cooled to get more than one shot out of each clip. This is remedied by cooling the clip with a lever mechanism. This cools the clip slightly but not fully so eventually it has to be ejected. So the gun fires like a real life lever action shotgun (google it if you don't know). It had medium amount of ammo.
So that is how it is balanced: high damage, low rate of fire with a long reload (like claymore), good range (same as claymore) and medium ammo.
The gun has a high damage (simpler to a wraith). The fire rate is quite low (similar to the shotguns rate of fire from mass effect 1). The gun produces high heat, and the clips need to be cooled to get more than one shot out of each clip. This is remedied by cooling the clip with a lever mechanism. This cools the clip slightly but not fully so eventually it has to be ejected. So the gun fires like a real life lever action shotgun (google it if you don't know). It had medium amount of ammo.
So that is how it is balanced: high damage, low rate of fire with a long reload (like claymore), good range (same as claymore) and medium ammo.
#70
Posté 03 juin 2012 - 07:49
Look, ill make any of these, just 2 D concept art.. neede nao
#71
Posté 03 juin 2012 - 07:50
No Raloi please lore states there in isolation so why would they come out off it too break there cover to be killed by all the Reaper's plus in you drawing of them they would need full enviro-suits to stop infection from other species, there basically weaker quarians.
#72
Posté 03 juin 2012 - 07:52
Think of a new race to use in place of them.
Some Raloi must be on other planets. and lets say they get attacked by the reapers? They have to fight back.
Some Raloi must be on other planets. and lets say they get attacked by the reapers? They have to fight back.
#73
Posté 03 juin 2012 - 07:54
I agree that we need new enemies to fight. Also we could have drell infiltrator, turian infiltrator and prothean adept. That is all we need. And for free again please xD
#74
Posté 03 juin 2012 - 08:05
NobleVigilante wrote...
No Raloi please lore states there in isolation so why would they come out off it too break there cover to be killed by all the Reaper's plus in you drawing of them they would need full enviro-suits to stop infection from other species, there basically weaker quarians.
The codex says that they tried to pretend to be a pre-space flight race. Doesn't mean they actually tricked the reapers. Maybe they forgot to destroy a couple of their satellites and the reapers found them and discovered that they had built them and decided to invade. How are the weaker quarians? It only states that they need enviro suits for the same reason as quarians.
#75
Posté 03 juin 2012 - 08:08
future weapons thread has gun ideas. here are some character ideas that may be a bit more realistic. http://social.biowar.../index/12395015





Retour en haut




