Modifié par NinthGeorgesw, 04 juin 2012 - 12:09 .
The Next DLC
#176
Posté 04 juin 2012 - 12:07
#177
Posté 04 juin 2012 - 12:08
krogan engineers and turian biotics arent meant to be??? they exist. the cabals are biotic turians. you meet a krogan engineer in me2. drells arent even natural biotics....Iezza wrote...
I dont like odbals sorry. i like classes as they are meant to be. and new races for me are a (Y).
and geth sentinel will be like a destroyer from ME1
and noble, no. i meant like 12 rounds. 3 round burst(WE NEED GOOD 3 ROUND BURSTERS!)
and about 150 damage?
#178
Posté 04 juin 2012 - 12:11
Iezza wrote...
I dont like odbals sorry. i like classes as they are meant to be. and new races for me are a (Y).
and geth sentinel will be like a destroyer from ME1
and noble, no. i meant like 12 rounds. 3 round burst(WE NEED GOOD 3 ROUND BURSTERS!)
and about 150 damage?
As I said Raloi would require a SP DLC first and that would cost so this would split the comunity.
That gun would be insane damage for a 3 burst more than any other gun after the 3 bullets, if it ever happen would easily be an ultra-rare.
#179
Posté 04 juin 2012 - 12:11
thank you.... i would also like ideas for the drell grenades if anyone has them. proxy clusters, cryo grenades, and lash grenades are what i have so farNinthGeorgesw wrote...
Krogan and Drell are good. I don't like the idea of Ardat-Yakshi, but the powers are fine. Turian Vanguard is great, a cabal unit would be really cool. Geth Soldier shouldn't have tech powers, but Bioware don't seem to care anymore, so I give up on that. Quarian Sentinel's cool as well.
#180
Posté 04 juin 2012 - 12:13
also if a race would require a SP DLC first then it wont be anytime soon since we should be getting the extended cut first
Modifié par landylan, 04 juin 2012 - 12:15 .
#181
Posté 04 juin 2012 - 12:14
NobleVigilante wrote...
As I said Raloi would require a SP DLC first and that would cost so this would split the comunity.
If they released a SP DLC you had to pay for, they could release the free MP DLC at the same time, with the new characters being added, and just being non-canon for people who don't want to pay for the SP DLC.
#182
Posté 04 juin 2012 - 12:15
NinthGeorgesw wrote...
If they released a SP DLC you had to pay for, they could release the free MP DLC at the same time, with the new characters being added, and just being non-canon for people who don't want to pay for the SP DLC.NobleVigilante wrote...
As I said Raloi would require a SP DLC first and that would cost so this would split the comunity.
Thats what I mean, even if they added them, alot of people would have no idea about them and SP is full lore and MP is lore friendly as well so it won't work.
Modifié par NobleVigilante, 04 juin 2012 - 12:16 .
#183
Posté 04 juin 2012 - 12:32
i think your numbers are mistaken. 437 wasnt even far from what i said so chill out. the saber holds 8 bullets too so idk where your getting your info from. revenant would still have more sustained dps than the venom if we gave it those statsNobleVigilante wrote...
Sabre does 350-437 so 150 is quite abit and no Sabre only has 6 in a clip where are you getting your info from.
i meant the total damage of a venoms clip would be less than a sabers. the venom was the 12 bullets
Modifié par landylan, 04 juin 2012 - 12:33 .
#184
Posté 04 juin 2012 - 12:34
landylan wrote...
i think your numbers are mistaken. 437 wasnt even far from what i said so chill out. the saber holds 8 bullets too so idk where your getting your info from. revenant would still have more sustained dps than the venom if we gave it those statsNobleVigilante wrote...
Sabre does 350-437 so 150 is quite abit and no Sabre only has 6 in a clip where are you getting your info from.
https://docs.google....LdXZZVXc#gid=0
Yeh wrong about ammo count i'll give you that but damage im right. But how fast is this burst fire suppost to fire, you need to work that out first.
#185
Posté 04 juin 2012 - 12:38
well itll be alot slower than a hornet prolly but bioware always fixes those problems....the rate of fire aint gonna matter anyways. its gonna be harder to make better guns than we got in this dlcNobleVigilante wrote...
landylan wrote...
i think your numbers are mistaken. 437 wasnt even far from what i said so chill out. the saber holds 8 bullets too so idk where your getting your info from. revenant would still have more sustained dps than the venom if we gave it those statsNobleVigilante wrote...
Sabre does 350-437 so 150 is quite abit and no Sabre only has 6 in a clip where are you getting your info from.
https://docs.google....LdXZZVXc#gid=0
Yeh wrong about ammo count i'll give you that but damage im right. But how fast is this burst fire suppost to fire, you need to work that out first.
#186
Posté 04 juin 2012 - 12:39
#187
Posté 04 juin 2012 - 12:44
landylan wrote...
well itll be alot slower than a hornet prolly but bioware always fixes those problems....the rate of fire aint gonna matter anyways. its gonna be harder to make better guns than we got in this dlcNobleVigilante wrote...
landylan wrote...
i think your numbers are mistaken. 437 wasnt even far from what i said so chill out. the saber holds 8 bullets too so idk where your getting your info from. revenant would still have more sustained dps than the venom if we gave it those statsNobleVigilante wrote...
Sabre does 350-437 so 150 is quite abit and no Sabre only has 6 in a clip where are you getting your info from.
https://docs.google....LdXZZVXc#gid=0
Yeh wrong about ammo count i'll give you that but damage im right. But how fast is this burst fire suppost to fire, you need to work that out first.
Trust me Reegar and Krysae arnt going to be that strong for much longer, im waiting for later this week when the stats go down haha.
#188
Posté 04 juin 2012 - 12:58
#189
Posté 04 juin 2012 - 01:01
Iezza wrote...
Bump. One more weapon idea needed. 2 more concept arts also.
What type of weapon e.g. heavy pistol.
#190
Posté 04 juin 2012 - 01:07
#191
Posté 04 juin 2012 - 01:10
Iezza wrote...
Pistol, shotgun or sniper
I liked you idea of a revolver like gun before.
#192
Posté 04 juin 2012 - 01:11
#193
Posté 04 juin 2012 - 01:13
.....no?mass perfection wrote...
Poor lore.
#194
Posté 04 juin 2012 - 01:13
Raloi is viable. Dealers will find them.
Collecters. Viable. We only destroys one base.
Mercs. Under shepards control. Not N7.
Prothean. Ultra rare card reflects rarity. Only a few alive in statsis chambers.
#195
Posté 04 juin 2012 - 01:17
Modifié par landylan, 04 juin 2012 - 01:18 .
#196
Posté 04 juin 2012 - 01:19
Iezza wrote...
Say why?
Raloi is viable. Dealers will find them.
Collecters. Viable. We only destroys one base.
Mercs. Under shepards control. Not N7.
Prothean. Ultra rare card reflects rarity. Only a few alive in statsis chambers.
Dealers?
#197
Posté 04 juin 2012 - 01:19
#198
Posté 04 juin 2012 - 01:19
Iezza wrote...
Say why?
Raloi is viable. Dealers will find them.
Collecters. Viable. We only destroys one base.
Mercs. Under shepards control. Not N7.
Prothean. Ultra rare card reflects rarity. Only a few alive in statsis chambers.
One problem with the protheans, all the other surviving ones are dead, Ilos protheans died on the citidel and any other protheans would already be activated from statsis pods along time ago so if they haven't been seen, there not alive.
#199
Posté 04 juin 2012 - 01:20
#200
Posté 04 juin 2012 - 01:23
NobleVigilante wrote...
Iezza wrote...
Say why?
Raloi is viable. Dealers will find them.
Collecters. Viable. We only destroys one base.
Mercs. Under shepards control. Not N7.
Prothean. Ultra rare card reflects rarity. Only a few alive in statsis chambers.
One problem with the protheans, all the other surviving ones are dead, Ilos protheans died on the citidel and any other protheans would already be activated from statsis pods along time ago so if they haven't been seen, there not alive.
If they had a large enough power source, they could stay in stasis for 50,000 years easily.





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