Ah btw...not every console gamer prefers a console to get just fast-paced action games. I bought DAO for my XBox to prove that. Even if the gameplay isnt as like on the PC, I still could play NWN/NWN2 on my PC in case Im unpleaed with my version of the game. There is still a lot to do
Dragon Age sales figures for November (console only). Not doing well on console.
#51
Guest_Lohe_*
Posté 12 décembre 2009 - 04:17
Guest_Lohe_*
Ah btw...not every console gamer prefers a console to get just fast-paced action games. I bought DAO for my XBox to prove that. Even if the gameplay isnt as like on the PC, I still could play NWN/NWN2 on my PC in case Im unpleaed with my version of the game. There is still a lot to do
#52
Posté 12 décembre 2009 - 04:47
#53
Posté 12 décembre 2009 - 05:28
#54
Posté 12 décembre 2009 - 05:34
Erebusd13 wrote...
I never so much thought the issue with RPGs on consoles vs. Pcs was so much the gamers themselves as the hardware...a PC just seems to allow greater flexibility in terms of control for these sorts of games. Little things like inventory management, controlling multiple characters etc. always just seemed to me to be smoother with a mouse & keyboard as opposed to a controller. Not a huge issue but when deciding which platform to buy a game for unless I've heard that one version of the game is particularly better that is usually one of the deciding factors.
I have DAO on both platforms (PC and 360) and I can attest to the difficult controls on the 360. But, you'd be surprised how good you get at anything on the 360 if that's what you play. It becomes second nature just as a mouse/keyboard can.
Anyhoo, agree with last poster. PC sales will be a fraction of the sales. Less and less peeps can afford/want to afford $1000+ hardware rigs.
#55
Posté 12 décembre 2009 - 05:37
#56
Posté 12 décembre 2009 - 05:43
#57
Posté 12 décembre 2009 - 06:57
#58
Posté 12 décembre 2009 - 07:24
#59
Posté 12 décembre 2009 - 08:08
#60
Posté 12 décembre 2009 - 08:08
http://forum.pcvscon...d.php?tid=15831
US PC Game Software Sales
1998 - $1.8 billion
1999 - $1.9 billion
2000 - $1.78 billion (84.9 million units)
2001 - $1.75 billion (83.6 million units)
2002 - $1.4 billion (61.5 million units)
2003 - $1.2 billion (52.8 million units)
2004 - $1.1 billion (47 million units)
2005 - $953 million (38 million units)
2006 - $970 million
The stats are based on retail sales. Online game subscriptions and digital distribution are not included. And that online gaming market is increasing rapidly, especially with PC gamers.
Now watch these two -
http://www.gamasutra...il_Plummets.php
Wedbush Morgan's Michael Pachter has been discussing 2009 as "a
horrible year" for public video game companies, also revealing that
October 2009 U.S. PC game retail sales were down 38 percent to $27
million.
(...)
Pachter's comments particularly refer to public companies and the
retail game market in the U.S., with many commentators suggesting that
free-to-play online games and digital downloads are making up for some
or all of the gulf in retail sales. However, with a lack of
conglomerated digital game sales information, it's difficult to gauge
the overall current trends precisely.
So October (month before DAO (yes, and before MW2) was released) was at $27 million without digital downloads.
http://www.gamespot....ws/6242819.html
Today, NPD analyst Anita Frazier offered a few more brief updates concerning November game sales by way of her Twitter feed.
Factoring in PC retail sales, November's total software haul hit $1.46
billion for the month, a 6.6 percent decline over the same period in
2008. Frazier clarified that total for GameSpot, noting that PC game
sales brought in $51.7 million on the month, with the remaining portion
derived from console and portable game sales.
Notably, NPD does not track game sales through nontraditional
channels such as digital distribution, which would include Valve's
popular PC download service Steam. In addition, November 2008 saw
unusually high PC game revenues thanks to the record-setting launch of World of Warcraft: Wrath of the Lich King, which sold 2.8 million units worldwide in 24 hours.
And so November say $51.7 million in sales without digital downloads.
My friends, that's nearly double. And I think we've seen some anecdotal evidence that might suggest MW2 sales on the PC were not that good (relatively to the consoles) and so I think DAO has to be a significant portion of the increase between the two months, no?
Again, that's without direct downloads considered. This article is about a year old, but still -
http://www.rockpaper...es-are-digital/
PC gaming is still that steady growth. Free games online (there are tons), monthly fees for MMO's being not even calculated but should count as "money spent on PC gaming software." And when compared to console gaming, most console gaming statistics include handhelds and so you are totallying sales of Sony, Nintendo, and Microsoft combined. To be comparable with computer games you'd have to go back to when Apple, Commodore, Tandy and IBM were competing in the computer game market. Anywho -
DAO sales are probably pretty good on the PC (look at the near doubling in game sales from October to November), almost certainly better than the PS3's, probably at least as good as the 360's. I think there's enough evidence to support that view.
Little more reading on Digital Downloads and PC markets.
http://www.rockpaper...the-pc-saviour/
#61
Posté 12 décembre 2009 - 08:27
#62
Posté 12 décembre 2009 - 08:35
http://www.actiontri...tml?id=121109_5
Here's what PC gamers are currently ordering the most via digital distribution
services Direct2Drive and Steam.Just so you know, these charts cover last week's sales.
Driect2Drive
1. Dragon Age: Origins
2. Mass Effect
3. Dragon Age: Origins Digital Deluxe Edition
4. Crysis Maximum Edition
5. The Sims 3
6. Command and Conquer Red Alert 3 Bundle
7. Civilization 4: The Complete Edition
8. The Witcher: Enhanced Edition Director's Cut
9. Borderlands
10. The Sims 3 World Adventures Expansion Pack
Steam
1. Call of Duty: Modern Warfare 2
2. Left 4 Dead 2 and THQ Complete Pack
3. Mirror's Edge
4. Battlefield 2: Complete Collection
5. Borderlands and Dragon Age: Origins
6. Left 4 Dead
7. The Chronicles of Riddick: Assault on Dark Athena
8. Dragon Age: Origins Digital Deluxe Edition
9. Tomb Raider: Underworld
10. Torchlight
I'm going to throw out some numbers here based on an educated but completely fungible guesses -
minimum PC sales: 150,000
maximum PC sales: 600,000
probably PC sales: 400,000
#63
Posté 12 décembre 2009 - 08:44
MerinTB wrote...
I'm going to throw out some numbers here based on an educated but completely fungible guesses -
minimum PC sales: 150,000
maximum PC sales: 600,000
probably PC sales: 400,000
I'm going to say the sales are going to be around the 400,000 - 600,000 mark. I would be very very surprised if it's around the 150,000 range.
#64
Posté 12 décembre 2009 - 08:46
Brightarrow wrote...
I do not, nor will I ever own a console... dont like them will not even consider them. I have a PC and I play games on it and do a lot of other things on it. a console does ONE thing. thats it. not worth the money in my opinon
Really..? Not to be mean or anything.. but uhh.. I can surf the inet, post on forums, watch movies, shop, buy more games, go on youtube, post on Myspace or twitter, and actually IM with my friends on PSN. Now yes, computers can do WAY more then consoles.. but saying they do only one thing anymore is just.. yea.
Anyways, I'm not to surprised with the sales. A little stereotypical, but I do find 360 a very FPS orientated console, I mean when it first came out I heard things about the controller being made specifically for easier control on FPS games. But also, as a lot of people said, top 10, is still good for a game no one heard of. (I didn't even know about it till 2 days before it came out. Of course, got it the day it came out and love it.)
#65
Posté 12 décembre 2009 - 08:57
It would be like Watching Lord of The rings... and then the Grand Kings sword floats around on the side of him with no visible attachments.
We are in the year 2009 and yet the game mechanics seem like something you could get away with pretty well 4 to 8 years go sadly enough.
Modifié par GHL_Soul_Reaver, 12 décembre 2009 - 09:02 .
#66
Posté 12 décembre 2009 - 09:15
GHL_Soul_Reaver wrote...
I don't know what to say really, I just feel annoyed by... by not enough artistic freedom and finishing of the game here... to few actual details around the character and companions themself... what is bioware thinking with an RPG game like this that weapons should just be on the back floating.. not sheathed or anything... it is a huge failure as in RPG games should aim after goals like that to make them more real.
It would be like Watching Lord of The rings... and then the Grand Kings sword floats around on the side of him with no visible attachments.
We are in the year 2009 and yet the game mechanics seem like something you could get away with pretty well 4 to 8 years go sadly enough.
Suspension of Disbelief. Anyway, I havn't seen a game where the weapon is actually sheathed on. In Oblivion, there are scabbards, but they still magically float, as in any other game.
Your critisism takes an interesting direction, mocking something that, in all reality, doesn't add any "Realism" as you can have a weapon hanging off a small strap on your back or waist, and ignore the fact that the Daggers in the game are the size of Broadswords, and that the Greatswords are so disproportionately large, that you wonder if you need a zoning permit.
Also, those aren't game mechanics, they're aesthetic issues, and entirely subjective. So at least if you're going to bash completely inconcequential things, use the right term. A game mechanic issue would be how Mages get potions to replenish their ability to use special attacks, yet Melee characters don't.
Also, be careful what you wish for in realism, If you think there's a market for an RPG where you have to manage your fecalcapacity, lest you internally hemmorage and die from sepsis, by all means, try and pitch that to some investors.
#67
Posté 12 décembre 2009 - 09:21
#68
Posté 12 décembre 2009 - 09:48
#69
Posté 12 décembre 2009 - 10:11
Deflagratio wrote...
GHL_Soul_Reaver wrote...
I don't know what to say really, I just feel annoyed by... by not enough artistic freedom and finishing of the game here... to few actual details around the character and companions themself... what is bioware thinking with an RPG game like this that weapons should just be on the back floating.. not sheathed or anything... it is a huge failure as in RPG games should aim after goals like that to make them more real.
It would be like Watching Lord of The rings... and then the Grand Kings sword floats around on the side of him with no visible attachments.
We are in the year 2009 and yet the game mechanics seem like something you could get away with pretty well 4 to 8 years go sadly enough.
Suspension of Disbelief. Anyway, I havn't seen a game where the weapon is actually sheathed on. In Oblivion, there are scabbards, but they still magically float, as in any other game.
Your critisism takes an interesting direction, mocking something that, in all reality, doesn't add any "Realism" as you can have a weapon hanging off a small strap on your back or waist, and ignore the fact that the Daggers in the game are the size of Broadswords, and that the Greatswords are so disproportionately large, that you wonder if you need a zoning permit.
Also, those aren't game mechanics, they're aesthetic issues, and entirely subjective. So at least if you're going to bash completely inconcequential things, use the right term. A game mechanic issue would be how Mages get potions to replenish their ability to use special attacks, yet Melee characters don't.
Also, be careful what you wish for in realism, If you think there's a market for an RPG where you have to manage your fecalcapacity, lest you internally hemmorage and die from sepsis, by all means, try and pitch that to some investors.
Call it an artistic bug then caused by rushed out release before xmas, why make a game when you are not going to finish?
At least at force wield weapons then like in NwN... so you got teh blade out 24/7 as well as shield, parking the **** on the back or something like that really does look stupid....
Don't take me wrong I am not actually a hater of the game I like playing it, but I expect much much more from it before I am going to vote for it for an instance, blame the people here and in the world for it.. to not expect more.. I bet they could sell the game for 10 additional dollars per copy if they took there time making it more perfect.. as well as actually spending time fine adjusting the game details to a certain extend, instead of just going like... ooo shiny...
I take it that people out there are TO EASY to seduce completely as it is, expect quality as well as aquantity instead of just going omgwtf c00lz0rz bioware rocks.. omgwtfbbq.. buy buy buy... and then the fanboy tendency... is it the game that you want or or Bioware themself, I am going for the games not the company itself, I expect though the company to deliver the goods, if it does not I can understand why it is not high rated.. quality in DAO, yes completed it multiple times in various ways... I ama fan of the fantasy universe... and would like to see something else as it is than just the casual raw model for then the advanced model instead.
This game is not aimed for kids that really does not expect much but for the a bit older people.. as I would say 17 years and above that has developed more of a mind growing up... this is not super mario or somethign like that.. (even though super mario is cool in many ways) this is supposed to be a high quality brand game that aim for the RPG people, why not any new thinking added to the game and why the lack of artistic performance... why only half the game experience.. instead of full value.
#70
Guest_Lohe_*
Posté 12 décembre 2009 - 10:13
Guest_Lohe_*
Erebusd13 wrote...
I never so much thought the issue with RPGs on consoles vs. Pcs was so much the gamers themselves as the hardware...a PC just seems to allow greater flexibility in terms of control for these sorts of games. Little things like inventory management, controlling multiple characters etc. always just seemed to me to be smoother with a mouse & keyboard as opposed to a controller. Not a huge issue but when deciding which platform to buy a game for unless I've heard that one version of the game is particularly better that is usually one of the deciding factors.
You can get keyboard support easily on xbox (with USB-connectors). Nobody used it so far...Thats not a problem of the console itself.
#71
Posté 12 décembre 2009 - 10:37
1. USA only
2. 360 only
Combine that with worldwide sales, PS3 version sales and PC version sales and you got the 1.0 -1.3 million units sold everyone was guessing before the release of the NPD numbers.
#72
Posté 12 décembre 2009 - 11:00
Lohe wrote...
Erebusd13 wrote...
I never so much thought the issue with RPGs on consoles vs. Pcs was so much the gamers themselves as the hardware...a PC just seems to allow greater flexibility in terms of control for these sorts of games. Little things like inventory management, controlling multiple characters etc. always just seemed to me to be smoother with a mouse & keyboard as opposed to a controller. Not a huge issue but when deciding which platform to buy a game for unless I've heard that one version of the game is particularly better that is usually one of the deciding factors.
You can get keyboard support easily on xbox (with USB-connectors). Nobody used it so far...Thats not a problem of the console itself.
For consoles, the keyboard is an OPTIONAL peripheral, and it doesn't come as part of the standard package. So console games cannot require you to go out and buy a keyboard just to play it. That's bad game design.
#73
Posté 12 décembre 2009 - 11:13
There are RPGs for consoles since the NES times you know. And those play well better on the system they were designed for: consoles.
#74
Posté 12 décembre 2009 - 11:18
Im seriously considering buying a copy of it on PC once i buy a new one, just cus i prefer the controls so much more.
also RPGs havn't been that popular for years so to see an RPG in the top ten on a system that isnt even favoured by many RPG players is a good sign, to me at least
#75
Posté 12 décembre 2009 - 11:52
Then add DLC sales from the stupid consumers and we should see sequel in about 2 years





Retour en haut






