For example, I open gem_im_arm_bot_hvy_drb.uti, which are "wades superior heavy dragonscale boots". Nothing in any of the fields would suggest they bear fire resistance or are part of an item set-the most promising field is called "Item properties", but that just contains the string "properties"-- so presumably I'm looking in the entirely wrong place for where the item's behaviour is stored. Where should I be looking?
How can I look up the behaviour of items?
Débuté par
fro7k
, déc. 11 2009 09:33
#1
Posté 11 décembre 2009 - 09:33
#2
Posté 12 décembre 2009 - 11:03
bump
#3
Posté 12 décembre 2009 - 01:05
You are looking in the correct place. For item properties, they are included in the Properties field, as you've noticed
But to edit that field, you have to check-out the resource, in that case gen_im_arm_bot_hvy_drw.uti .
The item set property is stored in the Variables section - as you can see this item belongs to Item Set number 10 (and what this means is probably stored in one of the 2da's, but I wasn't really trying to find it)
EDIT: got it:) Check this file (path might be different of course) "C:\\Program Files (x86)\\Dragon Age\\tools\\Source\\2DA\\itemsets.xls" . This is an Excel sheet, which might be turned into a 2DA file and which contains the set description. As you can see, set number 10 is "Wade's Heavy" indeed
The item set property is stored in the Variables section - as you can see this item belongs to Item Set number 10 (and what this means is probably stored in one of the 2da's, but I wasn't really trying to find it)
EDIT: got it:) Check this file (path might be different of course) "C:\\Program Files (x86)\\Dragon Age\\tools\\Source\\2DA\\itemsets.xls" . This is an Excel sheet, which might be turned into a 2DA file and which contains the set description. As you can see, set number 10 is "Wade's Heavy" indeed
Modifié par Gocek, 12 décembre 2009 - 01:13 .
#4
Posté 12 décembre 2009 - 01:59
Strange that the boots didn't mention fire resistance either. Anyway thanks for the itemset sheet, I could use that.
#5
Posté 12 décembre 2009 - 02:52
Maybe I was unclear: to access the item properties and see e.g. the fire resistance you have to "check out" the resource you are viewing and go to the Properties section. Here's a screenshot 
http://img13.imagesh...01/screenpp.jpg
http://img13.imagesh...01/screenpp.jpg
#6
Posté 12 décembre 2009 - 03:00
Odd, the button you circled with the ellipses is not showing up for me.
#7
Posté 12 décembre 2009 - 03:09
Argh... Because your resource is NOT "checked out" (as I told you to do twice already
), it's "checked in" which means you won't be able to see and/or click the button.
Modifié par Gocek, 12 décembre 2009 - 03:09 .
#8
Posté 12 décembre 2009 - 03:21
Why is it necessary to check out the item?
Modifié par fro7k, 12 décembre 2009 - 03:22 .
#9
Posté 12 décembre 2009 - 03:41
Because that's how BioWare has designed creating one module by many people. If you are on your own, you won't see many advantages.
Basically:
resource "checked in" is IN the database and you cannot edit it.
resource "checked out" is YOUR local copy of a resource, which you can edit and put back in the database modified.
I suggest you read the wiki or try some video tutorials if you want to get the general idea about Toolset basics.
Basically:
resource "checked in" is IN the database and you cannot edit it.
resource "checked out" is YOUR local copy of a resource, which you can edit and put back in the database modified.
I suggest you read the wiki or try some video tutorials if you want to get the general idea about Toolset basics.
Modifié par Gocek, 12 décembre 2009 - 03:42 .





Retour en haut






