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Quarian Male Infiltrator - Claymore Shotgun + Grenade Build (Video)


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#51
Omega4RelayResident

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Yes you are correct... in all honesty I am going to re-spec to Lash through Shields and Barriers because the CC is nice... good for a good amount of the time of the match.

The total summation of the skills presented with the Phoenix Adept makes me think that he works best with teams that hunker down and camp one spot. The Smash does a decent amount of damage to Armored targets on its own but its range makes it more of a defensive ability or offensivelly a great opener when appropriatelly moving in to your enemy unoticed through cover.

Unfortunatelly you cant be as aggressive with him as you can with the Asari Adept, Vanguards, Drell Adept, or my absolute favorite of the Biotic classes... Human Sentinel.

Good luck though and I am interested to see what you come up with.

#52
FreddyFoxtrot

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i would say the main point about smash is it goes through walls just like shockwave, which makes it great on maps like glacier or giant, where u have thight pathways heavy units will line up at, expetially ravagers which are quite slow. maybe even more effective with a male quarian area scanning , but i have yet to find one spotting for me

anyway on topic, do arc grenades get a hidden bonus modifier against shields/barrier?
i usually go for increased effect against shields on rank 6, but if that is the case, that could call for a quick respec

#53
D.Shepard

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zhk3r wrote...


> Tactical Cloak // Damage
> Tactical Scan // Weapon Damage / Headshots / Area Scan
> Arc Grenades // Damage / Electrical Field / Armor Piercing
> Quarian Defender // Weapon Damage / Power Damage / Weapon Damage
> Fitness // Durability


I suppose you choose Armor Piercing instead of shield damage for Arc grenades last evolution in order to maximize their effectiveness against boss enemies (especially Reapers)

Lore-wise Arc genades look more "shields overload" than "armor piercing" but I see your point, since I usually choose armor damage for grenades.

Have you ever tried the shields/barriers damage bonus?

Last question: How is the Quarian male infiltrator survivability if we just give him three ranks in fitness ( weìll get only the melee bonus/recharge evolution for Cloak) or skipping fitness completely, if we use him in the classical infiltrator's style?

Let's suppose we are using him like the classical infiltrator's style.

#54
zhk3r

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D.Shepard wrote...

I suppose you choose Armor Piercing instead of shield damage for Arc grenades last evolution in order to maximize their effectiveness against boss enemies (especially Reapers)

Lore-wise Arc genades look more "shields overload" than "armor piercing" but I see your point, since I usually choose armor damage for grenades.

Have you ever tried the shields/barriers damage bonus?

Last question: How is the Quarian male infiltrator survivability if we just give him three ranks in fitness ( weìll get only the melee bonus/recharge evolution for Cloak) or skipping fitness completely, if we use him in the classical infiltrator's style?

Let's suppose we are using him like the classical infiltrator's style.


Yeah, I usually play Reapers so the armor piercing seems logical to me. But yeah, they seem more "shield overload"-y than armor piercing. And yeah, I've tried. Very good vs Cerberus and Geth - Absolutely. His base shields/health is decent without any points in Fitness.

#55
D.Shepard

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zhk3r wrote...

D.Shepard wrote...

I suppose you choose Armor Piercing instead of shield damage for Arc grenades last evolution in order to maximize their effectiveness against boss enemies (especially Reapers)

Lore-wise Arc genades look more "shields overload" than "armor piercing" but I see your point, since I usually choose armor damage for grenades.

Have you ever tried the shields/barriers damage bonus?

Last question: How is the Quarian male infiltrator survivability if we just give him three ranks in fitness ( weìll get only the melee bonus/recharge evolution for Cloak) or skipping fitness completely, if we use him in the classical infiltrator's style?

Let's suppose we are using him like the classical infiltrator's style.


Yeah, I usually play Reapers so the armor piercing seems logical to me. But yeah, they seem more "shield overload"-y than armor piercing. And yeah, I've tried. Very good vs Cerberus and Geth - Absolutely. His base shields/health is decent without any points in Fitness.

if I want to spec my Quarian Male Infiltrator to being effective against every enemy (for  random enemies matches) do you suggest armor or shields bonus damage?

Now I have just to unlock the Grenade capacity gear. I have unlocked every other rare gear (with a couple at level 5) but it is still missing. I have to use warfighter just to get one single addition grenade and players ask me why I selected bonus to AR when I use shotguns Posted Image

#56
FreddyFoxtrot

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shield evolution on arc grenades lets u strip the barrier off a banshee in just two cloacked nades... thats why i stick to it, at least 2 out of 3 squadmates will have armor piercing rounds/powers, taking out the barriers takes a while with some set ups

#57
ryoldschool

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Dude, just tried this build. GI with claymore is my favorite, but this build is great - and without the hunter vision. The only difference in build I used was I use the slow enemies instead of headshot damage on the scan ability. But it was great for when we had a hack objective - spam grenades to keep from getting overrun. glad you made this thread and video.

#58
zhk3r

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ryoldschool wrote...

Dude, just tried this build. GI with claymore is my favorite, but this build is great - and without the hunter vision. The only difference in build I used was I use the slow enemies instead of headshot damage on the scan ability. But it was great for when we had a hack objective - spam grenades to keep from getting overrun. glad you made this thread and video.


Much appreciated. 

The Arc Grenades are probably the best 'nades in the game right now. Try using Power Amplifier, it'll make them even more deadly.

#59
D.Shepard

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Just a quick question:
What do you think about using the Wraith on the Quarian Male Infiltrator?
Since I play on Xbox I don't have the "weapon control" given by a very high quality mouse and the two rounds shotgun would help me in dealing with fast moving targets.

I don't have issues with Claymore, I really like it. I'm just curious to see if the Wraith would be a viable choice for QMI on Gold

#60
zhk3r

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D.Shepard wrote...

Just a quick question:
What do you think about using the Wraith on the Quarian Male Infiltrator?
Since I play on Xbox I don't have the "weapon control" given by a very high quality mouse and the two rounds shotgun would help me in dealing with fast moving targets.

I don't have issues with Claymore, I really like it. I'm just curious to see if the Wraith would be a viable choice for QMI on Gold


I really like the Wraith. The Claymore is always my first weapon of choice, but the Wraith is my second. It's a really good gun and you can actually squeeze both shots into a cloak cycle even though it has a slow rate of fire.

#61
jaydee114

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awesome. too bad i still haven't gotten this guy yet. this will be a good alternative to my GI Claymore build tho. thanks

#62
zhk3r

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jaydee114 wrote...

awesome. too bad i still haven't gotten this guy yet. this will be a good alternative to my GI Claymore build tho. thanks


Absolutely. I find myself throwing 'nades half the time instead of shooting, though. Hah.

#63
D.Shepard

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zhk3r wrote...

D.Shepard wrote...

Just a quick question:
What do you think about using the Wraith on the Quarian Male Infiltrator?
Since I play on Xbox I don't have the "weapon control" given by a very high quality mouse and the two rounds shotgun would help me in dealing with fast moving targets.

I don't have issues with Claymore, I really like it. I'm just curious to see if the Wraith would be a viable choice for QMI on Gold


I really like the Wraith. The Claymore is always my first weapon of choice, but the Wraith is my second. It's a really good gun and you can actually squeeze both shots into a cloak cycle even though it has a slow rate of fire.

Tested both shotguns against Cerberus. Claymore perfomed better but I suppose just because it is at level X while Wraith is just VI.
However it was still a nice performance.

It's clear this build requires the grenade capacity V to work perfectly. I'm currently using Warfighter II (a mere +1 grenade) and I spend a lot of time running from one ammo box to another and I rarely have enough grenades to "clear" large mobs of enemies.
Any way my QMI proved himself very capable, I  imagine what I could achieve with Grenades capacity V gear.

81 PSP since Rebellion release and not a single Grenade capacity gear. 10 Ultra Rares but no Greanade capacity gear. 

#64
zhk3r

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D.Shepard wrote...

Tested both shotguns against Cerberus. Claymore perfomed better but I suppose just because it is at level X while Wraith is just VI.
However it was still a nice performance.

It's clear this build requires the grenade capacity V to work perfectly. I'm currently using Warfighter II (a mere +1 grenade) and I spend a lot of time running from one ammo box to another and I rarely have enough grenades to "clear" large mobs of enemies.
Any way my QMI proved himself very capable, I  imagine what I could achieve with Grenades capacity V gear.

81 PSP since Rebellion release and not a single Grenade capacity gear. 10 Ultra Rares but no Greanade capacity gear. 


Yeah, it's what makes the general build very efficient. Slap Power Amplifier on top and it's retarded how good the Arc Grenades are, especially with the Electrical Field. And about the Capacity.. RNG! .. It's awesome (-__-) - Try playing maps like Ghost and Hydra. Two 'nades per box helps a lot.

#65
D.Shepard

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zhk3r wrote...

D.Shepard wrote...

Tested both shotguns against Cerberus. Claymore perfomed better but I suppose just because it is at level X while Wraith is just VI.
However it was still a nice performance.

It's clear this build requires the grenade capacity V to work perfectly. I'm currently using Warfighter II (a mere +1 grenade) and I spend a lot of time running from one ammo box to another and I rarely have enough grenades to "clear" large mobs of enemies.
Any way my QMI proved himself very capable, I  imagine what I could achieve with Grenades capacity V gear.

81 PSP since Rebellion release and not a single Grenade capacity gear. 10 Ultra Rares but no Greanade capacity gear. 


Yeah, it's what makes the general build very efficient. Slap Power Amplifier on top and it's retarded how good the Arc Grenades are, especially with the Electrical Field. And about the Capacity.. RNG! .. It's awesome (-__-) - Try playing maps like Ghost and Hydra. Two 'nades per box helps a lot.

Yes, RNG: sometime it loves you, other times it hates you. If I'm not mistaken even the Rebellion map should have two grenades per box, right?
Anyway Hydra can be a easy place, except from the LZ, for "static defence" , if you choose the right spot and  avoide to force the enemies to spawn right behind you, but no one seem to understand it.
Most of the times players camp in the LZ.
However once I had a nice experience. I was playing Geth Infiltrator with GPS and I was joined by an Asari justicar in hunting cerberus enemies across the map.
The two other players kept dying very often bu the were on the other side of the map. The kept half of the ememies away from us. It was an example of "anware divide and conquer"Posted Image

Anyway I'm considering to give the Claymore to the QMI and the Wraith to the Quarian Male Engineer. What do you think?

#66
zhk3r

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D.Shepard wrote...

Yes, RNG: sometime it loves you, other times it hates you. If I'm not mistaken even the Rebellion map should have two grenades per box, right?
Anyway Hydra can be a easy place, except from the LZ, for "static defence" , if you choose the right spot and  avoide to force the enemies to spawn right behind you, but no one seem to understand it.
Most of the times players camp in the LZ.
However once I had a nice experience. I was playing Geth Infiltrator with GPS and I was joined by an Asari justicar in hunting cerberus enemies across the map.
The two other players kept dying very often bu the were on the other side of the map. The kept half of the ememies away from us. It was an example of "anware divide and conquer"Posted Image

Anyway I'm considering to give the Claymore to the QMI and the Wraith to the Quarian Male Engineer. What do you think?


Yeah, that's a good idea. The Talon is also a good choice for the QME. The Wraith has better spread across further range,but the Talon's higher ammo capacity can be real nice close up.

#67
molecularman

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Awesome build, I say. And nice vid!

The only thing I'd change is probably radius over damage for nades because that 30% more dam means really something like 10% when you use them with cloak.

#68
Oodle12

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molecularman wrote...

Awesome build, I say. And nice vid!

The only thing I'd change is probably radius over damage for nades because that 30% more dam means really something like 10% when you use them with cloak.

Arc Grenades aoe is already huge, you will hit everything u throw it at regardless.
It increases the damage from 697.50 to 832.50

#69
molecularman

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^ True enough, range isn't necessary anyhow. It's just that because that 30% is additive it will mean a lot less when you have 90% bonus from cloak and stuff. I guess it doesn't make too huge difference one way out another.

#70
Lexa_D

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Compare it with 2m basic radius for HI sticky grenade...

#71
D.Shepard

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zhk3r wrote...

D.Shepard wrote...

Yes, RNG: sometime it loves you, other times it hates you. If I'm not mistaken even the Rebellion map should have two grenades per box, right?
Anyway Hydra can be a easy place, except from the LZ, for "static defence" , if you choose the right spot and  avoide to force the enemies to spawn right behind you, but no one seem to understand it.
Most of the times players camp in the LZ.
However once I had a nice experience. I was playing Geth Infiltrator with GPS and I was joined by an Asari justicar in hunting cerberus enemies across the map.
The two other players kept dying very often bu the were on the other side of the map. The kept half of the ememies away from us. It was an example of "anware divide and conquer"Posted Image

Anyway I'm considering to give the Claymore to the QMI and the Wraith to the Quarian Male Engineer. What do you think?


Yeah, that's a good idea. The Talon is also a good choice for the QME. The Wraith has better spread across further range,but the Talon's higher ammo capacity can be real nice close up.

Good point. My Talon is at level III, do you think it's ok?
Anyway I unlocked Warfighter IV (+2 greanades) it's better than nothing since Grenades Capacity still eludes me.
Now my QMI and QME can carry 4 Arc grenades.

I played few matches on Ghost and Hydra and the 2 grenades per box were amazing. Sadly during a game on Ghost a player left and another Quarian male joined the match, resulting in a reduced availability of grenades.

Who do you consider more "badass" , QMI or QME. QMI deals a lot of damage when he throws Arc grenades while cloaked but QME makes a lot of tech bursts and fire explosions.

During a match on Jade I was running from an ammo box to another when Cerberus enemies started to spawn nearby. Three grenades and incinerate annihilated them.

#72
We Tigers

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I arrived at this same build over the weekend (only change was subbing shield damage for armor on the Arcs) and it's awesome. Saving 11 points in cloak really helps a lot; I think this is now the infiltrator best suited to a shotgun: the grenades buy you so much survival time with their big stun, Area Scan gives you a less dangerous path or some new targets to go after, etc. I'm sure he's fine with a sniper rifle too, but it just feels wrong to not be a mid-close range with all the power this build packs.

Also, I accidentally clicked Dislike on your video while trying to change the screen size. Please feel free to hunt me down and throw 7 grenades at me.

#73
MongoNYC

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I got to thank you for this video.  Opened my eyes to this character.

I tried this with the 4/6/6/6/4 stat pattern but made a few tweaks in your build just to suit my style of gameplay:

1) I went with the crusader vs. the claymore just because I like its range and it feels as if I have a super powered sniper shotgun.

2) Went with Shield damage over Armor damage for the Arc Grenades b/c I like how the electrical damage and shield damage mesh against shielded enemies/Geth/Banshees.

3) Went with Power damage over Weapon Damage for the Tac Scan, just to get every ounce of damage from the arc grenades

Gameplay Equation: Hit Tac Scan -> Hit Cloak -> Chuck Arc Grenades -> Nail Crusader Shots = BEAST OF A CHARACTER

And as long as you keep moving around the map, going from ammo dump to ammo dump keeping your 'nades up (I do have the Grenade Capacity II equipment upgrade), you rarely get hit.

It is AMAZING.

Modifié par MongoNYC, 15 juin 2012 - 03:54 .


#74
Bhatair

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Hahaha yup. I just unlocked this character last night and set him up with this exact build. My grenade capacity gear is only at level 1 though so I only have 3 grenades. It's usually enough to bomb a spawn point though. Then I spend the rest of the waves moving from crate to crate and tossing grenades between shooting. Just a ridiculously awesome class. I thought the drell adept was a great grenadier, the QMI is just beast.

#75
MongoNYC

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Bhatair wrote...

Hahaha yup. I just unlocked this character last night and set him up with this exact build. My grenade capacity gear is only at level 1 though so I only have 3 grenades. It's usually enough to bomb a spawn point though. Then I spend the rest of the waves moving from crate to crate and tossing grenades between shooting. Just a ridiculously awesome class. I thought the drell adept was a great grenadier, the QMI is just beast.


Amen.