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who else wishes there were more puzzles


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44 réponses à ce sujet

#1
MOTpoetryION

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imo it was one of the best things about the game.it kind of took me back to the zelda days.
i just wish there were more of them .what you guys/gals think?

Modifié par MOTpoetryION, 11 décembre 2009 - 09:59 .


#2
dtking3

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Not for me!



I prefer solid storylines to puzzles :)

#3
back pain

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I wish the fade had lots of puzzles, that would have made it fun instead of tedious.

#4
immortal_scream

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yeah,puzzles would be great,like in Oblivion :D

#5
xxr

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PUZZLES, YES. I was so psyched when I got Shale's DLC and there was that fire puzzle lock thing in the basement. Good times. They could have done with a few more puzzles, in my opinion.

#6
Bhatair

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*Raises hand*

#7
SarEnyaDor

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I, too, like puzzles. I don't see why we can't have puzzles AND good storytelling.

#8
Nosuchluck

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I like puzzles, especially optional puzzles for side quests.

#9
Malkavianqueen

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*nods* Yes, I agree. More puzzles would've been fun. ;P

#10
ToJKa1

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I do! Some of the battles should have IMHO been replaced with puzzles, same in Mass Effect. Only puzzle i remember was that gauntlet bridge one in DA, and the stack thingy in ME. Now, i don't expect Silent Hill style puzzles (like placing Shakespeare's plays to chronological order :blink:), but some more complex ones would be welcome.

By me, atleast :D

Edit: and of course the sliding puzzle in Honnleath, sliding puzzles are my favourite since all you need to solve them is common sense.

Modifié par ToJKa1, 11 décembre 2009 - 10:34 .


#11
Yrkoon

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MOTpoetryION wrote...

imo it was one of the best things about the game.it kind of took me back to the zelda days.
 

And  Zelda's not an RPG.  And that's the thing.      You're pretty much wishing for Dragon Age  to be  a different genre than what  it is. 

It's enough that this game  already has  a couple of rather tedius, annoying  puzzles.  Any more and   we'd have to change its name from "Dragon Age"  to  "rubik's cube age"  or whatever.

#12
gotthammer

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More puzzles would be nice, especially if that would mean more quests. :)

#13
ReubenLiew

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Yes please, may we have more?

#14
Korva

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I don't know. I enjoyed the bridge puzzle but, like the fire-puzzle with Kitty, it just seemed too out of place and weird to "make sense" from an immersion standpoint. That is usually my problem with puzzles. If they "fit into the world" better I'd like more of them, sure. But no puzzles for the sake of having puzzles.

#15
DarkSpiral

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No puzzles. I HATE puzzles. Seriously. It the one and only thing I detest about the Stone Prisoner DLC is that I MUST solve that lousy puzzle if I want to be a the good guy.

#16
th3warr1or

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No. I hate puzzles. I'm with Spiral about the Stone Prisoner.. Worst part in the game.

#17
Ponce de Leon

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I'd love a few dozens of puzzles in the game. All riddles and puzzles get heckfully easy if you think about them. I really enjoyed the thing in the Stone prisoner and also the bridge in the gauntlet.

#18
KariTR

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Korva wrote...

I don't know. I enjoyed the bridge puzzle but, like the fire-puzzle with Kitty, it just seemed too out of place and weird to "make sense" from an immersion standpoint. That is usually my problem with puzzles. If they "fit into the world" better I'd like more of them, sure. But no puzzles for the sake of having puzzles.


To be fair, the whole Stone Prisoner quest felt rather out of sync with the rest of the world. Which is why I havent bothered with it on subsequent playthroughs.

There are more puzzles in the game - The Gauntlet riddles, the fountain and altar in the ruins etc. - but a lot of them are let down by giving the answer as an only option - see cleansing by fire to reach the Urn, where you have two options, remove equipment or leave. Despite realising what my PC would have to do before the options popped up, I would have preferred the game to leave that decision to me rather than hand-hold me through the sequence.

#19
Emryc

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More riddles. I am glad that there were riddles in the first place. At least Bioware still cares for tradition or a 'company signature'.

#20
Maria Caliban

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Where were the Towers of Hanoi?

#21
Avaraen

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The bridge and the tiles in Honnleath were "okay", but I did have fun with the statues in the Mage Tower and the altar in the werewolf lair. More of the latter would be interesting because they fit in the game world and make us put clues together, rather than trial and error with physical puzzles.

#22
Emryc

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Most puzzles were okay. The Elven Ritual made sense and was fun. The bridge in the Ashes quest was also acceptable. The Shale quest was just plain dumb. So dumb that it should belong on the Evil Overlord List. I mean... how stupid is Kitty actually?

It's not like that puzzle even comes close to the difficulty of a rubic's cube, and if you have decennia to find it out, well... That's just one reason to just kill Kitty, in my eyes. If you're so stupid to not solve that one, you don't deserve to get out in the first place.

#23
Allyahnah

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I lurve some puzzles! I'm totally for adding more!

#24
Mnemnosyne

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Emryc wrote...

More riddles. I am glad that there were riddles in the first place. At least Bioware still cares for tradition or a 'company signature'.

I really wish riddles could be integrated better into games though.  It's basically cheating to have a riddle with your options for response being in the form of a multiple-choice list, because that always makes them ridiculously easy.  This is a really good sort of place to have a text-entry box so you have to write in the correct answer, instead of pick from a list, of which the correct one is blatantly obvious.

#25
Must have name

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More puzzles would be great.



I found no puzzle that challenging at all. The statue puzzles were a doddle, the Elven Ritual was a doddle (the Codex says how to do the thing!), the Kitty Floor puzzle was easy (did it in 1-2 minutes on first attempt). The Gauntlet puzzle took me a while, but it still wasn't that hard. Similarly, all the riddles in the game were very easy, simply by process of elimination most times.