Maria Caliban wrote...
Where were the Towers of Hanoi?
go back to Haven after finishing the urn quest. there'll be a graveyard full of tombstones. one will tell you what happened with the towers.
Maria Caliban wrote...
Where were the Towers of Hanoi?
KariTR wrote...
There are more puzzles in the game - The Gauntlet riddles, the fountain and altar in the ruins etc. - but a lot of them are let down by giving the answer as an only option - see cleansing by fire to reach the Urn, where you have two options, remove equipment or leave. Despite realising what my PC would have to do before the options popped up, I would have preferred the game to leave that decision to me rather than hand-hold me through the sequence.
I think that the easiest way in the time constraints for the system was to simply put up the naked flag that temporarily removes all clothes for a couple of situations in the game and allows one to put all clothes back on by flipping the flag off, which would require a trigger of some kind. I know that the mechanics is aware when a character is not holding any weapons, but I don't know if the presence of apparel is exposed to the code. (No pun intended.) The naked flag is supported by the fact the clothing vanishes from all the party and returns on its own after you cross the line.Korva wrote...
KariTR wrote...
There are more puzzles in the game - The Gauntlet riddles, the fountain and altar in the ruins etc. - but a lot of them are let down by giving the answer as an only option - see cleansing by fire to reach the Urn, where you have two options, remove equipment or leave. Despite realising what my PC would have to do before the options popped up, I would have preferred the game to leave that decision to me rather than hand-hold me through the sequence.
Amen. It rather defeats the purpose of a puzzle if it presents you the solution on a silver platter. The bridge puzzle is nice because the companions give some input (at least Wynne, Leliana and Alistair -- who replaced Dog for this bit because I wanted to see his reaction to the Guardian and Urn -- did) but no spoilers.
I enjoyed the riddles, too, but yes the preset choices make them rather too easy too. An input box would be nice there instead.
Modifié par ReggarBlane, 12 décembre 2009 - 02:04 .
Koyasha wrote...
I really wish riddles could be integrated better into games though. It's basically cheating to have a riddle with your options for response being in the form of a multiple-choice list, because that always makes them ridiculously easy. This is a really good sort of place to have a text-entry box so you have to write in the correct answer, instead of pick from a list, of which the correct one is blatantly obvious.Emryc wrote...
More riddles. I am glad that there were riddles in the first place. At least Bioware still cares for tradition or a 'company signature'.
I would think that is the main reason we get to choose from a list and not get a box to type in the answer. When you have to add variations, it can quickly go out of hand and become huge. Also, not everyone is playing the game in their native language and could because of that be very unsure how to spell some things.Avaraen wrote...
Koyasha wrote...
I really wish riddles could be integrated better into games though. It's basically cheating to have a riddle with your options for response being in the form of a multiple-choice list, because that always makes them ridiculously easy. This is a really good sort of place to have a text-entry box so you have to write in the correct answer, instead of pick from a list, of which the correct one is blatantly obvious.Emryc wrote...
More riddles. I am glad that there were riddles in the first place. At least Bioware still cares for tradition or a 'company signature'.
Agreed, and with an input box like for naming the dog, it shouldn't be that difficult to implement and do character comparisons. I thought it was a great feature in Bethesda's 1994 release TES: Arena, there's no reason modern games can't do it. Well, as long as they allow some slight variation on answers... I remember one of the Arena riddles, the answer was "footstep", I entered "footsteps" and it came back incorrect, so I ended up going all different directions with it, tearing my hair out trying to figure out the correct answer when I'd technically been correct all along, heh.
Fyreshock wrote...
Where was the classic Push the statues onto Tiles to unlock an Ancient door puzzle Huh! call yourself an RPG pssssshh!
Guest_jynthor_*
Well wrote...
No way.If I wanted to do puzzles I can go to a bookstore and pick up a magazine and do them all day.I would rather see more dialog.
Guest_Magnum Opus_*
Modifié par Zenocrate, 13 décembre 2009 - 05:54 .
Zenocrate wrote...
The temple would have been a perfect place for more puzzles. Brother Genetivi even warns you of how many "cunning traps" there might be. And then most of it is hack-and-slash =/