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who else wishes there were more puzzles


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#26
phordicus

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Maria Caliban wrote...

Where were the Towers of Hanoi?


go back to Haven after finishing the urn quest.  there'll be a graveyard full of tombstones.  one will tell you what happened with the towers.

#27
Korva

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KariTR wrote...

There are more puzzles in the game - The Gauntlet riddles, the fountain and altar in the ruins etc. - but a lot of them are let down by giving the answer as an only option - see cleansing by fire to reach the Urn, where you have two options, remove equipment or leave. Despite realising what my PC would have to do before the options popped up, I would have preferred the game to leave that decision to me rather than hand-hold me through the sequence.


Amen. It rather defeats the purpose of a puzzle if it presents you the solution on a silver platter. The bridge puzzle is nice because the companions give some input (at least Wynne, Leliana and Alistair -- who replaced Dog for this bit because I wanted to see his reaction to the Guardian and Urn -- did) but no spoilers.

I enjoyed the riddles, too, but yes the preset choices make them rather too easy too. An input box would be nice there instead.

#28
EricHVela

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As long as we don't end up with a sack-full of minigames, I'm all for puzzles.

#29
EricHVela

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I see that nobody commented on "Poetry In Motion". Huh. I would have assumed that, in a thread like this, someone would have said something by now.

#30
EricHVela

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Korva wrote...

KariTR wrote...

There are more puzzles in the game - The Gauntlet riddles, the fountain and altar in the ruins etc. - but a lot of them are let down by giving the answer as an only option - see cleansing by fire to reach the Urn, where you have two options, remove equipment or leave. Despite realising what my PC would have to do before the options popped up, I would have preferred the game to leave that decision to me rather than hand-hold me through the sequence.


Amen. It rather defeats the purpose of a puzzle if it presents you the solution on a silver platter. The bridge puzzle is nice because the companions give some input (at least Wynne, Leliana and Alistair -- who replaced Dog for this bit because I wanted to see his reaction to the Guardian and Urn -- did) but no spoilers.

I enjoyed the riddles, too, but yes the preset choices make them rather too easy too. An input box would be nice there instead.

I think that the easiest way in the time constraints for the system was to simply put up the naked flag that temporarily removes all clothes for a couple of situations in the game and allows one to put all clothes back on by flipping the flag off, which would require a trigger of some kind. I know that the mechanics is aware when a character is not holding any weapons, but I don't know if the presence of apparel is exposed to the code. (No pun intended.) The naked flag is supported by the fact the clothing vanishes from all the party and returns on its own after you cross the line.

I'm not saying it's better because there's a reason behind it, I'm just saying there may be a reason behind it. If it were me, I'd find a way to make sure the main character was not wearing a helm, gloves, armor or boots when stepping into a trigger area with a fire effect on it, or else, the character would either enter a killbox or take massive damage and a knockback, instead of flipping a code-switch through prompting.

Modifié par ReggarBlane, 12 décembre 2009 - 02:04 .


#31
XOGHunter246

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i love solving puzzles so i wish there was more it like the only challenge in games really

#32
Andronic0s

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This brings back memories of playing the 7th Guest, but to answer the question, yes more puzzles would be nice; perhaps there could be side quests that involve puzzles, that way those action junkies dont have to get angry at the game for slowing them down, and it would certainly offer a change of pace from the dull MMO inspired side quests that are in the game

#33
Avaraen

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Koyasha wrote...

Emryc wrote...

More riddles. I am glad that there were riddles in the first place. At least Bioware still cares for tradition or a 'company signature'.

I really wish riddles could be integrated better into games though.  It's basically cheating to have a riddle with your options for response being in the form of a multiple-choice list, because that always makes them ridiculously easy.  This is a really good sort of place to have a text-entry box so you have to write in the correct answer, instead of pick from a list, of which the correct one is blatantly obvious.


Agreed, and with an input box like for naming the dog, it shouldn't be that difficult to implement and do character comparisons. I thought it was a great feature in Bethesda's 1994 release TES: Arena, there's no reason modern games can't do it. Well, as long as they allow some slight variation on answers... I remember one of the Arena riddles, the answer was "footstep", I entered "footsteps" and it came back incorrect, so I ended up going all different directions with it, tearing my hair out trying to figure out the correct answer when I'd technically been correct all along, heh.

#34
bjdbwea

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Yes, more puzzles would've been nice, preferably ones that require at least a minimum of thought. But a big problem with that is that they're usually only really fun the first time. Then you already know exactly what to do. To include things that make you think AND always plays out a little differently, that would be even more work.

#35
Fyreshock

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Where was the classic Push the statues onto Tiles to unlock an Ancient door puzzle Huh! call yourself an RPG pssssshh!

#36
Brako Shepard

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My favourite quest in this game was the Gaunlet. So yeah more puzzles would have been nice.

#37
MrIsidor

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Avaraen wrote...

Koyasha wrote...

Emryc wrote...

More riddles. I am glad that there were riddles in the first place. At least Bioware still cares for tradition or a 'company signature'.

I really wish riddles could be integrated better into games though.  It's basically cheating to have a riddle with your options for response being in the form of a multiple-choice list, because that always makes them ridiculously easy.  This is a really good sort of place to have a text-entry box so you have to write in the correct answer, instead of pick from a list, of which the correct one is blatantly obvious.


Agreed, and with an input box like for naming the dog, it shouldn't be that difficult to implement and do character comparisons. I thought it was a great feature in Bethesda's 1994 release TES: Arena, there's no reason modern games can't do it. Well, as long as they allow some slight variation on answers... I remember one of the Arena riddles, the answer was "footstep", I entered "footsteps" and it came back incorrect, so I ended up going all different directions with it, tearing my hair out trying to figure out the correct answer when I'd technically been correct all along, heh.

I would think that is the main reason we get to choose from a list and not get a box to type in the answer. When you have to add variations, it can quickly go out of hand and become huge. Also, not everyone is playing the game in their native language and could because of that be very unsure how to spell some things.

But for the original question, yes, more puzzles would be nice. Adding easteregg/bonus rewards for "oversolving" puzzles is also a nice thing (Arl Foreshadow or whatever his name was). I would like to be able to solve the honnleath puzzle by setting all tiles on fire and getting a bonus for that. (not sure if it's possible with the current tiles, haven't actually tried)

#38
Korva

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Fyreshock wrote...

Where was the classic Push the statues onto Tiles to unlock an Ancient door puzzle Huh! call yourself an RPG pssssshh!


Considering how silent the companions usually are, do they qualify as statues? If so, the dwarven noble origin has something like that. :P

#39
Guest_jynthor_*

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I love puzzles.



Maybe in DAO 2 or dlc? :)

#40
Well

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No way.If I wanted to do puzzles I can go to a bookstore and pick up a magazine and do them all day.I would rather see more dialog.

#41
Maria Caliban

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Well wrote...

No way.If I wanted to do puzzles I can go to a bookstore and pick up a magazine and do them all day.I would rather see more dialog.


No way. If I wanted to see more dialog I can go to a bookstore and pick up a magazine and read it all day. I would rather see more romance.

#42
Guest_Magnum Opus_*

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I enjoyed the puzzles in DA:O for the most part, but I don't wish the game had more (or a greater density of puzzles).



I liked the Elven ruins puzzle, I recognized the Gauntlet puzzles for what they were the instant I saw them but still appreciated them for their puzzlishness (not to mention the nods to Grail lore), and I loved the shapeshifting Fade puzzle. All of them had those puzzle elements, but none of them felt like they were puzzles-for-the-sake-of-puzzles, which is absolutely key, IMO. And as a whole there weren't so many that it felt like I was jumping from mini-game to mini-game. They were just nice additions to the game as a whole.



The riddles... ehh... seen 'em once seen 'em all kinda thing for me. I see riddle games as being there more because there's always some dude at a bridge asking "What is thy name?" in games (and stories) like this, rather than because they're actually good for anything. Certainly tolerable, but little more than that.

#43
Well

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"No way. If I wanted to see more dialog I can go to a bookstore and pick up a magazine and read it all day. I would rather see more romance."



Actually when there are romances there is more dialog.The interaction between chrs is the most important part imho.For RPGS anyways.

#44
Zenocrate

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I'd like to see more blatant puzzles in the game, but I think most people underestimate just how many there already are in the game (although I see room for a TON more).

For example, no one has mentioned the landsmeet, which is in itself a kind of puzzle of what dialogue options to choose. The reward for successfully "solving" it being 6 votes in favor of the grey wardens and elimination of a large, tedious battle. Heck, the dialogue to get the leliana romance was darn near a puzzle for me. Stupid friend-zone ><

The temple would have been a perfect place for more puzzles. Brother Genetivi even warns you of how many "cunning traps" there might be. And then most of it is hack-and-slash =/

Modifié par Zenocrate, 13 décembre 2009 - 05:54 .


#45
LaztRezort

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Zenocrate wrote...

The temple would have been a perfect place for more puzzles. Brother Genetivi even warns you of how many "cunning traps" there might be. And then most of it is hack-and-slash =/


Yes, I was expecting more puzzles here, too.  Also when approaching the Anvil.

T.O. Hanoi may be RIP, but I find it interesting that the Gauntlet is essentially Hanoi's cousin in disguise (and much less time consuming).  I enjoyed this puzzle -- I'm always a sucker for puzzles that make be have pull out a pen and paper and draw a diagram.  But, then again, I grew up playing Zork(ish) games...