Metro 2033 is an excellent example. That game as an amazing ending and it mostly takes place in the character's mind.BatmanTurian wrote...
it wouldn't be " it's all a dream ", people. The proper trope is Battle In The Center Of The Mind.
It's a war of the mind, a boss fight in Shepard's head. It All Was A Dream means nothing mattered and it was all B.S. But it wasn't B.S. because it would be a battle for Shepard's mind and soul.
At least get your facts straight if you're going to insult the interpretation.
These are all the video game examples (spoilers and I don't care):
Raz in Psychonauts fights (and helps defeat) the Freudian Excuses lurking in people's brains— such as a painter's anger (which manifests as a bull), a former insane asylum warden's split personality (which looks like Napoleon and against whom he is constantly trapped in a war game), and The Big Bad's and his own father issues, which manifest as an enormous butcher and a taunting zombie ragdoll, respectively.
In Drakengard 2, Nowe fights one of the boss battles in Manah's mind after she has her Villain Protagonist BSOD.
If you decide to attack the Mindflayer Elder Brain in Neverwinter Nights: Hordes of the Underdark, it will suddenly trap you inside an illusion where you are waking up from a dream. If you accept it, you get a non-standard game over. If you reject it, you will be attacked by monsters within the dream and upon defeating them you will return to reality and the Elder Brain will beg for mercy, allowing you to make a deal with it or deal the killing blow.
In Splatterhouse 3, Rick fights the final boss, the Terror Mask, in an Amazing Technicolor Battlefield that represents his psyche.
According to Word Of God, Cloud's one-on-one final battle with Sephiroth in Final Fantasy VII is this.
In Kingdom Hearts: Chain of Memories, when Riku fights off Ansem.
And there's another one in Kingdom Hearts II, Sora vs. Roxas.
Special mention to that the Awakening seems like a semi-physical place, since Donald and Goofy mention Sora disappearing from the scene.
Happens yet again in Kingdom Hearts Birth By Sleep with Ven vs. Vanitas and Terra vs Master Xehanort, with Aqua pitching in during the True Final Boss fight. The secret ending suggests that Terra and MX spent years vying for control of the new Xehanort's heart.
The purpose of Alice's nightmarish return trip through Wonderland is this.
The Incredible Hulk: Ultimate Destruction has a boss battle in Bruce Banner's subconscious, where the Hulk takes on Banner's underlying hostility and malevolence, officially dubbed "Devil Hulk".
Sort of happens in Earthbound, as Ness has to fight his own Nightmare at the end of his dream world known as Magicant. (Averted in Mother as that Magicant is Maria's dream instead of Ninten's. A fight with Lucas's Nightmare was removed from Mother 3, which has no Magicant.)
Happens near the end of Planescape: Torment when you have to enter a mindtrap and meet three of your most important previous "incarnations" inside. If you manage to take them over or merge with them, you gain their memories and a lot of XP. If you fail the merger you have to destroy them, which gets you no memories or XP. The success of the merger is determined by stats and conversation options, one can only be taken over if your willpower is above a certain level, while another is much easier to convince to merge if you can gain his trust by convincing him that you and him are the same person.
Late in Jeanne d'Arc, Jeanne, Gilles, and Richard are whisked into an abstract representation of Roger's heart, bound by chains by the Reaper Ira. The three of them must battle Ira's cronies to destroy his power over Roger; eventually, a manifestation of Liane's spirit joins the three heroes to assist them, particularly because her death is what caused Roger to submit to the Reaper.
In Final Fantasy VI, sleeping at Doma Castle with Cyan along will cause the party to be taken into Cyan's mind, where they can battle a demon called Wrexsoul that is feeding off his survivor's guilt for when his kingdom was wiped out.
Also, the final battle of Final Fantasy VII. Shame it's the easiest final boss in history.
In Shin Megami Tensei I, you find a young girl (actually the reincarnation of the Heroine) whose mind has been infested by a demon that is devouring her from the inside-out. You have to dive into her mind in order to kill the demon and save her.
Tales Of Symphonia Dawn Of The New World: If you go for the good ending, this is the final battle. Given how different Emil's and Ratatosk's personalities were, though, the player was probably expecting something like this to happen (although it's a lot less confrontational than you might expect — whichever way the fight turns out, the two accept each other).
The battle against The Dark Prince in Prince of Persia The Two Thrones turns out this way. After some platforming, you end up with him and yo, the solution being to stop attacking and walk away.
Although annoyingly, even if you attack he can't kill you. All that happens it that you need to walk through an army of Dark Prince clones.
Happens no less than three times in Jade Empire:
Two demons vie for control of a little girl's body. You have to pick which one you'll support, and then it's a kung fu battle inside her mind.
Near the end of the game, you can attempt to wrest control of The Dragon away from the Big Bad. You control the ghost of the Dragon's past self and fight its current incarnation.
When you confront the Big Bad himself, he attempts to overwhelm you with despair. Naturally, this means you have to fight some freaky glowing swordsmen named "Despair" in an Amazing Technicolor Battlefield. You also get to rely on the Power of Friendship for encouragement, which takes the form of your allies running up to the "Despairs" and, um, exploding.
The Kalecgos encounter in World of Warcraft: Burning Crusade. The players are supposed to free the good dragon from a dreadlord that is mind controlling him.
An odd example where you're the invader is in the fight with the Cosmic Horror of dubious quality, Yogg-Saron. During the fight with him, portals into his mind open up, where you then have to desperse the memory of an important event in Warcraft lore so you can get at his brain. Of course, he knows you're in there, so he then attempts to whittle down your sanity so that he can Mind Control you, so you have to soon get out so that you can take a rest in one of the Sanity Pools.
Every boss fight in Persona 4 is this until close to the end of the game. Although it's more like "Battle In The Center Of The Collective Unconcious".
Not quite the same, but not quite anything else either: In Maken X, Kei's consciousness (using Kei's form) spends most of the game standing on a glassy-looking disc in her brain yelling/screeching at her body, now possessed by the Maken.
Near the end of Sam And Max Freelance Police "Culture Shock", Sam falls under the hypnotic sway of disgruntled former child star Brady Culture. After snapping himself out of it by a blow to the head from the security system at Bosco's Inconvenience Store, Sam finds himself in his own mind. There, he has to dispose of a host of Brady Culture clones that represent Culture's hypnotic influence.
The finale of Arcueid's and Archtype Earth's plots in the "Current Code" version of Melty Blood is this between them.
Battle Moon Wars has this in Tohno Shiki's mind while he lies unconscious, fighting internally against Nanaya Shiki. Unfortunately for him, he also visualizes Akiha and Satsuki in this mindscape and thus is unwilling to fight at first. Insert friendly telepath encouragement as Sion uses Etherlite to join in and help him out.
The final battle in Dead Space 2, where Isaac fights Nicole and the Marker
A rather weird one in No More Heroes 2: Desperate Struggle where Henry, while unconscious, fights against Mimmy, a manifestation of Travis' various fetishes (being a Moe Robot Girl), which is apparently brought on by Travis "watching" anime in the other room.
Anyone in the Penumbra series who gets infected by the Tuurngait gets one of these, although you only play through Philip's. He and Red both win their battles, retaining a measure of self-control (and, in Philip's case, splitting off his own infestation from the Hive Mind to make it an easier-to-manage Enemy Within.) Everyone else who appears in the series lost and got assimilated.
The sixth arc of Umineko No Naku Koro Ni involves a duel between Shannon and Kanon that is a thinly-veiled version of this, with Beatrice sitting on the sidelines. The seventh arc reveals that this has been the state of affairs within Yasu's head for a good year or two prior to 1986. Once Beatrice is forced off the sidelines by Battler's return, the entire duel is scuttled, however.
Happens twice Batman: Arkham Asylum when Batman gets drugged by The Scarecrow, resulting in massive Interface Screw and a Fission Mailed before entering a twisted world based on his psyche. However Batman manages to fight it off due to Heroic Willpower, to the horror of Scarecrow. It also happens in the sequel with the Mad Hatter.
In The Elder Scrolls V Skyrim, Sheogorath takes you to his personal vacation spot: the mind of Pelagius the Mad and will only agree to leave if you humor him and combat Pelagius' various psychoses with the help of his artifact, the Wabbajack.
The climax of Metro 2033 The protagonist is mentally fighting the Dark Ones, who are trying to stop him from annihilating their home - all while the protagonist on the highest point of Moscow's Ostankino tower as it's crumbling. Failing the fight results in the protagonist falling to his doom from the mental blow.
The Very Definitely Final Dungeon of Neverwinter Nights 2: Mask of the Betrayer has you and Gann battling the Spirit-Eater itself for control of your soul.
The IT is True
#51
Posté 04 juin 2012 - 12:12
#52
Posté 04 juin 2012 - 12:15
Taboo-XX wrote...
Leafs43 wrote...
I'd be happy.
Plus I'd feel somewhat validated because we smashed the logic over the pro enders for months and they still refused to believe it.
Not sure if serious...
It would be neat though, for them to go with a fan INTERPRETATION.
Feel free to come up with your own interpretation that makes sense.
#53
Posté 04 juin 2012 - 12:16
Modifié par Bill Casey, 04 juin 2012 - 12:17 .
#54
Posté 04 juin 2012 - 12:17
Leafs43 wrote...
Taboo-XX wrote...
Leafs43 wrote...
I'd be happy.
Plus I'd feel somewhat validated because we smashed the logic over the pro enders for months and they still refused to believe it.
Not sure if serious...
It would be neat though, for them to go with a fan INTERPRETATION.
Feel free to come up with your own interpretation that makes sense.
I already have. As have the rest of the people on here.
#55
Posté 04 juin 2012 - 12:17
#56
Posté 04 juin 2012 - 12:18
#57
Posté 04 juin 2012 - 12:21
EsterCloat wrote...
(╯°□°)╯︵ ┻━┻
^^^ This, then I walk away because I have no respect left for Bioware.
#58
Posté 04 juin 2012 - 12:23
Bioware has literally indoctrinated people and have them fighting eachother instead of fighting the reapers...
Modifié par Bill Casey, 04 juin 2012 - 12:29 .
#59
Posté 04 juin 2012 - 12:29
jijeebo wrote...
EsterCloat wrote...
(╯°□°)╯︵ ┻━┻
^^^ This, then I walk away because I have no respect left for Bioware.
You'd be mad because IT would confirm your choice in ending was stupid and you fell for it, hook line and sinker.
#60
Posté 04 juin 2012 - 12:30
#61
Posté 04 juin 2012 - 12:31
Leafs43 wrote...
jijeebo wrote...
EsterCloat wrote...
(╯°□°)╯︵ ┻━┻
^^^ This, then I walk away because I have no respect left for Bioware.
You'd be mad because IT would confirm your choice in ending was stupid and you fell for it, hook line and sinker.
I'd be mad because I payed £70 for a game without an ending...
#62
Posté 04 juin 2012 - 12:31
#63
Posté 04 juin 2012 - 12:33
jijeebo wrote...
Leafs43 wrote...
jijeebo wrote...
EsterCloat wrote...
(╯°□°)╯︵ ┻━┻
^^^ This, then I walk away because I have no respect left for Bioware.
You'd be mad because IT would confirm your choice in ending was stupid and you fell for it, hook line and sinker.
I'd be mad because I payed £70 for a game without an ending...
You'd be mad that you bought a game that didn't provide an ending on release, not that it didn't have an ending.
And to that I say, hike up your skirt.
#64
Posté 04 juin 2012 - 12:34
It had an open ending...
www.vcu.edu/arts/playwriting/openending.htmlOpen Endings are a great way to infuriate an audience. But by leaving the major conflict initiated by the Suspense Plot unresolved, they can also force us to confront your themes.
As a story-telling technique, Open Endings are unsatisfying for most audiences: the pay-off of the play's conflict never arrives. Playwrights using this device often do so because they doubt there's a real possibility of a solution to the problem and conflict they've just explored. They take the risk of using them because they believe strongly that this is how they must end the play. Open Endings are not an idle choice.
Modifié par Bill Casey, 04 juin 2012 - 12:36 .
#65
Guest_Ashep123_*
Posté 04 juin 2012 - 12:34
Guest_Ashep123_*
So true.Lord Goose wrote...
Well, for me that would be new day in gaming industry. First day, when community managed to win psychological warfare with developers.
#66
Posté 04 juin 2012 - 12:34
Leafs43 wrote...
jijeebo wrote...
I'd be mad because I payed £70 for a game without an ending...
You'd be mad that you bought a game that didn't provide an ending on release, not that it didn't have an ending.
And to that I say, hike up your skirt.
If it didn't provide an ending on release then I bought a game without an ending...
HURR DURR
#67
Posté 04 juin 2012 - 12:35
Leafs43 wrote...
TheGreatDayne wrote...
I would be very disappointed... I bought collector's edition for this?
I mean, come on! The ending was a dream?! Sure, the ending that is already in the game makes no sense, but an explanation to them would be nice.
Then, I will express my grief by playing Heavy Rain, and killing all the characters, except for the killer... Oh well, at least that ending is more satisfying than the whole dream thing...
You obviously don't understand the findamental concept that IT is not an ending. It's siomply a plot point no different then Thessia or Cerberus' headquarters.
No, it means that the game shipped withoutt an ending, that people paid either $60 or $80 USD for a game that was incomplete. That is what it means BW plays the "IT was correct all the time" card. You can't call it a plot point when it wasn't part of what shipped out and it has to have the "real ending" added.
#68
Posté 04 juin 2012 - 12:35
#69
Posté 04 juin 2012 - 12:36
Leafs43 wrote...
jijeebo wrote...
Leafs43 wrote...
jijeebo wrote...
EsterCloat wrote...
(╯°□°)╯︵ ┻━┻
^^^ This, then I walk away because I have no respect left for Bioware.
You'd be mad because IT would confirm your choice in ending was stupid and you fell for it, hook line and sinker.
I'd be mad because I payed £70 for a game without an ending...
You'd be mad that you bought a game that didn't provide an ending on release, not that it didn't have an ending.
And to that I say, hike up your skirt.
What the bloody hell are you on about.
#70
Posté 04 juin 2012 - 12:38
This is a legitimate complaint. If IT is adopted and fans eat it up, could set a disturbing precident.jijeebo wrote...
Leafs43 wrote...
jijeebo wrote...
I'd be mad because I payed £70 for a game without an ending...
You'd be mad that you bought a game that didn't provide an ending on release, not that it didn't have an ending.
And to that I say, hike up your skirt.
If it didn't provide an ending on release then I bought a game without an ending...
HURR DURR
#71
Posté 04 juin 2012 - 12:38
Because they really sold you 90% of the game.
If only somehow, someway Activision, EA, and Ubisoft all went under.
Also I would be a little mad, because it means I didn't fully buy "Mass Effect 3"
Modifié par Lookout1390, 04 juin 2012 - 12:42 .
#72
Posté 04 juin 2012 - 12:39
#73
Posté 04 juin 2012 - 12:39
#74
Posté 04 juin 2012 - 12:43
Slayer299 wrote...
Leafs43 wrote...
TheGreatDayne wrote...
I would be very disappointed... I bought collector's edition for this?
I mean, come on! The ending was a dream?! Sure, the ending that is already in the game makes no sense, but an explanation to them would be nice.
Then, I will express my grief by playing Heavy Rain, and killing all the characters, except for the killer... Oh well, at least that ending is more satisfying than the whole dream thing...
You obviously don't understand the findamental concept that IT is not an ending. It's siomply a plot point no different then Thessia or Cerberus' headquarters.
No, it means that the game shipped withoutt an ending, that people paid either $60 or $80 USD for a game that was incomplete. That is what it means BW plays the "IT was correct all the time" card. You can't call it a plot point when it wasn't part of what shipped out and it has to have the "real ending" added.
EC costs nothing.
Therefore it doesn't matter because the ending included in EC is part of your purchase price.
Think about this for a second: ME2's ending was dlc that you had to purchase.
problem?
#75
Posté 04 juin 2012 - 12:50
If IT is not true, then hopefully BW will come with something better. I'd be surprised though.





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