The IT is True
#76
Posté 04 juin 2012 - 12:50
#77
Posté 04 juin 2012 - 12:51
#78
Posté 04 juin 2012 - 12:51
Leafs43 wrote...
EC costs nothing.
Therefore it doesn't matter because the ending included in EC is part of your purchase price.
Think about this for a second: ME2's ending was dlc that you had to purchase.
problem?
You're adorable.
#79
Posté 04 juin 2012 - 12:52
Leafs43 wrote...
EC costs nothing.
Therefore it doesn't matter because the ending included in EC is part of your purchase price.
Think about this for a second: ME2's ending was dlc that you had to purchase.
problem?
EC wasn't planned from the start. They decided to make EC to provide clarification for the current endings.
Arrival isn't ME2 ending. It is a link between ME2 and ME3 plots.
Problem?
#80
Posté 04 juin 2012 - 12:54
I made synthetics to kill you so you won't make synthetics that will kill you....&$%#WTF!
Modifié par Thor187, 04 juin 2012 - 12:54 .
#81
Posté 04 juin 2012 - 12:57
davishepard wrote...
Leafs43 wrote...
EC costs nothing.
Therefore it doesn't matter because the ending included in EC is part of your purchase price.
Think about this for a second: ME2's ending was dlc that you had to purchase.
problem?
EC wasn't planned from the start. They decided to make EC to provide clarification for the current endings.
Arrival isn't ME2 ending. It is a link between ME2 and ME3 plots.
Problem?
ME3's twitter said EC was planned from the beginning before it was deleted.
ME's development team was back to work the day after release, which hints that they were already in the development cycle.
Problem?
#82
Posté 04 juin 2012 - 12:59
Are they doing it because of the outcry? Yes.
#83
Posté 04 juin 2012 - 12:59
Please, provide a link for the said twitter post. I only recall the announce text that states that EC will be made to clarificate the current endings.Leafs43 wrote...
ME3's twitter said EC was planned from the beginning before it was deleted.
ME's development team was back to work the day after release, which hints that they were already in the development cycle.
Problem?
Doesn't matter who made Arrival or when it was made, ME2 have an ending without it.
Modifié par davishepard, 04 juin 2012 - 01:01 .
#84
Posté 04 juin 2012 - 01:00
Leafs43 wrote...
davishepard wrote...
Leafs43 wrote...
EC costs nothing.
Therefore it doesn't matter because the ending included in EC is part of your purchase price.
Think about this for a second: ME2's ending was dlc that you had to purchase.
problem?
EC wasn't planned from the start. They decided to make EC to provide clarification for the current endings.
Arrival isn't ME2 ending. It is a link between ME2 and ME3 plots.
Problem?
ME3's twitter said EC was planned from the beginning before it was deleted.
ME's development team was back to work the day after release, which hints that they were already in the development cycle.
Problem?
Gimme dat link, son.
#85
Posté 04 juin 2012 - 01:02
and
Not only did the cave on not changing the ending due to 'artistic integrity', they went one shameful step further and let fans write the ending for them.
#86
Posté 04 juin 2012 - 01:03
#87
Posté 04 juin 2012 - 01:03
So much this...BatmanTurian wrote...
it wouldn't be " it's all a dream ", people. The proper trope is Battle In The Center Of The Mind.
It's a war of the mind, a boss fight in Shepard's head. It All Was A Dream means nothing mattered and it was all B.S. But it wasn't B.S. because it would be a battle for Shepard's mind and soul.
At least get your facts straight if you're going to insult the interpretation.
These are all the video game examples (spoilers and I don't care):
Raz in Psychonauts fights (and helps defeat) the Freudian Excuses lurking in people's brains— such as a painter's anger (which manifests as a bull), a former insane asylum warden's split personality (which looks like Napoleon and against whom he is constantly trapped in a war game), and The Big Bad's and his own father issues, which manifest as an enormous butcher and a taunting zombie ragdoll, respectively.
In Drakengard 2, Nowe fights one of the boss battles in Manah's mind after she has her Villain Protagonist BSOD.
If you decide to attack the Mindflayer Elder Brain in Neverwinter Nights: Hordes of the Underdark, it will suddenly trap you inside an illusion where you are waking up from a dream. If you accept it, you get a non-standard game over. If you reject it, you will be attacked by monsters within the dream and upon defeating them you will return to reality and the Elder Brain will beg for mercy, allowing you to make a deal with it or deal the killing blow.
In Splatterhouse 3, Rick fights the final boss, the Terror Mask, in an Amazing Technicolor Battlefield that represents his psyche.
According to Word Of God, Cloud's one-on-one final battle with Sephiroth in Final Fantasy VII is this.
In Kingdom Hearts: Chain of Memories, when Riku fights off Ansem.
And there's another one in Kingdom Hearts II, Sora vs. Roxas.
Special mention to that the Awakening seems like a semi-physical place, since Donald and Goofy mention Sora disappearing from the scene.
Happens yet again in Kingdom Hearts Birth By Sleep with Ven vs. Vanitas and Terra vs Master Xehanort, with Aqua pitching in during the True Final Boss fight. The secret ending suggests that Terra and MX spent years vying for control of the new Xehanort's heart.
The purpose of Alice's nightmarish return trip through Wonderland is this.
The Incredible Hulk: Ultimate Destruction has a boss battle in Bruce Banner's subconscious, where the Hulk takes on Banner's underlying hostility and malevolence, officially dubbed "Devil Hulk".
Sort of happens in Earthbound, as Ness has to fight his own Nightmare at the end of his dream world known as Magicant. (Averted in Mother as that Magicant is Maria's dream instead of Ninten's. A fight with Lucas's Nightmare was removed from Mother 3, which has no Magicant.)
Happens near the end of Planescape: Torment when you have to enter a mindtrap and meet three of your most important previous "incarnations" inside. If you manage to take them over or merge with them, you gain their memories and a lot of XP. If you fail the merger you have to destroy them, which gets you no memories or XP. The success of the merger is determined by stats and conversation options, one can only be taken over if your willpower is above a certain level, while another is much easier to convince to merge if you can gain his trust by convincing him that you and him are the same person.
Late in Jeanne d'Arc, Jeanne, Gilles, and Richard are whisked into an abstract representation of Roger's heart, bound by chains by the Reaper Ira. The three of them must battle Ira's cronies to destroy his power over Roger; eventually, a manifestation of Liane's spirit joins the three heroes to assist them, particularly because her death is what caused Roger to submit to the Reaper.
In Final Fantasy VI, sleeping at Doma Castle with Cyan along will cause the party to be taken into Cyan's mind, where they can battle a demon called Wrexsoul that is feeding off his survivor's guilt for when his kingdom was wiped out.
Also, the final battle of Final Fantasy VII. Shame it's the easiest final boss in history.
In Shin Megami Tensei I, you find a young girl (actually the reincarnation of the Heroine) whose mind has been infested by a demon that is devouring her from the inside-out. You have to dive into her mind in order to kill the demon and save her.
Tales Of Symphonia Dawn Of The New World: If you go for the good ending, this is the final battle. Given how different Emil's and Ratatosk's personalities were, though, the player was probably expecting something like this to happen (although it's a lot less confrontational than you might expect — whichever way the fight turns out, the two accept each other).
The battle against The Dark Prince in Prince of Persia The Two Thrones turns out this way. After some platforming, you end up with him and yo, the solution being to stop attacking and walk away.
Although annoyingly, even if you attack he can't kill you. All that happens it that you need to walk through an army of Dark Prince clones.
Happens no less than three times in Jade Empire:
Two demons vie for control of a little girl's body. You have to pick which one you'll support, and then it's a kung fu battle inside her mind.
Near the end of the game, you can attempt to wrest control of The Dragon away from the Big Bad. You control the ghost of the Dragon's past self and fight its current incarnation.
When you confront the Big Bad himself, he attempts to overwhelm you with despair. Naturally, this means you have to fight some freaky glowing swordsmen named "Despair" in an Amazing Technicolor Battlefield. You also get to rely on the Power of Friendship for encouragement, which takes the form of your allies running up to the "Despairs" and, um, exploding.
The Kalecgos encounter in World of Warcraft: Burning Crusade. The players are supposed to free the good dragon from a dreadlord that is mind controlling him.
An odd example where you're the invader is in the fight with the Cosmic Horror of dubious quality, Yogg-Saron. During the fight with him, portals into his mind open up, where you then have to desperse the memory of an important event in Warcraft lore so you can get at his brain. Of course, he knows you're in there, so he then attempts to whittle down your sanity so that he can Mind Control you, so you have to soon get out so that you can take a rest in one of the Sanity Pools.
Every boss fight in Persona 4 is this until close to the end of the game. Although it's more like "Battle In The Center Of The Collective Unconcious".
Not quite the same, but not quite anything else either: In Maken X, Kei's consciousness (using Kei's form) spends most of the game standing on a glassy-looking disc in her brain yelling/screeching at her body, now possessed by the Maken.
Near the end of Sam And Max Freelance Police "Culture Shock", Sam falls under the hypnotic sway of disgruntled former child star Brady Culture. After snapping himself out of it by a blow to the head from the security system at Bosco's Inconvenience Store, Sam finds himself in his own mind. There, he has to dispose of a host of Brady Culture clones that represent Culture's hypnotic influence.
The finale of Arcueid's and Archtype Earth's plots in the "Current Code" version of Melty Blood is this between them.
Battle Moon Wars has this in Tohno Shiki's mind while he lies unconscious, fighting internally against Nanaya Shiki. Unfortunately for him, he also visualizes Akiha and Satsuki in this mindscape and thus is unwilling to fight at first. Insert friendly telepath encouragement as Sion uses Etherlite to join in and help him out.
The final battle in Dead Space 2, where Isaac fights Nicole and the Marker
A rather weird one in No More Heroes 2: Desperate Struggle where Henry, while unconscious, fights against Mimmy, a manifestation of Travis' various fetishes (being a Moe Robot Girl), which is apparently brought on by Travis "watching" anime in the other room.
Anyone in the Penumbra series who gets infected by the Tuurngait gets one of these, although you only play through Philip's. He and Red both win their battles, retaining a measure of self-control (and, in Philip's case, splitting off his own infestation from the Hive Mind to make it an easier-to-manage Enemy Within.) Everyone else who appears in the series lost and got assimilated.
The sixth arc of Umineko No Naku Koro Ni involves a duel between Shannon and Kanon that is a thinly-veiled version of this, with Beatrice sitting on the sidelines. The seventh arc reveals that this has been the state of affairs within Yasu's head for a good year or two prior to 1986. Once Beatrice is forced off the sidelines by Battler's return, the entire duel is scuttled, however.
Happens twice Batman: Arkham Asylum when Batman gets drugged by The Scarecrow, resulting in massive Interface Screw and a Fission Mailed before entering a twisted world based on his psyche. However Batman manages to fight it off due to Heroic Willpower, to the horror of Scarecrow. It also happens in the sequel with the Mad Hatter.
In The Elder Scrolls V Skyrim, Sheogorath takes you to his personal vacation spot: the mind of Pelagius the Mad and will only agree to leave if you humor him and combat Pelagius' various psychoses with the help of his artifact, the Wabbajack.
The climax of Metro 2033 The protagonist is mentally fighting the Dark Ones, who are trying to stop him from annihilating their home - all while the protagonist on the highest point of Moscow's Ostankino tower as it's crumbling. Failing the fight results in the protagonist falling to his doom from the mental blow.
The Very Definitely Final Dungeon of Neverwinter Nights 2: Mask of the Betrayer has you and Gann battling the Spirit-Eater itself for control of your soul.
It makes the ending among the most innovative boss fights in gaming history...
Modifié par Bill Casey, 04 juin 2012 - 01:04 .
#88
Posté 04 juin 2012 - 01:05
Isichar wrote...
My first reaction would be to laugh at the current pro enders
this many times lol
#89
Posté 04 juin 2012 - 01:05
Leafs43 wrote...
davishepard wrote...
Leafs43 wrote...
EC costs nothing.
Therefore it doesn't matter because the ending included in EC is part of your purchase price.
Think about this for a second: ME2's ending was dlc that you had to purchase.
problem?
EC wasn't planned from the start. They decided to make EC to provide clarification for the current endings.
Arrival isn't ME2 ending. It is a link between ME2 and ME3 plots.
Problem?
ME3's twitter said EC was planned from the beginning before it was deleted.
ME's development team was back to work the day after release, which hints that they were already in the development cycle.
Problem?
ME3 twitter is not a reliable source of information of any sort.
Problem?
And concerning the question of the OP
Modifié par Zardoc, 04 juin 2012 - 01:07 .
#90
Posté 04 juin 2012 - 01:07
more at 11
#91
Posté 04 juin 2012 - 01:11
I would say "This is one of the lower points in video gaming history. EA/Bioware strangled the creative process of the Mass Effect series and the result was a poorly ended Mass Effect 3. And in an attempt to rectify their mistake, they took hold of a fan created storyline and delivered what they claim is now the true ending. Why make your fans wait 6 months for the true ending when you could have written a good ending in the first place?"liggy002 wrote...
What would your reaction be?
Forget about posting responses like "It's never gonna happen." The point of this thread is not to argue the IT but to get an idea of what the community's reaction would be. Yes, I could make another poll, but I want to see actual reactions in words. Imagine you live in a world in which the IT is proven to be true in the Extended Cut, What would your reaction be?
It'll be a bigger fail if we have to pay for it.
#92
Posté 04 juin 2012 - 01:12
A deletion means it was a mistake from a PR perspective.
Making people believe this was planned would make Bioware look like they sold their customers ninety percent of a game.
Occam's Razor suggests the obvious...
Modifié par Taboo-XX, 04 juin 2012 - 01:13 .
#93
Posté 04 juin 2012 - 01:13
#94
Posté 04 juin 2012 - 01:15
You are still playing the game right now...
Some of you are in the roles of the Illusive Man, believing utterly you can Control the Reapers and that you are not indoctrinated...
Still more play a similar role with Saren...
Some of us are Admiral Anderson, screaming "listen to yourself"...
It's the ultimate role playing experience...
And we are a part of it. Right now...
Modifié par Bill Casey, 04 juin 2012 - 01:21 .
#95
Posté 04 juin 2012 - 01:16
#96
Posté 04 juin 2012 - 01:17
DazenCobalt17 wrote...
Isichar wrote...
My first reaction would be to laugh at the current pro enders
this many times lol
Why? Many like it exactly for that.
#97
Posté 04 juin 2012 - 01:18
Leonardo the Magnificent wrote...
Disappointed, because it would mean that Bioware decided to string its fans along for months with a poorly executed scheme that's basis currently lies in speculation and interpretation.
Kind of like the current ending?
#98
Posté 04 juin 2012 - 01:19
#99
Posté 04 juin 2012 - 01:19
Lookout1390 wrote...
Leonardo the Magnificent wrote...
Disappointed, because it would mean that Bioware decided to string its fans along for months with a poorly executed scheme that's basis currently lies in speculation and interpretation.
Kind of like the current ending?
Exactly.
#100
Posté 04 juin 2012 - 01:20





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