As requested, a rambling list, and partial explanation of how they could be used. The only limit is imagination, or lack there of.
Some would be healing type of spells, that would be considered to have a casting time, that is not practical in combat,
Remove Disease,
Regenerate Health (this would work in a system where they remove all in combat regen for health, mana and fatigue; and greatly reduce the rate of out of combat regens. Using this spell quadruples health regen, while halfing mana regen).
Remove Blindness/Deafness. This would be useful if they implemented a system that made injury kits much more difficult to make, acquire and use. Also, if traps were made to cripple and incapacitate as opposed to kill (because people will just reload if killed), having these type of recovery spells would be necessary.
Restoration spells for the quicker recovery of Demon/"undead" attacks.
Ability raising spells (temporary of course. This would be in the hopes that your ability scores come into play for more things than only combat. The game should be more than just conversation and combat. Although the right spells can help in diplomatic skills as well. It would also seem logical that some mage would have come up with some form of
Dispel Magic, by now, that did not involve Blood Magic. And one reason for Dispel Magic, would be if the player had access to
Glyphs and Wards to protect their homes, belongings, or campsites. And of course if the player has them, his opponents would too.
Mending or
Repair type spells for inanimate objects could surely have some use. There are many sort of
Divination spells that could be used for various things. Some for
detection, like
detect life, or
detect spirits/demons. A divination spell to
find traps, should not remove them, but would be useful in a combat, when the rogue may be too busy to actually disarm the trap. Spells that may be restricted to Dalish elves, like
speak with animals, or
plants and
Animal Friendship.
The use of spells should not be limited to only combat. I do not think people have this great fear of mages, just because of what they are capable of on the battlefields, nor because they might use Blood Magic or turn into abominations. Mages should have the use of magicks that allow them to accomplish things that are either impossible for the average person, or something that would require an average person to do a great deal of work. And apostate mages who wish to earn the good will of their neighbors, so not to be reported on, would also make use of spells to serve their community. It may be a pipe dream to hope that the DA team will suddenly start incorporating these principles, but it something Bioware has done in past games. It seems like in their attempt to "go forward" they are actually dropping things that make their game worlds more complete, and make players feel like they are actually in a living world, and not just a few cinematic conversations mixed in with arcade style combat.
I also do not believe this would make mages over-powered, but give them some use outside of combat. As well as help install in them a reason for the respect the class deserves. Mages are not my favorite class to play, regardless of how powerful they are. But I think they are not being used to their full potential
Modifié par Dakota Strider, 04 juin 2012 - 04:20 .