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Why do people hate the ending so much again?


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#26
Subguy614

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legion999 wrote...

" The only real issue I have is the star child coming out of no where. However, this is such a little problem and in no way is the game automatically bad to me because of it. People are calling "ME3 biggest let down of the year" All because of the ending? Which wasn't even that bad to me. Yeah the story of the other party members ended abruptly but they are not important, only Shepard is important. "

No. Just, just no.

"Are you serious? I thought it was better than the suicide mission, which what it basically was without the squad prompts."

There are no words....




WOW, OP fooled me, 8/10 OP well done.

#27
clarkusdarkus

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i hated the crap rail roaded non RPG shooter with laughable journal way before the ending anyway.

#28
doodiebody

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RECON64BIT7 wrote...

Now we have a great sci fi universe that will no doubt have more games, books and even movies based off it. I for one welcome new stories based in ME universe.


Unless they make synthesis either canon or not, they can't do anything but make prequels.  The entire galaxy is either half robot or they aren't.  You can't exactly make new stories that somehow ignore that.

#29
RECON64BIT7

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The Night Mammoth wrote...

Nightwriter wrote...

RECON64BIT7 wrote...

Yeah the story of the other party members ended abruptly but they are not important, only Shepard is important.

For shame.


Indeed. 

Why are you playing Mass Effect again? 


The ME series has ALWAYS been about Shepard just like how KoTOR I was about Revan and 2 about the Exile. The other party members and various other characters have limited roles and they have been fulfilled. We honestly do not need to see them retire, or move on with their lives after the reapers they are side characters. The story ends with Shepard. I agree though, there should have been more to the ending but I just don't see it as bad as many of you do. Also consider that there will be more to ending soon so I have to wonder what you are complaining about.

#30
LucasShark

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In point form:
- Star child being unexplainable
- Star child being token and manipulative
- Star child motivation making no sense
- Star child logic making no sense
- Star child's existence making no sense
- Complete betrayal of central themes of the series
- An A,B,or C ending, despite that being precisely what they said they'd avoid
- All three endings being identical save for colour
- All three endings destroy the relays and plunge the galaxy into a dark age
- Shepard is killed regardless of choice save for in one nonsensical seconds long clip
- Our choices throughout the entire series mean nothing in the end
- Replacement of reapers v everyone with synthetics V organics out of nowhere
- Lack of any explanation for space magic explosions or character teleportation
- cutscene itself is disjointed and nonsensical
- Crash-landing sequence on the eden planet where at least someone is starving to death
- lack of future for anything we fought for
- Betrayal of the theme of winning against the impossible, instead we surrender to it
- Deus-ex-machina used as opposed to effective story telling or satasfying resolution
- Wholesale abandonment of ME's hither to scientific themes
- Entire story lines forgotten outright
- We never see any results of our actions, or are told what the implications are
- We then cut to an old man "telling a story" to STARKID HIMSELF, revealing all our actions to be at best forgotten, at worst the imagined story to placate the most annoying boy in existence
- And the turd cherry on the sewer themed sunday: "remember to buy more DLC! You good little money ****s you!"

I forget any?

#31
o Ventus

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OP has to be trolling is all.

#32
Sal86

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RECON64BIT7 wrote...

The Night Mammoth wrote...

Nightwriter wrote...

RECON64BIT7 wrote...

Yeah the story of the other party members ended abruptly but they are not important, only Shepard is important.

For shame.


Indeed. 

Why are you playing Mass Effect again? 


The ME series has ALWAYS been about Shepard just like how KoTOR I was about Revan and 2 about the Exile. The other party members and various other characters have limited roles and they have been fulfilled. We honestly do not need to see them retire, or move on with their lives after the reapers they are side characters. The story ends with Shepard. I agree though, there should have been more to the ending but I just don't see it as bad as many of you do. Also consider that there will be more to ending soon so I have to wonder what you are complaining about.


Speak for yourself.

#33
Baa Baa

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legion999 wrote...

" The only real issue I have is the star child coming out of no where. However, this is such a little problem and in no way is the game automatically bad to me because of it. People are calling "ME3 biggest let down of the year" All because of the ending? Which wasn't even that bad to me. Yeah the story of the other party members ended abruptly but they are not important, only Shepard is important. "

No. Just, just no.

"Are you serious? I thought it was better than the suicide mission, which what it basically was without the squad prompts."

There are no words....



This. I thought Shepard was the character I cared for least in the series. I loved Garrus, Tali, Thane, and Legion. Never once did I think of Shepard along the lines of great protagonists like Isaac Clarke, Adam Jensen, or Niko Bellic. Their games got you deep in to their heads (in Isaac Clarke's case: literally), giving them the spotlight and your attachment. But Shepard is intended to be a somewhat bland stereotypical hero because the player is meant to get attached to the side characters. Then all of a sudden in ME3 they decide that Shepard needs to have more depth to him, by removing your favorite characters from the spotlight so they make the protagonist have dreams of some random kid who died on Earth (who died because he refused to come with Shepard anyway) but this fails. It actually made me care less for Shepard. In ME1 and ME2 I felt like I was that character because I made his decisions and became attached to his friends he was just hiding any emotion because he was a soldier or something along those lines. Then ME3 they try to improve upon the fact that Shepard is lacking in emotion by making him care for this poorly acted, badly written, crowbared in child!? Ridiculousness
Just my two cents

#34
Twin_Jaded

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 I stopped reading when I got to "this is such a little problem " in regards to the star brat.
Glad it wasnt a big deal for you, but for me it destroyed the ME universe as I know it. And personally, the problems started from the very beginning, the ending was just the straw that broke the camels back.

I could write for days on why but many others have already done so for months, & much better than I could.

So I'll just say I disagree. The ending batted a 1000 in craziness... I mean, artistic Integridy.

#35
Total Biscuit

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Personally I hated it because;

-It completely nullifies every decision I made and action I took in all three games. Everything you fought for, every you'd set up and resolved, all the potential futures of everything and everyone you ever met, just abruptly stops existing or being possible.

-It destroys the Mass Effect universe as we know it, which was my all time favourite Sci Fi universe. Sure, in a few centuries or millennia they can rebuild, but the Mass Effect we knew and loved is gone for good no matter what.

-Mass Effect always focused more on characters, and their interaction with Shepard, than the main plot. The end writes all the supporting cast out of character, separates them from Shepard with no explanation given or frankly possible, and completely destroys any possible continuation of their own stories and lives, seperating them from everything that matter to them or the player, by stranding them forever on some primitive jungle planet. All for false drama and so Bioware can say 'there's the sweet in your ending', apparently not realising the characters would in most cases have been better off dead than stranded.

-The Reapers motivation is retardedly stupid and entirely, provably wrong, and we have to just accept their utter nonsense as fact and act like the 3 coloured solutions are necessary. They should have left it a mystery, truly incomprehensible, not a laughably moronic and poorly researched interpretation of the already ludicrous Technological Singularity hypothesis.

-There is no victory, Destroy is lose/lose, control just stops the Reapers for now, with no guarantee the Reapers won't eventually break free, and Synthesis let's the Reapers have a different victory to what they wanted, but that they're willing to accept, and there's no guarantee they won't changed their mind if circumstances change, which obviously inevitably will.

-Plus it's laughably badly written, intruduces the main villian in the last 15 minutes effectively out of nowhere, without any logical explanation for why it even exists, it's totally miserable, has no variety or acknowledgement of our past actions, its full of plot holes, completely contrary to the themes and tone of the rest of the series, breaks lore and canon, and is just generally enormously unsatisfying and very obviously rushed, written by a guy whose said he's burnt out on the series, and who should never have been made lead writer.

It's made my two all time favourite games, ME1&2, completely unplayable, and I honestly wish I'd never even heard of them. It is the second worst ending (TLoZ:WW would be my no.1) of any game I've ever played in over 20 years of gaming. I despise it.

Modifié par Total Biscuit, 03 juin 2012 - 11:52 .


#36
LucasShark

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LucasShark wrote...

In point form:
- Star child being unexplainable
- Star child being token and manipulative
- Star child motivation making no sense
- Star child logic making no sense
- Star child's existence making no sense
- Complete betrayal of central themes of the series
- An A,B,or C ending, despite that being precisely what they said they'd avoid
- All three endings being identical save for colour
- All three endings destroy the relays and plunge the galaxy into a dark age
- Shepard is killed regardless of choice save for in one nonsensical seconds long clip
- Our choices throughout the entire series mean nothing in the end
- Replacement of reapers v everyone with synthetics V organics out of nowhere
- Lack of any explanation for space magic explosions or character teleportation
- cutscene itself is disjointed and nonsensical
- Crash-landing sequence on the eden planet where at least someone is starving to death
- lack of future for anything we fought for
- Betrayal of the theme of winning against the impossible, instead we surrender to it
- Deus-ex-machina used as opposed to effective story telling or satasfying resolution
- Wholesale abandonment of ME's hither to scientific themes
- Entire story lines forgotten outright
- We never see any results of our actions, or are told what the implications are
- We then cut to an old man "telling a story" to STARKID HIMSELF, revealing all our actions to be at best forgotten, at worst the imagined story to placate the most annoying boy in existence
- And the turd cherry on the sewer themed sunday: "remember to buy more DLC! You good little money ****s you!"

I forget any?


Beg pardon: I did forget a couple!

- Joker flees from the final battle
- The fate of all those ships is never known, and they are stranded arround a rarified Earth
- The arbitrary nature of Shepard's forced sacrafice
- Sucked all the mystique out of the reapers and made them pets of Starbrat
- Proposes an evoutionary/technological singularity, an idiotic concept if you approach it logically
- Laughably terrible writing
- We never get any sort of resolution or finale
- Squadmates, our friends, are totally forgotten for the most part
- No sense of victory regardless of the ending
- According to Arrival, we just set off hundreds of super-nova scaled explosions, making SHepard the greatest mass murderer in history
- And of course all the pseudo-intelectualism and PR BS which followed, necesitating months of grief just for Bioware to notice they'd pissed a good chunk of people off.

Modifié par LucasShark, 03 juin 2012 - 11:57 .


#37
Mooseboy0188

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Nightwriter wrote...

RECON64BIT7 wrote...

Yeah the story of the other party members ended abruptly but they are not important, only Shepard is important.

For shame.


I'm sensing that the OP never played the first two games and only rushed through the main missions of the third game.

I'm also sensing that he's one of those people that wanted the Lord of the Rings to end the minute the Ring was destroyed so he could go to the bathroom or get a refill for his popcorn bucket.:whistle:

#38
2papercuts

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How abruptly it ends, the lack of closure
The destruction of the series main themes
The terrible writing that leads to characters acting unusually and breaking immersion
How the ending makes no logical sense on several levels
Contridiction and inconsistency in the "reveal"
The Deus Ex Machina and other lazy writing tropes
Opposite of what Devs promised

Modifié par 2papercuts, 03 juin 2012 - 11:58 .


#39
eoinnx03

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Oh seriously just stop. I hate the ending but this thread is needless.

#40
TheWerdna

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Several reasons. While there are many videos that sum up my thoughts, this one does so in a rather short amount of time



#41
The Night Mammoth

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RECON64BIT7 wrote...

The Night Mammoth wrote...

Nightwriter wrote...

RECON64BIT7 wrote...

Yeah the story of the other party members ended abruptly but they are not important, only Shepard is important.

For shame.


Indeed. 

Why are you playing Mass Effect again? 


The ME series has ALWAYS been about Shepard just like how KoTOR I was about Revan and 2 about the Exile.


Shepard, and her interaction with the world and characters. Never played the KoTOR or its successor so I wont comment. 

It would be a pretty empty and boring game otherwise. 

The other party members and various other characters have limited roles and they have been fulfilled.

Their role in the story was for to allow emotional attachment and interaction.

As a result, I want to see their roles fulfilled, their stories completed and their fates revealed. 

If you think differently then sure, you don't have to like or even talk to any of these characters outside the few scripted events, but I'd still question why you play Mass Effect. 

We honestly do not need to see them retire, or move on with their lives after the reapers they are side characters.

Speak for yourself. Mass Effect was half main story, gameplay, and RPG, half character interaction, at least for me. 

Not knowing the fates of Garrus, Liara, EDI, and Tali is far worse than having to make that asinine choice at the end. 

The story ends with Shepard.

And what happens to Shepard? What happens after your choice? 

It really doesn't end then and there, why do you think people are speculating so much? 

I agree though, there should have been more to the ending but I just don't see it as bad as many of you do.

Far enough, I can't and don't want to argue with that. If you like it, fine, I can see why.  

Also consider that there will be more to ending soon so I have to wonder what you are complaining about.


The ending we have, and the fact that it wont change. They can add epilogues all the want, the root of the problems remain. 

Modifié par The Night Mammoth, 04 juin 2012 - 12:15 .


#42
Uncle Jo

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RECON64BIT7 wrote...

 The only real issue I have is the star child coming out of no where. However, this is such a little problem and in no way is the game automatically bad to me because of it. People are calling "ME3 biggest let down of the year" All because of the ending? Which wasn't even that bad to me. Yeah the story of the other party members ended abruptly but they are not important, only Shepard is important.

We only need to know about how Shepard defeated the Reapers not how he is going to pay his mortgage after the mission or who he is going to nail in his beach home. The reapers are dead, the story is over. Shepard did his job. Now we have a great sci fi universe that will no doubt have more games, books and even movies based off it. I for one welcome new stories based in ME universe.

Can't believe you've ever played Mass Effect.

#43
FFHAuthor

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Because it's a wound that gets worse over time. No matter how many times you look at it, or think about it or discuss it, you always manage to find new reasons to have problems with it.

#44
Erield

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RECON64BIT7 wrote...

 The only real issue I have is the star child coming out of no where. However, this is such a little problem and in no way is the game automatically bad to me because of it. People are calling "ME3 biggest let down of the year" All because of the ending? Which wasn't even that bad to me.


Really, there are only two basic things wrong with the endings.

1.  The Presentation/Execution.  The entire concept of Priority: Earth seems a bit ridiculous, having a bunch of people just charge straight at a Reaper, blow it up, and then jump in a magic elevator beam to the Citadel.  I mean, before you get to that part, it's pretty cool--you touch down to take over the other shuttle (they only sent one shuttle of dudes to take out a Reaper? Seriously? Are they really that short on manpower that they couldn't send a small army?) and you go and kill an ass-load of husks, survive against waves of abominations, etc.  The meet-up with the crew is done fairly well, but the turret in the middle is just stupid.  After the Conduit run, it really seems like someone hit the E-brake in the car while driving 60 mph.  Everything is building up, and up, and up--and then right when we're expecting something big, it all comes screeching to a halt. 

The dream-like quality post-Conduit run has a large following of people that out-right reject the fact that anything we experience actually happens.  The Star Child is a being barely alluded to, and there is no way to refute what he says; Shepard spent more time questioning Anderson's decision to stay on Earth than he did deciding the fate of the galaxy.

Several large questions are not just left un-answered, but actually brought up during the end sequence.  "In Arrival, when a Relay blew up, the entire system it was in died.  I just blew up every single Relay.  There is no evidence in-game anywhere to suggest a Relay can explode and not kill everyone.  Did I just blow up the galaxy?"  "I've spent the entire game playing as a Paragon, and arguing against Controlling the Reapers.  I just got done convincing TIM to commit suicide, because his attempt to Control the Reapers ended with him Indoctrinated.  Why is Control being presented as a blue (Paragon) option?"  "How does this even work?  Destroy will kill all Synthetic life--how can it tell?  Does this mean VIs also?  Why are the geth specifically slated for destruction?  What about EDI?"  "How can Synthesis even work?  I'm not very knowledgeable when it comes to Biology, but I'm pretty sure DNA doesn't work that way.  How will people even live after they've been Synthesized?  What's going to keep people from building new Synthetics that rebel and kill everything even after they become part-robot?"

Then there's the complaints about the Star Child itself.  "The Star Child says that Organics building Synthetics that rebel and kill off all Organic life is the Problem.  It specifically states that the created will always rebel against their creators.  In order to fix this problem, the Star Child creates Reapers to harvest select Organics and turn them into Reapers.  What is keeping the Reapers from rebelling and killing all organic life?  Isn't the Star Child using the stated problem as his solution to the problem?"  "Why is the Star Child even talking to Shepard?  He's the leader of the enemy, the self-proclaimed Controller of the Reapers.  Shepard is bleeding out, and will be dead soon.  Is he just there to taunt Shepard?"  I could keep going on, but won't.

2.  The Actual Endings.  If we ignore all of the problems with the endings, the way they're presented, and the actual execution (these things can be fixed with EC DLC), I still have significant moral problems with the endings.  Shepard is given three options: Destroy, Control, and Synthesis.

Destroy:  Genocide.  Shepard knowingly, willingly, avoidably chooses to destroy (at the least) all geth.  If the geth are alive at this point, they're his allies, and willingly working with him.  He would have helped to bring them to full self-awareness, and become individuals capable of growth and being alive.  He then decides to kill them all just to kill the Reapers, even though there are other options.  EDI will die as well.  "All synthetic life" is vague enough that we can't know more than that, but it seems likely that there are other AI out there that'll be killed.

Control:  Shepard adopts the plan that TIM championed, after killing TIM for championing the plan.  The Reapers appear to be sentient; Control will forcibly strip away their ability to choose, their ability to think for themselves.  The fact that the Star Child has undoubtably been doing this for a billion years or so does not change how reprehensibly evil it is to do this to even one person, let alone all the thousands (or more) Reapers in existance.  This is, of course, even assuming that Shepard will be able to give more than one command to the Reapers.  After all, he disintegrates, then we see the Reapers leave.  If he only has time for one command, then the Reapers will be back.

Synthesis:  By the almighty Bacon this one is ridiculous.  The concept alone is stupid.  The ramifications are mind-boggling.  It's easy to think that people will starve to death before they figure out how to , like, live.  Every molecule in their bodies are changed near instantly; how many of them are going to be driven mad just from that alone?  If we assume that it's actually possible and actually does what it claims (which is doubtful/impossible according to everything we know in our universe or ME's universe), it still doesn't solve the problem of Synthetics rebelling against the creators and killing all life in the galaxy.  It's a power created by mad scientists with no regard for individual life, and that gods themselves would think long and hard before employing.  After all, the Star Child is akin to a god (lower-case, not capital), and he has spent at least a billion years not employing this option.

#45
Nightwriter

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The Night Mammoth wrote...

Nightwriter wrote...

RECON64BIT7 wrote...

Yeah the story of the other party members ended abruptly but they are not important, only Shepard is important.

For shame.


Indeed. 

Why are you playing Mass Effect again? 

I'm not. So I'll pretend your question was, "Why did you ever play Mass Effect again?"

I played it because it created a deep and vivid universe which it populated with characters that started to rent nostalgia space in my heart, then proceeded to take out a long term lease that I'm still holding onto the paperwork for as I cast nervous glances in the EC's direction.

Characters anchor us to stories and to fiction universes. The protagonist is our window into the fiction universe. The window is very important, but so is what is beyond it, and characters are one of the brightest and most important things you can spot through the curtains. Yes, stopping the Reapers and saving people is important, but who do you think is in my mind when I think about saving people? Not the faceless masses, I assure you. No. It's people with dinosaur humps and body tattoos and Data-esque existential journeys and a fondness for calibrations. They matter.

#46
Grimwick

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RECON64BIT7 wrote...

RavenEyry wrote...

Bioware destroyed the Mass Effect universe as we know it in the end. I don't want new stories in this universe as much as I don't want a Star Trek prequel set before warp drive was invented.


How? If you chose the right ending then the reapers are no more and the universe is left relatively the same as it was before if you consider the inconsistencies of the star child. 


The problem is that there is no right ending.

They are all terrible... And the inconsistancies amount to nothing if the relays are still destroyed. That's hardly 'left as it was before'...

#47
The Night Mammoth

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Nightwriter wrote...

The Night Mammoth wrote...

Nightwriter wrote...

RECON64BIT7 wrote...

Yeah the story of the other party members ended abruptly but they are not important, only Shepard is important.

For shame.


Indeed. 

Why are you playing Mass Effect again? 

I'm not. So I'll pretend your question was, "Why did you ever play Mass Effect again?"

I played it because it created a deep and vivid universe which it populated with characters that started to rent nostalgia space in my heart, then proceeded to take out a long term lease that I'm still holding onto the paperwork for as I cast nervous glances in the EC's direction.

Characters anchor us to stories and to fiction universes. The protagonist is our window into the fiction universe. The window is very important, but so is what is beyond it, and characters are one of the brightest and most important things you can spot through the curtains. Yes, stopping the Reapers and saving people is important, but who do you think is in my mind when I think about saving people? Not the faceless masses, I assure you. No. It's people with dinosaur humps and body tattoos and Data-esque existential journeys and a fondness for calibrations. They matter.



I can see how that would have come out wrong.

I meant that as a question to the OP. 

Mass Effect without its characters, even the sh*tty ones I hate like Udina and Jack, would be, I dunno, like a BMT without meat, cheese, barbeque sauce, lettuce, and not toasted. 

Empty. 

#48
Lookout1390

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Because it was incredibly anti-climatic, and completely screws the last 5 years over in a matter of 10 minutes.

And Casey and company makes these ridiculous promises to the fanbase and falls short on every front.

#49
CamlTowPetttingZoo

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RECON64BIT7 wrote...

RavenEyry wrote...

RECON64BIT7 wrote...

RavenEyry wrote...

Bioware destroyed the Mass Effect universe as we know it in the end. I don't want new stories in this universe as much as I don't want a Star Trek prequel set before warp drive was invented.


How? If you chose the right ending then the reapers are no more and the universe is left relatively the same as it was before if you consider the inconsistencies of the star child. 

Mass Relays were central to everything. No relays means the universe is left very much not relatively the same.


You're telling me that millenia year old galactic civilizations can't figure out a way to make a comeback. I imagine that the next tales could be set in a rebirth of the ME universe, the return of extrasolar space travel. 


So all of civilization is supposed to just start from scratch while they are spread across the galaxy with no way to communicate with each other and extremely limited resources? I think food and water come first for a long time now that billions are trapped around one habitable planet.

#50
WhiteKnyght

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RECON64BIT7 wrote...

 The only real issue I have is the star child coming out of no where. However, this is such a little problem and in no way is the game automatically bad to me because of it. People are calling "ME3 biggest let down of the year" All because of the ending? Which wasn't even that bad to me. Yeah the story of the other party members ended abruptly but they are not important, only Shepard is important.

We only need to know about how Shepard defeated the Reapers not how he is going to pay his mortgage after the mission or who he is going to nail in his beach home. The reapers are dead, the story is over. Shepard did his job. Now we have a great sci fi universe that will no doubt have more games, books and even movies based off it. I for one welcome new stories based in ME universe.


Because they are childish and think they know more about a franchise than the people who make it.

It's not the destination that matters, it's the journey. And the destination isn't even as bad as people make of it anyway.