Do you think EC will be Patronizing?
#151
Posté 05 juin 2012 - 09:48
#152
Posté 05 juin 2012 - 11:30
#153
Posté 05 juin 2012 - 11:48
wesr wrote...
Oh i have no doubt that it will. They'll work in ways to be snarky towards those of us who demand quality games.
And maybe not towards those who simply ask for them.
#154
Posté 06 juin 2012 - 12:46
There's 16 total endings.
8 for those who choose to destroy the Reaper base at the end of ME2.
8 for those who choose to save the Reaper base at the end of ME2.
For those who saved it....
If you Readiness Rating is below 1,750: Earth is destroyed no matter what you decide (destroy the Reapers or become one)
At 1750 if you destroy the Reapers, Earth is destroyed
2050 if you become a Reaper, Earth is saved
2350 if you destroy the Reapers, Earth is devastated but saved
2650 if you destroy the Reapers, Earth is saved
2800 if you combine synthetic life and organic life, saving Earth and galaxy
4000 if you destroy the Reapers and "saved" Anderson, Shepard lives
5000 if you destroy the Reapers and did not "save" Anderson, Shepard lives
For those that destroyed it...
If your Readiness Rating is below 1750, Earth is destroyed no matter what you do
At 1750, if you choose to become a Reaper, Earth is destroyed
1900 if you destroy the Reapers, Earth is devastated, but still there
2350 if you choose to become a Reaper, Earth is saved
(typed on my iPhone, sorry if unreadable)
2650 if you choose to destroy the Reapers, Earth is saved
2800 you can combine synthetic and organic life, saving Earth and the galaxy
4000 if you destroy the Reapers and "saved" Anderson, Shepard lives
5000 if you destroy the Reapers and did not "save" Anderson, Shepard lives
Modifié par Jason Ralph, 06 juin 2012 - 12:47 .
#155
Posté 06 juin 2012 - 12:55
Tirranek wrote...
wesr wrote...
Oh i have no doubt that it will. They'll work in ways to be snarky towards those of us who demand quality games.
And maybe not towards those who simply ask for them.
While I appreciate your optimism, would we be getting anything at all if it weren't for the huge outcry that ensued? Sorry, but when it comes to corporate mentality, simply asking will almost always net you a big bowl of nothing.
As for the topic at hand, I allow a tiny shred of hope that we'll get something amazing, but I EXPECT that what we'll get will be, "I...ddddoooooooooonnn'ttttt kkknnnnnnoooooooooooooooooooowwwwwwww." Oh, and Bioware will have removed the ability for Marauder Shields and TIM to kill you, and that waiting for the Crucible timer to run out will no longer work.
#156
Guest_BrotherWarth_*
Posté 06 juin 2012 - 02:30
Guest_BrotherWarth_*
Jason Ralph wrote...
For those curious, here's the break down of the endings and how to obtain them.
There's 16 total endings.
8 for those who choose to destroy the Reaper base at the end of ME2.
8 for those who choose to save the Reaper base at the end of ME2.
For those who saved it....
If you Readiness Rating is below 1,750: Earth is destroyed no matter what you decide (destroy the Reapers or become one)
At 1750 if you destroy the Reapers, Earth is destroyed
2050 if you become a Reaper, Earth is saved
2350 if you destroy the Reapers, Earth is devastated but saved
2650 if you destroy the Reapers, Earth is saved
2800 if you combine synthetic life and organic life, saving Earth and galaxy
4000 if you destroy the Reapers and "saved" Anderson, Shepard lives
5000 if you destroy the Reapers and did not "save" Anderson, Shepard lives
For those that destroyed it...
If your Readiness Rating is below 1750, Earth is destroyed no matter what you do
At 1750, if you choose to become a Reaper, Earth is destroyed
1900 if you destroy the Reapers, Earth is devastated, but still there
2350 if you choose to become a Reaper, Earth is saved
(typed on my iPhone, sorry if unreadable)
2650 if you choose to destroy the Reapers, Earth is saved
2800 you can combine synthetic and organic life, saving Earth and the galaxy
4000 if you destroy the Reapers and "saved" Anderson, Shepard lives
5000 if you destroy the Reapers and did not "save" Anderson, Shepard lives
Not sure if serious...
#157
Posté 06 juin 2012 - 02:33
BrotherWarth wrote...
Jason Ralph wrote...
For those curious, here's the break down of the endings and how to obtain them.
There's 16 total endings.
8 for those who choose to destroy the Reaper base at the end of ME2.
8 for those who choose to save the Reaper base at the end of ME2.
For those who saved it....
If you Readiness Rating is below 1,750: Earth is destroyed no matter what you decide (destroy the Reapers or become one)
At 1750 if you destroy the Reapers, Earth is destroyed
2050 if you become a Reaper, Earth is saved
2350 if you destroy the Reapers, Earth is devastated but saved
2650 if you destroy the Reapers, Earth is saved
2800 if you combine synthetic life and organic life, saving Earth and galaxy
4000 if you destroy the Reapers and "saved" Anderson, Shepard lives
5000 if you destroy the Reapers and did not "save" Anderson, Shepard lives
For those that destroyed it...
If your Readiness Rating is below 1750, Earth is destroyed no matter what you do
At 1750, if you choose to become a Reaper, Earth is destroyed
1900 if you destroy the Reapers, Earth is devastated, but still there
2350 if you choose to become a Reaper, Earth is saved
(typed on my iPhone, sorry if unreadable)
2650 if you choose to destroy the Reapers, Earth is saved
2800 you can combine synthetic and organic life, saving Earth and the galaxy
4000 if you destroy the Reapers and "saved" Anderson, Shepard lives
5000 if you destroy the Reapers and did not "save" Anderson, Shepard lives
Not sure if serious...
Serious. Not really 16 endings as we would consider them, but it's more like 16 tiny variations.
#158
Posté 06 juin 2012 - 02:45
Jason Ralph wrote...
For those curious, here's the break down of the endings and how to obtain them.
There's 16 total endings.
8 for those who choose to destroy the Reaper base at the end of ME2.
8 for those who choose to save the Reaper base at the end of ME2.
For those who saved it....
If you Readiness Rating is below 1,750: Earth is destroyed no matter what you decide (destroy the Reapers or become one)
At 1750 if you destroy the Reapers, Earth is destroyed
2050 if you become a Reaper, Earth is saved
2350 if you destroy the Reapers, Earth is devastated but saved
2650 if you destroy the Reapers, Earth is saved
2800 if you combine synthetic life and organic life, saving Earth and galaxy
4000 if you destroy the Reapers and "saved" Anderson, Shepard lives
5000 if you destroy the Reapers and did not "save" Anderson, Shepard lives
For those that destroyed it...
If your Readiness Rating is below 1750, Earth is destroyed no matter what you do
At 1750, if you choose to become a Reaper, Earth is destroyed
1900 if you destroy the Reapers, Earth is devastated, but still there
2350 if you choose to become a Reaper, Earth is saved
(typed on my iPhone, sorry if unreadable)
2650 if you choose to destroy the Reapers, Earth is saved
2800 you can combine synthetic and organic life, saving Earth and the galaxy
4000 if you destroy the Reapers and "saved" Anderson, Shepard lives
5000 if you destroy the Reapers and did not "save" Anderson, Shepard lives
Sorry but you can not call minor variations of a theme a seperate ending. At best you can call it 5 endings (six if you refuse to decide at all and get the crucible is destroyed message.)
Btw your destinction that in some endings earth may not be devestated is a fallacy. Is is always devestated. As are all worlds that suffered direct interaction with the Reapers.
#159
Posté 06 juin 2012 - 03:03
BrotherWarth wrote...
Jason Ralph wrote...
For those curious, here's the break down of the endings and how to obtain them.
There's 16 total endings.
8 for those who choose to destroy the Reaper base at the end of ME2.
8 for those who choose to save the Reaper base at the end of ME2.
For those who saved it....
If you Readiness Rating is below 1,750: Earth is destroyed no matter what you decide (destroy the Reapers or become one)
At 1750 if you destroy the Reapers, Earth is destroyed
2050 if you become a Reaper, Earth is saved
2350 if you destroy the Reapers, Earth is devastated but saved
2650 if you destroy the Reapers, Earth is saved
2800 if you combine synthetic life and organic life, saving Earth and galaxy
4000 if you destroy the Reapers and "saved" Anderson, Shepard lives
5000 if you destroy the Reapers and did not "save" Anderson, Shepard lives
For those that destroyed it...
If your Readiness Rating is below 1750, Earth is destroyed no matter what you do
At 1750, if you choose to become a Reaper, Earth is destroyed
1900 if you destroy the Reapers, Earth is devastated, but still there
2350 if you choose to become a Reaper, Earth is saved
(typed on my iPhone, sorry if unreadable)
2650 if you choose to destroy the Reapers, Earth is saved
2800 you can combine synthetic and organic life, saving Earth and the galaxy
4000 if you destroy the Reapers and "saved" Anderson, Shepard lives
5000 if you destroy the Reapers and did not "save" Anderson, Shepard lives
Not sure if serious...
Taken directly out of the official strat guide as seen on page 323. I don't troll, ever. Don't see the point. I'd post a pic, but not sure how to post it using my phone.
#160
Posté 06 juin 2012 - 03:10
Warrior Craess wrote...
Jason Ralph wrote...
For those curious, here's the break down of the endings and how to obtain them.
There's 16 total endings.
8 for those who choose to destroy the Reaper base at the end of ME2.
8 for those who choose to save the Reaper base at the end of ME2.
For those who saved it....
If you Readiness Rating is below 1,750: Earth is destroyed no matter what you decide (destroy the Reapers or become one)
BTW it's not my fallacy, it's the authors (there's 3) who wrote the strat guide...
At 1750 if you destroy the Reapers, Earth is destroyed
2050 if you become a Reaper, Earth is saved
2350 if you destroy the Reapers, Earth is devastated but saved
2650 if you destroy the Reapers, Earth is saved
2800 if you combine synthetic life and organic life, saving Earth and galaxy
Please take that up with the authors of the strat guide; Alexander Musa, Fernando Bueno, Raphael Van Lierop, as I copied what they wrote in the strat guide... Almost word for word as seen on page 323. Have to turn the page upside down to read it, though
4000 if you destroy the Reapers and "saved" Anderson, Shepard lives
5000 if you destroy the Reapers and did not "save" Anderson, Shepard lives
For those that destroyed it...
If your Readiness Rating is below 1750, Earth is destroyed no matter what you do
At 1750, if you choose to become a Reaper, Earth is destroyed
1900 if you destroy the Reapers, Earth is devastated, but still there
2350 if you choose to become a Reaper, Earth is saved
(typed on my iPhone, sorry if unreadable)
2650 if you choose to destroy the Reapers, Earth is saved
2800 you can combine synthetic and organic life, saving Earth and the galaxy
4000 if you destroy the Reapers and "saved" Anderson, Shepard lives
5000 if you destroy the Reapers and did not "save" Anderson, Shepard lives
Sorry but you can not call minor variations of a theme a seperate ending. At best you can call it 5 endings (six if you refuse to decide at all and get the crucible is destroyed message.)
Btw your destinction that in some endings earth may not be devestated is a fallacy. Is is always devestated. As are all worlds that suffered direct interaction with the Reapers.
BTW it's not my fallacy, it's the authors (there's 3) of the strat guide...
Modifié par Jason Ralph, 06 juin 2012 - 03:24 .
#161
Posté 06 juin 2012 - 03:45
Jason Ralph wrote...
BTW it's not my fallacy, it's the authors (there's 3) of the strat guide...
I agree that the Strat guide does say "16", but if one really looks at it, there really is only 6 endings with minor variations in each. The variations only really affect certain parameters or in-between scenes but not the actual ending.
Someone either told the authors "Here's 16" or the authors of the guide speculated the endings themselves.
#162
Posté 06 juin 2012 - 03:58
DistantUtopia wrote...
Jason Ralph wrote...
BTW it's not my fallacy, it's the authors (there's 3) of the strat guide...
I agree that the Strat guide does say "16", but if one really looks at it, there really is only 6 endings with minor variations in each. The variations only really affect certain parameters or in-between scenes but not the actual ending.
Someone either told the authors "Here's 16" or the authors of the guide speculated the endings themselves.
I didn't feel it is my place to speculate what the authors were told, not told, or intended. Didn't think that would be fair to them, and I didn't want to misrepresent what they wrote either. I made every intent to quote what was there, minus shortening it down, as I'm typing on my phone.
Modifié par Jason Ralph, 06 juin 2012 - 03:58 .
#163
Guest_BrotherWarth_*
Posté 06 juin 2012 - 05:07
Guest_BrotherWarth_*
Jason Ralph wrote...
DistantUtopia wrote...
Jason Ralph wrote...
BTW it's not my fallacy, it's the authors (there's 3) of the strat guide...
I agree that the Strat guide does say "16", but if one really looks at it, there really is only 6 endings with minor variations in each. The variations only really affect certain parameters or in-between scenes but not the actual ending.
Someone either told the authors "Here's 16" or the authors of the guide speculated the endings themselves.
I didn't feel it is my place to speculate what the authors were told, not told, or intended. Didn't think that would be fair to them, and I didn't want to misrepresent what they wrote either. I made every intent to quote what was there, minus shortening it down, as I'm typing on my phone.
But there's only 2 minor variations between those 2 lists. Even if you give A LOT of leeway, that could only be considered 8 different endings. And even Bioware doesn't count those variations since the game only has 6 ending variations in its files.
#164
Posté 06 juin 2012 - 05:09
Jason Ralph wrote...
For those curious, here's the break down of the endings and how to obtain them.
There's 16 total endings.
8 for those who choose to destroy the Reaper base at the end of ME2.
8 for those who choose to save the Reaper base at the end of ME2.
For those who saved it....
If you Readiness Rating is below 1,750: Earth is destroyed no matter what you decide (destroy the Reapers or become one)
At 1750 if you destroy the Reapers, Earth is destroyed
2050 if you become a Reaper, Earth is saved
2350 if you destroy the Reapers, Earth is devastated but saved
2650 if you destroy the Reapers, Earth is saved
2800 if you combine synthetic life and organic life, saving Earth and galaxy
4000 if you destroy the Reapers and "saved" Anderson, Shepard lives
5000 if you destroy the Reapers and did not "save" Anderson, Shepard lives
For those that destroyed it...
If your Readiness Rating is below 1750, Earth is destroyed no matter what you do
At 1750, if you choose to become a Reaper, Earth is destroyed
1900 if you destroy the Reapers, Earth is devastated, but still there
2350 if you choose to become a Reaper, Earth is saved
(typed on my iPhone, sorry if unreadable)
2650 if you choose to destroy the Reapers, Earth is saved
2800 you can combine synthetic and organic life, saving Earth and the galaxy
4000 if you destroy the Reapers and "saved" Anderson, Shepard lives
5000 if you destroy the Reapers and did not "save" Anderson, Shepard lives

Pretty complicated for not-so complicated endings, haha.
Modifié par spiros9110, 06 juin 2012 - 05:09 .
#165
Posté 06 juin 2012 - 05:25
#166
Posté 06 juin 2012 - 05:25
but really. if this is how bioware count and come up with 16 ending phrase, I dont really want to have anything to do with bioware again. ever.
Jason Ralph wrote...
I didn't feel it is my place to speculate what the authors were told, not told, or intended. Didn't think that would be fair to them, and I didn't want to misrepresent what they wrote either. I made every intent to quote what was there, minus shortening it down, as I'm typing on my phone.
Modifié par cutegigi, 06 juin 2012 - 05:26 .
#167
Posté 06 juin 2012 - 06:01
Warrior Craess wrote...
it's a fallacy regardless of where it comes from. There is no point past the introduction of ME3 that earth isn't devastated. Not to mention that quoting a fallacy doesn't suddenly make it not false.
I am not going to get into a back and forth with you. Not to mention the fact the fallacy wasn't mine, and nor have I ever given my feelings on the 16 various endings, other than Sheperd becoming a Reaper was pretty [forum edit] cool (I replayed ME3 to see it as there isn't a vid of it on YouTube).
#168
Posté 06 juin 2012 - 06:04
BrotherWarth wrote...
Jason Ralph wrote...
DistantUtopia wrote...
Jason Ralph wrote...
BTW it's not my fallacy, it's the authors (there's 3) of the strat guide...
I agree that the Strat guide does say "16", but if one really looks at it, there really is only 6 endings with minor variations in each. The variations only really affect certain parameters or in-between scenes but not the actual ending.
Someone either told the authors "Here's 16" or the authors of the guide speculated the endings themselves.
I didn't feel it is my place to speculate what the authors were told, not told, or intended. Didn't think that would be fair to them, and I didn't want to misrepresent what they wrote either. I made every intent to quote what was there, minus shortening it down, as I'm typing on my phone.
But there's only 2 minor variations between those 2 lists. Even if you give A LOT of leeway, that could only be considered 8 different endings. And even Bioware doesn't count those variations since the game only has 6 ending variations in its files.
I'm just typing what's in the guide... It's not my personal opinion or view
Modifié par Jason Ralph, 06 juin 2012 - 06:06 .
#169
Posté 10 juin 2012 - 05:15
You. . . really have no idea what an analogy is, do you? That's the only explanation that is even remotely favorable to what you just said.Veneke wrote...
wizardryforever wrote...
It was an analogy, one that was quite apt. But it would seem that you like to think in literal terms only. It would explain much.
It's not very apt if you can't explain how it works or how its applicable to the game we played. If we misheard something from the game we should be able to replay it and verify what was actually said. Given that we aren't able to do that (and if we are do tell me) it's not very apt at all.
The Normandy crash scene does prove it.Again with the literal thinking. It was poorly explained, I'm not disputing that. But that doesn't give you free license to assume the worst about something. You'd think upon seeing the ending, people would think "wait, does that mean the relays destroy the galaxy? That can't be right, I must have missed something." And not "OMG the galaxy is destroyed! I hate the ending, it's pointless!" That's called jumping to conclusions. Yes the ending needs work, yes there needs to be more differences and consequences shown, but not even trying to understand what we already have is just as big of a problem.
So, er, I'm being too literal and, at the same time, am not trying to understand the endings. Wait, what?
I did think I've missed something with regards the endings and the destruction of the mass relays. Outside of the possibility that the Devs didn't meant to imply that, I've found bugger all. What is there, ingame, that proves the mass relays didn't explode? All I see is the Normandy crash scene and frankly that only makes sense if the Sol mass relay exploded because the Crucible explosion didn't destroy anything but the Reapers, and even then it only did that if you picked the Red option. Well, it also destroyed earth if you got the worst Red ending. However, neither applies because we get the same Normandy scene in every ending.
So what is it that I'm missing or have misheard, apparently?
- Mass relays only link to systems with other mass relays.
- The Normandy was damaged enough that it had to crash land, making the possibility of another FTL jump out of the question.
- Thus, it crash landed in another system with a mass relay, and was not destroyed.
You're being too literal in interpreting what I'm saying, not with the ending. With the ending you're jumping to conclusions. It's just way too easy to blame everything on someone else (in this case Bioware) rather than accept that even a tiny part of the problem is oneself. I understand that, I just wish more people did.No, of course not. But drawing ridiculous conclusions that make little to no sense in context is the fault of some of the more deluded fans.
Nothing about the ending makes sense in context. Not a single thing.
I'm only drawing conclusions based on what we saw ingame. If I'm wrong then it should be fairly easy to set me right, but so far your argument appears to be that I'm too literal and am jumping to conclusions. How about you point me to something we saw that proves your point? And no, the Normandy crash scene and the grandfather scene are not proof. The former because that only makes sense if the mass relays did explode and the latter is devoid of any information to prove anything definitively except by jumping to conclusions. See my point?
#170
Posté 10 juin 2012 - 05:37
Not unless Bioware/EA is insistent on jettisoning a very large chunk of it's fanbase.
#171
Posté 12 juin 2012 - 06:02
Jason Ralph wrote...
For those curious, here's the break down of the endings and how to obtain them.
There's 16 total endings.
8 for those who choose to destroy the Reaper base at the end of ME2.
8 for those who choose to save the Reaper base at the end of ME2.
For those who saved it....
If you Readiness Rating is below 1,750: Earth is destroyed no matter what you decide (destroy the Reapers or become one)
At 1750 if you destroy the Reapers, Earth is destroyed
2050 if you become a Reaper, Earth is saved
2350 if you destroy the Reapers, Earth is devastated but saved
2650 if you destroy the Reapers, Earth is saved
2800 if you combine synthetic life and organic life, saving Earth and galaxy
4000 if you destroy the Reapers and "saved" Anderson, Shepard lives
5000 if you destroy the Reapers and did not "save" Anderson, Shepard lives
For those that destroyed it...
If your Readiness Rating is below 1750, Earth is destroyed no matter what you do
At 1750, if you choose to become a Reaper, Earth is destroyed
1900 if you destroy the Reapers, Earth is devastated, but still there
2350 if you choose to become a Reaper, Earth is saved
(typed on my iPhone, sorry if unreadable)
2650 if you choose to destroy the Reapers, Earth is saved
2800 you can combine synthetic and organic life, saving Earth and the galaxy
4000 if you destroy the Reapers and "saved" Anderson, Shepard lives
5000 if you destroy the Reapers and did not "save" Anderson, Shepard lives
So a 4000 EMS can "save" Anderson but a 5000 wont? That seems sort of backwards to me.





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