Nerf Infiltrators...not the Krysae or Reegar...(Proof tactical cloak is broken)
#226
Posté 05 juin 2012 - 11:45
PLEASE?!
#227
Posté 05 juin 2012 - 11:48
I have noticed that people who whine the most is either people playing the OP class themself but can't be as good as others, or people playing a "crap" class and are angry they get outscored everytime by an OP class.
so theres the group of people that don't want anyone to be better than themself and theres the other group that think they are the best but it doesn't show since they don't play the OP class.
the truth is both of this groups of people just suck at playing, sorry either get better or stop whining.
the real issue is that bad players can't accept they are bad and search fo other reasons why they are bad.
Modifié par Twistoon, 05 juin 2012 - 11:54 .
#228
Posté 05 juin 2012 - 03:23
Ikilledkillab wrote...
@jaydee the reason I am not replying to long posts is because I am camping on the ocean right now. I'm off to hit golf balls into the ocean now. Need to practice with the sand wedge and judging by your response, you take this game way to seriously. Lighten up bro.
Ps.... I send you requests as a joke now lol
riiight.. so you've been camping at "the ocean" while you've been posting flame bait threads and posts the past month now? and that "ocean" has a plug for your PS3 too "bro"? just admit that you don't really know how to give proper rebuttal when others take the time to respond to you. anytime someone has a legit point, you either completely ignore them or tell them they're a "noob, hack, tool", and that they aren't even up to your "elite" level. why even bother starting threads when you can't even decently respond? whatever... you're too delusional to have any type of discussion with. i'll let you be in your ocean basement "bro".
#229
Posté 05 juin 2012 - 05:14
It's not the class that's OP, it's the person who can't pick the right class and weapon for the right map/enemy who can't adapt.
Wake up QQers, the myriad class/species choices are not identical because each map and enemy demands a different strategy.
Would you consider a Geth Infiltrator OP on Firebase White against Geth? Yes, you'd say, because his weapon is very deadly over the long distance you're fighting from. Would you consider a Krogan sentinel or vanguard OP on the same map? No, because his playstyle and weapons are meant to shine elsewhere.
What about Firebase Glacier against Reapers. Would you bring a Geth infiltrator to a map where Banshees and Brutes constantly force you to move and force you to fight in close quarters? Probably not. But what about a Krogan sentinel with a shotgun or assault rifle? It will have a much better chance of scoring more than the infiltrator.
Many maps, many classes, people. Pick the right class/weapon for the right map and then you can complain that all classes are OP.
#230
Posté 05 juin 2012 - 05:19
But if it has to happen, I want TC hit hard, as in lose the 90% damage bonus. That way the nerfers will cry hard.
#231
Posté 05 juin 2012 - 05:24
I believe many forum goers are writing threads to protect their favorite guns and classes by calling nerf on the other supposed op weapons and classes.
Modifié par Immortal Strife, 05 juin 2012 - 05:26 .
#232
Posté 05 juin 2012 - 05:29
#233
Posté 05 juin 2012 - 05:32
Cause Nerfing TC keeps the weapons relevant on the other classes, balances them out on infiltrator, and above all else is faster and easier to do.
Don't ask for gun nerfs. Your TC will get it.
#234
Posté 05 juin 2012 - 05:32
Immortal Strife wrote...
If infact the Reegar, Krysae, and infiltrator are op then Bioware will alter them in the weekly balance updates-it will be interesting to see what happens today.
I believe many forum goers are writing threads to protect their favorite guns and classes by calling nerf on the other supposed op weapons and classes.
we all know that bioware has all the facts and like you said they will tone them down when its called for but i think that the ones thata re calling for the nerfs are the ones that dont like the fact that ones using the sniper rifles are the ones with the higher fire rates and use some glitch to increase damage to their shots..
but it will be interesting till someone actually showns proof that they are needed to tone down some guns damage
#235
Posté 05 juin 2012 - 05:32
I've stopped using it on my infiltrators as it kind of takes the fun away from the game.
#236
Posté 05 juin 2012 - 05:34
DNC Protoman wrote...
You people do realise that those calling for nerfs likely won't cause the new guns to be nerfed but rather TC will get it. Why?
Cause Nerfing TC keeps the weapons relevant on the other classes, balances them out on infiltrator, and above all else is faster and easier to do.
Don't ask for gun nerfs. Your TC will get it.
TC wont get it , WHAT SHOULD get it is the guns that allow rapid shooting on rifles thats where the glitch happens
#237
Posté 05 juin 2012 - 05:37
BoomDynamite wrote...
No.
I'm with Boomy, here.
No.
#238
Posté 05 juin 2012 - 05:41
What, you got death threats? I don't support your opinion on Reegar, but death threats are retarded.Stardusk wrote...
Ikilledkillab wrote...
kevchy wrote...
Hey its you again. Was wondering when you will jump into the nerfing bandwagon.
Dont worry, I won't create 19 threads crying about OP infiltrators. I'm not starduck.
Uhuh. Thought you'd toss in a little insult there huh? I wonder if you were among the people issuing death threats to me for my commentary on the Reegar.
#239
Posté 05 juin 2012 - 05:44
Ravenmyste wrote...
Immortal Strife wrote...
If infact the Reegar, Krysae, and infiltrator are op then Bioware will alter them in the weekly balance updates-it will be interesting to see what happens today.
I believe many forum goers are writing threads to protect their favorite guns and classes by calling nerf on the other supposed op weapons and classes.
we all know that bioware has all the facts and like you said they will tone them down when its called for but i think that the ones thata re calling for the nerfs are the ones that dont like the fact that ones using the sniper rifles are the ones with the higher fire rates and use some glitch to increase damage to their shots..
but it will be interesting till someone actually showns proof that they are needed to tone down some guns damage
What glitch are you referring to. I hope it's not TC's cloak break damage. Th dev explained it's purpose in the mass effect diaries video-it's not a glitch.
#240
Posté 05 juin 2012 - 05:54
But seriously, if you don't like the infiltrator class or whatever weapon, then DONT PLAY it!
It is soo freekin' simple!
You don't like being out-scored ?
Play alone, you get your "harder challenge" game you want so much and you will not get outscored either.
Stop complaining, play th way YOU want, while letting others play the way they want.
#241
Posté 05 juin 2012 - 06:01
#242
Posté 05 juin 2012 - 06:04
Stop whining just because a player using a infiltrator get a score bigger than yours!
#243
Posté 05 juin 2012 - 06:07
#244
Posté 05 juin 2012 - 06:08
#245
Posté 05 juin 2012 - 06:18
I support full extraction. Gold/Silver/Bronze
I've said this once and I will say this again. "How I'm I supposed to up hold the law with a pee shooter?"
Modifié par WYLDMAXX, 05 juin 2012 - 06:56 .
#246
Posté 05 juin 2012 - 06:38
Its not a fact, as you have provided no hard evidence. So far its a claim.Ikilledkillab wrote...
Fact: Tactical cloak is broken:
Applies to many classes and powers. Argument invalid.Evidence 1: Reload glitch. You don't have to reload the weapon, you start a reload and cloak and it cancels the reload but your weapon is reloaded.
Applies to all powers that you toggle - like the flame thrower. Cooldown is duration dependant - its a mechanic, not a glitch. Evidence discarted.Evidence 2: No matter how heavy your weapons are, if you cloak, fire a power (e.g. proxy mine) then shoot at an enemy your cooldown speed is always three seconds.
The power lingers after you break cloak no matter what. The talent you talk aout allows you to use a power without doing so, move on, and do something else. It is not meant to keep people from getting the cloak bonus after using a power, but instead enabeling them to wait before shooting when having used a power. Evidence discarted.Evidence 3: Even though the sixth option of tactical cloak allows you to fire a power and remain cloaked the cloak damage bonus applies even if you fire a proxy mine and then a couple of shots. Instead of breaking your cloak and losing the cloak bonus. your proxy mine and the few rounds you put out get the damage buff.
The damage bonus is huge yes, but it applies to other classes as well. Krogans get a huge melee bonus damage too, allowing them to deal roughly the same damage. I dont even see how you think this is evidence?Evidence 4: The Geth Infiltrator gets a 80% cloak damage donus for sniper rifles, a 25% hunter mode bonus and a 22.5 Netowrke Ai bonus, that means your weapon does 227.5% damage. That is a huge bonus. Even the salarian infiltrator maxes out at over 200%.
What do you mean normal settings? Yes, infiltrators are able to top the leaderboard, but so are many other classes. You have to provide some kind of proof before you can call any of your "evidence" factual.Evidence 5: In most normal settings, infiltrators top the leaderboard. This is due to the class being overpowered and broken. That is also why it is so heavily played.
There is nothing to fix. This is all based on your personal oppinion, and all your "evidence" is mere claims or accusations.Pleae fix the reload exploit/glitch, please fix the cloak allowing users to get damage bonuses on a power and weapons and please remove the extra 40% sniping bonus in tree 6. The 40% damage buff in tree 4 should be moved to tree 6. A 40% damage buff, the ability to cloak and revive teammates, hide from enemies and perform objectives is more than enough for that power.
Please nerf the tactical cloak bioware. We need better balance in multiplayer and that would be the best way to start.
#247
Posté 05 juin 2012 - 06:46
Oh for gods sakes just shut up you little whiney child! Jeez you "nerf" people are worse that a starving infant. All you do it make senseless noise.Ikilledkillab wrote...
Fact: Tactical cloak is broken:
Evidence 1: Reload glitch. You don't have to reload the weapon, you start a reload and cloak and it cancels the reload but your weapon is reloaded.
Evidence 2: No matter how heavy your weapons are, if you cloak, fire a power (e.g. proxy mine) then shoot at an enemy your cooldown speed is always three seconds.
Evidence 3: Even though the sixth option of tactical cloak allows you to fire a power and remain cloaked the cloak damage bonus applies even if you fire a proxy mine and then a couple of shots. Instead of breaking your cloak and losing the cloak bonus. your proxy mine and the few rounds you put out get the damage buff.
Evidence 4: The Geth Infiltrator gets a 80% cloak damage donus for sniper rifles, a 25% hunter mode bonus and a 22.5 Netowrke Ai bonus, that means your weapon does 227.5% damage. That is a huge bonus. Even the salarian infiltrator maxes out at over 200%.
Evidence 5: In most normal settings, infiltrators top the leaderboard. This is due to the class being overpowered and broken. That is also why it is so heavily played.
Pleae fix the reload exploit/glitch, please fix the cloak allowing users to get damage bonuses on a power and weapons and please remove the extra 40% sniping bonus in tree 6. The 40% damage buff in tree 4 should be moved to tree 6. A 40% damage buff, the ability to cloak and revive teammates, hide from enemies and perform objectives is more than enough for that power.
Please nerf the tactical cloak bioware. We need better balance in multiplayer and that would be the best way to start.
#248
Posté 05 juin 2012 - 06:47
Getting to the points made by the OP, I would say he isn't quite up to speed on the intricacies of the game.
Evidence 1: Reload canceling works for any class, and I greatly prefer using the medigel key. In addition the 3s min cooldown time for TC is actually longer than most reloads anyway. Granted, if you start them late then it does help... I still prefer medigel and is why I sneak in a Claymore shot in between cloaks most of the time.
Evidence 2: Somewhat true. If you go past using Cloak's minimum time, then you are into scaled cooldown time, which is indeed quite long with some of the heavier weapons. I do not think this in and of itself conveys an unfair advantage to Infiltrators, as in practice you are limited by damage taken (because you don't regen under cloak) and target acquisition anyway.
Evidence 3: The "fire a power under cloak" evolution is damn near useless. A better item of evidence would be to directly state this. There are two reasons for this. For one, you get a free power anyway without getting to Rank 6 as the cloak damage bonus is like 2s after you first break it. Secondly, probably at least half the people playing infiltrator extremely well are using shotguns and not even leveling cloak to Rank 6 for either choice. Personally, I have Rank 6 SR Damage even though I more commonly run Shotguns on my GI or SI... but it allows me to be better with SR's when I pick them up.
Evidence 4: I think those bonuses are calculated incorrectly because of the way the math actually works, but no big deal. Let's just assume GI actually gets a lot of damage bonuses (which you do). The penalty is reduced durability. Notice I did not say survivability, bc if you have good situational awareness you can work around that. But it isn't imba... You aren't getting your own combo explosions that do ridiculous damage unless you use a consumable for an ammo power.
Evidence 5: Infiltrators don't necessarily lead the leaderboards in every game. Granted, a well played one will lead if the others don't pick up the slack. A biotic combo squad can drop an infiltrator's score very quickly. I would recommend the adepts go practice more with their Carnifex because AA and DA and really HS should be able to run with an Infiltrator with some practice, most of the time anyway.
Part of the real reason they are so common is Infiltrator does not really depend much on teamwork and team synergy. That is the real reason many people use them in random games. You never know when you will end up on your own, or how many times people will expect you to revive them.
People complain that objective capping is a big advantage... in reality capping objectives usually reduces your score somewhat as an infiltrator since you aren't killing, and helps everyone else. I do not think this should be cited as some wonderful advantage only infiltrator's enjoy as it easily helps the entire team. Granted, it would be nice if there were objectives that also gave bonuses to other classes... say if the hack wave gave a hack bonus if you had Engineers, that would be pretty cool. Or if Soldiers had a movement bonus for carrying the "package," etc...
If anything there are two, perhaps three, changes that should be considered for infiltrators, and they aren't thrown around too much because most people clearly just don't know what they are talking about. Perhaps minimum cloak CD should be changed, but it should only be on the order of maybe 0.5 seconds. Next, instead of worrying about Rank 6 SR damage, consider mildly reducing the total "general" cloak bonus that you get at Rank 4. Lastly, one of the changes that they didn't need to make was reworking Proxi Mine right after GI came out. Perhaps a slight reduction in damage. However, reducing Proxi Mine damage will affect Turian Soldier, so it would be "better" to consider simply tweaking the cloak general purpose damage bonus instead.
Things that would not matter or be too extreme include manipulating the Rank 6 SR bonus (ineffective) or switching cloak to some long ass cooldown (break the class).
Modifié par capn233, 05 juin 2012 - 06:51 .
#249
Posté 05 juin 2012 - 06:53
mrcanada wrote...
Bioware has already stated that the reload glitch is staying in the game. Period. It isn't exclusive to the Infiltrator class.
The reload glitch is BS. They should just make all reloads instant, and stop with glitch promotion or efficacy. Glitches are not ok.
#250
Posté 05 juin 2012 - 06:56
CaptainAchilles wrote...
mrcanada wrote...
Bioware has already stated that the reload glitch is staying in the game. Period. It isn't exclusive to the Infiltrator class.
The reload glitch is BS. They should just make all reloads instant, and stop with glitch promotion or efficacy. Glitches are not ok.
Bioware described reload cancels as a "feature" so don't expect it to go away.





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