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Nerf Infiltrators...not the Krysae or Reegar...(Proof tactical cloak is broken)


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#301
Chris Brock

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Yeah nerf the infiltrators maybe Bioware will go over board making the class as useless as the falcon so yeah thanks for demanding this

#302
BooBooZX

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The reason you see so many infils on gold is because most randoms are terribad

#303
Ikilledkillab

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BooBooZX wrote...

The reason you see so many infils on gold is because most randoms are terribad


Agreed. Its the only class they can hope to survive five minutes at a time using and it's huge damage bonus allows them to get some kills.

#304
Chris Brock

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Just tell me why do you want things nerfed

#305
Malditor

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Don't understand the point of this thread anymore since they already "nerfed" these 2 weapons, though it didn't do much.

#306
Ikilledkillab

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Chris Brock wrote...

Just tell me why do you want things nerfed



Better game balace and to cut the ammount of infiltrators in every gold lobby. We don't need 1-3 infiltrators in a gold lobby. 0-1 works just fine and considering their are 6 classes their should be on averag, if the game was balanced, 0-1 infiltrators in each lobby.

#307
Chris Brock

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Soon enough people ask to nerf so many things it be impossible to play on gold

#308
Beerfish

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neteng101 wrote...

Beerfish wrote...

Massage the classes more than the weapons.


Two approaches to this - you can choose to make the less relevant classes more fun and playable eg. the QFE, or you can choose to make the fun and playable classes less fun and relevant, ie. nerfing infiltrators.

I'd personally choose doing the former as its far more constructive.  The latter is just plain destructive and sucks the fun/goodness away from the game.  Its a totally backwards approach that seeks a lose-lose as the final outcome.  Too bad BW puts up with the nerf trollers around here, if I had a ban bat, they'd long to banished to oblivion.


I have no problem at all with your approach of improving other classes rather than nerfing.  As for BW, other than a bit of convo by them I doubt if the nerf cries for anything have the majot impact on their decisions to buff or nerf.  Their information they get from the players probably dictates a lot more.

#309
Ikilledkillab

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Malditor wrote...

Don't understand the point of this thread anymore since they already "nerfed" these 2 weapons, though it didn't do much.


They nerfed hunter mode damage bonus 7.5% which really does nothing but make hunter mode a little less useful since in order to use it you have no health as a sniper and a 50% sheild reduction. They nerfed the wrong thing. But I think you still end up with 17.5% or more damage bonus from hunter mode so its still OP.

Taking away the cloak sniping bonus of 40% would be the best option. and reducing the 40% damage bonus to 25% would be the best for this class and make their pther powers a bit stronger (ED, nades, sabotage, PM, etc.)
 Well, PM doesn't need any buffing so strike that.

#310
Beerfish

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Malditor wrote...

Don't understand the point of this thread anymore since they already "nerfed" these 2 weapons, though it didn't do much.


The point is that the TC is powerful no matter what.  The weapons where perceived as being over powered and making things too easy thus they nerfed the weapons, which might help the over powered infil players but it also takes the weapons out of the hands of other classes and players.

#311
BooBooZX

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lkilledkillab "Agreed. Its the only class they can hope to survive five minutes at a time using and it's huge damage bonus allows them to get some kills." ......if they ever get nerfed i bet 2 weeks later you will move on to nerf "dem OP soldiers" or just the human ones

#312
kevchy

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I'd rather you go and continue to farm FBWGG with your adepts instead of continuing this fruitless anti-infiltrator crusade, op.

#313
Striker93175

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So um... Op. Farm a FBWGG. Have 2 justicars and a novagaurd w/ a inf as loadout. Have both justicars set up warp bubbles, 1 in the main door/lobby and 1 by the stairs. Have 1 justicar behind the counter to grab/reave and the other in the back door near the ammo to toss reave and lay cover fire(shield drop fire). Have the inf stay outside behind the wall to snipe things coming down the outside main stretch and reun obj/revive. Novagaurd detonates on both bubbles and reaved targets.

Tell me if your not in #4th :)

So... OP. Farm a FBWGG with 3 salarian engineers w/ scorpions up top dropping decoys at landing pad at ladder and at steps down to hall way. Have engineers make a lotta lil booms with scorpion rounds all over plus popping entire groups of enemies attacking the decoys (its actually hysterical). Let inf do his thing. Tell me if your not in #4th ;)

So OP... have 3 human engineers w/ 200% cooldown chain overload and keeping out 3 chain shock turrets --- yeah you get my point...

Certain combos of load outs make it hard for the inf, certain combos make it easier. All 3 loads above will make you very hard pressed for kills and feel like a useless backup medic/support role. Only thing you're gonna get to shoot at are the primes ;) Point is even if that is the only role you get to play, so what? It's coop. Everyone gets the same exp/credits. Doh?

If you want cloak nerfed, use a reset power card and go 0 in cloak... and use a predator pistol as your only weapon.

#314
Ikilledkillab

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Striker93175 wrote...

So um... Op. Farm a FBWGG. Have 2 justicars and a novagaurd w/ a inf as loadout. Have both justicars set up warp bubbles, 1 in the main door/lobby and 1 by the stairs. Have 1 justicar behind the counter to grab/reave and the other in the back door near the ammo to toss reave and lay cover fire(shield drop fire). Have the inf stay outside behind the wall to snipe things coming down the outside main stretch and reun obj/revive. Novagaurd detonates on both bubbles and reaved targets.

Tell me if your not in #4th :)

So... OP. Farm a FBWGG with 3 salarian engineers w/ scorpions up top dropping decoys at landing pad at ladder and at steps down to hall way. Have engineers make a lotta lil booms with scorpion rounds all over plus popping entire groups of enemies attacking the decoys (its actually hysterical). Let inf do his thing. Tell me if your not in #4th ;)

So OP... have 3 human engineers w/ 200% cooldown chain overload and keeping out 3 chain shock turrets --- yeah you get my point...

Certain combos of load outs make it hard for the inf, certain combos make it easier. All 3 loads above will make you very hard pressed for kills and feel like a useless backup medic/support role. Only thing you're gonna get to shoot at are the primes ;) Point is even if that is the only role you get to play, so what? It's coop. Everyone gets the same exp/credits. Doh?

If you want cloak nerfed, use a reset power card and go 0 in cloak... and use a predator pistol as your only weapon.


I'm not the problem. Its most of you. But yes, certain setups against presets work very well but why are you not randoming the enemy unless you are farming? There is no point to me in presetting things. We get what we get and adapt our play to the faction is the funnest and ost challenging way to play.

#315
Bhatair

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The only problem with tactical cloak is being able to fire off a power and still receive the damage bonus for follow up shots even without taking the bonus power evolution.
Infiltrators are supposed to do a lot of damage with weapons, them topping leaderboards is not evidence of them being overpowered. That's what they're supposed to do. They are the 'rogue' class of Mass Effect, they're supposed to kill dudes left right and center.

#316
Ikilledkillab

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BooBooZX wrote...

lkilledkillab "Agreed. Its the only class they can hope to survive five minutes at a time using and it's huge damage bonus allows them to get some kills." ......if they ever get nerfed i bet 2 weeks later you will move on to nerf "dem OP soldiers" or just the human ones


Nope.  Infiltrators being overplayed also impacts their teamamtes. See, a decoy draws enemies away from you. When two or three infiltrators are cloaking the enemies are drawn to you (you are the decoy). You are getting hung out to dry so if the infiltrators are not good and can't put out a consistent and high DPS, it will be a long game for you. And for the record, I ONLY play on gold. 1 out of 30 games I might play a silver just to gab with a friend or something or to get extraction for the last OP but that is it. All my comments are exclusive to gold gameplay. If you play silver or bronze your opinion is irrelevant because those game modes are ridiculously easy and every class/character is OP.

#317
Mevanna

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Ikilledkillab wrote...


Evidence 4: The Geth Infiltrator gets a 80% cloak damage donus for sniper rifles, a 25% hunter mode bonus and a 22.5 Netowrke Ai bonus, that means your weapon does  227.5% damage. That is a huge bonus. Even the salarian infiltrator maxes out at over 200%.


The numbers are actually not entirely true, since some of the bonuses are multipliers, so the values are somewhat higher. Someone did the maths pretty well over here: http://social.biowar...ndex/12557566/1

#318
Ikilledkillab

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Bhatair wrote...

The only problem with tactical cloak is being able to fire off a power and still receive the damage bonus for follow up shots even without taking the bonus power evolution.
Infiltrators are supposed to do a lot of damage with weapons, them topping leaderboards is not evidence of them being overpowered. That's what they're supposed to do. They are the 'rogue' class of Mass Effect, they're supposed to kill dudes left right and center.


I concur. It is one of the evidences I listed. Along with a standard cooldown of 3 seconds regardless of how heavy your weapons are. That also is an issue.

#319
Buckapocka

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Nerf all classes people have fun with.
If you don't like, that random lobbies are filled with Infiltrators, then make private matches.
It hurts your precious soul that people with infiltrators outscore you in random lobbies? Then practice to get better, or play with an infiltrator... You said it's so easy to get kills, so you can get your points. If you don't care about points then why this crying? In the end you get the same xp/credits... If you want challenge, then play with your friends!
DON'T ****ING TRY TO RUIN THE FUN OF OTHER PEOPLE! This is a game, isn't it?

#320
Ikilledkillab

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Mevanna wrote...

Ikilledkillab wrote...


Evidence 4: The Geth Infiltrator gets a 80% cloak damage donus for sniper rifles, a 25% hunter mode bonus and a 22.5 Netowrke Ai bonus, that means your weapon does  227.5% damage. That is a huge bonus. Even the salarian infiltrator maxes out at over 200%.


The numbers are actually not entirely true, since some of the bonuses are multipliers, so the values are somewhat higher. Someone did the maths pretty well over here: http://social.biowar...ndex/12557566/1


That is a good thread and it is worse than I thought:

"The Sniper Rifle bonus of Tactical Cloak affects all damage instead of base damage and thus is a Force Multiplier."

#321
Kuato Livezz

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Ikilledkillab wrote...

Pleae fix the reload exploit/glitch, please fix the cloak allowing users to get damage bonuses on a power and weapons and please remove the extra 40% sniping bonus in tree 6. The 40% damage buff in tree 4 should be moved to tree 6.  A 40% damage buff, the ability to cloak and revive teammates, hide from enemies and perform objectives is more than enough for that power.


Reload glitch is known by BW and they even acknowledged that it exists.  IMO, I don't think it will be addressed.  I really have no issue with it.

The damage buff in tree 4 should apply to sniper rifles only.

Damage bonus should apply to only the first shot and not the first 2-3 shots (Black Widow).  IMO, its this fact that makes the class very powerful.  

#322
Chris Brock

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Omg stop complaining about TC if u don't like then play private match

#323
Ikilledkillab

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Chris Brock wrote...

Omg stop complaining about TC if u don't like then play private match


If you don't like seeing diverse opinions on this message board why don't you go start your own private forum? Don't let the door hit you on the way out and you can't alays find private matches when you have time to play ME3. Sometimes my friends are on at different hours, its summer now so we all are busy with outdoor activities, vacations, etc. Its not asking too much to expect some coherence in a pub match is it?

Modifié par Ikilledkillab, 14 juin 2012 - 03:44 .


#324
Chris Brock

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Ikilledkillab wrote...

Chris Brock wrote...

Omg stop complaining about TC if u don't like then play private match


If you don't like seeing diverse opinions on this message board why don't you go start your own private forum? Don't let the door hit you on the way out.

I'm just tired of people doing this they complain and then it's nerfed and when it comes down to it people will just find something else to complain about

#325
buthane22

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Ikilledkillab wrote...

Fact: Tactical cloak is broken:

Evidence 1: Reload glitch. You don't have to reload the weapon, you start a reload and cloak and it cancels the reload but your weapon is reloaded.

Evidence 2: No matter how heavy your weapons are, if you cloak, fire a power (e.g. proxy mine) then shoot at an enemy your cooldown speed is always three seconds.

Evidence 3: Even though the sixth option of tactical cloak allows you to fire a power and remain cloaked the cloak damage bonus applies even if you fire a proxy mine and then a couple of shots. Instead of breaking your cloak and losing the cloak bonus. your proxy mine and the few rounds you put out get the damage buff.

Evidence 4: The Geth Infiltrator gets a 80% cloak damage donus for sniper rifles, a 25% hunter mode bonus and a 22.5 Netowrke Ai bonus, that means your weapon does  227.5% damage. That is a huge bonus. Even the salarian infiltrator maxes out at over 200%.

Evidence 5: In most normal settings, infiltrators top the leaderboard. This is due to the class being overpowered and broken. That is also why it is so heavily played.

Pleae fix the reload exploit/glitch, please fix the cloak allowing users to get damage bonuses on a power and weapons and please remove the extra 40% sniping bonus in tree 6. The 40% damage buff in tree 4 should be moved to tree 6.  A 40% damage buff, the ability to cloak and revive teammates, hide from enemies and perform objectives is more than enough for that power.

Please nerf the tactical cloak bioware. We need better balance in multiplayer and that would be the best way to start.


None of what you said was 'evidence'. What you are saying are, at most, things that YOU believe.
Evidence are things that no one can proove false. And all of your statements can be destroyed with only a slight change of point of view :
1- The glitch benefits each and every class. Is it an evidence for something? No, it's a point of view.
2- If I 'un-cloak' as soon as I cloak, I still get a 3 seconds cooldown. The flamer, is desactivated is the first second will have something like a 0.3 second cooldown. Why isn't the cloak cooldown shorter? Broken, but in the exact opposite way of your so-called 'evidence'. So it's again a point of view.
3-The cloak is meant to give you a bonus for a little time after it deactivates. The bonus power will just not make the cloak break. Not an evidence, it's a point of view (again)
4- It's a huge bonus, but it's no evidence. If I max out AR and empty a clip of hurricane, I will get another HUGE bonus. Is it an evidence that it's broken? No, it's a point of view (again and again)
5- I could say that the infiltrator was the best player overall in all of your games. I often see AA, SE, KV, MQE topping the scoreboard. But, even if the infiltrator is ALWAYS the top scorrer, is it an evidence that it's broken? No, it's a point of... wait for it... VIEW! (yeah, again)
So, why don't you stop saying that your point of view is the ultimate proof of you being right and that, because of your almighty ability to transform words into evidence, Bioware should transform the game to fit you? Let people enjoy the game and go back playing Call of Honor : Modern Battlefield 3. I heard it was good Image IPB