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Nerf Infiltrators...not the Krysae or Reegar...(Proof tactical cloak is broken)


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#426
The Shadow Broker

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I dont agree on the nerfing infiltrator one. Few months ago it was clearly the best class for gold runs, or in other words the most used overall. but after (DLC)some new character- weapons and gear adquisitions im seeing all kind of classes being used and in the menu i dont see as much kick out(expulsion) crosses lately because the game is greatly balanced now.

So dont nerf the infiltrator class, and also dont nerf guns or habilities such as hunter mode that were greatly balanced with the half shield penalty and after last "upgrade" is a bit underbalanced now. Just upgrade other habilities not as popular so people will start to try them instead of forcing players to start to use them because the loved ones now are worthless.

#427
squidney2k1

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 As someone who plays as an Infiltrator at least 35% of the time, I won't be pissed if they nerf Tactical Cloak. The class is stupidly powerful. What I would like to see happen is for them is to reduce the damage bonus from TC by about 30%, but also add a passive damage bonus that deals 50% extra damage to any enemy shot from behind. Digging through the files, someone did notice that certain enemies (Brutes, Atlas, Hunter) have different damage paramenters for their backs. Those parameters are interestingly enough the same as the front chest (except for the Atlas), but why go through the effort of implementing that if you're not going to use it. So they could easily give Infiltrators a bonus to enemies shot in the back (just like a true Infiltrator would do).


But that said, I would just prefer that they buff all of the other classes. No class power is as viable as Tactical Cloak. Stasis and Charge come close, but one doesn't work on everything, and the other puts you directly into harms way.

- Greatly increase the damage of the blast of Tech Armor (maybe sacrificing some radius)
- Increase the movement speed while using Flamer
- Fix the turrets for non-Geth
- Give Blade Armor a massive "purge" (i.e. boost) to melee damage and attack speed when you deactivate it, turning it into an active power instead of an "always on, or always off" choice.
- Have Singularity cause an initial 100 damage to all enemies it hits.

#428
InfamousResult

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SkreeMalicious wrote...

op got told by Bioware to stuff it basically lol, click the bioware logo under the thread title in main forum and it will show bioware replies to this thread. hehehe


He told him to not insult / flamebait.

Thomas's views on the TC cloak do not reflect all of Bioware.

#429
WaffleCrab

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squidney2k1 wrote...

 As someone who plays as an Infiltrator at least 35% of the time, I won't be pissed if they nerf Tactical Cloak. The class is stupidly powerful. What I would like to see happen is for them is to reduce the damage bonus from TC by about 30%, but also add a passive damage bonus that deals 50% extra damage to any enemy shot from behind. Digging through the files, someone did notice that certain enemies (Brutes, Atlas, Hunter) have different damage paramenters for their backs. Those parameters are interestingly enough the same as the front chest (except for the Atlas), but why go through the effort of implementing that if you're not going to use it. So they could easily give Infiltrators a bonus to enemies shot in the back (just like a true Infiltrator would do).


But that said, I would just prefer that they buff all of the other classes. No class power is as viable as Tactical Cloak. Stasis and Charge come close, but one doesn't work on everything, and the other puts you directly into harms way.

- Greatly increase the damage of the blast of Tech Armor (maybe sacrificing some radius)
- Increase the movement speed while using Flamer
- Fix the turrets for non-Geth
- Give Blade Armor a massive "purge" (i.e. boost) to melee damage and attack speed when you deactivate it, turning it into an active power instead of an "always on, or always off" choice.
- Have Singularity cause an initial 100 damage to all enemies it hits.


thats because they got less armor there.

#430
sareth_65536

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The Shadow Broker wrote...

but after (DLC)some new character- weapons and gear adquisitions im seeing all kind of classes being used and in the menu i dont see as much kick out(expulsion) crosses lately because the game is greatly balanced now.

so that's why I've played a random 4-infiltrator gold match three times in past few days, but I've never seen random 4-noninfiltrator gold matches...

It's better to buff other classes, but it requires more effort

Modifié par sareth_65536, 14 juin 2012 - 08:37 .


#431
robarcool

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BlackoutOmega wrote...

Ikilledkillab wrote...

robarcool wrote...

Thomas Abram wrote...

Ikilledkillab wrote...

As stated multiple tmes and by others in here....the OP infy class attracts poor players. Its the infys that cause wipes on gold the majority of my pub matches in RRG games.

It attacts noobs/silver level players into gold, when they aen't gold ready yet. That is the problem. Other than that I could care less how much/little fun you have or how fast/slow you obtain your credits. Its none of my business.


To me, this isn't a problem; If they're having fun then they're having fun. As mentioned you don't care about others enjoying their experience so I  recommend you make some friends and create private games to get the full experience out of the multiplayer experience!

So it's oficial. No one cares what OP says about infilteators!:lol:


There are only 30 threads right now about nerfing infiltrators. Are you blind? Lots of people have come out of the woodwork. The rest have probably given up on this game due to this issue. I've actually been playing more MW3 and Black Ops lately. The DLC was disappointing.


Stop whining. If you don't like it, go play something else and stop ruining the game for others.

Don't worry, it won't happen. He ain't in charge of ME3 MP balancing at all.

#432
joker_jack

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During a game today I was playing with a few randoms on giant reapers gold and all I hear is how the tc is op. Had to turn the sound down after a while. No matter what, seems some will never be satisfied.

#433
Lee80

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I was searching on another forum that covers all video games and found nothing about OP infiltrators. It's interesting. I think I shall do more research to see if there is an outcry or just a few people here. Cause here it seems like it's the same handful of people saying it so often that it is perceived to be a bigger deal than it actually is. I'm not just saying that to disagree; I just know cause I spend more time reading this board then I should.

#434
N7-RedFox

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I play infiltrator quite a lot coz its the class i've played since ME1 and 2 in SP. I used to use Tactical cloak so i could evade enemies - i took the extended duration upgrade for full 13 secs of cloak and i used 'fire one power' upgrade too. I'd use it with prox mines or energy drain to survive in close quarters. This WAS tactical.

Then Bioware decided to make it so that every single enemy AI and its mother could see right through my cloak. So... i adapted, now i only use it for damage bonus and have to keep a huge distance between myself and the enemy. Cloak is absolutely useless for using during hack objectives coz that mechanic no longer works. Enemies purposely shy away from the cloaked hacker's 3 visable allies and hammer the infiltrator instead.

So now a few selfish masochists want to nerf infiltrators again just coz they got good at sniping and using it to pick off large enemies. I hope said masochists realise that if we they get their wish, infiltrators will become completely useless allies - effectively making the whole team weaker.

So please Bioware, don't destroy a whole class for the sake of some jealous kids. We need our damage bonus to survive since u massively buffed AI intelligence and damage.

Modifié par CaptainTeabag, 14 juin 2012 - 09:59 .


#435
TLK Spires

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it's CO-OP, not PVP. some classes are better at certain things than other classes, that's why they are DIFFERENT from each other. why oh why do you insist on showing the entire world that you are completely ignorant and have no actual clue as to what you are talking about?

#436
rymajn3

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If Infiltrators get nerfed, I'll just move on to the next best class and wait for that to get nerfed.

All classes are not AND NEVER WILL BE equal. How people can't seem to understand this amazing concept is beyond me.

Modifié par rymajn3, 14 juin 2012 - 09:58 .


#437
InfamousResult

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CaptainTeabag wrote...

So please Bioware, don't destroy a whole class for the sake of some jealous kids. We need our damage bonus to survive since u massively buffed AI intelligence and damage.


I'd prefer they BRING BACK the actual cloak in the Tactical Cloak, and THEN decrease it's damage output.

#438
N7-RedFox

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InfamousResult wrote...

CaptainTeabag wrote...

So please Bioware, don't destroy a whole class for the sake of some jealous kids. We need our damage bonus to survive since u massively buffed AI intelligence and damage.


I'd prefer they BRING BACK the actual cloak in the Tactical Cloak, and THEN decrease it's damage output.


That would be fine by me.

In fact... they should make the cloak upgrade tree do exactly that - if you choose Extended Cloak Duration and Fire One Power While Cloaked, this should be the passive tree where enemies don't see u while cloaked.

If you choose Damage Bonus and Damage bonus, the enemy gets to see you while ur cloaked.

Either or would be balanced. But if the passive upgrades remain nerfed AND they nerf the damage tree choices then we're frakked either way and Infiltrator will no longer be useable. It would be just like Soldier but with less health Image IPB

#439
WaffleCrab

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CaptainTeabag wrote...

InfamousResult wrote...

CaptainTeabag wrote...

So please Bioware, don't destroy a whole class for the sake of some jealous kids. We need our damage bonus to survive since u massively buffed AI intelligence and damage.


I'd prefer they BRING BACK the actual cloak in the Tactical Cloak, and THEN decrease it's damage output.


That would be fine by me.

In fact... they should make the cloak upgrade tree do exactly that - if you choose Extended Cloak Duration and Fire One Power While Cloaked, this should be the passive tree where enemies don't see u while cloaked.

If you choose Damage Bonus and Damage bonus, the enemy gets to see you while ur cloaked.

Either or would be balanced. But if the passive upgrades remain nerfed AND they nerf the damage tree choices then we're frakked either way and Infiltrator will no longer be useable. It would be just like Soldier but with less health Image IPB


they already see you as it is :P

#440
N7-RedFox

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they already see you as it is :P


True Image IPB

Modifié par CaptainTeabag, 14 juin 2012 - 10:30 .


#441
BooBooXZ

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Ikilledkillab wrote...

BooBooZX wrote...

lkilledkillab "Agreed. Its the only class they can hope to survive five minutes at a time using and it's huge damage bonus allows them to get some kills." ......if they ever get nerfed i bet 2 weeks later you will move on to nerf "dem OP soldiers" or just the human ones


Nope.  Infiltrators being overplayed also impacts their teamamtes. See, a decoy draws enemies away from you. When two or three infiltrators are cloaking the enemies are drawn to you (you are the decoy). You are getting hung out to dry so if the infiltrators are not good and can't put out a consistent and high DPS, it will be a long game for you. And for the record, I ONLY play on gold. 1 out of 30 games I might play a silver just to gab with a friend or something or to get extraction for the last OP but that is it. All my comments are exclusive to gold gameplay. If you play silver or bronze your opinion is irrelevant because those game modes are ridiculously easy and every class/character is OP.


I'm aware this is like 50 pages late to respond to but I only play gold also, and as such i always play something that can take out the big guys because as I said a lot of randoms are terribad, however when I play with 1 friend so 2 slots are open we somehow manage to not get any infiltrators for a couple games.

Side note, my quote was posted from ps3 hence the odd format of it....:crying:

#442
Snoopy1955

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Ikilledkillab wrote...

Fact: Tactical cloak is broken:

Evidence 1: Reload glitch. You don't have to reload the weapon, you start a reload and cloak and it cancels the reload but your weapon is reloaded.

I have never witnessed this, I have however witnessed, on several ocasions, a glitch where I cloak and am still visible to enemies. None the less a glitch is not a reason to nerf a class, it is a reason to fix said glitch

Evidence 2: No matter how heavy your weapons are, if you cloak, fire a power (e.g. proxy mine) then shoot at an enemy your cooldown speed is always three seconds.

I haven't actually paid enough attention to cooldowns to know if this is true. If it is, then you raise a valid issue that should be addressed.

Evidence 3: Even though the sixth option of tactical cloak allows you to fire a power and remain cloaked the cloak damage bonus applies even if you fire a proxy mine and then a couple of shots. Instead of breaking your cloak and losing the cloak bonus. your proxy mine and the few rounds you put out get the damage buff.

Evidence 4: The Geth Infiltrator gets a 80% cloak damage donus for sniper rifles, a 25% hunter mode bonus and a 22.5 Netowrke Ai bonus, that means your weapon does  227.5% damage. That is a huge bonus. Even the salarian infiltrator maxes out at over 200%.

These are issues with a specific kind of infiltrator. That is like me saying that adepts need to benerfed because asari adept does too much damage with biotic explosions that she doesn't need a teammate to trigger.

Evidence 5: In most normal settings, infiltrators top the leaderboard. This is due to the class being overpowered and broken. That is also why it is so heavily played.

That's funny, as the last few times I've played difficulties below silver vanguards have been at the top of the ranking.
Of course, if infiltrators are being played by more people than the other classe, it does kind of make sense that more of them would be at the top just as a law of averages. If you are seeing them at the top more often in gold, maybe because most people playing in gold hide and wait for the enemy to show up and die, which is one of the things that the infiltrator is built to do.

Pleae fix the reload exploit/glitch, please fix the cloak allowing users to get damage bonuses on a power and weapons and please remove the extra 40% sniping bonus in tree 6. The 40% damage buff in tree 4 should be moved to tree 6.  A 40% damage buff, the ability to cloak and revive teammates, hide from enemies and perform objectives is more than enough for that power.

Please nerf the tactical cloak bioware. We need better balance in multiplayer and that would be the best way to start.

So, what you want is to make sure that the only way that an infiltrator can do damage is to be geth. This is not balance and you are wrong if you think it is. If ranking matters as pint 5 suggests, then I don't want to spec my TC to revive people, I want to spec it for damage, because frankly, killing things gets more points than reviving and doing devices. This is simply true. In a world where the points matter you can use your medigels and deactivate your own devices. Enjoy that.

#443
WaffleCrab

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Snoopy1955 wrote...


I haven't actually paid enough attention to cooldowns to know if this is true. If it is, then you raise a valid issue that should be addressed.


it is actually quite punishing. considering no matter how light weapon you use. it is allways 3 seconds or more CD. it encourages people to use heavy weapons. i have a reply with more details on page 17 :) and trust me, it punishes people alot. basically if you spend 2-3 seconds in the cloak your looking at 2.5-3x CD times.

#444
Ikilledkillab

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WaffleCrab wrote...

Snoopy1955 wrote...


I haven't actually paid enough attention to cooldowns to know if this is true. If it is, then you raise a valid issue that should be addressed.


it is actually quite punishing. considering no matter how light weapon you use. it is allways 3 seconds or more CD. it encourages people to use heavy weapons. i have a reply with more details on page 17 :) and trust me, it punishes people alot. basically if you spend 2-3 seconds in the cloak your looking at 2.5-3x CD times.


But you are only cloaking that long if yu are 1) setting a pylon, 2) running to revive someone, 3) retreating to the other side of the map. Other than that its a;ways, Cloak--> Power--> put 3 shots down field and have a 3 second cooldown for 90% of the game with two weapons that give everyone else and obscene cooldown.

#445
Immortal Strife

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The only solution to bypass the weight issue is to increase the minimum cooldown. By doing so though you can expect less revives and objectives being capped by infiltrators. In essence you are essentially punishing the infiltrator and the team. All is fair in love, war, and balancing Mass Effect MP.

Modifié par Immortal Strife, 15 juin 2012 - 01:32 .


#446
Ikilledkillab

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Snoopy1955 wrote...

Ikilledkillab wrote...

Fact: Tactical cloak is broken:

Evidence 1: Reload glitch. You don't have to reload the weapon, you start a reload and cloak and it cancels the reload but your weapon is reloaded.


I have never witnessed this, I have however witnessed, on several ocasions, a glitch where I cloak and am still visible to enemies. None the less a glitch is not a reason to nerf a class, it is a reason to fix said glitch

It works on all classes but it doesn't matter for 90% of the weapons and all the characters except the infiltrator and to a lesser extent soldier. Halfway through a reload fire off a power. The reload animation stops and your gun is reloaded. That is the glitch. When combined with everything else on infys its OP with a black widow and a 300% damage bonus or whatever they get.

Evidence 2: No matter how heavy your weapons are, if you cloak, fire a power (e.g. proxy mine) then shoot at an enemy your cooldown speed is always three seconds.

I haven't actually paid enough attention to cooldowns to know if this is true. If it is, then you raise a valid issue that should be addressed.

You an put on a claymore and a widow. Claok --> Proxy Mine --> Fire and have a 3 second cooldown all game instead of the 10-15 that you should have.



Evidence 3: Even though the sixth option of tactical cloak allows you to fire a power and remain cloaked the cloak damage bonus applies even if you fire a proxy mine and then a couple of shots. Instead of breaking your cloak and losing the cloak bonus. your proxy mine and the few rounds you put out get the damage buff.

Evidence 4: The Geth Infiltrator gets a 80% cloak damage donus for sniper rifles, a 25% hunter mode bonus and a 22.5 Netowrke Ai bonus, that means your weapon does  227.5% damage. That is a huge bonus. Even the salarian infiltrator maxes out at over 200%.


These are issues with a specific kind of infiltrator. That is like me saying that adepts need to benerfed because asari adept does too much damage with biotic explosions that she doesn't need a teammate to trigger.

The first half was not specific. All infiltrators can fire a power and still get the cloak bonus. Hunter mode was recently nerfed a bit so it was a good start. But I would argue the salarian and geth infiltrator are the two most played. The human infiltrators is not as OP, well it wasn't, with the capability of 8 grenades or so now and 5 ammo packs that is almost 50 grenades without hitting an ammo box and they get the cloak bonus. But again, its the salarian and geth that get the most playing time and rightly so. Proxy mine is one of the most amazing powers in the game and ED and hunter mode are not too shabby either.

Evidence 5: In most normal settings, infiltrators top the leaderboard. This is due to the class being overpowered and broken. That is also why it is so heavily played.

That's funny, as the last few times I've played difficulties below silver vanguards have been at the top of the ranking.
Of course, if infiltrators are being played by more people than the other classe, it does kind of make sense that more of them would be at the top just as a law of averages. If you are seeing them at the top more often in gold, maybe because most people playing in gold hide and wait for the enemy to show up and die, which is one of the things that the infiltrator is built to do.

On silver/bronze, if a human vanguard isn't leading the scoreboard he is doing it wrong.And again, all my comments strictly pertain to gold matches. I think every class is somewhat OP on silver.

Pleae fix the reload exploit/glitch, please fix the cloak allowing users to get damage bonuses on a power and weapons and please remove the extra 40% sniping bonus in tree 6. The 40% damage buff in tree 4 should be moved to tree 6.  A 40% damage buff, the ability to cloak and revive teammates, hide from enemies and perform objectives is more than enough for that power.

Please nerf the tactical cloak bioware. We need better balance in multiplayer and that would be the best way to start.

So, what you want is to make sure that the only way that an infiltrator can do damage is to be geth. This is not balance and you are wrong if you think it is. If ranking matters as pint 5 suggests, then I don't want to spec my TC to revive people, I want to spec it for damage, because frankly, killing things gets more points than reviving and doing devices. This is simply true. In a world where the points matter you can use your medigels and deactivate your own devices. Enjoy that.

Now. The geth was already patched and it needed to be. They took away like 10% of hunter mode's extra damage. I already proposed how to nerf the tactical cloak in a very reasonable way. You can also still do damage with the nerfed cloak I propoed if you are a good shot.




#447
Ikilledkillab

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Immortal Strife wrote...

The only solution to bypass the weight issue is to increase the minimum cooldown.


That was my suggestions, see number 3:

1) Damage bonus in tree 4 is 20% (any weapon)
2) Damage bonus in tree 6 is 20% (any weapon)
3) If Cooldown doesn't scale with weapon weight add 1 second to it. CD is 4 seconds instead of 3.

I also like the idea of bonus damage is you shoot enemies from behind and I think if you reduce the cloak damage you can even increase head shot damage. Reward the skilled players that can headshot the enemies.

#448
DeathIsHere

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Ikilledkillab wrote...

Snoopy1955 wrote...

Ikilledkillab wrote...

Fact: Tactical cloak is broken:

Evidence 1: Reload glitch. You don't have to reload the weapon, you start a reload and cloak and it cancels the reload but your weapon is reloaded.


I have never witnessed this, I have however witnessed, on several ocasions, a glitch where I cloak and am still visible to enemies. None the less a glitch is not a reason to nerf a class, it is a reason to fix said glitch

It works on all classes but it doesn't matter for 90% of the weapons and all the characters except the infiltrator and to a lesser extent soldier. Halfway through a reload fire off a power. The reload animation stops and your gun is reloaded. That is the glitch. When combined with everything else on infys its OP with a black widow and a 300% damage bonus or whatever they get.


Not gonna bother replying to the rest as other people have effectively handled that, but the reload "glitch" isn't a glitch and you refuse to listen to anybody that says it. It's not a glitch. It's not a glitch. It's not a glitch. It's not a glitch. Open your eyes and read. Bioware has stated it's not a glitch, it's a feature. There's nothing to fix and it won't be fixed because, again, it's not a glitch.

Modifié par DeathIsHere, 15 juin 2012 - 01:38 .


#449
Striker93175

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DeathIsHere wrote...

Ikilledkillab wrote...

Snoopy1955 wrote...

Ikilledkillab wrote...

Fact: Tactical cloak is broken:

Evidence 1: Reload glitch. You don't have to reload the weapon, you start a reload and cloak and it cancels the reload but your weapon is reloaded.


I have never witnessed this, I have however witnessed, on several ocasions, a glitch where I cloak and am still visible to enemies. None the less a glitch is not a reason to nerf a class, it is a reason to fix said glitch

It works on all classes but it doesn't matter for 90% of the weapons and all the characters except the infiltrator and to a lesser extent soldier. Halfway through a reload fire off a power. The reload animation stops and your gun is reloaded. That is the glitch. When combined with everything else on infys its OP with a black widow and a 300% damage bonus or whatever they get.


Not gonna bother replying to the rest as other people have effectively handled that, but the reload "glitch" isn't a glitch and you refuse to listen to anybody that says it. It's not a glitch. It's not a glitch. It's not a glitch. It's not a glitch. Open your eyes and read. Bioware has stated it's not a glitch, it's a feature. There's nothing to fix and it won't be fixed because, again, it's not a glitch.


Yep.  And extremely useful on my saber, striker, graal, claymore... and no need for a cloak button.  jump/cover/.0005 sec run forward etc.  think active reload from gears without the dmg bonus.  If you arn't active reloading your doing it wrong :)

#450
darkrogueninja

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XxTaLoNxX wrote...

I agree that the problems with the new guns doesn't actually mean the new guns are OP.
They are JUST OP in the hands of an Infiltrator. Which means that something is wrong with the class. Not the guns.

If you saw my last match, you'd understand why the Reegar is OP, even when not used on an infiltrator. I had 22000 points in Wave 4! Not  that I want it nerfed.Im having too much funImage IPB

Modifié par darkrogueninja, 15 juin 2012 - 04:17 .