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Nerf Infiltrators...not the Krysae or Reegar...(Proof tactical cloak is broken)


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#476
JGDD

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robarcool wrote...

BoomDynamite wrote...

Ikilledkillab wrote...

Malditor wrote...

Ikilledkillab wrote...

rymoulton wrote...

Reload canceling is not a glitch. It is a game mechanic put in on purpose.

Irele snt

Irelevant. As noted ten times, when combined with the cloak it produces an OP class. Most weapons and classes it's irrelevant on.

It's actually much more effective while in AR... 


Imalready noted that Tc and ar make it OP. IT'S FINE EVERYWHERE ELSE.

Marksman?

Lol, OPs 'arguments' are turning on themselves. Now he has to iinclude marksman in the op power list too.


Don't forget the Geth engineer RoF option. That increases it as well.

#477
PoetryAvenger

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Ikilledkillab wrote...

Still a glitch even if done purposefully.



glitch (noun)

1. a defect or malfunction in a machine or plan.
2. Computers . any error, malfunction, or problem. Compare bug1 ( def. 5 ) .
3. a brief or sudden interruption or surge in voltage in an electric circuit.
verb (used with object)
4. to cause a glitch in: an accident that glitched our plans.

No. It. Is. Not.
Stop throwing around a word that you obviously don't fully understand the usage of.
Bioware did not accidentally, without meaning to, make a mistake on purpose in their game engine solely to possibly not intentionally introduce reload-canceling.

Modifié par PoetryAvenger, 16 juin 2012 - 02:49 .


#478
BoomDynamite

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justgimmedudedammit wrote...

robarcool wrote...

BoomDynamite wrote...

Ikilledkillab wrote...

Malditor wrote...

Ikilledkillab wrote...

rymoulton wrote...

Reload canceling is not a glitch. It is a game mechanic put in on purpose.

Irele snt

Irelevant. As noted ten times, when combined with the cloak it produces an OP class. Most weapons and classes it's irrelevant on.

It's actually much more effective while in AR... 


Imalready noted that Tc and ar make it OP. IT'S FINE EVERYWHERE ELSE.

Marksman?

Lol, OPs 'arguments' are turning on themselves. Now he has to iinclude marksman in the op power list too.


Don't forget the Geth engineer RoF option. That increases it as well.

That doesn't have anything to do with Reload Canceling... OR DOES IT???

#479
its THAT guy

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Comparisons made between TC and AR are rather inaccurate. Yes, you can reload cancel with both, but AR lasts longer than TC and means you have greater downtime between the times you can pop AR to reload cancel. Also, whereas TC has a constant 3 sec CD with which you can reload cancel your gun, AR's CD is very weight dependent and greatly increases the heavier the weapon you're carrying. Coincidentally, the most powerful weapons in the game tend to be pretty heavy....

#480
JGDD

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BoomDynamite wrote...

justgimmedudedammit wrote...

Don't forget the Geth engineer RoF option. That increases it as well.

That doesn't have anything to do with Reload Canceling... OR DOES IT???


Pretty sure Grimy timed it and the RoF did increase reload canceling speed which effectively means more output when used.

#481
PoetryAvenger

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its THAT guy wrote...

Comparisons made between TC and AR are rather inaccurate. Yes, you can reload cancel with both, but AR lasts longer than TC and means you have greater downtime between the times you can pop AR to reload cancel. Also, whereas TC has a constant 3 sec CD with which you can reload cancel your gun, AR's CD is very weight dependent and greatly increases the heavier the weapon you're carrying. Coincidentally, the most powerful weapons in the game tend to be pretty heavy....


Except you don't actually have to use a skill to reload-cancel. If AR is on cooldown and you press the button for it at the right time, you'll still reload-cancel.

#482
DeathIsHere

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Ikilledkillab wrote...

Half an animation is a glitch whether BW calls it one or not. Are the lot of you that dense? If it looks, walks and quacks like a duck, it's a duck OBVIOUSLY.


Before you call somebody dense, how about you stop and think. If you had to take cover mid reload but couldn't cancel the animation, you'd be screwed. So reload-cancelling was born. It's called a FEATURE. It's not a glitch. It doesn't look like a glitch, it doesn't walk like a glitch, it doesn't quack like a glitch either because it's not a glitch. Sorry if that's too hard to understand but I promise you Bioware knows more about this stuff than you do.

Modifié par DeathIsHere, 16 juin 2012 - 01:34 .


#483
forthary

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Thomas Abram wrote...

Balancing MP is very important to us and we realized that in order to maintain a high level of players both in terms of skill and variety we need to make sure each "spec" can compete in one way or another. Eric is extremely good at what he does and I feel that with each balance change we get closer to an even playing field then ever before.

As far as nerfing/buffing this/that I'm not in the loop for that kind of thing so take my posts with a grain of salt.


I will admit, the balance so far seems to be ok, but I dunno.  Maybe it's just me, but I've noticed it's gotten a bit easier to go from bronze to silver.  In addition, the ability to buy a permanent spectre pack in-store leads me to wonder if the store itself could use fine-tuning?  Frankly, I would MUCH rather overhaul the store system so that you could actually buy the things you wanted with a investment in buying licenses.  For example, common, uncommon, rare and ultra-rare items require different licenses that you unlock in order from most common to least common using credits, and there is a high investment fee to encourage players to buy weapons at that level.  In addition to weapons, you could do the same thing with classes, modifications and gear.  Other than that, it's not bad; the one addition I always look forward to are different gameplay modes and maps.

As for the infiltrator and sniper nerfs...the infiltrator class is fine.  The Krysae is definately fine, though I hate using it because non-instant projectiles and lag do not mix with me.  The Reegar sniper rifle though, is a odd story.  To begin with, it's a odd weapon, a sniper rifle that launches explosive projectiles?  The projectiles seem to hit fast enough for me though, unlike the Krysae.  I dunno, if it has problems, I have no clue how one could fix it, other than to just get rid of the gun.  And im not up for getting rid of it.

#484
Epique Phael767

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DeathIsHere wrote...

Ikilledkillab wrote...

Half an animation is a glitch whether BW calls it one or not. Are the lot of you that dense? If it looks, walks and quacks like a duck, it's a duck OBVIOUSLY.


Before you call somebody dense, how about you stop and think. If you had to take cover mid reload but couldn't cancel the animation, you'd be screwed. So reload-cancelling was born. It's called a FEATURE. It's not a glitch. It doesn't look like a glitch, it walk like a glitch, it doesn't quack like a glitch either because it's not a glitch. Sorry if that's too hard to understand but I promise you Bioware knows more about this stuff than you do.

Yes, If he has such a problem with all of this let him create his own game so the only things he can whine about are things he did himself.

#485
Ikilledkillab

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forthary wrote...

Thomas Abram wrote...

Balancing MP is very important to us and we realized that in order to maintain a high level of players both in terms of skill and variety we need to make sure each "spec" can compete in one way or another. Eric is extremely good at what he does and I feel that with each balance change we get closer to an even playing field then ever before.

As far as nerfing/buffing this/that I'm not in the loop for that kind of thing so take my posts with a grain of salt.


I will admit, the balance so far seems to be ok, but I dunno.  Maybe it's just me, but I've noticed it's gotten a bit easier to go from bronze to silver.  In addition, the ability to buy a permanent spectre pack in-store leads me to wonder if the store itself could use fine-tuning?  Frankly, I would MUCH rather overhaul the store system so that you could actually buy the things you wanted with a investment in buying licenses.  For example, common, uncommon, rare and ultra-rare items require different licenses that you unlock in order from most common to least common using credits, and there is a high investment fee to encourage players to buy weapons at that level.  In addition to weapons, you could do the same thing with classes, modifications and gear.  Other than that, it's not bad; the one addition I always look forward to are different gameplay modes and maps.

As for the infiltrator and sniper nerfs...the infiltrator class is fine.  The Krysae is definately fine, though I hate using it because non-instant projectiles and lag do not mix with me.  The Reegar sniper rifle though, is a odd story.  To begin with, it's a odd weapon, a sniper rifle that launches explosive projectiles?  The projectiles seem to hit fast enough for me though, unlike the Krysae.  I dunno, if it has problems, I have no clue how one could fix it, other than to just get rid of the gun.  And im not up for getting rid of it.


you mixed up reegar and krysae. the latter is the SR and the former is the shooty :)

#486
Ikilledkillab

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PoetryAvenger wrote...

Ikilledkillab wrote...

Still a glitch even if done purposefully.



glitch (noun)

1. a defect or malfunction in a machine or plan.
2. Computers . any error, malfunction, or problem. Compare bug1 ( def. 5 ) .
3. a brief or sudden interruption or surge in voltage in an electric circuit.
verb (used with object)
4. to cause a glitch in: an accident that glitched our plans.

No. It. Is. Not.
Stop throwing around a word that you obviously don't fully understand the usage of.
Bioware did not accidentally, without meaning to, make a mistake on purpose in their game engine solely to possibly not intentionally introduce reload-canceling.


Its a glitch that was put in on pirpose. From M-W.com

  a[/i] : a usually minor malfunction <a glitch in a spacecraft's fuel cell>; also : ]2bug 2

Its is a glitch in gameplay mechanics. Rloading your weapon before you actually reload it??? How is that not a malfunction, even if devised? And seriosuly, I doubt it was on purpose, the dev just covered his ass saying it was.

#487
kevchy

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Reload cancelling has been around since ME2.

Also other games have some variation of it. Most commonly seen in fighting games where you can cancel combo animations.

Therefore, I don't consider this a glitch.

#488
Malditor

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Ikilledkillab wrote...

PoetryAvenger wrote...

Ikilledkillab wrote...

Still a glitch even if done purposefully.



glitch (noun)

1. a defect or malfunction in a machine or plan.
2. Computers . any error, malfunction, or problem. Compare bug1 ( def. 5 ) .
3. a brief or sudden interruption or surge in voltage in an electric circuit.
verb (used with object)
4. to cause a glitch in: an accident that glitched our plans.

No. It. Is. Not.
Stop throwing around a word that you obviously don't fully understand the usage of.
Bioware did not accidentally, without meaning to, make a mistake on purpose in their game engine solely to possibly not intentionally introduce reload-canceling.


Its a glitch that was put in on pirpose. From M-W.com

  a[/i] : a usually minor malfunction <a glitch in a spacecraft's fuel cell>; also : ]2bug 2

Its is a glitch in gameplay mechanics. Rloading your weapon before you actually reload it??? How is that not a malfunction, even if devised? And seriosuly, I doubt it was on purpose, the dev just covered his ass saying it was.

Here's the problem, by constantly trying to argue that it's a glitch even though the game developer has officially stated it is not you basically invalidate any argument you put forth. Doing this makes you look like a petulant child who refuses to admit he is wrong. I'm not attacking you here, just pointing out how you are making yourself look unfortunately.

#489
DeathIsHere

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Ikilledkillab wrote...

PoetryAvenger wrote...

Ikilledkillab wrote...

Still a glitch even if done purposefully.



glitch (noun)

1. a defect or malfunction in a machine or plan.
2. Computers . any error, malfunction, or problem. Compare bug1 ( def. 5 ) .
3. a brief or sudden interruption or surge in voltage in an electric circuit.
verb (used with object)
4. to cause a glitch in: an accident that glitched our plans.

No. It. Is. Not.
Stop throwing around a word that you obviously don't fully understand the usage of.
Bioware did not accidentally, without meaning to, make a mistake on purpose in their game engine solely to possibly not intentionally introduce reload-canceling.


Its a glitch that was put in on pirpose. From M-W.com

  a[/i] : a usually minor malfunction <a glitch in a spacecraft's fuel cell>; also : ]2bug 2

Its is a glitch in gameplay mechanics. Rloading your weapon before you actually reload it??? How is that not a malfunction, even if devised? And seriosuly, I doubt it was on purpose, the dev just covered his ass saying it was.


People have told you the reason why it's not a glitch and you refuse to listen. If you have to take cover in the middle of an animation, you should be able to cancel said animation. Reloading isn't the only animation that's cancelable (objective capping, reviving, etc) and if it wasn't cancelable people would be complaining about getting killed while reloading. It's not a malfunction, it works exactly as it was intended to work. Therefore, no matter how much you want to cry that it is, it's not a glitch.

#490
robarcool

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Everyday, I come to this thread for some laughs. So far, I haven't been disappointed.

#491
Fox-snipe

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DeathIsHere wrote...
People have told you the reason why it's not a glitch and you refuse to listen. If you have to take cover in the middle of an animation, you should be able to cancel said animation. Reloading isn't the only animation that's cancelable (objective capping, reviving, etc) and if it wasn't cancelable people would be complaining about getting killed while reloading. It's not a malfunction, it works exactly as it was intended to work. Therefore, no matter how much you want to cry that it is, it's not a glitch.

His point is less that you can cancel a reload and more that your weapon is ready to fire (and CAN be fired) before the reload animation is 100% complete.  But it still doesn't matter, because Bioware has endorsed it two-fold (keeping it from ME2 and increasing its utility & specifically mentioning it multiple times in videos/tips).

If they did want to fix it, it would be as "simple" as increasing the timer before your weapon thinks it has been refilled.  You can still cancel to get out of sticky situations but it would stop the weapon from being ready.  But, see second sentence in previous paragraph.

#492
DeathIsHere

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Fox-snipe wrote...

DeathIsHere wrote...
People have told you the reason why it's not a glitch and you refuse to listen. If you have to take cover in the middle of an animation, you should be able to cancel said animation. Reloading isn't the only animation that's cancelable (objective capping, reviving, etc) and if it wasn't cancelable people would be complaining about getting killed while reloading. It's not a malfunction, it works exactly as it was intended to work. Therefore, no matter how much you want to cry that it is, it's not a glitch.

His point is less that you can cancel a reload and more that your weapon is ready to fire (and CAN be fired) before the reload animation is 100% complete.  But it still doesn't matter, because Bioware has endorsed it two-fold (keeping it from ME2 and increasing its utility & specifically mentioning it multiple times in videos/tips).

If they did want to fix it, it would be as "simple" as increasing the timer before your weapon thinks it has been refilled.  You can still cancel to get out of sticky situations but it would stop the weapon from being ready.  But, see second sentence in previous paragraph.


I can understand that, but again his insistence that it's a glitch is just wrong. Bioware intended for the reload cancelling to work like that for a reason, yet he seems to think they're just "covering their ass" which is definitely not true. It was in ME2. If it was accidental they would have fixed it, they didn't. It was on purpose and works as they want it to.

#493
BaeBunni

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Also Reload glitch you guys keep talking about is called Reload canceling. You know the thing that is in practically every single shooter in existence!

#494
Malditor

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Fox-snipe wrote...

DeathIsHere wrote...
People have told you the reason why it's not a glitch and you refuse to listen. If you have to take cover in the middle of an animation, you should be able to cancel said animation. Reloading isn't the only animation that's cancelable (objective capping, reviving, etc) and if it wasn't cancelable people would be complaining about getting killed while reloading. It's not a malfunction, it works exactly as it was intended to work. Therefore, no matter how much you want to cry that it is, it's not a glitch.

His point is less that you can cancel a reload and more that your weapon is ready to fire (and CAN be fired) before the reload animation is 100% complete.  But it still doesn't matter, because Bioware has endorsed it two-fold (keeping it from ME2 and increasing its utility & specifically mentioning it multiple times in videos/tips).

If they did want to fix it, it would be as "simple" as increasing the timer before your weapon thinks it has been refilled.  You can still cancel to get out of sticky situations but it would stop the weapon from being ready.  But, see second sentence in previous paragraph.

You can cancel reload too soon and it isn't ready to fire too... You have to time it correctly, basically once the game says you have ammo loaded you can cancel the extraneous animations afterword. You do the initial put new thermal clip in, but it just doesn't show the motions of recocking the weapon or "racking in a shell" what have you. If you could not get out of the extra animation it would cause a lot of unnecessary deaths in game.

#495
CmnDwnWrkn

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its THAT guy wrote...

Comparisons made between TC and AR are rather inaccurate. Yes, you can reload cancel with both, but AR lasts longer than TC and means you have greater downtime between the times you can pop AR to reload cancel. Also, whereas TC has a constant 3 sec CD with which you can reload cancel your gun, AR's CD is very weight dependent and greatly increases the heavier the weapon you're carrying. Coincidentally, the most powerful weapons in the game tend to be pretty heavy....


Good points

#496
Adhok42

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Did you really have to necro this thing? If I have to break out the Anti-zombie kit so help me you're first.

#497
CmnDwnWrkn

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Adhok42 wrote...

Did you really have to necro this thing? If I have to break out the Anti-zombie kit so help me you're first.


Sorry, it just seemed appropriate on Infiltrator Day.

#498
Adhok42

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CmnDwnWrkn wrote...

Adhok42 wrote...

Did you really have to necro this thing? If I have to break out the Anti-zombie kit so help me you're first.


Sorry, it just seemed appropriate on Infiltrator Day.


Well I'm already in the middle of fighting Cthulu's dark servants right now so please don't add to my woes. You can thank PoetryAvenger for that.

#499
Cyrax86

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Your evidence = nonsense

Evidence 1 - LOL, a glitch thats not exclusive to Infiltrators TC,S/ but you're right only TC needs to be nerfed /S

Evidence 2 - another glitch or bug, S/ you're right the Infiltrator is Op /S

Evidence 3 - So by shooting more and a using a TM you can achieve the same result as a if you had just put the extra point in damage bonus, i don't get it.

Evidence 4 - Yes, don't mention the actual facts, like how HM cuts Shields in half and adds a penalty to shield regeneration (Glass cannon)

Evidence 5 - i've gotten top scores against Infiltrators using adepts and engineer(geth),

#500
Ikilledkillab

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THIS THREAD WORKED!!!