Thomas Abram wrote...
Balancing MP is very important to us and we realized that in order to maintain a high level of players both in terms of skill and variety we need to make sure each "spec" can compete in one way or another. Eric is extremely good at what he does and I feel that with each balance change we get closer to an even playing field then ever before.
As far as nerfing/buffing this/that I'm not in the loop for that kind of thing so take my posts with a grain of salt.
I will admit, the balance so far seems to be ok, but I dunno. Maybe it's just me, but I've noticed it's gotten a bit easier to go from bronze to silver. In addition, the ability to buy a permanent spectre pack in-store leads me to wonder if the store itself could use fine-tuning? Frankly, I would
MUCH rather overhaul the store system so that you could actually buy the things you wanted with a investment in buying licenses. For example, common, uncommon, rare and ultra-rare items require different licenses that you unlock in order from most common to least common using credits, and there is a high investment fee to encourage players to buy weapons at that level. In addition to weapons, you could do the same thing with classes, modifications and gear. Other than that, it's not bad; the one addition I always look forward to are different gameplay modes and maps.
As for the infiltrator and sniper nerfs...the infiltrator class is fine. The Krysae is definately fine, though I hate using it because non-instant projectiles and lag do not mix with me. The Reegar sniper rifle though, is a odd story. To begin with, it's a odd weapon, a sniper rifle that launches explosive projectiles? The projectiles seem to hit fast enough for me though, unlike the Krysae. I dunno, if it has problems, I have no clue how one could fix it, other than to just get rid of the gun. And im not up for getting rid of it.