Nerf Infiltrators...not the Krysae or Reegar...(Proof tactical cloak is broken)
#76
Posté 04 juin 2012 - 03:47
#77
Posté 04 juin 2012 - 03:54
Do you not read Biowares updates?...
#78
Posté 04 juin 2012 - 03:55
But Infiltrators are a combo of the Engineer and Soldier. The same way a Vanguard is a combo of an Adept and a Soldier. And they can top the leaderboards just as easily (and routinely do, unless perform suicidal Charges). And a Sentinel is a combo of Adept and Engineer and supposed to be the ultimate support role (for better or worse).Wolfsbladex wrote...
4. They're an Infiltrator not "I can do everything an Engineer does AND a Soldier too!!!". But really though, take a moment to think if they did have Incinerate. Please.
The class selection screen in SP makes this plainly obvious.
#79
Posté 04 juin 2012 - 04:00
It doesn't add inches, kids.
#80
Posté 04 juin 2012 - 04:11
usctrojanbulldog wrote...
Ikilledkillab wrote...
Byronic-Knight wrote...
Ikilledkillab wrote...
That is as petty a reason for saying a class needs to be nerfed as the assertion that one only cares about credits.
Its a co-op game. I can top the board easily as an infiltrator. Do you want me to liter this with 20 screenshots of me topping gold as an infiltrator? The fact is, as others say, infiltrators always top the leaderboard becase the class itself is overpowered.
And as others pointed out, you find 2 or more infiltrators in so many gold lobbies it is ridiculous. Goin into a room with multiple infiltrators is like going into FBWGG. You don't want either when searching for RRG games but infortunately, the class is OP and people that should realy be playing silver still are using it to play gold.
So your entire problem with the class is that it’s keeping you from both playing as a class other than Infiltrator and being at the top of the leaderboard?
If your stated purpose of wanting to play a game for fun, why---in a co-op game laid out in such a manner that the person at the top of the leaderboard receives the same rewards as the one at the bottom---would your placement on said leaderboard affect your ability to enjoy playing the game (not staring at the transitionary screen between matches).
No, I am saying because the infiltrator tops the leaderboard in most lobbies it is clearly evidence that it is overpowered. What is so hard for you to undertand here about this? Its common sense.
Total BS. The infil does not top out in SCORE in
most lobbies. Not when I play at least.
WHY DO YOU CARE SO MUCH ABOUT SCORE????????????????????????????????
IT MEANS NOTHING.
My score is totally dependent on my role on the team. I'm not crying, nor
are my TEAM mates, about my score when I'm bailing them out with revives,
setting up enemies, and drawing attention when they're cornered.
I don't SCORE super high doing this but we ALWAYS beat gold and
silver.
To help quell your rage (and many others) I will decipher what he means about achieving 1st on the scoreboard:
He's using the scoreboard as an example to explain an Infiltrator player (newb, noob) will have a high chance of attaining first place against any other class (avg, skilled). The problem: newbs & noobs beating avg & Skilled players = a strange imbalance. Thus the meaning of the thread.
Note: There's too much fuss going on. Something will change because it's getting as big as the SP ending situation.
#81
Posté 04 juin 2012 - 04:17
#82
Posté 04 juin 2012 - 04:26
Fox-snipe wrote...
But Infiltrators are a combo of the Engineer and Soldier. The same way a Vanguard is a combo of an Adept and a Soldier. And they can top the leaderboards just as easily (and routinely do, unless perform suicidal Charges). And a Sentinel is a combo of Adept and Engineer and supposed to be the ultimate support role (for better or worse).Wolfsbladex wrote...
4. They're an Infiltrator not "I can do everything an Engineer does AND a Soldier too!!!". But really though, take a moment to think if they did have Incinerate. Please.
The class selection screen in SP makes this plainly obvious.
You're right but missed some of what I was talking about. In a nutshell:
Infiltrators should be Infitrators; stealth-based kill-quicks. "In-and-out enemies dead, I'm alive" or target *Sniped* from a distance. Not a weapons master better than the **** Soldier with utility that out performs an Engineer (E-Drain, Prox mine grouped with 90%/130% additional damage) all grouped into a single class. The imbalance comes when a class makes the *pure* class redundant due to a single feature.
#83
Posté 04 juin 2012 - 04:33
Modifié par cuzIMgood, 04 juin 2012 - 04:33 .
#84
Posté 04 juin 2012 - 04:53
#85
Posté 04 juin 2012 - 05:06
Wolfsbladex wrote...
Fox-snipe wrote...
But Infiltrators are a combo of the Engineer and Soldier. The same way a Vanguard is a combo of an Adept and a Soldier. And they can top the leaderboards just as easily (and routinely do, unless perform suicidal Charges). And a Sentinel is a combo of Adept and Engineer and supposed to be the ultimate support role (for better or worse).Wolfsbladex wrote...
4. They're an Infiltrator not "I can do everything an Engineer does AND a Soldier too!!!". But really though, take a moment to think if they did have Incinerate. Please.
The class selection screen in SP makes this plainly obvious.
You're right but missed some of what I was talking about. In a nutshell:
Infiltrators should be Infitrators; stealth-based kill-quicks. "In-and-out enemies dead, I'm alive" or target *Sniped* from a distance. Not a weapons master better than the **** Soldier with utility that out performs an Engineer (E-Drain, Prox mine grouped with 90%/130% additional damage) all grouped into a single class. The imbalance comes when a class makes the *pure* class redundant due to a single feature.
You're right Salarian infiltrators do spend most on their time going Energy->Proximity mine for tech bursts. Also, besides the Salarian which infiltrator is even close to an engineer tech wise-none.
#86
Posté 04 juin 2012 - 05:07
#87
Posté 04 juin 2012 - 05:08
The game physics lean characters away from bricks and more toward glass cannons.
It takes 3 shots on a player to down them regardless of how much shields and health they have due to the damage threshold. On Gold this means that sure a nemisis can take down a Krogans shields 1 shot however it can take down a GI shields in hunter mods shields in one shot as well.
2nd: Inf's weapons are primarily single shot high damage which means they do more damage with less exposure while only shotguns have the same ability to get a kill with 1 shot.
Not that this will happen but i would do the following:
give cloak damage bonus only work to snipers and side arms
Buff the soldier
Modifié par d_Mr_Hyde_b, 04 juin 2012 - 05:10 .
#88
Posté 04 juin 2012 - 05:10
Ikilledkillab wrote...
Fact: Tactical cloak is broken:
Evidence 1: Reload glitch. You don't have to reload the weapon, you start a reload and cloak and it cancels the reload but your weapon is reloaded.
Evidence 2: No matter how heavy your weapons are, if you cloak, fire a power (e.g. proxy mine) then shoot at an enemy your cooldown speed is always three seconds.
Evidence 3: Even though the sixth option of tactical cloak allows you to fire a power and remain cloaked the cloak damage bonus applies even if you fire a proxy mine and then a couple of shots. Instead of breaking your cloak and losing the cloak bonus. your proxy mine and the few rounds you put out get the damage buff.
Evidence 4: The Geth Infiltrator gets a 80% cloak damage donus for sniper rifles, a 25% hunter mode bonus and a 22.5 Netowrke Ai bonus, that means your weapon does 227.5% damage. That is a huge bonus. Even the salarian infiltrator maxes out at over 200%.
Evidence 5: In most normal settings, infiltrators top the leaderboard. This is due to the class being overpowered and broken. That is also why it is so heavily played.
Pleae fix the reload exploit/glitch, please fix the cloak allowing users to get damage bonuses on a power and weapons and please remove the extra 40% sniping bonus in tree 6. The 40% damage buff in tree 4 should be moved to tree 6. A 40% damage buff, the ability to cloak and revive teammates, hide from enemies and perform objectives is more than enough for that power.
Please nerf the tactical cloak bioware. We need better balance in multiplayer and that would be the best way to start.
And more complaining......... So you want them to nerf the ability of infilitrators to heal you if you die......smart. I've seen this in mutiple games in which people cry for nerfs (ryu on street fighter or the famas on some call of duty game), then the people just move on to the next overpowered thing and you start seeing that the most.
Do you really think this is gonna solve anything? Games don't need to be nerfed or altered. People do.
#89
Posté 04 juin 2012 - 05:11
#90
Posté 04 juin 2012 - 05:15
Infiltrators place high on the scoreboard because the game's scoring system is broken, it rewards high burst damage output, while virtually ignoring sustained damage output. Thats not the infiltrator's fault, its the fault of a poorly designed scoring system.
#91
Posté 04 juin 2012 - 05:15
#92
Posté 04 juin 2012 - 05:16
DeathMotion- wrote...
If they nerf the cloak damage then they must make it that no enemies can see you again.Otherwise this is another thing people will complain about.
I would be cool with this.
#93
Posté 04 juin 2012 - 05:18
#94
Posté 04 juin 2012 - 05:19
#95
Posté 04 juin 2012 - 05:20
Sacrificial Bias wrote...
1) It's been stated that reload cancel is a feature, and ANYBODY can do it.Ikilledkillab wrote...
Fact: Tactical cloak is broken:
Evidence 1: Reload glitch. You don't have to reload the weapon, you start a reload and cloak and it cancels the reload but your weapon is reloaded.
Evidence 2: No matter how heavy your weapons are, if you cloak, fire a power (e.g. proxy mine) then shoot at an enemy your cooldown speed is always three seconds.
Evidence 3: Even though the sixth option of tactical cloak allows you to fire a power and remain cloaked the cloak damage bonus applies even if you fire a proxy mine and then a couple of shots. Instead of breaking your cloak and losing the cloak bonus. your proxy mine and the few rounds you put out get the damage buff.
Evidence 4: The Geth Infiltrator gets a 80% cloak damage donus for sniper rifles, a 25% hunter mode bonus and a 22.5 Netowrke Ai bonus, that means your weapon does 227.5% damage. That is a huge bonus. Even the salarian infiltrator maxes out at over 200%.
Evidence 5: In most normal settings, infiltrators top the leaderboard. This is due to the class being overpowered and broken. That is also why it is so heavily played.
Pleae fix the reload exploit/glitch, please fix the cloak allowing users to get damage bonuses on a power and weapons and please remove the extra 40% sniping bonus in tree 6. The 40% damage buff in tree 4 should be moved to tree 6. A 40% damage buff, the ability to cloak and revive teammates, hide from enemies and perform objectives is more than enough for that power.
Please nerf the tactical cloak bioware. We need better balance in multiplayer and that would be the best way to start.
2) Agreed.
3) I use the bonus power evolution with a lightweight weapon to fire off 2 powers while cloaked. And it's already been explained that restricting the damage bonus to one shot will make multi fire weapons like the Raptor and Black Widow utterly useless.
4) The GI gets half shields and can't restore his own shields.
5) In my last several Bronze/Silver/Gold games, I have managed to outscore everybody, Infiltrators included, with my Vorcha Sentinel. AoE damage + little downtime from taking cover > Single target pwnage. The only exception would be anyone with a Krysae sniper, not just Infiltrators. That gun does almost twice the damage per shot as the Falcon with roughly the same blast radius, how is that not overpowered?
Agreed. A Vorcha Soldier or even an Asari Adept in the hands of an expert is well able to compete with an Infiltrator.
#96
Posté 04 juin 2012 - 05:22
ThE_IGeNeRaL wrote...
btw tired of these cry baby threads
#97
Posté 04 juin 2012 - 05:26
#98
Posté 04 juin 2012 - 05:28
Pro nerfers on this game are stupid. ITS A FREAKING CO-OP! THEY ARE JUST HELPING YOU SURVIVE AND GET CREDITS EASIER!!! If you don't want their help then go solo gold. Geth that through your head.
#99
Posté 04 juin 2012 - 05:28
Vigilance_Pep wrote...
Sacrificial Bias wrote...
1) It's been stated that reload cancel is a feature, and ANYBODY can do it.Ikilledkillab wrote...
Fact: Tactical cloak is broken:
Evidence 1: Reload glitch. You don't have to reload the weapon, you start a reload and cloak and it cancels the reload but your weapon is reloaded.
Evidence 2: No matter how heavy your weapons are, if you cloak, fire a power (e.g. proxy mine) then shoot at an enemy your cooldown speed is always three seconds.
Evidence 3: Even though the sixth option of tactical cloak allows you to fire a power and remain cloaked the cloak damage bonus applies even if you fire a proxy mine and then a couple of shots. Instead of breaking your cloak and losing the cloak bonus. your proxy mine and the few rounds you put out get the damage buff.
Evidence 4: The Geth Infiltrator gets a 80% cloak damage donus for sniper rifles, a 25% hunter mode bonus and a 22.5 Netowrke Ai bonus, that means your weapon does 227.5% damage. That is a huge bonus. Even the salarian infiltrator maxes out at over 200%.
Evidence 5: In most normal settings, infiltrators top the leaderboard. This is due to the class being overpowered and broken. That is also why it is so heavily played.
Pleae fix the reload exploit/glitch, please fix the cloak allowing users to get damage bonuses on a power and weapons and please remove the extra 40% sniping bonus in tree 6. The 40% damage buff in tree 4 should be moved to tree 6. A 40% damage buff, the ability to cloak and revive teammates, hide from enemies and perform objectives is more than enough for that power.
Please nerf the tactical cloak bioware. We need better balance in multiplayer and that would be the best way to start.
2) Agreed.
3) I use the bonus power evolution with a lightweight weapon to fire off 2 powers while cloaked. And it's already been explained that restricting the damage bonus to one shot will make multi fire weapons like the Raptor and Black Widow utterly useless.
4) The GI gets half shields and can't restore his own shields.
5) In my last several Bronze/Silver/Gold games, I have managed to outscore everybody, Infiltrators included, with my Vorcha Sentinel. AoE damage + little downtime from taking cover > Single target pwnage. The only exception would be anyone with a Krysae sniper, not just Infiltrators. That gun does almost twice the damage per shot as the Falcon with roughly the same blast radius, how is that not overpowered?
Agreed. A Vorcha Soldier or even an Asari Adept in the hands of an expert is well able to compete with an Infiltrator.
....and will be the next on the list of things that "must" be nerfed because they're "overpowered" and so on.
This "X IS OVERPOWERED!" stuff is amusing. If you practice enough with a particular race/class combo you can bring out its full potential and look awesome. Which, of course, ends up leading people to notice and complain about how "overpowered" that class is and it must be brought down!
#100
Posté 04 juin 2012 - 05:31
Pete Zahut wrote...
tactical cloak needs to be fixed not nerfed. OP have you ever even used cloak after the patch? Every infiltrator has a cloak glitch with every weapon where it uncloaks automatically not allowing you to fire a power and it doesn't give you a damage buff either.
Pro nerfers on this game are stupid. ITS A FREAKING CO-OP! THEY ARE JUST HELPING YOU SURVIVE AND GET CREDITS EASIER!!! If you don't want their help then go solo gold. Geth that through your head.
ugh, if i see another corny geth pun, i'm gonna go on bronze with my level 20 krogan and pick geth as the enemy.





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