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Nerf Infiltrators...not the Krysae or Reegar...(Proof tactical cloak is broken)


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#101
dday3six

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Ikilledkillab wrote...

Mysterious Stranger 0.0 wrote...

OblivionDawn wrote...

I'm laughing because it hasn't happened all this time, and it's never going to happen.

Bioware knows that reducing the game to a biotic pitching fest (which is what would result) would kill it.


Atleast a Biotic pitching fest would include 3 classes and diverse weaponry  rather than the current cloak fest that is only 1 class choice and 1 weapon type choice. 

Literally every random game i play on the 360 has atleast 2 infillies it's silly. 


Same on ps3 and 90% of them belong in silver games still. Just hacks using an overpowered clas but whn things get heavy they fold under the pressure because they shouldn't be in gold lobbies to begin with.


So really the issue is that you don't want your sense of accomplishment stifled by people who you feel are less skilled.

Modifié par dday3six, 04 juin 2012 - 05:39 .


#102
Dr Derp

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I think we need to call the wambulance on OP... he might have a stress breakdown otherwise.

#103
WWNSX

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Dr Derp wrote...

I think we need to call the wambulance on OP... he might have a stress breakdown otherwise.


seriosuly by looking at his posting history you can see that  nearly all of it is whine.

#104
Jzargo

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Ikilledkillab wrote...

Fact: Tactical cloak is broken:

Evidence 1: Reload glitch. You don't have to reload the weapon, you start a reload and cloak and it cancels the reload but your weapon is reloaded.

Evidence 2: No matter how heavy your weapons are, if you cloak, fire a power (e.g. proxy mine) then shoot at an enemy your cooldown speed is always three seconds.

Evidence 3: Even though the sixth option of tactical cloak allows you to fire a power and remain cloaked the cloak damage bonus applies even if you fire a proxy mine and then a couple of shots. Instead of breaking your cloak and losing the cloak bonus. your proxy mine and the few rounds you put out get the damage buff.

Evidence 4: The Geth Infiltrator gets a 80% cloak damage donus for sniper rifles, a 25% hunter mode bonus and a 22.5 Netowrke Ai bonus, that means your weapon does  227.5% damage. That is a huge bonus. Even the salarian infiltrator maxes out at over 200%.

Evidence 5: In most normal settings, infiltrators top the leaderboard. This is due to the class being overpowered and broken. That is also why it is so heavily played.

Pleae fix the reload exploit/glitch, please fix the cloak allowing users to get damage bonuses on a power and weapons and please remove the extra 40% sniping bonus in tree 6. The 40% damage buff in tree 4 should be moved to tree 6.  A 40% damage buff, the ability to cloak and revive teammates, hide from enemies and perform objectives is more than enough for that power.

Please nerf the tactical cloak bioware. We need better balance in multiplayer and that would be the best way to start.

1.reload glitch can be done by any class.i especially like doing it on slow classes like krogan by pressing A during a reload.(on xbox).Also the devs are letting the glitch free so no point arguing.
2.If we didn't have this then rifles like the javelin would be useless because of such long cooldowns and they would just gather dust.
3.Im pretty sure the few seconds damage bonus  after cloak breaks is not OP and i think the trick was even mentioned by the multiplayers devs once.
4.Ummm i think your math is wrong there because all that actually equals 127.5% increase in damage not 227.5%. 200% increase in damage would mean 3 times the normal damage because 100% increase means double damage.
5.If the class was broken then the devs would have nerfed it a LOOOOONG time ago.
I think the infiltrator is doing just fine without nerfs and also THIS IS A CO-OP GAME.

Modifié par Jzargo, 04 juin 2012 - 06:03 .


#105
Sinapus

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WWNSX wrote...

Dr Derp wrote...

I think we need to call the wambulance on OP... he might have a stress breakdown otherwise.


seriosuly by looking at his posting history you can see that  nearly all of it is whine.


Any cheese with it? :D

#106
WizeMan305

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I don't agree with your idea of the reload glitch, I mean it is performed by any class.

I do agree with your second piece of evidence, I think cooldown should effect the class just like the others.

As for evidence 3 I can't say I agree, the powers on an Infiltrator are not meant to deal damage it would be pointless to only give the damage boost to prox mine, cryo, and energy drain. Not to mention most Infiltrator builds favor low ammo clip weapons, shotguns, or snipers. So that would severely gimp the class and make it inefficient. It would be as if cooldown for warp was longer than the effects so it could not be properly detonated.

Evidence 4 sounds like a geth issue more than anything else, but even then for their high damage output it is extremely frail, and doesn't take much to take them down.

Evidence 5 is debatable a good Infl, with a good load out can do damage to both grunts and bigger units. But a bad Infl, is borderline useless. But same could be said with Adepts, a good adept can top the score board, a bad one will not. It takes skill to top as a soldier, engi, sentinel, and vanguard, because on gold they become support roles, either crowd control or diversion.

Also try playing as a Infiltrator without any damage bonuses add to tactical cloak you would see cloak only becomes something of a support role, and its role as a sniper becomes void. No perks to damage means they are really just there to help revive, cap objectives, and do little to moderate damage.

#107
WWNSX

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Sinapus wrote...

WWNSX wrote...

Dr Derp wrote...

I think we need to call the wambulance on OP... he might have a stress breakdown otherwise.


seriosuly by looking at his posting history you can see that  nearly all of it is whine.


Any cheese with it? :D


I'd serve some provolone but I'm not sure what cheese goes with which whine

#108
Mysterious Stranger 0.0

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Byronic-Knight wrote...

Mysterious Stranger 0.0 wrote...

@Byronic

Some of us play for a reason beyond mere addiction and actually enjoy the game for a reason other than to grind for better gear so we can grind for more gear faster.


And how is a teammate’s ability to do some crazy amount of damage (which is presumed to be beneficial to the entire team) affect your ability to do that? 

I mean, I could just as well complain about Vanguards, and demand their biotic charge should be taken out because everytime I start shooting at someone here comes one of those speed freaks to wreak all sorts of havok on a target I had scoped in. 

But do I complain? Well, yes, sometimes, because I wanted to make that guy’s head explode. 

But do I think their abilities should be removed or reduced in effectiveness? No, because at the end of the day, there is always some other bot that needs a bullet between the eyes (that a Vanguard hasn’t seen yet).


Let me point to my original example

If Bioware adds a class that instantly wins everygame and makes every game easy as hell how am i supposed to enjoy the challenge of gold and how am i supposed to avoid them when 80% of the player base plays them on gold? 
How will nerfing infilly damage hurt your ability to farm credits? FBWGG can be done with a lvl 1 drell VG equipped with the rec and locust

#109
Mysterious Stranger 0.0

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Drummernate wrote...

Soldier is the most used class....

Do you not read Biowares updates?...


I find it hard to believe that is still accurate to gold. 

Maybe overall as there are a lot of players who never leave bronze but the only class i see less on gold than the Soldier is the engineer

#110
Mysterious Stranger 0.0

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Brownfinger wrote...

I still have yet to see a better justification for the infants sniveling about nerfs than their wounded pride because someone else finished higher than them on the scoreboard.

It doesn't add inches, kids.


Mature elegant response. 

Non relevant smart assery dosen't make you look cool on videogame forums kids. 

#111
Vhira

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The only person Bioware should ignore more than Stardusk is the OP.

#112
Fox-snipe

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WizeMan305 wrote...
I do agree with your second piece of evidence, I think cooldown should effect the class just like the others.

Tac Scan and Flamer both have a cooldown based on how long they are used for.  Heck Tac Scan gives you full cooldown if you miss (ouch).  I can't remember if other original classes have a usage-based cooldown.

But Cloak's varying cooldown makes sense.  The longer you are using your power resources to Cloak, the longer they will take to recharge.  If you successfully position yourself and line up a shot before using Cloak to minimize how long it needs to be on, you just made the most of the Infiltrator class (or are able to aim very quickly).  If you didn't have Cloak on for long it doesn't need as much time to recharge the power cells.

#113
Shock n Awe

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More of the same flamebait from the same person.

#114
Conduit0

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WizeMan305 wrote...

I don't agree with your idea of the reload glitch, I mean it is performed by any class.

I do agree with your second piece of evidence, I think cooldown should effect the class just like the others.

As for evidence 3 I can't say I agree, the powers on an Infiltrator are not meant to deal damage it would be pointless to only give the damage boost to prox mine, cryo, and energy drain. Not to mention most Infiltrator builds favor low ammo clip weapons, shotguns, or snipers. So that would severely gimp the class and make it inefficient. It would be as if cooldown for warp was longer than the effects so it could not be properly detonated.

Evidence 4 sounds like a geth issue more than anything else, but even then for their high damage output it is extremely frail, and doesn't take much to take them down.

Evidence 5 is debatable a good Infl, with a good load out can do damage to both grunts and bigger units. But a bad Infl, is borderline useless. But same could be said with Adepts, a good adept can top the score board, a bad one will not. It takes skill to top as a soldier, engi, sentinel, and vanguard, because on gold they become support roles, either crowd control or diversion.

Also try playing as a Infiltrator without any damage bonuses add to tactical cloak you would see cloak only becomes something of a support role, and its role as a sniper becomes void. No perks to damage means they are really just there to help revive, cap objectives, and do little to moderate damage.

Wrong on the bolded part. The 3 second cloak cooldown is there specifically so that Infiltrators can use any sniper rifle effectively. They made the better sniper rifles ridiculously heavy so that caster classes couldn't use them, but punishing the class that was DESIGNED to use sniper rifles made no sense, so they added the 3 second cooldown function. In other words, the Devs knew what they were doing, its fine as is.

#115
WizeMan305

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For cloak the 3 second rule is nice, but shooting a power while in cloak should have the same cool down as when fired out of cloak. If they had to change anything that would be it, I would prefer it just be left alone though. But that would be an understandable change.

#116
The Milky Waver

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http://www.youtube.com/watch?v=97du1N7Znb0 

http://www.youtube.com/watch?v=lgI2ZQVyrBo 

http://www.youtube.com/watch?v=zfbK_dbsCu0&feature=related 

Modifié par The Milky Waver, 04 juin 2012 - 06:26 .


#117
TheKillerAngel

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I see bans being handed out over this thread.

#118
WWNSX

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Mysterious Stranger 0.0 wrote...


Let me point to my original example

If Bioware adds a class that instantly wins everygame and makes every game easy as hell how am i supposed to enjoy the challenge of gold and how am i supposed to avoid them when 80% of the player base plays them on gold? 
How will nerfing infilly damage hurt your ability to farm credits? FBWGG can be done with a lvl 1 drell VG equipped with the rec and locust


Prove that 80% of the player base on 3 different platforms use only the infiltrator because Soldier is played 20% of the time and Infiltrator 19.2% of the time and you can check that on Bioware's blog here
blog.bioware.com/2012/05/09/operation-silencer/

#119
Mysterious Stranger 0.0

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WWNSX wrote...

Mysterious Stranger 0.0 wrote...


Let me point to my original example

If Bioware adds a class that instantly wins everygame and makes every game easy as hell how am i supposed to enjoy the challenge of gold and how am i supposed to avoid them when 80% of the player base plays them on gold? 
How will nerfing infilly damage hurt your ability to farm credits? FBWGG can be done with a lvl 1 drell VG equipped with the rec and locust


Prove that 80% of the player base on 3 different platforms use only the infiltrator because Soldier is played 20% of the time and Infiltrator 19.2% of the time and you can check that on Bioware's blog here
blog.bioware.com/2012/05/09/operation-silencer/


1.I i was not trying to  claim that 80% of the total player base was infillies I was saying thats what it's seemed like to me on 360. and that i find it hard to believe what the original poster said. 

2.The Data you just linked does not work in your favor as i explained before

class selection is not broken up by difficulty i'm sure if you were to find those numbers that the infilly would be even higher on gold. 

Modifié par Mysterious Stranger 0.0, 04 juin 2012 - 06:39 .


#120
Shrubbery

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You can reload cancel any gun, on any character. It is not solely the infiltrator's ability. Secondly, quit your whining. All classes have their pros and cons, and just because you get outscored all the time doesn't mean that the Infiltrator should be nerfed. Besides, POINTS DON"T MATTER, they go away after every single game. All that matters in this game is completing the mission, and getting paid. Nothing else besides the credits carry over.

#121
WWNSX

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Mysterious Stranger 0.0 wrote...

WWNSX wrote...

Mysterious Stranger 0.0 wrote...


Let me point to my original example

If Bioware adds a class that instantly wins everygame and makes every game easy as hell how am i supposed to enjoy the challenge of gold and how am i supposed to avoid them when 80% of the player base plays them on gold? 
How will nerfing infilly damage hurt your ability to farm credits? FBWGG can be done with a lvl 1 drell VG equipped with the rec and locust


Prove that 80% of the player base on 3 different platforms use only the infiltrator because Soldier is played 20% of the time and Infiltrator 19.2% of the time and you can check that on Bioware's blog here
blog.bioware.com/2012/05/09/operation-silencer/


1.I i was not trying to  claim that 80% of the total player base was infillies I was saying thats what it's seemed like to me on 360. and that i find it hard to believe what the original poster said. 

2.The Data you just linked does not work in your favor as i explained before

class selection is not broken up by difficulty i'm sure if you were to find those numbers that the infilly would be even higher on gold. 



It's still HARD proof verus people saying they have proof and stating their opinion based on subjective player experience.

If it seems like it's 80% in YOUR expeience on Xbox 360, that doesn't mean everybody else in the world is experiencing what you are.

No class selection isn't broken up by diffculty I'm sure it's global nor did I state it was. Would it be intersting to see what it broke down to on Bronze, Silver, And Gold? sure but I'm not part of BW so I don't know if they'll ever do that.

#122
Tangster

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Mysterious Stranger 0.0 wrote...

WWNSX wrote...

Mysterious Stranger 0.0 wrote...


Let me point to my original example

If Bioware adds a class that instantly wins everygame and makes every game easy as hell how am i supposed to enjoy the challenge of gold and how am i supposed to avoid them when 80% of the player base plays them on gold? 
How will nerfing infilly damage hurt your ability to farm credits? FBWGG can be done with a lvl 1 drell VG equipped with the rec and locust


Prove that 80% of the player base on 3 different platforms use only the infiltrator because Soldier is played 20% of the time and Infiltrator 19.2% of the time and you can check that on Bioware's blog here
blog.bioware.com/2012/05/09/operation-silencer/


1.I i was not trying to  claim that 80% of the total player base was infillies I was saying thats what it's seemed like to me on 360. and that i find it hard to believe what the original poster said. 

2.The Data you just linked does not work in your favor as i explained before

class selection is not broken up by difficulty i'm sure if you were to find those numbers that the infilly would be even higher on gold. 

I can believe that adepts and infiltrators are most common on gold. I certainly don't see other FQE's very often, though that may be because everyone seems to hate her...

#123
Mysterious Stranger 0.0

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WWNSX wrote...

Mysterious Stranger 0.0 wrote...

WWNSX wrote...

Mysterious Stranger 0.0 wrote...


Let me point to my original example

If Bioware adds a class that instantly wins everygame and makes every game easy as hell how am i supposed to enjoy the challenge of gold and how am i supposed to avoid them when 80% of the player base plays them on gold? 
How will nerfing infilly damage hurt your ability to farm credits? FBWGG can be done with a lvl 1 drell VG equipped with the rec and locust


Prove that 80% of the player base on 3 different platforms use only the infiltrator because Soldier is played 20% of the time and Infiltrator 19.2% of the time and you can check that on Bioware's blog here
blog.bioware.com/2012/05/09/operation-silencer/


1.I i was not trying to  claim that 80% of the total player base was infillies I was saying thats what it's seemed like to me on 360. and that i find it hard to believe what the original poster said. 

2.The Data you just linked does not work in your favor as i explained before

class selection is not broken up by difficulty i'm sure if you were to find those numbers that the infilly would be even higher on gold. 



It's still HARD proof verus people saying they have proof and stating their opinion based on subjective player experience.

If it seems like it's 80% in YOUR expeience on Xbox 360, that doesn't mean everybody else in the world is experiencing what you are.

No class selection isn't broken up by diffculty I'm sure it's global nor did I state it was. Would it be intersting to see what it broke down to on Bronze, Silver, And Gold? sure but I'm not part of BW so I don't know if they'll ever do that.

1.It's hard proof to something i was not talking about. Since i was referring soley to gold it would not constititue hard proof to your point as those numbers apply to all difficulties. 

2.Never said otherwise. Was sharing a trend that i saw. 

#124
greghorvath

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Why isn't ikilledkillab banned yet? He is continuosly spamming the forums with his anti-infiltrator propaganda, with a hint of occasional rudeness. Why is this person allowed in here?

#125
Mysterious Stranger 0.0

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greghorvath wrote...

Why isn't ikilledkillab banned yet? He is continuosly spamming the forums with his anti-infiltrator propaganda, with a hint of occasional rudeness. Why is this person allowed in here?


I don't think he's broken the rules?

Report him if you see something and he will be. 


But i warn you anti infilly propaganda is tolerated

Modifié par Mysterious Stranger 0.0, 04 juin 2012 - 07:09 .