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Nerf Infiltrators...not the Krysae or Reegar...(Proof tactical cloak is broken)


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#151
Chealec

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XxTaLoNxX wrote...

I agree that the problems with the new guns doesn't actually mean the new guns are OP.
They are JUST OP in the hands of an Infiltrator. Which means that something is wrong with the class. Not the guns.


No it doesn't - it just means that the balance of say Krysae/Infiltrator is out of whack - just like the balance of Kroguard/Reegar is out of whack. And actually, the Krysae isn't that OP when used on a QI, MQI or HI - just when it's combined with TC AND proxy mine.

There's nothing wrong with infiltrators getting massive damage bonuses to sniper rifles when breaking cloak as, before the Krysae, they were limited to single targets - just like there's nothing wrong with Reave stacking, biotic explosions or marksmanship/hurricane - all of which are very powerful..

The irony is that you're always saying how crap infiltrators are ... and yet you want to make them crappier?

#152
IIIMystIII

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OP sounds like a biotic that ruled the first two months of the game and is throwing a tantrum someone other then them can kill enemies as quickly as they can.

Funny how tactical cloak is now "broken" when it hasn't been changed since launch.

Modifié par IIIMystIII, 04 juin 2012 - 10:20 .


#153
Kronner

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Chealec wrote...
No it doesn't - it just means that the balance of say Krysae/Infiltrator is out of whack - just like the balance of Kroguard/Reegar is out of whack. And actually, the Krysae isn't that OP when used on a QI, MQI or HI - just when it's combined with TC AND proxy mine.


No. Just no. Krysae + 130% damage from Cloak = Missile Launcher with nearly unlimited ammo. Proxy Mine is just a cherry on top.

#154
IIIMystIII

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Kronner wrote...

Chealec wrote...
No it doesn't - it just means that the balance of say Krysae/Infiltrator is out of whack - just like the balance of Kroguard/Reegar is out of whack. And actually, the Krysae isn't that OP when used on a QI, MQI or HI - just when it's combined with TC AND proxy mine.


No. Just no. Krysae + 130% damage from Cloak = Missile Launcher with nearly unlimited ammo. Proxy Mine is just a cherry on top.


You have never even used the damn thing, have you?

#155
ClockworkSpectre

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OP, and probably most calling for class nerfs, don't seem to understand that not all classes in this game are meant to be all out damage classes. Some classes are clearly support, or for facilitating ability combos, like most of the engineer classes. Not all but some adepts are clearly all out damage, just like the infiltrator class. Soldier is a combination of damage and survivability, though not all races in the soldier class are equal just the the rest of the classes. Besides, I think some people are playing a different game than me, I rarely see more than one infiltrator in a lobby. And, I have seen many instances when the infiltrator does not manage to top the board.

IIIMystIII wrote...

OP sounds like a biotic that ruled the
first two months of the game and is throwing a tantrum someone other
then them can kill enemies as quickly as they can.

Funny how tactical cloak is now "broken" when it hasn't been changed since launch.


I think people feeling like the class they like the  most not being on top is behind a lot of the calls for nerfs on BSN.

Modifié par ClockworkSpectre, 04 juin 2012 - 10:25 .


#156
Mandalore313

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IIIMystIII wrote...

Kronner wrote...

No. Just no. Krysae + 130% damage from Cloak = Missile Launcher with nearly unlimited ammo. Proxy Mine is just a cherry on top.


You have never even used the damn thing, have you?




lol

Modifié par Mandalore313, 04 juin 2012 - 10:26 .


#157
Kronner

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IIIMystIII wrote...

You have never even used the damn thing, have you?


Used it plenty. Thanks for asking.

#158
Hexfield

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This thread is just another of these "stop having fun!" threads... just let it be, it seems some people take this weapon/class balance thing way way too serious. Its a coop game, also with the differences in strength of items/chars i can balance the game a little bit for myself (am i tired, or in a bad mood)

Mad Scientist wrote...

buddy, you
seriously need to stop making these rdidiculously hypocritical
flamebait posts. Play the game and let others play how they want.

This made me feel better

Modifié par Hexfield, 04 juin 2012 - 10:29 .


#159
Chealec

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Kronner wrote...

Chealec wrote...
No it doesn't - it just means that the balance of say Krysae/Infiltrator is out of whack - just like the balance of Kroguard/Reegar is out of whack. And actually, the Krysae isn't that OP when used on a QI, MQI or HI - just when it's combined with TC AND proxy mine.


No. Just no. Krysae + 130% damage from Cloak = Missile Launcher with nearly unlimited ammo. Proxy Mine is just a cherry on top.


Yes and no - it's got a low projectile speed, on open maps like Condor unless you correctly guage where the enemy will be (apart from slow moving stuff) there's a chance you'll miss - unless you proxy mine first which not only gives you a damage buff but staggers whatever you're firing at so that it'll still be there when the shot arrives.

If it was totally out of whack you'd see QIs, MQIs or even HIs regularly topping the scoreboard whenever using the Krysae - but you don't - they do alright, it IS a good gun - but without proxy mine it's less effective.

And Kronner - I've been in a game with you once before - I'm good but you're better, far better than I am, you could probably make an Eagle OP.

Modifié par Chealec, 04 juin 2012 - 10:42 .


#160
Kronner

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Chealec wrote...

Yes and no - it's got a low projectile speed, on open maps like Condor unless you correctly guage where the enemy will be (apart from slow moving stuff) there's a chance you'll miss - unless you proxy mine first which not only gives you a damage buff but staggers whatever you're firing at so that it'll still be there when the shot arrives.

If it was totally out of whack you'd see QIs, MQIs or even HIs regularly topping the scoreboard whenever using the Krysae - but you don't - they do alright, it IS a good gun - but without proxy mine it's less effective.


Not if they suck. Chances are they do suck. Krysae will not turn a crappy player into a Godlike killing machine.

I played with Krysae on many classes. On Infiltrator it two shots phantom on gold. Proxy mine or not. When used with the Cloak bonus, it is a rocket launcher, not a sniper rifle. Best used to just hold a chokepoint from afar or just clear a spawn point from very close range. Like I said, Proxy Mine is cool, but it is very irrelevant to Krysae's awesomeness when combined with Cloak. At least in my experience anyway. That said, I vastly prefer Black Widow on big maps, Krysae on the smaller ones.

Modifié par Kronner, 04 juin 2012 - 10:45 .


#161
Mandalore313

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You don't even have to bother firing a proxy most of the time when using KSR.
Only against primes/brutes/banshees/atlases.

#162
Chealec

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Kronner wrote...

Chealec wrote...

Yes and no - it's got a low projectile speed, on open maps like Condor unless you correctly guage where the enemy will be (apart from slow moving stuff) there's a chance you'll miss - unless you proxy mine first which not only gives you a damage buff but staggers whatever you're firing at so that it'll still be there when the shot arrives.

If it was totally out of whack you'd see QIs, MQIs or even HIs regularly topping the scoreboard whenever using the Krysae - but you don't - they do alright, it IS a good gun - but without proxy mine it's less effective.


Not if they suck. Chances are they do suck. Krysae will not turn a crappy player into a Godlike killing machine.

I played with Krysae on many classes. On Infiltrator it two shots phantom on gold. Proxy mine or not. When used with the Cloak bonus, it is a rocket launcher, not a sniper rifle. Best used to just hold a chokepoint from afar or just clear a spawn point from very close range. Like I said, Proxy Mine is cool, but it is very irrelevant to Krysae's awesomeness when combined with Cloak. At least in my experience anyway. That said, I vastly prefer Black Widow on big maps, Krysae on the smaller ones.


I regularly 2-shot Phantoms on gold with the Valiant ... but yeah, it's a lot harder with the Valiant as you have to headshot them. Funny thing is, using a GI with a Krysae on gold I'd guess that about 1/3 of my kills are from the proxy mine - I often get the 75 kills award and the 50 sniper rifle kills award.

I still prefer using the QI with Valiant III than GI with Krysae X - I just prefer playing as a sniper I guess :D

#163
ibor4you

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The Infiltrators is always the most powerfull class in all games, there is no need to be different here. If you don't like it , just don't play with them.

This is reply on first post

#164
Atheosis

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Not much "proof" in the OP's post, but he is right about Tactical Cloak being broken.

#165
Atheosis

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IIIMystIII wrote...

OP sounds like a biotic that ruled the first two months of the game and is throwing a tantrum someone other then them can kill enemies as quickly as they can.

Funny how tactical cloak is now "broken" when it hasn't been changed since launch.


Err...Tactical Cloak has been broken since the beta...

#166
GGW KillerTiger

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Ikilledkillab wrote...

common sense

Too bad it isn't all that common.

On topic: Yea tactical should be put back to actually a loss of aggro type of power and not a stupid version of adrenaline rush.

I say decrease the distance enemies need to see the players (so instead of like 10m it's like 5m) and decrease the evolution 4 damage boost by 10% while decreasin evolution 6 one by 5%.

#167
Reapinger

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Tactical cloak is also broken with random decloaking lolzzzz

#168
Ikilledkillab

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Lol you are like the fifth person to claim to outs core infiltrators with a vorcha, a class that came out two days ago.....



Wow, just wow. My justicar outs ores them too even without another biotic but their common distrribution and overall score levels delineate them to be OP.

mpompeo27 wrote...

Sacrificial Bias wrote...

Ikilledkillab wrote...

Fact: Tactical cloak is broken:

Evidence 1: Reload glitch. You don't have to reload the weapon, you start a reload and cloak and it cancels the reload but your weapon is reloaded.

Evidence 2: No matter how heavy your weapons are, if you cloak, fire a power (e.g. proxy mine) then shoot at an enemy your cooldown speed is always three seconds.

Evidence 3: Even though the sixth option of tactical cloak allows you to fire a power and remain cloaked the cloak damage bonus applies even if you fire a proxy mine and then a couple of shots. Instead of breaking your cloak and losing the cloak bonus. your proxy mine and the few rounds you put out get the damage buff.

Evidence 4: The Geth Infiltrator gets a 80% cloak damage donus for sniper rifles, a 25% hunter mode bonus and a 22.5 Netowrke Ai bonus, that means your weapon does  227.5% damage. That is a huge bonus. Even the salarian infiltrator maxes out at over 200%.

Evidence 5: In most normal settings, infiltrators top the leaderboard. This is due to the class being overpowered and broken. That is also why it is so heavily played.

Pleae fix the reload exploit/glitch, please fix the cloak allowing users to get damage bonuses on a power and weapons and please remove the extra 40% sniping bonus in tree 6. The 40% damage buff in tree 4 should be moved to tree 6.  A 40% damage buff, the ability to cloak and revive teammates, hide from enemies and perform objectives is more than enough for that power.

Please nerf the tactical cloak bioware. We need better balance in multiplayer and that would be the best way to start.

5) In my last several Bronze/Silver/Gold games, I have managed to outscore everybody, Infiltrators included, with my Vorcha Sentinel.  AoE damage + little downtime from taking cover > Single target pwnage.  The only exception would be anyone with a Krysae sniper, not just Infiltrators.  That gun does almost twice the damage per shot as the Falcon with roughly the same blast radius, how is that not overpowered?


This. I regularly outperform random Infiltrators with my Vorcha. Not true as much for the infiltrators on my friends list, but that's only a reflection of their skill and not of the class as a whole. Infiltrators are fine, and this is coming from someone who rarely plays infiltrators. I like it when I'm playing an engineer, strip an enemy's shields w/ overload, and an infiltrator immediately takes their head off (that's actually good teamwork). Leave them alone. No more nerf threads.



#169
COLZ7R

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Its not that hard to find 3 other people that hate infs is it? Do that and your problem is solved, unless you are a complete dick that people cant stand, if so your screwed.
Gotta love the very vocal minority telling everyone how they should enjoy their game

#170
Lee80

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COLZ7R wrote...

Its not that hard to find 3 other people that hate infs is it? Do that and your problem is solved, unless you are a complete dick that people cant stand, if so your screwed.
Gotta love the very vocal minority telling everyone how they should enjoy their game


:)  I can't agree more with this post. 

#171
GODzilla

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Not sure about this reload-glitch. I think it's more an animation glitch. Like when you activate ammo-powers in the singleplayer and the animation is missing...

Plus I'm pretty sure I've seen this happening on other classes. I reload, then do something else - use a power, skipping over cover, whatever - and the gun is loaded.

#172
Kronner

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GODzilla_GSPB wrote...

Not sure about this reload-glitch. I think it's more an animation glitch. Like when you activate ammo-powers in the singleplayer and the animation is missing...

Plus I'm pretty sure I've seen this happening on other classes. I reload, then do something else - use a power, skipping over cover, whatever - and the gun is loaded.


The OP clearly has no idea what he's talking about.

Cloaking does not auto-reload your weapon like Adrenaline Rush does.

You CAN cancel part of reload animation with Cloak. But you can do the same with any power, sprint, taking cover, medigel etc. and it is not a glitch. It is a feature that was in ME2 as well, and only got improved for ME3. So yea, OP is full of ****.

#173
TheAdventurer29

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Infiltrator does what the class should do. Do the objectives and deal massive damage to enemies. They are the carriers of the team and the team should help them. This is especially the case on gold where enemies are much tougher and high in number. Everything needs to die fast to survive. This is what the infiltrators are for. Nerf it to balance a bit but if they break the class like they did with Falcon. BIOWARE, U WILL LOSE A CUSTOMER and more.

#174
ShaneZero

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I think I actually lost a percentage of my IQ just for opening this thread..
Wana talk op Vorcha with maxed out blood lust just standing and waving at a Pyro
It was a fun day when I noticed I could regen heath faster then They could hurt me

#175
TheAdventurer29

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Infiltrators are destined to have high points due to their potential killing efficiency. On other hand, all the points from all four team members are added for experience. The more points in total, the more experience u will receive. If you disagree with this, then U know u are just trolling.