Deviija wrote...
It's a co-op game we play cooperatively, not competitively. Why are we always arguing about nerfing x, y, or z power, or how OP something else is? Does an infiltrator getting a highscore from high damage for your team, helping you win the game, cause that much of an issue? If folks are unhappy with other classes, and the utility of them, then let's focus on tweaking and upgrading them rather than trying to tear down/'rebalance'/nerf something.
This.
I have a feeling that most of the nerf herd either don't play on gold or are viciously annoying to co-op with in a public game, given their mysterious fixation on end game score. If someone on my team is consistently eliminating threats (even - gasp - those I've already targeted), capping objectives and reviving me, then I immediately send them good feedback after the game. The point is to beat the map and make money, not accumulate do-nothing points.
And why pick on the infilitrator, for all that? HV, KV, AJA and AA are all equally powerful; the two latter classes are also much easier to use effectively than the infiliatrator. And by the way, the HS can maintain a 70% damage bonus for 6.8 seconds whilst automagically refilling their clip, then do it all again a few seconds later (all at 100% shields, no less). In fact, if I had to balance the game, I think a few classes - the engineers come to mind, but perhaps that's because I'm not particularly good with any save the geth - come to mind as needing a boost, versus a buff.