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If TC is nerfed significantly, then the infiltrator is rendered nearly useless.


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#76
Kronner

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GodlessPaladin wrote...

Saaz5555 wrote...

Tbh if TC didn't provide any damage bonuses it still would be the most usefull ability in the game.


I would never take it.


Me neither.

#77
ToaOrka

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Agreed. I hate when there are more pressing issues in the game and yet there are still those calling Bioware to nerf a class that works as perfectly as it was intended to work. Hit hard, and get out. Without Infiltrators as they are, there'd be no really good sniping class aside from arguably soldiers.

#78
Mozts

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Babi_Siha wrote...

People won't stop asking about nerfs until soldier is the best class in the game. Infiltrator doesn't need nerf and also this isn't PvP, people should stopping complaining about OP classes and weapons and just play the game for fun. Besides, is not like BW actually listens to what he have to say anyway.


BioWare listens more than we think. Nerfing Cloak will be good for fun because will Increase variety for everyone.

Don't know about consoles, PC certantly have a problem with Infiltrators. Lobbies filled with them.

#79
We Tigers

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GodlessPaladin wrote...

Saaz5555 wrote...

Tbh if TC didn't provide any damage bonuses it still would be the most usefull ability in the game.


I would never take it.

Me neither. I'd go play a human soldier and use the adrenaline rush bonus.

Without damage bonuses, cloak is just a revive/flank/objective tool that happens to put most of your aggro on your teammates. Running around invisible for 8 seconds to set up a normal damage shot simply wouldn't be worth it, and infiltrators would no longer be useful as snipers. There is a very fine line here and anyone proposing a major dropoff in damage doesn't see it.

#80
NuclearTech76

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Mozts wrote...

BioWare listens more than we think. Nerfing Cloak will be good for fun because will Increase variety for everyone.

Don't know about consoles, PC certantly have a problem with Infiltrators. Lobbies filled with them.

The same could be achieved by buffing the other classes. Make a platinum level only assessible by completing all maps on gold.

#81
Gwinever

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Sovereign24 wrote...

StarStruck010 wrote...

Since this thread is already about nerfing infiltrators I'll kick out the idea I had when I asked myself, "if you had to nerf sniper infiltrators, how would you do it?"
(Note I am not advocating any nerfs not even to the OP rocket launcher, but I accept nerfs do happen and I would like them to be as bearable as possible). I thought well AR is +70% damage, why is TC6 *1.4 damage? And given a free hand I would probably make TC6 add 40% and then buff the underperforming SRs to compensate therein making snipers useful to others and slightly nerfing the infils.

On another note, why are ammo powers multiplicative as well?


I would just get rid of the 6th evolution of TC (40% Sniper damage). To me that's where alot of the OP problems lie.


that would do nothing at all except that every infiltrator switches to shotguns wich allrdy outperforms sniper infiltrators anyway. tbh if anything needs to be changed it would be the removing the remaining 1.5 sec dmg boost
when breaking cloak wich is redicoulus when you think about it, cloak is gone but your still getting the buff, wth?

infiltrators are meant to spike dmg wich they do very good atm

and to be totaly honest, alot of matches would fail without that burst dmg because priority target's aren't taken out quickly enough. good players could circumvent this but the avarage Joe can't.

#82
Mozts

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NuclearTech76 wrote...

Mozts wrote...

BioWare listens more than we think. Nerfing Cloak will be good for fun because will Increase variety for everyone.

Don't know about consoles, PC certantly have a problem with Infiltrators. Lobbies filled with them.

The same could be achieved by buffing the other classes. Make a platinum level only assessible by completing all maps on gold. 

 
Then its a practical problem. Nerfing cloak or buffing 59 powers, not counting passives...I'm inclined to think nerf is easier.

1 second increase in minimal CD for cloak would be a good.

Modifié par Mozts, 04 juin 2012 - 12:56 .


#83
codename2o2

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Really? People are still going on about this? We're debating about nerfing a class on the basis of what exactly? That said class gets relatively more points that don't generally matter?

I don't understand this community

Modifié par codename2o2, 04 juin 2012 - 12:58 .


#84
Mozts

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codename2o2 wrote...

Really? People are still going on about this? We're debating about nerfing a class on the basis of what exactly? That said class gets relatively more points that don't generally matter?

I don't understand this community


Me neither.

#85
staindgrey

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I'm a fan of making the cloak actually work how it's supposed to: make enemies not see you.

I swear, recently, the cloak doesn't actually do anything regarding visibility. Geth Primes still take me out from the other side of the map, Banshees grab me out of a cloaked run, Ravagers never miss their shots... A cloak ONLY does damage addition, it seems.

#86
Immortal Strife

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What would be a smart nerf? Maybe reduced damage in the 4th and 6th evolution, an increase on the min cool down of TC to 4 or 5 seconds.

What is the soldiers AR bonus? I think it's 70% max damage increase. The soldier is designed for sustained fire while the infiltrator in designed for burst damage; So, the AR weapon bonus should not be more than the TC weapon bonus, because a solders AR provides a longer duration of damage (sustained fire). The TC weapon damage is 90% for all weapons unless you fully spec for an addition 40% on sniper riffles. However, these damage buffs are 2.5 second damage spikes (burst damage) and cannot be maintained for an extended period like AR.

I cannot see justification for reducing the 90% standard weapon damage as is should be higher than the soldiers AR. The Sniper damage could take a slight hit and the class would be okay, though, it solves nothing as it pertains to anything other then a sniper.

The min cool down for TC is where we should start if TC is to be nerfed. A min increase from 3-4 seconds won't change much, it will make reload canceling with tc not possible on weapons like the Black Widow; shotgun infiltrators will have to wait a second to jump back in the fight; and melee geths will die more because of exposure and low shield.

Modifié par Immortal Strife, 04 juin 2012 - 01:13 .


#87
Severyx

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I'm not sure I'd like a nerf on TC, but that's because I play, you know, tactically. I use every aspect of the power (not just weapon damage) to assist my team. Only terrible infiltrators just shoot things.

#88
Guest_XxTaLoNxX_*

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The Mad Hanar wrote...

Two shots with a Widow on a Cannibal. That's what people want for the Infiltrator.


What? No. People don't want that.

#89
Severyx

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XxTaLoNxX wrote...

The Mad Hanar wrote...

Two shots with a Widow on a Cannibal. That's what people want for the Infiltrator.


What? No. People don't want that.


He got you, man. He got you.

#90
We Tigers

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Cooldown is a tricky thing to manage. I suppose you could make the "base" cooldown longer, but not much longer. Add a second to slow DPS and encourage longer cloaking? I guess I don't really see the point of that, and I'm not sure that would satisfy the crowd who actually wants it changed.

Reducing the 2.5 second damage spike window is an idea, but I don't like it. No room for error at all, and a real pain with console auto-aim--the main reason I use a Valiant on my infiltrators. The shield gate on gold really limits how much damage a sniper infiltrator can do with a single shot. Such a change would reduce them to boss-killers, which would limit the ways you can play the class. I don't think reducing variety of play is very wise.

If we're wed to keeping gun damage high--and I know I am, as I think it's a core function of the class--perhaps cloak could be changed so damage bonuses don't apply to powers? Again though, I don't think that would satisfy infil-haters, since between the five infiltrators there are only seven powers that deal damage, and sticky grenades aren't exactly formidable to begin with.

Modifié par We Tigers, 04 juin 2012 - 01:30 .


#91
Farmtech-Ru

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Triple cooldown for tactical cloaks. End of story.

#92
Fortack

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We Tigers wrote...

Without damage bonuses, cloak is just a revive/flank/objective tool that happens to put most of your aggro on your teammates. Running around invisible for 8 seconds to set up a normal damage shot simply wouldn't be worth it, and infiltrators would no longer be useful as snipers. There is a very fine line here and anyone proposing a major dropoff in damage doesn't see it.


So everyone except Infiltrators and human Soldiers are worthless snipers? That's BS but if it were true it would be a very good reason for BW to look at their sniper rifles.

Cloak's damage bonus is fine, it's the insane (aka non-existent) cooldown on Cloak (regardless weight) and casting powers for free that make them so powerful. It's quite ridiculous that the SI is a far better tech specialist than the SE and have a massive damage bonus plus far less aggro on top of that. The SI should have higher weapon damage and the ability to move around undetected, but the SE should be a far better tech specialist which they are not b/c of how Cloak works.

#93
Zso_Zso

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I wouldn't mind if the damage bonuses were taken away from TC, IFF the cloak actually made the player invisible to the enemy.Then it would be a true tactical cloak. But the actual nerfing to date has been going in the opposite direction. The invisibility is a complete joke, all the enemy is just laughing about it while they shoot the crap out of the cloaked infiltrator with homing missiles and such.

The recent buffs to the enemy has turned TC into a glorified adrenalin rush. I am OK with this too, but if you want to nerf the only functional feature of TC, then you must bring back the original invisibility to full effect.

#94
Aifell_Ellion

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Those who suggest tc cd shouldnt be nerfed just dont now how to play anyone except for the inf.
If its nerfed inf still does a lot of damange with SR.
It's just the way, that Inf are not supposed to use BW neither Claymore. It's for soldiers.
If you go for Inf with mantis you can still do sa much damage from cloak, as you can do with BW without it. And recharge time of your tc is just 2-4 seconds.
Now its BS, cuz inf are not cd dependant making them able to use heavy weapons without increasing recharge time of powers, which outstands them from all other classes.

#95
Jay Leon Hart

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Make Cloak have it's proper cooldown based on weapon weight (along with any powers used) and that should solve a lot of the issues people have seen. Then I'd have to actually choose between a lightweight weapon for more power use - Eviscerator, Valiant - and a heavier weapon resulting in less power use - Widow, Claymore.

I really enjoy my Infiltrators - they're my second most played class, behind Engineers, but they really do require the least amount of skill to play (on consoles at least. LOL aimassist).

#96
Aifell_Ellion

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Zso_Zso wrote...

I wouldn't mind if the damage bonuses were taken away from TC, IFF the cloak actually made the player invisible to the enemy.Then it would be a true tactical cloak. But the actual nerfing to date has been going in the opposite direction. The invisibility is a complete joke, all the enemy is just laughing about it while they shoot the crap out of the cloaked infiltrator with homing missiles and such.

The recent buffs to the enemy has turned TC into a glorified adrenalin rush. I am OK with this too, but if you want to nerf the only functional feature of TC, then you must bring back the original invisibility to full effect.

you just cant use it properly.

Modifié par Aifell_Ellion, 04 juin 2012 - 01:35 .


#97
ZombieGambit

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Leave everything pretty much the same. I know there are one or two powers here and there that need buff/nerfs, but for the most part they're not powers that an entire class depends on.

Why would a co-op game need to be nerfed? Is it that people feel that they need more points and instead of getting better they want to nerf the class/weapon that the lobby leader was using?

#98
Invellous

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The problem with requesting a nerf for one thing, or another in the name of balance is that the core reason is rarely to balance the game. The core reason behind the request is due to someone being mad that they are not on top of some list, or meter about 90% of the time. This is true in most competitive games, even MMOs where groups of players work together to achieve a goal. It is sort of like this thing we have here. Called Co-op I think. The grand part is that Developers know this. I do not envy them.

#99
Lee80

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Totally agree, the damage bonus is the only thing it has going for it. The majority of the time cloak is pointless. I can't count the times I was shot while cloaked, and often times when there was no enemies around at the time I cloaked, they just suddenly sniffed me out when they spawned and said...oh look a shiny thing to shoot!

#100
Aifell_Ellion

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ZombieGambit wrote...

Leave everything pretty much the same. I know there are one or two powers here and there that need buff/nerfs, but for the most part they're not powers that an entire class depends on.

Why would a co-op game need to be nerfed? Is it that people feel that they need more points and instead of getting better they want to nerf the class/weapon that the lobby leader was using?

We just want to equalize all the classes, to let people make choice based on their gamestyle, not on which class is more powerful.
Like i said, inf are outstanding of all other classes now, because TC makes then not cd-dependant

Modifié par Aifell_Ellion, 04 juin 2012 - 01:39 .