GodlessPaladin wrote...
Saaz5555 wrote...
Tbh if TC didn't provide any damage bonuses it still would be the most usefull ability in the game.
I would never take it.
Me neither.
GodlessPaladin wrote...
Saaz5555 wrote...
Tbh if TC didn't provide any damage bonuses it still would be the most usefull ability in the game.
I would never take it.
Babi_Siha wrote...
People won't stop asking about nerfs until soldier is the best class in the game. Infiltrator doesn't need nerf and also this isn't PvP, people should stopping complaining about OP classes and weapons and just play the game for fun. Besides, is not like BW actually listens to what he have to say anyway.
Me neither. I'd go play a human soldier and use the adrenaline rush bonus.GodlessPaladin wrote...
Saaz5555 wrote...
Tbh if TC didn't provide any damage bonuses it still would be the most usefull ability in the game.
I would never take it.
The same could be achieved by buffing the other classes. Make a platinum level only assessible by completing all maps on gold.Mozts wrote...
BioWare listens more than we think. Nerfing Cloak will be good for fun because will Increase variety for everyone.
Don't know about consoles, PC certantly have a problem with Infiltrators. Lobbies filled with them.
Sovereign24 wrote...
StarStruck010 wrote...
Since this thread is already about nerfing infiltrators I'll kick out the idea I had when I asked myself, "if you had to nerf sniper infiltrators, how would you do it?"
(Note I am not advocating any nerfs not even to the OP rocket launcher, but I accept nerfs do happen and I would like them to be as bearable as possible). I thought well AR is +70% damage, why is TC6 *1.4 damage? And given a free hand I would probably make TC6 add 40% and then buff the underperforming SRs to compensate therein making snipers useful to others and slightly nerfing the infils.
On another note, why are ammo powers multiplicative as well?
I would just get rid of the 6th evolution of TC (40% Sniper damage). To me that's where alot of the OP problems lie.
NuclearTech76 wrote...
The same could be achieved by buffing the other classes. Make a platinum level only assessible by completing all maps on gold.Mozts wrote...
BioWare listens more than we think. Nerfing Cloak will be good for fun because will Increase variety for everyone.
Don't know about consoles, PC certantly have a problem with Infiltrators. Lobbies filled with them.
Modifié par Mozts, 04 juin 2012 - 12:56 .
Modifié par codename2o2, 04 juin 2012 - 12:58 .
codename2o2 wrote...
Really? People are still going on about this? We're debating about nerfing a class on the basis of what exactly? That said class gets relatively more points that don't generally matter?
I don't understand this community
Modifié par Immortal Strife, 04 juin 2012 - 01:13 .
Guest_XxTaLoNxX_*
The Mad Hanar wrote...
Two shots with a Widow on a Cannibal. That's what people want for the Infiltrator.
XxTaLoNxX wrote...
The Mad Hanar wrote...
Two shots with a Widow on a Cannibal. That's what people want for the Infiltrator.
What? No. People don't want that.
Modifié par We Tigers, 04 juin 2012 - 01:30 .
We Tigers wrote...
Without damage bonuses, cloak is just a revive/flank/objective tool that happens to put most of your aggro on your teammates. Running around invisible for 8 seconds to set up a normal damage shot simply wouldn't be worth it, and infiltrators would no longer be useful as snipers. There is a very fine line here and anyone proposing a major dropoff in damage doesn't see it.
you just cant use it properly.Zso_Zso wrote...
I wouldn't mind if the damage bonuses were taken away from TC, IFF the cloak actually made the player invisible to the enemy.Then it would be a true tactical cloak. But the actual nerfing to date has been going in the opposite direction. The invisibility is a complete joke, all the enemy is just laughing about it while they shoot the crap out of the cloaked infiltrator with homing missiles and such.
The recent buffs to the enemy has turned TC into a glorified adrenalin rush. I am OK with this too, but if you want to nerf the only functional feature of TC, then you must bring back the original invisibility to full effect.
Modifié par Aifell_Ellion, 04 juin 2012 - 01:35 .
We just want to equalize all the classes, to let people make choice based on their gamestyle, not on which class is more powerful.ZombieGambit wrote...
Leave everything pretty much the same. I know there are one or two powers here and there that need buff/nerfs, but for the most part they're not powers that an entire class depends on.
Why would a co-op game need to be nerfed? Is it that people feel that they need more points and instead of getting better they want to nerf the class/weapon that the lobby leader was using?
Modifié par Aifell_Ellion, 04 juin 2012 - 01:39 .