...and if tactical cloak's utility got nerfed away because it was by-and-large treated as an active damage bonus with absolutely no consideration for its overwhelming utility, and the skill had little to no use as an objective/revive/flank tool, I'd play a human soldier and use adrenaline rush as well since they actually get a free reload, stability bonuses, shield refresh and DR out of it.We Tigers wrote...
Me neither. I'd go play a human soldier and use the adrenaline rush bonus.GodlessPaladin wrote...
I would never take it.
Without damage bonuses, cloak is just a revive/flank/objective tool that happens to put most of your aggro on your teammates. Running around invisible for 8 seconds to set up a normal damage shot simply wouldn't be worth it, and infiltrators would no longer be useful as snipers. There is a very fine line here and anyone proposing a major dropoff in damage doesn't see it.
Which would be why my infiltrators have sat at level 1, completely unused, since the patch.
But hey, it's all about the damage bonuses, right?





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