On gold you cant kill any shielded tager with one shot, regardless of how powerful that shot is (except for the cobra of course;)).Adhok42 wrote...
Aifell_Ellion wrote...
Finally, someone reasonable. That's quite relaxed me, thanx for this postJay Leon Hart wrote...
Adhok42 wrote..
You really want to convince me it needs a nerf? Show me people who REGULARLY PLAY Infiltrator who think it needs a Nerf.
You didn't play just once to see what the fuss was about.
You didn't play just 5 or 6 matches to gather evidence you think makes it OP.
You have regularly dropped into a match as an Infiltrator since the day the Demo dropped.
Show me before I believe.
I regularly play Infiltrators (just less than I play Engineers)
I love my Valiant & Wraith on my Human(s)
I love my Widow on my Salarian
I'm trying to love the Claymore on my Geth
The cooldown needs to be consistent - then maybe I can love my other, lighter weapons some more
I was just getting really nervous!
Alright that's two half's to make up at least a whole person who plays Infiltrator who thinks it needs nerfed.
Close enough.
Read this and tell me if you still think it needs nerfed.
Level 16 FQI at 5/0/5/5/5. Using Mantis X, arguably fourth best bolt action rifle, equiped with extended barrel.
Tac spec'ed for bonus damage at rank 4. QD speced for bonus damage to headshots at rank 5.
Situation, Firebase Jade against Geth on Silver.
Geth Troopers
Uncloaked bodyshot = Two bars of health left.
Uncloaked headshot on Geth Trooper = Kill.
Geth Rocket Troopers
Uncloaked bodyshot = Shield pop.
Uncloaked headshot = Shield pop and some health eaten.
Cloaked bodyshot = Same as uncloaked headshot but with more health eaten.
Cloaked Headshot = Kill.
Geth Hunters
Largely the same as Rocket Troopers but harder to hit the head when they're cloaked.
At level 20 6/3/5/6/6 with Tac Cloak spec'ed for extra Rifle damage at 6 and QD spec'ed for additional weapons damage at 6. You get arguably the same results on Gold. Moreso if certain consumables are used.
Looks to me like I'm barely killing here. Why should Infiltrators have to suffer the indignaty of being unable to fufill their job of dropping the Shock Troops in one shot? What part of making "just barely killed" to "unable to kill in one shot" makes any of this "balanced"? The Infiltrator is meant to drop enemies face down into the dirt before they can even take their first step onto the battlefield. That's what it's advertised to do. That's what it does.
Infiltrator is working as intended.
Leave it alone.
But using BW, which can fire 2 shots with cloack bonuses gives you ability to eliminate shields and kill with second hit (rocket troopers, at least, as i recall). And you are still capable of using tc for every BW's clip. And this last part bothers me.
Just compare it with soldier, who has adrenaline rush which gives you at best 70% bonus damage, and you can at best use it once in 11 seconds with just BW. And as a soldier you want to carry 2 heavy weapons with you, and still be competitive to infiltrator, which you obviously cant do now.
And i do not claim that damage bonuses of tc should be decreased, i just want the minimal cooldown time to depend on weight of weapons infiltrator carries, not the maximal. Or better just make constant, not depending on how long cloack was active, thats it. so you will still be able to kill troopers with 2 shots on gold with mantis - which is not that bad, considering the fact that no shileded target can be killed with 1 shot on gold.





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