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Automatic armour-change Triggers...Where are they implemented.


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3 réponses à ce sujet

#1
boodrl

boodrl
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Hello all,

I have an idea for a simple aesthtic mod.  I'm wondering if anyone knows how the game automatic removes the armour during certain cutscenes such as waking up in flemeths hut or after being thrown in Fort Draken. I'd like to edit this so the Warden wakes up in a night-gown.  Am I able to edit some script or .utc file so the game replaces the wardens armour with a night-gown?

thanks,

Boodrl

#2
boodrl

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I try and rephrase the question if I'm not clear. Is there a way to place a trigger in the game that will change the warden's armour in a cutscene via a script or .utc file?

#3
DarthParametric

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It will need to be scripted. Scripting is outside my province, so I can't provide much help, but a quick skim through some of the game scripts showed how to remove a player's inventory at least. Have a look at den400ar_fort.nss for instance. I know you can add items to a player's inventory easily enough, via UT_AddItemToInventory (which anyone that has made a custom item mod will no doubt be familiar with). I imagine there must be a way to script forcibly equipping those items. You'd be best off asking in the scripting forum, the natural habitat of the common scripting guru.

#4
boodrl

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Thank you so much Darth parametric!