gwenhilde wrote...
http://twitter.com/d...400739149877251
Just read this on twitter.Wonder who his reffering to.?
He's talking about the fish he had for lunch.
gwenhilde wrote...
http://twitter.com/d...400739149877251
Just read this on twitter.Wonder who his reffering to.?
joshko wrote...
gwenhilde wrote...
http://twitter.com/d...400739149877251
Just read this on twitter.Wonder who his reffering to.?
He's talking about the fish he had for lunch.
Yrkoon wrote...
Are you claiming that by contrast, DA2 uses a different engine and different game mechanics than DA:O?Dakota Strider wrote...
Yrkoon wrote...
They can, and they have.Dakota Strider wrote...
Quick and Good cannot go together. .
Baldur's Gate 2's development time was just as quick as DA2's (ie. less than 2 years), and it wasgood. The Best.
Some differences though. BG2 was made with the same game engine and same game mechanics of BG.
And of course there are massive differences - I can give you a list of about a hundred reasons why BG2 succeeded in being *great* inspite of a short development time, while DA2 failed. But we weren't discussing "whys". We were debating whether or not a good game can be made quick.
LolaLei wrote...
joshko wrote...
gwenhilde wrote...
http://twitter.com/d...400739149877251
Just read this on twitter.Wonder who his reffering to.?
He's talking about the fish he had for lunch.
Best not to look into it too deeply.
David Gaider wrote...
Which I didn't think was hard to understand, but evidently some people have trouble with this sort of thing.
A comparison wasn't being made. Instead, you simply made an (absolute) claim and I Proved it wrong. Kindly scroll back and read the quote pyramid again.Dakota Strider wrote...
Trying to compare what is needed to make a great game 15 years ago to today, on the basis of time, is a non sequitur.
Again, We weren't discussing "whys". If you're going to claim that a *great* game cannot be made quickly, then do so. And I'll counter with proof otherwise, like I already did (BG2). There are other examples (much more 'modern" examples) we can point to as well, if such a thing is important in your eyes.The "formula" or outline to make a great game may be the same, but the time and resources to make a game that will be competitive in today's market is is not even close.
Baldur's Gate 2 was made only for the Windows and MacIntosh computers and had the following system requirements:Compared to Dragon Age 2, which was made for computers and gaming consoles with the following requirements for the PC:
- 233 MHz CPU
- 32 MB RAM
- 4 MB DirectX-certified video card
- 4x CD-ROM drive
- DirectX 7.0
- 750 MB available hard disk space
- Windows 95
Minimum:And while technically the engine was the same for DA2 as DAO, they made a lot of changes that BG2 did not make after BG. DA2 used a different combat system, different armor types, different spells, different combat specializations, different conversation style, different artwork and graphics, and an almost completely new cast of voice actors. BG2 used almost the same mechanics as its predecessor. It kept many of the original voice actors, and had far fewer new ones to add. Back then two years of development, when all those factors are identical, except the script, and perhaps a few new monsters, was much easier than what DA2 tried to do in a similar amount of time. And in this day and age, 2 years is not nearly enough to do it right.
- OS: Windows XP with SP3
- OS: Windows Vista with SP2
- OS: Windows 7
- CPU: Intel Core 2 Duo (or equivalent) running at 1.8 GHz or greater
- CPU: AMD Athlon 64 X2 (or equivalent) running at 1.8 GHz or greater
- RAM: 1 GB (1.5 GB Vista and Windows 7)
- Video: Radeon HD 2600 Pro 256 MB
- Video: NVIDIA GeForce 7900 GS 256 MB cards
- Disc Drive: DVD ROM drive required
- Hard Drive: 7 GB
- Sound: Direct X 9.0c Compatible Sound Card Windows Experience Index: 4.5
Modifié par Yrkoon, 07 juin 2012 - 06:49 .
joshko wrote...
gwenhilde wrote...
http://twitter.com/d...400739149877251
Just read this on twitter.Wonder who his reffering to.?
He's talking about the fish he had for lunch.
Guest_Begemotka_*
KiddDaBeauty wrote...
BioWare PR gives a completely dry and impersonal message.
- BSN complains the PR doesn't feel alive and doesn't seem to care.
BioWare employee speaks his mind as a normal human being.
- BSN complains said employee isn't polite enough.
Can we please stop throwing verbal fecal matter around every time a BioWare-tagged post comes up in a topic? We should be happy David (and the others) even bothers to come around here and discuss with us. It means they can get a feel for what we want and what we like to make us a better product, not to mention they're human beings as well who might simply want to talk for a bit.
And thinking a comment is snide, then responding with hostility? Please, you do not have the moral high ground.
Message not directed at any one individual. If you feel I was speaking to you personally, then that's your own opinion and not my intent. I merely want to remind people to be fabulous to one another.
I don't know... it's certainly within his power to kill off some popular NPC (Alistair?) in a very messy way, and just be all "I hope you people are happy now." Or like, have the last two Blights happen at the same time and just obliterate Thedas, making us start fresh on another continent. >rapscallioness wrote...
... but if you really get peeved, the devs can always stab us in the gut and feast on our sweet, sweet fan tears...while they cackle. you guys always get the last laugh. amiright?
Modifié par nightscrawl, 07 juin 2012 - 01:35 .
nightscrawl wrote...
All kidding aside, I really don't understand why he rises to the bait, or even responds in any way to such posts, since it only gets him more riled up than he was before he made his original quoted statement. Poor John was driven from the forums and is only doing status updates now. I see this on the WoW forums too, and I don't understand.
Modifié par BobSmith101, 07 juin 2012 - 02:28 .
KiddDaBeauty wrote...
We scared John away!? But I always loved his posts =(nightscrawl wrote...
Poor John was driven from the forums and is only doing status updates now. I see this on the WoW forums too, and I don't understand.
Modifié par Kaosbuddy, 09 juin 2012 - 08:08 .
I have come two days later to declare this false.Dakota Strider wrote...
And while technically the engine was the same for DA2 as DAO, they made a lot of changes that BG2 did not make after BG. DA2 used a different combat system, different armor types, different spells, different combat specializations, different conversation style, different artwork and graphics, and an almost completely new cast of voice actors. BG2 used almost the same mechanics as its predecessor. It kept many of the original voice actors, and had far fewer new ones to add. Back then two years of development, when all those factors are identical, except the script, and perhaps a few new monsters, was much easier than what DA2 tried to do in a similar amount of time. And in this day and age, 2 years is not nearly enough to do it right.
Modifié par devSin, 09 juin 2012 - 10:01 .
Guest_PurebredCorn_*
joshko wrote...
PurebredCorn wrote...
But I will drop this now. We all make mistakes, and fortunately I don't have to like you in order to enjoy your writing.
Wow, maybe show a little appreciation for the writting in stead of insulting him.
Way to encourage the devs of a game you are supposedly looking forward to.
David Gaider wrote...
You left out the beginning of you're statement, "Do people really think...?" As if to say "How could people be so stupid?"
Which is why I asked, "Why so snide?" Meaning why are you being so snide to the people in this specific thread who are just expressing their excitement for the DA franchise. Most of which were not making any demands, so don't try to say it's about how we're being so damn demanding and want something from the devs, because that wasn't it. But honestly I didn't think that was hard to understand, but apparently you have trouble with this sort of thing.
But I will drop this now. We all make mistakes, and fortunately I don't have to like you in order to enjoy your writing.
This is an excellent example of why PR people use the blandest, most neutral text possible whenever they address the public.