In most threads about twohanders you always get to see of "2hs suck, duel-weld (they always spell it wrong) is best". As a long time enthusiast of the conan/braveheart style fighters I gotta say the two-handed weapon warrior is really nice in this game and damn fun to play, over time they probably do less damage than those precious lolual-wielders but the burst and shock factor is where it should be.
Put all points in strength (10 points in strength = 11 strength for 2h weapons) and then willpower as 2nd priority, FORGET DEXTERITY, unless you find a twohanded dagger.
!!!Don't use Precise Striking unless you're fighting with an attack debuff on you.!!! It seems much more useful for a dual wielder overall and shouldn't be activated all the time but sparsly.
Bravery, Death Blow, Rally, Powerful Swings, Berserk, Indomitable and a mage Haste on party and prepare for mayhem. You can stunlock enemies while you rip them apart. Or sweep across a group sending them all flying like paper dolls.
Another point!!!! (i think anyway, i might be wrong. Tell me if I am.)
Armor is a flat value in this game, as in 35 armor reduces all physical damage done to you by ... 35? Right? Well what I'm thinking is:
A simple low level example. A 1h weapon user does 4 swings x 20dmg (before armor) on an enemy with 15 armor = 20 damage done overall.
A two-handed warrior does 2 swings x 35 dmg (before mitigation) on an enemy with 15 armor = 40 damage done overall...
Not counting runes or armor penetration in this, but anyway its a point to make if its true, I could be wrong.
I also have to point out that one of the craziest burst damage bosses in the game has a big sword and the sunder armor and destroyer abilities. That made me feel happy for the William Wallace wannabes of the world hehe.





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