I mean, since DR from armor is 50 in insanity, it is just ignorable for weapons that can easily deal 600+ damage each shot, unless you really really want that extra 1 meter wall penetration.
Thanks
Modifié par Neonn, 04 juin 2012 - 09:52 .
Modifié par Neonn, 04 juin 2012 - 09:52 .
zeypher wrote...
pretty much. The AP mods benefit high ROF weapons a LOT
if I ran the numbers right, theoretically AP and Warp would give the same damage per shot (if you take damage over piercing or armor weakening) if the base damage is 125. If it is higher, than Warp gives more damage, lower AP Ammo does. If you go max armor weakening, they are equivalent at base of 166.667, AP better below and Warp better above.
For the two evolutions of WA, base damage above 100 should favor damage evolution, and below would favor weakening evolution. For AP it would seem that base above 125 favors damage, and below favors piercing.
This is purely against armor, not against health. Against health the damage evolution would always be better of course. The Ammo Power damage should be applied to armor first, and is supposedly immune to armor damage reduction. At least that is the theory. Additionally, the armor weakening should stack with Piercing mods, and Warp ammo weakening should apply what is essentially a "debuff" that also allows squad members to benefit when they take their shots as well.
Modifié par capn233, 04 juin 2012 - 06:59 .
You get 0% bonus to armor.Abraham_uk wrote...
What kind of damage bonuses do I get from disruptor ammo?
capn233 wrote...
You get 0% bonus to armor.Abraham_uk wrote...
What kind of damage bonuses do I get from disruptor ammo?
Otherwise, look at this:
Disruptor Ammo
Modifié par capn233, 05 juin 2012 - 01:34 .