Hvlukas wrote...
As for the bolded part - that's actually essentially my problem with Kaiden's bisexuality. It's not not really reading too much into it, as much as it is about a personal, individual (in this case homosexual) response to who the character is portrayed to be. There's heteronormativity to the way Kaiden don't talk about men, but about Rahna, a girl from his past. I just don't understand why female character's are allowed to be bisexuals, while male aren't, that is - a character who is who he is, even before I choose.
And again - it is not for the sake of the character's that their sexuality needs definition (a definition needs not to be more, than a female Shepard hitting on Jacob and getting the "No, I'm not into girls", or a hint of a same-sex relationship in the past), but for the sake of indentification between the gamer and the character. The main focus here should be the game, since all emotional responses and attachments begins in his or her head depending on what characters he or she identifies with.
I know that since it's the topic of the thread, that sexuality gets pushed forward as a "thing", but I hope it doesn't get confused with a will to generally speaking in the Mass Effect games push sexuality as-a-subject-of-character to the forefront. That's hardly want I personally would want. Sexuality has its place, and if done proper, it's actually just a little nuance to a character.
The topic is mostly: How can it be done better in the future?
Stereotype much? Despite what the rainbow-flag-waving people would have you believe, most gay people don't really make a point of talking about their sexuality; it's not a defining characteristic of who they are.
I hardly ever talk about girls IRL, does that make me straight? My best friend in high school was a guy, so if I said something about him along the lines of "XXXX meant a lot to me, sometimes I really miss him" would you interpret that as an indication that I was romantically interested in him?
I think that making characters generally available to protagonists of both gender, in fact,
is the way to go (though I never played DA2 and never will), because it lets the
player have some control over the world. It doesn't mean they're bi, it just gives the player the opportunity to help define them, which, in a true RPG, isn't/wouldn't be a
bad thing. What makes or breaks the believability of a character's romantic interest in the protagonist or sexuality is if they are over the top with it (like, if they'd made Cortez have a lisp, that would have been too much, IMO) or if they made the character all like "I never would have thought of this before, but you're just so enthralling..." *cough*garrusandtali*cough*
Have a simple, obvious dialogue option where the
player can initiate a romance (so sexually insecure high school boys don't have to worry about their male character getting hit on by a dude, because OMFG that would ruin their gaming experience!), and leave it at that.
Modifié par AmyMac, 04 juin 2012 - 06:57 .