Aller au contenu

Beyond: Two Souls (Quantic Dream)


  • Ce sujet est fermé Ce sujet est fermé
719 réponses à ce sujet

#226
Seival

Seival
  • Members
  • 5 294 messages
Just finished playing Beyond: Two Souls DLC. A really small addition to the CIA training episode, and very nice demonstration of some diverse non-combat gameplay possibilities in an interactive-movie game.

#227
TheRealJayDee

TheRealJayDee
  • Members
  • 2 950 messages
There's DLC already?

#228
Seival

Seival
  • Members
  • 5 294 messages

TheRealJayDee wrote...

There's DLC already?


Yep. It costs only 6$ and has corresponding amount of content.

Don't get me wrong, I enjoyed playing it. But I want more DLCs with more content. Even if they will cost more than just 6$ :)

Modifié par Seival, 23 novembre 2013 - 03:18 .


#229
spirosz

spirosz
  • Members
  • 16 356 messages
Oh, I have that for free cause of EB, ha. Haven't tried it though.

#230
TheRealJayDee

TheRealJayDee
  • Members
  • 2 950 messages
I'm still cross with Quantic Dream for cancelling the Heavy Rain Chronicles DLCs after the first one (which also was pretty much finished before the game's release and re-used Scott's voice actor) to make the ****ing Playstation Move version of the game before moving on to Beyond.

#231
Seival

Seival
  • Members
  • 5 294 messages
Well, let's see how many DLCs Beyond will have... There are rumors about some new QD project. Something like a "demo was shown to some journalists and they were very impressed". Maybe it's a Beyond sequel? :)

#232
xAmilli0n

xAmilli0n
  • Members
  • 2 858 messages
I just finished B:TS and thought I'd stop by an spout off about it.  Definite *spoilers*, so be warned.

To start off, I was incredibly suprised by how much I enjoyed this game.  I have played Heavy Rain, and liked it, but I didn't find it that special.  I think the ensemble cast took away from it a little bit.  However, B:TS for some reason really connected with me. 

I loved the weird blend of Sci-Fi and Paranormal (not to mention the horror elements which caught me by suprise) that the game blended together, and its definitely one of my favorite settings in recent games.  Also the continuity with following Jodie's life, and seeing how previous events affect her life (or simply seeing how you as the player knowing the past and future, alter her decisions) really just worked.  It really felt like I was RPing Jodie, more so than many RPGs out there.  Even the decisions that don't carry over really let you stay in character.

Gameplay was enjoyable, though obviously not everyone's cup of tea.  It could be incredibly intense at times.  I enjoyed that combat, and many of the QTEs, but some where indeed a little difficult the figure out.  However, I feel like making mistakes in this game makes it the more enjoyable.

Then there is the ending, and how everything came together.  It was pretty much perfect in my opinion.  It answered all of my burning questions, explained the disjointed timeline, but left just enough ambiguious and open-ended to keep the world alive. I ended up picking Life and Alone, and with the way I played made perfect sense.  It was touching and heartbreaking, both depressing and hopeful.  Jodie standing alone at the end of the world somehow felt right.  Most importantly though, it didn't feel preachy.  By no means was my game a perfect playthrough, but because I made the decisions, and the game tried to tell me anything was right or wrong, it truely felt like I could play how I wanted.

I loved the game, and I connected with many parts of the story.  It was flawed, and I believe many might find it bland and too slow, but if you can get behind the setting, story and characters, and make that connections with this game, I don't think there are many things that can top it.  Simply watching a playthrough doesn't do this game justice.

I definitely recommend it to this that find anything behind the interactive story telling appealing, and understand what they are getting into.

If I had to sum up the game in a few words, I 'd say the game is the most interesting, and believable game I've played in a while.

Score: 9.5/10

Modifié par xAmilli0n, 27 novembre 2013 - 09:27 .


#233
Seival

Seival
  • Members
  • 5 294 messages

xAmilli0n wrote...

I just finished B:TS and thought I'd stop by an spout off about it.  Definite *spoilers*, so be warned.

To start off, I was incredibly suprised by how much I enjoyed this game.  I have played Heavy Rain, and liked it, but I didn't find it that special.  I think the ensemble cast took away from it a little bit.  However, B:TS for some reason really connected with me. 

I loved the weird blend of Sci-Fi and Paranormal (not to mention the horror elements which caught me by suprise) that the game blended together, and its definitely one of my favorite settings in recent games.  Also the continuity with following Jodie's life, and seeing how previous events affect her life (or simply seeing how you as the player knowing the past and future, alter her decisions) really just worked.  It really felt like I was RPing Jodie, more so than many RPGs out there.  Even the decisions that don't carry over really let you stay in character.

Gameplay was enjoyable, though obviously not everyone's cup of tea.  It could be incredibly intense at times.  I enjoyed that combat, and many of the QTEs, but some where indeed a little difficult the figure out.  However, I feel like making mistakes in this game makes it the more enjoyable.

Then there is the ending, and how everything came together.  It was pretty much perfect in my opinion.  It answered all of my burning questions, explained the disjointed timeline, but left just enough ambiguious and open-ended to keep the world alive. I ended up picking Life and Alone, and with the way I played made perfect sense.  It was touching and heartbreaking, both depressing and hopeful.  Jodie standing alone at the end of the world somehow felt right.  Most importantly though, it didn't feel preachy.  By no means was my game a perfect playthrough, but because I made the decisions, and the game tried to tell me anything was right or wrong, it truely felt like I could play how I wanted.

I loved the game, and I connected with many parts of the story.  It was flawed, and I believe many might find it bland and too slow, but if you can get behind the setting, story and characters, and make that connections with this game, I don't think there are many things that can top it.  Simply watching a playthrough doesn't do this game justice.

I definitely recommend it to this that find anything behind the interactive story telling appealing, and understand what they are getting into.

If I had to sum up the game in a few words, I 'd say the game is the most interesting, and believable game I've played in a while.

Score: 9.5/10


I'm glad you enjoyed it :)

#234
XxPrincess(x)ThreatxX

XxPrincess(x)ThreatxX
  • Members
  • 2 518 messages
I liked the game mostly apart from the party chapter & pretty much being forced to like ryan romantically despite him always being horrible most of the time

#235
wolfsite

wolfsite
  • Members
  • 5 780 messages
www.escapistmagazine.com/articles/view/comics/critical-miss/10789-Keep-Calm-and-Feel-Emotions

#236
spirosz

spirosz
  • Members
  • 16 356 messages

wolfsite wrote...

www.escapistmagazine.com/articles/view/comics/critical-miss/10789-Keep-Calm-and-Feel-Emotions


Lol... I disagree with practically everything written there.

#237
xAmilli0n

xAmilli0n
  • Members
  • 2 858 messages

wolfsite wrote...

www.escapistmagazine.com/articles/view/comics/critical-miss/10789-Keep-Calm-and-Feel-Emotions


Haters gonna hate.

#238
AventuroLegendary

AventuroLegendary
  • Members
  • 7 146 messages
I love that webcomic. I don't know too much about BTS to form an accurate opinion, though.

#239
Liamv2

Liamv2
  • Members
  • 19 046 messages
http://www.gamespot....3/1100-6417065/

Is that even enough to cover the costs of Ellen Page and Willem Dafoe?

#240
Guest_Catch This Fade_*

Guest_Catch This Fade_*
  • Guests

Liamv2 wrote...

http://www.gamespot....3/1100-6417065/

Is that even enough to cover the costs of Ellen Page and Willem Dafoe?

On top of development and advertisement? Doubt it. Unless they didn't ask for much.

#241
Liamv2

Liamv2
  • Members
  • 19 046 messages
Quantic Dream may be in trouble.

#242
Guest_Catch This Fade_*

Guest_Catch This Fade_*
  • Guests

Liamv2 wrote...

Quantic Dream may be in trouble.

I don't know about all that. But if they are I'm pretty indifferent to the studio anyway. Not that they just deserve to lose their livelihood.

#243
SlottsMachine

SlottsMachine
  • Members
  • 5 541 messages
Well they wouldn't have had to spend that much on advertising. That's what Ellen Page is for, right.

#244
AresKeith

AresKeith
  • Members
  • 34 128 messages

Liamv2 wrote...

http://www.gamespot....3/1100-6417065/

Is that even enough to cover the costs of Ellen Page and Willem Dafoe?


Not even close lol

#245
Seival

Seival
  • Members
  • 5 294 messages

J. Reezy wrote...

Liamv2 wrote...

http://www.gamespot....3/1100-6417065/

Is that even enough to cover the costs of Ellen Page and Willem Dafoe?

On top of development and advertisement? Doubt it. Unless they didn't ask for much.


Just want to remind that Quantic Dream's main business is providing motion-capture and post-production services for movies and game development studios. They are simply one of the best mocap studios in the world. Making amazing and unique games is what they do more like professional and inspired enthusiasts. The kind of enthusiasts, who usually set the future standards of quality long before majority of people finally admit the true value of great job they've done... Also, 1 million copies for 3 monthes - this is quite good for an exclusive game, actually.

Quantic Dream is already making new game, by the way. But looks like it will not be B:TS sequel.

Modifié par Seival, 13 janvier 2014 - 08:34 .


#246
Liamv2

Liamv2
  • Members
  • 19 046 messages
Wait they are? I was only aware of that tech demo from E3.

#247
Seival

Seival
  • Members
  • 5 294 messages

Liamv2 wrote...

Wait they are? I was only aware of that tech demo from E3.


They only said they are making it. There was some kind of demo that was shown privately. You can't find it anywhere. 

"At one point, it seemed as though The Dark Sorcerer would be the PS4 game from Quantic Dream, but we quickly learned that it was just a tech demo, with David Cage telling Game Informer (via CVG) about the tech behind it: It’s really the technology from Beyond (PlayStation 3) that we just ported on PlayStation 4 very roughly. I did a couple of nice improvements here and there, but it’s not really a PlayStation 4 engine the way we are going to do it on our next game."

"
When it comes to their PS4 game, David Cage revealed that it’s “still in pre-production,” before continuing: I mean Beyond really took all our attention and resources. But we have a small team working on this next-gen project – on the tech, on the concepts and art. And it’s very, very exciting project, something different from Beyond and Heavy Rain… building on the same grounds, but in a very, very different way."

Modifié par Seival, 13 janvier 2014 - 08:57 .


#248
Liamv2

Liamv2
  • Members
  • 19 046 messages
Well beyond was supernatural and heavy rain was murder mystery. Nope no idea there are too many things it could be.

#249
Guest_Catch This Fade_*

Guest_Catch This Fade_*
  • Guests

Seival wrote...

J. Reezy wrote...

Liamv2 wrote...

http://www.gamespot....3/1100-6417065/

Is that even enough to cover the costs of Ellen Page and Willem Dafoe?

On top of development and advertisement? Doubt it. Unless they didn't ask for much.


Just want to remind that Quantic Dream's main business is providing motion-capture and post-production services for movies and game development studios. 

I like how this doesn't answer the question.

#250
AresKeith

AresKeith
  • Members
  • 34 128 messages

J. Reezy wrote...

Seival wrote...

J. Reezy wrote...

Liamv2 wrote...

http://www.gamespot....3/1100-6417065/

Is that even enough to cover the costs of Ellen Page and Willem Dafoe?

On top of development and advertisement? Doubt it. Unless they didn't ask for much.


Just want to remind that Quantic Dream's main business is providing motion-capture and post-production services for movies and game development studios. 

I like how this doesn't answer the question.


He also added to the part that it probably doesn't cover the cost